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TheLich

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About TheLich

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    dead.moroz
  • Country
    Russia
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    Starfield
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    Starfield

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  1. I just hope you will not block other users, who will publish their own, yet similar to your, solutions.
  2. In response to post #34709080. #34709435, #34709560 are all replies on the same post. Nice disign! Can't wait to try it out! BTW, there is a type in events timeline - last two should be in 2016, no?
  3. Not in the current build. I am actively investigating/implementing input support. It will definitely be available for our first official release after the GECK comes out. I hope it will be available earlier for plugins - but I don't know exactly when that will be. Just hooked on their GetRawInpuData processing routines for now. Works ok for my Place everywhere plugin.
  4. Is there any way to capture in-game keystrokes with current build?
  5. Great idea! Minuteman artillery can also be used to "shoot" PA at your enemies, lol...
  6. Game version 1.2.37, SKSE 0.1.3. It crashed as well originally when I first tried the day one patch with the original release of the script extender, so I don't think the version is the reason. As for no steam path, I install franchise games, and/or, heavily modded games to program files. Just a way I organize things. Would reinstalling into the default steamapps folder be the issue somehow? Though it wouldn't make sense how a different folder on the same drive would cause injecting problems. Never caused an issue with previous Bethesda games. If you start game by running Fallout4.exe - is it started immediately or Launcher menu opens? Try to rename Fallout4Launcher.exe to Fallout4Launcher_original.exe , then f4se_loader.exe to Fallout4Launcher.exe and then start game from steam.
  7. can you post full contents of f4se_loader.log?
  8. There is one more problem - after update not only mods stopped working (empty plugins.txt), but game now ignores sResourceDataDirsFinal and bInvalidateOlderFiles in "My Games\Fallout4\*.ini" files. So any non-esp mods stop working too. I restored plugins.txt, mods appered, but now game CTD when I try to use some mods functionality (snap'n'build greenhouse, for example) - it's because these mods refer to resources, which are not availble to them now (because of ignored settings). The only solution I found so far is to set sResourceDataDirsFinal in "Data\Fallout4.ini" file in Fallout4 install dir.
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