I haven't played with FO3 in a long time, and most of those mods i have looked at but never really messed around with much so as far as load order is concerned i cannot offer much other than; When it comes to the mods that the programs you used don't "recognize" try to lump them in with other like mods (move weapon mods around the same load order as other weapon mods that the programs do recognize, quest mods with other quest mods, etc. Once done with that you will want to load everything up in FO3EDIT and see if it sees any crashes (usually from missing master files) and if it does load all the way to then go through the steps of doing a compatibility check filter (basically to see if anything is/has been moved or deleted that another mod is referencing) after all that if it still does not run, start unchecking mods until you get to a point where the game will actually run (keeping in mind the "masters" issue mentioned above) One quick thing you might try before all that is to redo your ARCHIVEINVALIDATION turn it off and then back on, you wouldn't believe the amount of times i slammed my head on my desk from a non-working game; when this is all that was needed