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Riven1978

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About Riven1978

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  • Website URL
    http://Steam: Riven1978
  • Country
    United States
  • Currently Playing
    Real Life.... may be back, may not.
  • Favourite Game
    /s Diablo Series, GTA Series, Dune, Fallout Series...too damned many to list

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  1. Being Strong Armed Into Compliance Has Never Ended Well Throughout Mankind's History. (e.g. Jews, Africans, Native Americans to name but a few)
    1. Riven1978

      Riven1978

      Therefore I am not going to take part of it. I haven't decided if i am going to "delete" (cause they have already said that they aren't) or if i am going to keep them hidden for the rest of my time here. they will still be included in collections, against my will for what i want done with my mods. I wanted my mods to be enjoyed FREELY by those who enjoyed my work. I wish for MY RIGHTS to MY CREATIVE CONTENT to be restored, once done I will fully remove it and be done with the...
  2. I haven't played with FO3 in a long time, and most of those mods i have looked at but never really messed around with much so as far as load order is concerned i cannot offer much other than; When it comes to the mods that the programs you used don't "recognize" try to lump them in with other like mods (move weapon mods around the same load order as other weapon mods that the programs do recognize, quest mods with other quest mods, etc. Once done with that you will want to load everything up in FO3EDIT and see if it sees any crashes (usually from missing master files) and if it does load all the way to then go through the steps of doing a compatibility check filter (basically to see if anything is/has been moved or deleted that another mod is referencing) after all that if it still does not run, start unchecking mods until you get to a point where the game will actually run (keeping in mind the "masters" issue mentioned above) One quick thing you might try before all that is to redo your ARCHIVEINVALIDATION turn it off and then back on, you wouldn't believe the amount of times i slammed my head on my desk from a non-working game; when this is all that was needed
  3. you probably have the texture map set to Orco which is by default when you create a new texture when. You will need to set the Map input tab from Orco to UV (when the texture window at the bottom is seleceted (the grey ball in the first set of boxes of the button window, and the red ball in the second set of boxes) It will more than likely be the left most section with Texture Tab, Map Input Tab, and Map To tabs
  4. how does it look when you open it in nifskope? just from what i see here my first jump to conclusion, without knowing more info, is that you have the wrong export settings
  5. Try this Article : http://forums.nexusmods.com/index.php?/topic/191625-blender-adjusting-and-exporting-weapon-meshes/
  6. I can say that i know for a fact that the link Moto put up does in fact work 100% for Fallout 3 and Fallout NV as those are the games i use that exact setup for ... as far as others no clue (it will NOT work for skyrim)
  7. Try these links, I am unfamilier with the editor or engine you are trying to use but using google came up with these links that seems to answer your question (...maybe, or at least to what i think you are asking) https://wiki.frictionalgames.com/hpl2/third_party_tools/3d/blender
  8. For a static object going off of the settings you have shown on the right picture: Just go with default and uncheck any import animations or extra nodes buttons. on the right however : From your settings now you will need to in the first column you need to check stitch strips (not necessary but from what i have seen makes for a cleaner Nif) and uncheck smooth inter-object seams (this will cause gaps in your mesh if there are any seams that touch but are not connected, normally at corner or edges) as well as unchecking the export skin partitions Second Column choose the Clutter option (though i have seen where the blender weighting system doesn't much effect the nif itself and i have to go in through nifskope to fix the sound the item makes when dropped or kicked. Third Column uncheck the shadow map and dismemberment and Check the Use BSFadeNode that should at least get it to show up in GECK and game if you use those settigns if any of it confuses you let me know and i will see if i can get a pic of the settings i use up for the types of items and such Good luck
  9. weight painting on the 3d model is just like any other process, the right balance of opacity and pressure to achieve the desired effect, the different colors just basically tells you how much that particular vertex "area" is effected by that particular Bone Weight. going from blue to green to yellow to orange to red i believe .... been awhile since i played around with it. The key is to get the right balance and for that the easiest way i found was to go into pose with your skeleton in place so that it moves the part you want and then toy with the different settings up and or down depending until your mesh is doing what you want it to do .... it is much easier to show than tell for me but then again i have no way of doing a show style tutorial with my ancient rig other than a slow skype feed >.<
  10. Just for all things holy, Bethesda, don't foul it up like you did the Elder Scrolls Series with Skyrim >.< The modding community shouldn't have to be the ones to Unf*ck your games for you
  11. I want to thank everyone who has uploaded pictures to my mods. Thank you, seeing the mods get used in peoples games is worth much more to me than any file endorsement will ^.^
  12. 3 New Outfits release check my New Vegas Profile for links. Thank you all and enjoy
    1. Riven1978

      Riven1978

      As well as an update for Ginormica, and the Famous People on both FO3 and FNV
  13. I put out an All Call for testers that would like to give some new hairs a try.... They are not lore friendly but if you would like to join as a tester then see this link : http://newvegas.nexusmods.com/images/61713 or just shoot me a PM
    1. Flintlockecole

      Flintlockecole

      Throw whatever you want at me. You know how I QA stuff; until it starts falling apart at the seams... poor M1911A1.
  14. Happy Birthday, Riven! I hope you're having some fun.
    1. Riven1978

      Riven1978

      Thanks man I appreciate the Birthday wishes :D
  15. Another issue seems to be when adjusting the slider in the facegen menu her body skin changes color but her Face texture stays the same... Example Image, This is with the slider in the facegen set for it's darkest setting http://i19.photobucket.com/albums/b188/kitcloudkicker1/ScreenShot100.png Also the oh so common wrist gap XD http://i19.photobucket.com/albums/b188/kitcloudkicker1/ScreenShot105.png I said i wasn't gonna post another screen on the share unless i found a problem so Uploading a decent one after a bit of a frolic through the tutorial was done :P All in all a good run so far with no noticeable lag or hangups on my system (you know the specs)
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