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Loxy38

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About Loxy38

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    United Kingdom
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    Fallout 3 - Dragon Age - Origins - STO - Bioshock2
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    Dare I say It 'WoW'

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  1. Sorry for Necro-ing this but I had to say Thank you to Kalidastra. Worked perfect.
  2. i sent you 2 messages requiring your help but if you did not get the got to my profile and i posted a comment requesting help.please respond.
  3. Yep. I have had it happen to me with Vanilla Fallout and it can be disheartening to say the least, Especially when it was a beta version that was being spread. Fortunately the nexus staff took it down at my request but I have seen Jessi and Kelsey altered on other sites without my consent. First thing I do if I use someone else's work in my mods is contact them and ask for permission, If they said No then its No but no one has ever said No. On a positive note. This is very handy so Kudos. Thanks.
  4. Hey all. Remember me :) Anyway. I'm gonna start the long haul of converting Jessi and Kelsey over to New Vegas. It shouldn't be too hard as only locations and guns and so forth will need to be changed and Nifscope work will need to be done. The problem is, I don't want to re-write the .esp's if I can some how force NV GECK to load them and then just adjust the scripts, Locations, Meshed, Textures and so on. Jessi and Kelsey took hell of a long time to write and I would be disheartened if I had to do it all again + Her community are crying out for a conversion. Its been over a year since I used GECK so I am really rusty but know it will all come flooding back once I start the conversion. I'm guessing NV GECK wont load FO3s .Esp's because its looking for FO3s master file. I did load it in GECK and noticed the master file is listed as UNKNOWN, I'm guessing it could be tricked by using a HEX editor to change it to FalloutNV.esm? I've seen a couple of conversions already but nothing on the scale of Jessi or Kelsey, So it must be possible. Any Help would be grateful and I'm sure there community would be thankful. Yours Hoping Loxy.
  5. Yeh. got google chrome popping up with the virus alert :( Thought it was a little strange and guessed it must be some sort of ad you had linked from the site. PS. Google Chrome is not flagging nexus as of now.
  6. If they are rar. Simply unpack them and re-pack them as Zip files (Can be done with Winrar or winzip) and then use the DA-Modder. Also make sure if you are manually adding them that you add them to Documents/Bioware/dragonage/packages/core/override/ And I suggest you add the files to a folder to save the problem if you want to uninstall. Note also: You can drag folders into DAModder. Hope this helps.
  7. Hey mate. I am a little short of time today but I will take a look for you tomorrow. Have you set her packages up already? At first glance the script looks fine but the actual follow is initiated via packages. Look at one of the vanilla follower to see how its done. Start basic and just create hire/fire dialogue just as you have done and get that working. Add no other package other that the follow one. You can look at my companions and rip the code if you like but keep in mind that they are quite complex and could easily loose you so I would stick with Fo3s vanilla companions for now. Look at FO3 default companions script and just adapt that one for your companions as the scripting needs to be nothing fancy. Once you get you confidence up then you can start to add some nice features :) I will keep tab of the topic and get back to you tomorrow when i have more time. ______________________________________________________________ Heres the script for Kelsey. scn LoxKelseySCRIPT ;** LoxKelsey ** short LoxKelseyHired short LoxKelseyFired short HasBeenHired short CombatStyleRanged short CombatStyleMelee short IsFollowingDefault short IsFollowingShort short IsFollowingLong short Waiting short DoOnce short KFlashlightOn short LoxKelseyHealPercent short LoxKelseyRunSpeed short LoxKelseyHome short LoxKelseyChillOut short LoxKelseyWeaponDrawn short LoxKelseyFollowDistance short LoxKelseyShutUpPlease BEGIN GameMode ; Keep her out of Vault 87 - Kelsey will go back to where you have set her home location to. if ( player.getincell Vault87c && GetQuestRunning MQ08 && LoxKelseyHired == 1 ) set LoxKelseyHired to 0 set LoxKelseyFired to 1 LoxKelseyREF.moveto KelseyXHomeMarker ShowMessage FollowerMessageLeaveLoxKelsey endif ;_______________________________________________________ ;Heals Kelsey if she drops below 30% and Battle heal is selected If ( GetItemCount Stimpak >=2 && GetHealthPercentage <= 0.30 && LoxKelseyHealPercent == 1 && LoxKelseyHired == 1 ) LoxKelseyREF.PlayIdle 3rdPSpecialIdleStimpak LoxKelseyREF.ResetHealth LoxKelseyREF.restoreAV EnduranceCondition 40 LoxKelseyREF.restoreAV PerceptionCondition 40 LoxKelseyREF.restoreAV LeftAttackCondition 40 LoxKelseyREF.restoreAV RightAttackCondition 40 LoxKelseyREF.restoreAV LeftMobilityCondition 40 LoxKelseyREF.restoreAV RightMobilityCondition 40 LoxKelseyREF.removeitem stimpak 2 LoxKelseyREF.PlayIdle 3rdPSpecialIdleStimpak EndIF ; **** The following Statements Control Kelsey's Weapons Drawn Function **** If ( player.isweaponout == 1 ) && LoxKelseyWeaponDrawn == 1 && LoxKelseyREF.Isincombat == 0 && LoxKelseyHired == 1 LoxKelseyREF.Setalert 1 Endif ;If ( LoxKelseyREF.isweaponout == 1 ) && LoxKelseyHired == 1 && LoxKelseyREF.Isincombat == 0 && issneaking == 0 && LoxKelseyREF.Isrunning == 1 ;LoxKelseyREF.Setalert 0 ;Endif If ( player.isweaponout == 0 ) && LoxKelseyWeaponDrawn == 1 && LoxKelseyREF.Isincombat == 0 && LoxKelseyHired == 1 LoxKelseyREF.Setalert 0 Endif END ;____________________________________________________________________ BEGIN MenuMode 1012 If (GetPlayerTeammate == 1) If ( IsTimePassing == 1 ) ResetHealth RestoreAv PerceptionCondition 100 RestoreAv EnduranceCondition 100 RestoreAv LeftAttackCondition 100 RestoreAv LeftMobilityCondition 100 RestoreAv RightAttackCondition 100 RestoreAv RightMobilityCondition 100 EndIf EndIf END ;BEGIN OnCombatEND ;END BEGIN OnDeath ; Show on Death of Kelsey if ( LoxKelseyHired == 1 ) set LoxKelseyHired to 0 ShowMessage FollowerMessageDeadLoxKelsey endif END And for Jessi scn JessiSCRIPT ;** Jessi ** short JessiHired short JessiFired short HasBeenHired short WeaponOut short CombatStyleRanged short CombatStyleMelee short IsFollowingDefault short IsFollowingShort short IsFollowingLong short Waiting short DoOnce short JFlashlightOn short JessiHealPercent short JessiRunSpeed short JessiHome short JessiChilledOut short JessiDistanceSize BEGIN GameMode ; Keep her out of Vault 87 - Jessi will crash if not. if ( player.getincell Vault87c && GetQuestRunning MQ08 && JessiHired == 1 ) set JessiHired to 0 set JessiFired to 1 JessiREF.moveto JessiXMarkerHome ShowMessage FollowerMessageLeaveJessi endif ;_______________________________________________________ ;Heals Jessi if she drops below 30% and Battle heal is selected If (GetPlayerTeammate == 1) && IsInCombat == 1 && JessiHealPercent == 1 && JessiHired == 1 If HasMagicEffect RestoreHealthStimpak == 0 If GetHealthPercentage <= 0.30 If GetItemCount Stimpak > 0 CastImmediateOnSelf Stimpak PlayIdle AnimStempax RemoveItem Stimpak 1 EndIf EndIf EndIf EndIf ;********** Use Psycho if in Combat ********** If (GetPlayerTeammate == 1) && IsInCombat == 1 If HasMagicEffect PsychoMagicEffect == 0 If GetActorValue Health <= 0.60 If GetItemCount Psycho > 0 CastImmediateOnSelf Psycho RemoveItem Psycho 1 EndIf EndIf EndIf EndIf ;********** Use MedX if in Combat ********** If (GetPlayerTeammate == 1) && IsInCombat == 1 If HasMagicEffect MorphineEffect == 0 If GetActorValue Health <= 0.60 If GetItemCount Morphine > 0 CastImmediateOnSelf Morphine RemoveItem Morphine 1 EndIf EndIf EndIf EndIf ;******* Use Food When Not In Combat To Restore Health ******* If (GetPlayerTeammate == 1) If HasMagicEffect RestoreHealth == 0 && DoOnce == 0 If GetHealthPercentage < 1.00 If GetItemCount Apple > 0 CastImmediateOnSelf Apple RemoveItem Apple 1 EndIf ElseIf GetItemCount BlamcoMacandCheese > 0 CastImmediateOnSelf BlamcoMacandCheese RemoveItem BlamcoMacandCheese 1 EndIf ElseIf GetItemcount BrahminSteak > 0 CastImmediateOnSelf BrahminSteak RemoveItem BrahminSteak 1 EndIf ElseIf GetItemCount Carrot > 0 CastImmediateOnSelf Carrot RemoveItem Carrot 1 EndIf ElseIf GetItemCount Cram > 0 CastImmediateOnSelf Cram RemoveItem Cram 1 EndIF ElseIf GetItemCount DandyBoyApples > 0 CastImmediateOnSelf DandyBoyApples RemoveItem DandyBoyApples 1 EndIf ElseIf GetItemCount FancyLadsSnackCakes > 0 CastImmediateOnSelf FancyLadsSnackCakes RemoveItem FancyLadsSnackCakes 1 EndIf ElseIf GetItemCount IguanaBits > 0 CastImmediateOnSelf IguanaBits RemoveItem IguanaBits 1 EndIf ElseIf GetItemCount IguanaOnAStick > 0 CastImmediateOnSelf IguanaOnAStick RemoveItem IguanaOnAStick 1 EndIf ElseIf GetItemCount InstaMash > 0 CastImmediateOnSelf InstaMash RemoveItem InstaMash 1 EndIf ElseIf GetItemCount JunkFood > 0 CastImmediateOnSelf JunkFood RemoveItem JunkFood 1 EndIf ElseIf GetItemCount MirelurkCakes > 0 CastImmediateOnSelf MirelurkCakes RemoveItem MirelurkCakes 1 EndIf ElseIf GetItemCount Mutfruit1 > 0 CastImmediateOnSelf Mutfruit1 RemoveItem Mutfruit1 1 EndIf ElseIf GetItemCount Mutfruit2 > 0 CastImmediateOnSelf Mutfruit2 RemoveItem Mutfruit2 1 EndIf ElseIf GetItemCount Noodles > 0 CastImmediateOnSelf Noodles RemoveItem Noodles 1 EndIf ElseIf GetItemCount Pear > 0 CastImmediateOnSelf Pear RemoveItem Pear 1 EndIf ElseIf GetItemCount NukaCola > 0 CastImmediateOnSelf NukaCola RemoveItem NukaCola 1 AddItem Caps001 1 EndIf ElseIf GetItemCount MS05IceNukaCola > 0 CastImmediateOnSelf MS05IceNukaCola RemoveItem MS05IceNukaCola 1 AddItem Caps001 1 EndIf ElseIf GetItemCount PorkNBeans > 0 CastImmediateOnSelf PorkNBeans RemoveItem PorkNBeans 1 EndIf ElseIf GetItemCount Potato > 0 CastImmediateOnSelf Potato RemoveItem Potato 1 EndIf ElseIf GetItemCount PotatoCrisps > 0 CastImmediateOnSelf PotatoCrisps RemoveItem PotatoCrisps 1 EndIf ElseIf GetItemCount SalisburySteak > 0 CastImmediateOnSelf SalisburySteak RemoveItem SalisburySteak 1 EndIf ElseIf GetItemCount StrangeMeatPie > 0 CastImmediateOnSelf StrangeMeatPie RemoveItem StrangeMeatPie 1 EndIf ElseIf GetItemCount SquirrelBits > 0 CastImmediateOnSelf SquirrelBits RemoveItem SquirrelBits 1 EndIf ElseIf GetItemCount SquirrelOnAStick > 0 CastImmediateOnSelf SquirrelOnAStick RemoveItem SquirrelOnAStick 1 EndIf ElseIf GetItemCount SquirrelStew > 0 CastImmediateOnSelf SquirrelStew RemoveItem SquirrelStew 1 EndIf ElseIf GetItemCount SugarBombs01 > 0 CastImmediateOnSelf SugarBombs01 RemoveItem SugarBombs01 1 EndIf ElseIf GetItemCount WaterPurified > 0 CastImmediateOnSelf WaterPurified RemoveItem WaterPurified 1 EndIf ElseIf GetItemCount WaterUnpurified > 0 CastImmediateOnSelf WaterUnpurified RemoveItem WaterUnpurified 1 EndIf ElseIf GetItemCount YumYumDeviledEggs > 0 CastImmediateOnSelf YumYumDeviledEggs RemoveItem YumYumDeviledEggs 1 EndIf ElseIf GetItemCount AntMeat > 0 CastImmediateOnSelf AntMeat RemoveItem AntMeat 1 EndIf ElseIf GetItemCount BloatflyMeat > 0 CastImmediateOnSelf BloatflyMeat RemoveItem BloatflyMeat 1 EndIf ElseIf GetItemCount BrahminSteak > 0 CastImmediateOnSelf BrahminSteak RemoveItem BrahminSteak 1 EndIf ElseIf GetItemCount DogMeat > 0 CastImmediateOnSelf DogMeat RemoveItem DogMeat 1 EndIf ElseIf GetItemCount HumanFlesh > 0 CastImmediateOnSelf HumanFlesh RemoveItem HumanFlesh 1 EndIf ElseIf GetItemCount MirelurkMeat > 0 CastImmediateOnSelf MirelurkMeat RemoveItem MirelurkMeat 1 EndIf ElseIf GetItemCount MirelurkMeatHatchling > 0 CastImmediateOnSelf MirelurkMeatHatchling RemoveItem MirelurkMeatHatchling 1 EndIf ElseIf GetItemCount MirelurkMeatSoftshell > 0 CastImmediateOnSelf MirelurkMeatSoftshell RemoveItem MirelurkMeatSoftshell 1 EndIf ElseIf GetItemCount MoleRatMeat > 0 CastImmediateOnSelf MoleRatMeat RemoveItem MoleRatMeat 1 EndIf ElseIf GetItemCount MoleRatWonderMeat > 0 CastImmediateOnSelf MoleRatWonderMeat RemoveItem MoleRatWonderMeat 1 EndIf ElseIf GetItemCount MS05NukalurkMeat > 0 CastImmediateOnSelf MS05NukalurkMeat RemoveItem MS05NukalurkMeat 1 EndIf ElseIf GetItemCount RadroachMeat > 0 CastImmediateOnSelf RadroachMeat RemoveItem RadroachMeat 1 EndIf ElseIf GetItemCount StrangeMeat > 0 CastImmediateOnSelf StrangeMeat RemoveItem StrangeMeat 1 EndIf ElseIf GetItemCount YaoGuaiMeat > 0 CastImmediateOnSelf YaoGuaiMeat RemoveItem YaoGuaiMeat 1 EndIf EndIf EndIf EndIf END BEGIN MenuMode 1012 ;***** Heal When Sleeping ***** If (GetPlayerTeammate == 1) If ( IsTimePassing == 1 ) ResetHealth RestoreAv PerceptionCondition 100 RestoreAv EnduranceCondition 100 RestoreAv LeftAttackCondition 100 RestoreAv LeftMobilityCondition 100 RestoreAv RightAttackCondition 100 RestoreAv RightMobilityCondition 100 ShowMessage JessiMessageRestHeal EndIf EndIf END ;************ Combat Ends ************* Begin OnCombatEND ;__________________________ ;Message User if Jessi Health is Critical! If ( JessiHealPercent == 0 && GetHealthPercentage <= 0.20 && JessiHired == 1 ) ShowMessage JessiHealthCritical01 EndIf ;__________________________ ;Message User if Jessi has no Stimpaks left If ( JessiHealPercent == 1 && GetHealthPercentage <= 0.30 && GetItemCount Stimpak < 2 && JessiHired == 1 ) ShowMessage JessiNoStimpaks EndIF ; ********** Heals Jessi after Combat ************ ;If (GetPlayerTeammate == 1) ; If HasMagicEffect RestoreHealthStimpak == 0 ; If GetActorValue Health <= 0.70 ; If GetItemCount Stimpak > 0 ; CastImmediateOnSelf Stimpak ; PlayIdle AnimStempax ; RemoveItem Stimpak 1 ; EndIf ; EndIf ;EndIf ;EndIf END ;__________________________ BEGIN OnDeath ;Show Death message when she dies. if ( JessiHired == 1 ) set JessiHired to 0 ShowMessage FollowerMessageDeadJessi endif END Ofc half of this is not needed for a basic companion.
  8. Thanks Guys!! All the problems I was experiencing seem to have gone like the missing comments/IPS errors and so on. Thanks You for all the hard work and I am so Happy the servers now in the UK. Site loads lightning fast now :) This move has my Endorsement :)
  9. This is fantastic guys! Amazing, Even better than I myself imagined! I really love the idea of us modder having more control over our pages and having them self contained mini forums is a genius idea. Great work I must say and I thank you all. EDIT: The new: Best of The Best lists are Wonderful. Thank you again.
  10. Hey. Its not really the right place. This is designed for discussing Kelsey BETA only :) But I will answer your question. Just drop there bravery down a notch. If that does not work then the only way to stop them is to use GECK and reduce her Energy lvl down. I prefer them to be the way they are tbh. Hope this helps
  11. Hey mate. This is actually quite difficult to do. Theres the dirty way and the long, Hard way. The dirty way involves using FOMMs plugin editor to copy across the clothing item from the custom mod to your mod. Always work with backups when doing this. You should now be able to use it in GECK. Make sure you copy over all the clothings items Trees from the custom mod if it does not exist in your mod. If the Tree exists in your mod then just copy across the sub trees. The other way involves creating Textures sets and re-creating the clothing item from within GECK. This way is for advanced users and unless you are very happy with GECK then I suggest trying the first option. PM me again if you wish to know the second option but keep in mind, Its not for novice GECK users and I simple won't have enough time to hold your hand through the entire process. Basically there no real easy way unless the mod you are trying to use clothes from is a MASTER FILE like default FO3 ones. There was a mod created to merge mods/plugins but I cant remember what it was called and maybe worth looking through the utility section of the nexus. Good luck Oh forgot. Another way. Open your mod in GECK and also make sure that the clothing .esp is loaded that you wish to add to your NPC (Think you said it was dimons vault tec clothing) Make sure your mod is set to ACTIVE. Now find in the object window the clothing item you want to use. Now doublw click it and the items window opens. Now Change its ID to something you want like: masterulukaiVTec01 or something more simple. Now click OK. It will ask you if you wish to make a copy. Click yes. Now you have a duplicate clothing item called: masterulukaiVTec01 or whatever. Now instead of adding dimons clothing item, Add your new created item to the NPC and save the mod. Fireup FO3 and try it. You will not need dimons original .esp enable but you will ofc need the textures/meshes installed for dimons mod. Basically what you have done is made a duplicate clothing item which saves to your mod. Hope this helps. Oh and always work with backups just in-case.
  12. Hey mate. This is actually quite difficult to do. Theres the dirty way and the long, Hard way. The dirty way involves using FOMMs plugin editor to copy across the clothing item from the custom mod to your mod. Always work with backups when doing this. You should now be able to use it in GECK. Make sure you copy over all the clothings items Trees from the custom mod if it does not exist in your mod. If the Tree exists in your mod then just copy across the sub trees. The other way involves creating Textures sets and re-creating the clothing item from within GECK. This way is for advanced users and unless you are very happy with GECK then I suggest trying the first option. PM me again if you wish to know the second option but keep in mind, Its not for novice GECK users and I simple won't have enough time to hold your hand through the entire process. Basically there no real easy way unless the mod you are trying to use clothes from is a MASTER FILE like default FO3 ones. There was a mod created to merge mods/plugins but I cant remember what it was called and maybe worth looking through the utility section of the nexus. Good luck
  13. I wrote not to post in Kelsey's Comments on the nexus page. I created this forum post only for her bug reports :) Glad she's working fine. She will be getting the Jessi treatment but things will come a little slower than what they did with Jessi. The body meshes are easy now I know it functions correctly but all other stuff will take time. Be patient and just enjoy her with a custom mesh for the time being :)
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