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TheMango55

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  1. Any tutorial on how to do that? I'm trying to make a mod where the weapon damage increases are automatic (15% bonus every 10 levels through lvl 50) while the actual weapon perks like gunslinger and commando add bonuses like accuracy, lower vats cost, staggering, range, etc.
  2. It's ridiculous that you can build more mutfruit trees in a planter than corn stalks because the leaves actually seem to have a build restriction even larger than the visible model.
  3. Look we all know the flamethrower and Hellfire projector are garbage compared to the shredstorm cannon and blaster launcher. Less damage, less area of effect, and doesn't pierce or destroy cover. It's really put a damper on all my plans for a pyro grenadier. If they could be fired twice they still probably wouldn't be as good as a shredstorm but they would be a viable alternative. Bonus points if they made the wielder immune to flames. After all, the graphic shows 2 tanks, seems like each use should use one tank of fuel. I've been trying to do this myself today but I've found the dev tools incredibly cryptic compared to Bethesda's. Or even the community developed mod tools for Total War games.
  4. Sorry for neglecting people who want to add onto my mod, I don't check here much anymore. Anyone who wants to modify my mods can feel free. I'd say to give me credit but to be honest I doubt I would even know the difference haha.
  5. I think this would really help put Necromancy on equal footing with Atronachs.
  6. I agree this should be the case, especially for dragons. Would be awesome to see a dragon finally be forced down after attacking a town full of guards with 50 arrows protruding from his body.
  7. The only way this could work is if you somehow created an unconciousness mechanic. Currently the only way to really defeat enemies is to kill them.
  8. Foresworn are Bretons? I thought "Reachman" was a separate race altogether.
  9. Now that you've "broken it down" for me, do you have ANY evidence to back up what you have said? 1. Yes, I did say that. Glad you picked up on it. And it's exactly correct. 2. America didn't exist then, but neither did Germany, or Italy, or many other European nations. The ancestors of Americans didn't spawn from nothingness, they were European. The Pilgrims didn't come to America then say "well we might as well invent a new dialect" 3. Location by itself has very little to do with accent. 3 again I guess? Yes they don't speak like medieval people did, but why do you think the ones in Europe do? 4. You of course have evidence of this, right? And yeah, you just repeated the same UNTRUE and STEREOTYPED things you said earlier. They are just as wrong now as they were then.
  10. That's not true. I'm not saying every accent is perfect for the game but the British and other modern europeans more closely resemble their ancestors than Americans that live on a completely different continent. The Medieval Age describes european history, which includes Britain, between the 5th century to the 15th century. America, wasn't founded until the 16th century, and so geographically and chronologically, took no part in medieval times. America's only connection with the Medieval age, is that some modern Americans are descended from European immigrants. In the 5th to 15th century, do you know where the ancestors of modern Americans lived? That's right, the same place that ancestors of modern Europeans lived! So what makes you think the accent of those who stayed is any closer than the ones who left, considering they both come from the same people? http://www.physorg.com/news/2010-10-professor-audience-shakespeare-words-accent.html "“American audiences will hear an accent and style surprisingly like their own in its informality and strong r-colored vowels,” Meier said. “The original pronunciation performance strongly contrasts with the notions of precise and polished delivery created by John Gielgud, Laurence Olivier and their colleagues from the 20th century British theater.”" When people say British accent they are talking about English accent. And yeah I know there are regional accents, but there are regional accents in every country.
  11. The Mudcrabs are pretty deadly at low level this time around.
  12. If she had a modern british accent I could equally say she sounds more like she should be working at a local fried chip shop. Modern british accents are no closer to medievel language than modern american accents. Again, I can understand personal bias though. It won't be hard once the construction set comes out probably.
  13. That's Thalmor patrols. Thatlmor are like the SS of the Aldmeri Dominion. Regular Aldmeri soldiers probably wear standard steel mail armor, maybe decorated to look more "elvish." In other words, nothing we see in Syrim. The closest would be the armor worn by city guards. But it would probably look more like Mithral Armor from Oblivion.
  14. The more powerful crafted equipment would require dragon souls to create also.
  15. You know all accents that are currently spoken are actually modern and sound nothing like they would have in the middle ages. Right? I mean if it's just personal bias then I can understand, but American accents are no more out of place than British.
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