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Wolfar15

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  1. First off, yes I know Mutant Menagerie already exists and adds DLC creatures into the commonwealth. However, it also adds a ton of other creatures that I'm not interested in seeing. It would be nice to have a mod that added all of the creatures from both Far Harbor and Nuka World into the commonwealth. Especially Hermit Crabs.
  2. Okay, thanks, everyone. I don't have time to test it out at the moment but I'll post the results back here when I'm able to.
  3. So a few months ago I started noticing these weird-looking 'burnt' splotches on the ground in many places in the game. I don't remember when they first started showing up so I don't know if a mod or mods are causing it but I don't have any grass mods and the issue persists despite changing my tree mod. I have over 300 mods installed so disabling all of them and re-enabling them until I find the issue is hopefully a last resort. I've tried searching on Google for this issue but can't find the exact issue that I'm dealing with. Please see the attached screenshots, any help would be appreciated. img1 img2 img3 img4
  4. Just what the title says. It's a great idea for non-dragonborn playthroughs. A great idea is to have it so that after completing the quest Blessings of Nature you get a letter from the Jarl of Whiterun, you go see them and they give you the option to buy Breezehome as well as now having the dialogue option to ask them if there's anything else they need where then they can tell you about the Thane position and you have to help x amount of people in Whiterun hold to then become the Thane.
  5. I would like to suggest a Jagged Crown replacer where all of the parts are fully symmetrical, i.e. the spikes on the left of the helmet are the same size and length as the spikes on the right side of the helmet. For OCD sufferers if nothing else.
  6. So, many modern games have a feature where you can hover your reticule over an enemy npc for a few seconds to tag them. These tagged enemies then have a marker of some kind above their heads so that you can actively track their movements. Great when taking down a location. I don't know how complex this concept would be to implement in Skyrim but I know it would be a godsend.
  7. The title says it all. It would be nice to be able to craft piles of gold coins that you could then place. These would be great for creating your own treasure rooms or displays.
  8. Edit. 11/12/23 The crashing has stopped and seems to have been a problem with my PC. So I started a new game back in late October and everything was at first going fine. That is up until a couple of nights ago when the game crashed for the first time on this new character. I haven't installed or uninstalled ANY new mods during this time nor have I changed my load order in ANY way yet now the game is crashing every few minutes, either when fast traveling or going through a load door. I couldn't attach my crash log due to file size so I have inserted it below. Any help would be greatly appreciated. Since this started happening out of the blue without any changes being made to my game or PC I'm all out of ideas as to what is causing this.
  9. What the title says. I want to make some changes to some ESL-marked ESPs I have but I've heard that it isn't safe to edit ESL-flagged ESPs. If that is the case how can I edit the file in the CK?
  10. So the tracked mods page is a mess. One day I open on it and it seems to be in one order then the next day I open it and it's in a completely different order. While there are several sorting options available I would really like to see an option to sort by most recently tracked or sort by date tracking began so that mods you started tracking most recently would show up first and go from there with successive pages showing mods that you started tracking on earlier dates. If this is at all possible to implement then it would make the tracking section much easier to use IMHO.
  11. If you would rather continue using 1.32 until or unless all of your favorite mods are made compatible with next gen then you are in luck. The 1.32 version is available as a 'classic' version that can be selected in the Beta tab for the game on Steam. I'm not sure how this would be selected on GoG or Epic but this rolls back and/or keeps your game at the previous version so all of your mods will still work.
  12. So there are plenty of mods out there that aim to fix issues with the chameleon effect to make it easier to aim down sights and/or use the pip boy while using a stealth field. The problem as I see it is that almost all of these mosts make some fundamental change in the effect itself in order to achieve their goals which can lead to real problems. This is just my 2 cents but it seems that the best way to fix the problem with chameleon visuals would be to change the shader that the chameleon effect uses so that instead of being translucent your character model would instead be fully visible or at the very least more solid. If anyone wants to take a stab at this I know many would appreciate this.
  13. Couyld someone make a mod that makes it so that Henry obtains the right to hunt game without it being poaching?
  14. I no this quest is a chore for most but for completionists and those using the Legacy of the Dragonborn mod or those who like finding gemstones in every container they open this quest is a must. Besides the lack of map markers (which mods have added) the only thing that ever bothered me about this quest was the fact that you HAVE to join the Thieves Guild to complete it which is problematic for roleplaying certain characters. Now I know that mods like Thieves Guild for Good Guys exists but I'm looking for a mod that would simply make it so that you can complete the No Stone Unturned quest without ever having to join the guild at all.
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