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SunshineBlind

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  1. I did, and it should... It seems like a restart of the computer solved it though for some reason. :O
  2. It is not, those are the numbers furthest to the right.
  3. So I just reinstalled Fallout 4 and F4SE and went to install a few mods (about 45) that I wanted to try out. I do as I always do with MO2 and download with that manager, install the mod and activate it. Then I start the game and... Literally not a single one of my mods is in the game. I start with F4SE through MO2 as I should, and everything looks like it should to my mind, but they're just not there. Also if I sort the mods with LOOT the mods just won't show up, it only opts for the default DLCs and such and messes up the rest. What can I do to fix this? https://imgur.com/a/gbnFXpM
  4. So I'm trying to save Korst from the Thalmor Prison but as the fight breaks out I need to kill 15 Thalmor. I got 2 Thalmor unkilled somewhere, and I cant move forward with the quest after making like 10 rounds around the prison. They're simply not there. killall in console in any cell won't fix it. I don't know how to move on. Anyone know a console command that bypasses this stage or something? Please, I'm desperate.
  5. So I'm at the point of the quest where I'm supposed to get the flute and the lute back from the bandits in that mine. Thing is, there is literally nothing in there? :( None of the bandits have it on their bodies. I've tried waiting for respawn, nothing works. I also tried to add the items via console command, but then it updates the quest to the next stage without fulfilling the current stage, so going back to Wilbert he won't talk to me or recognize that I have the instrument in my inventory. This is my rather extensive modlist btw: https://modwat.ch/u/SunshineBlind/plugins
  6. My request is "simple" (or not, I know waaay to little about making mods): I'd like a mod that exchanges the player character model with Geralt of Rivia from Witcher 3. Scars and all!
  7. Please, anyone? I'm completely stuck and can't progress :sad: I get up the elevator, then this happens: https://imgur.com/a/xYcWOkU , and right after I get crash to desktop.
  8. I'm playing Beyond Reach, and I obtained the Goliath's Grasp. On my way out of the dungeon I take the elevator up to the surface, and when I reach it something blue materializes in front of me (it seems like a scripted event of sorts). This blue thing damages me a bit, and someone in the group says "Cheeky!" or something like that, then instant CTD. I've tried reinstalling the mod, and I'm playing the latest version, but nothing seems to work :( Is there perhaps some kind of console command I can use that fixes this and lets me bypass that clearly scripted event, so that priest just accepts the damn gauntlets? It seems the "Cheeky" is just the warrior mercs that you meet in the first town getting injured. It varies from time to time. The CTD persists though. And trying to circumvent getting up through the elevator will cause it to bug out and the priest in Arnima won't recognize I have the gauntlets. If I dismiss a character so they take the elevator before I do, the thing won't appear and I won't CTD but the priest won't recognize I got the gauntlet then either. In MO2 I checked the Data for conflicts. There are no conflicts anywhere regarding Beyond Reach as far as MO2 can tell. https://modwat.ch/u/SunshineBlind/plugins I just got modwatch for this issue, and I think I used it properly, but tell me if I didn't : )
  9. I've managed to track Red Bear up to the mountains, past Flagg. I made it to the three captives, and it's my understanding that Red Bear should spawn and initiate a dialogue with the player by now. But he doesen't. Nobody shows up. At all. Is there any way for me to via console command spawn him or move past this part of the quest?
  10. Noone else wants this or has the know-how how it can be done? I'd do it myself if I knew what to look for.
  11. FROST adds a mechanic that only gas masks can take away, where you take rads constantly when outside. However, the Rebel mod adds a gasmask that's not incorporated in this, and therefor you still take those rads when it's on. If someone could modify it to give the same protection as a normal gas mask I would be immensly happy. :smile:
  12. http://static3.wikia.nocookie.net/__cb20120422032760/residentevil/images/0/06/Umbrella-vector.jpg This guy from Resident Evil has one of the coolest looking armors I know of. Would it be possible for anyone here to create/convert it into Fallout 3? :)
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