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xporc

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  1. * When "copying as an override into" a Base Effect with an associated script, the script itself is often not copied, resulting in the new ESP overriding the old Base Effect with a scriptless version (and thus not being properly cleaned by a "Remove Identical to Master Records" option since, well, it's not identical). * I'm not really sure if that one can be reproduced elsewhere, but it's about ONAMs: in FOOK-NV, the FOOK-New Vegas DLCs addon requires 7 master files, and if I edit the ESM while I have more ESM files loaded that these 7 masters, the ONAMs records will be completely wrecked. Only solution is to load only the 7 masters (in the same order as in the FOOK ESM file) to edit it and save it. * "Copying as an override into" for some dialogs result in corrupted ESP files. I don't have any example right now, but I always suspected it was because of the PNAM - Previous Info dialog record. I mean, when the PNAM is null it's okay, but when it's associated to another dialog record, if sometimes the other record isn't copied first in the ESP, copying the dialog with a reference to that dialog will corrupt the ESP.
  2. Hi, AnOneTwo,

    Tried to contact you by PM, but it seems your box is full. So i'm doing this shortly : Would you accept your awesome Murdelizer mod to be included in the FOOK mod ? (http://www.newvegasnexus.com/downloads/file.php?id=34684) Credits would off course be given.

  3. Ah, thanks a lot, I'll try that What surprises me is that we packaged voice files in FOOK2 (and even some in FOOK-NV) without any problems :o
  4. Hey, Wei Since the BSA was containing the voices, when the voices were also extracted in the Data folder, yes, it was working It doesn't work when they were packaged only in the BSA :( Steam install but I dont think that'd change anything
  5. Hi there. Do you people know if there is any problem with packaging voices in a BSA file ? I am trying to add http://www.newvegasnexus.com/downloads/file.php?id=43294 to FOOK (Delamer already knows about it and is ok with it). As long as I leave his Sound\Voice\DeadMoney.esm\NVDLC01MaleUniqueDean folder as a loose file in my Data directory it works, but when I add it to the FOOK BSA file, with the exact same filepath, it stops working.
  6. Soooo If I understand correctly, your bot creates a page with the same content as the Nexus page. Right. What about updates ? If your mod page says my mod is in version 0.60 but in reality it's in version 0.80, your users would need to know that.
  7. Hi there. I've noticed that since quite recently (let's say the last two weeks), people have been reporting me CTDs when trying to enter some cells that FOOK edited, like Isaac's House that I flaggedd as a Public place since it was necessary to talk to the owner for a quest. I also flagged some Nelson houses as public, so the Legion dont try to shoot a friendly Courrier, and I get CTD reports for that too. I even get CTDs reports for that abandonned Primm house. The only thing I changed ? Removed the ownership of the cell from the Primm faction so the Courrier can loot it, since it's an abandoned house. So, er ... am I the only one getting this kind of reports ? Do you think it may be related to the latest 1.4 patch ?
  8. May simply be engine issues *shrug* For example, seeing the face of some characters through glasses (like a Riot Helmet plexiglas thing) can make their mustache disappear :(
  9. http://en.wikipedia.org/wiki/Computer_programming Hey, I can post vague links too !
  10. You know, the father of my current housemate is clinically mad, and he also writes with strange colors, strange texts and is kinda distracted by everything. Oh, and he talks to his watch because he thinks he's a CIA spy* * I'm not making this up.
  11. I like to think of myself as above-average with the GECK and FNVEdit, and I'm (admitely a young) software programmer, and I still cant understand anything...
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