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youreviltwinSA

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  1. I was wondering if something like this might be possible. I can imagine a rather slow way of getting all the audio files would to right click on the game in Steam, choose Properties, then Language, and then change the language. I'm not sure if the game already includes all the language files or whether the game will then do a download/update to replace the files. Is there a way to access and extract the audio files at the moment? Apparently the languages include English, French, German, Italian, Korean, Polish, Russian, Spanish and Japanese. (It's possible that one or two countries might still use English audio and simply change the language of text and have subtitles enabled, it's rare but occasionally some games do that for certain regions.)
  2. You know that could be a pretty fun way to play the game! I may try that. Lots of modern shooters have the annoying 2 weapon limit, so you have no choice but to use whatever weapons happen to be lying around or dropped by enemies. In Fallout New Vegas you can carry tons of weapons... but fact is that chances are you'll use 3 or 4 favourite weapons 90% of the time, and carry around a load more that you'll hardly ever use. So a better way might be to keep your favourites but drop the non-favourites and constantly replace them with whatever you happen to find. Of course throwing away a weapon that you bought weapon mods for would be quite a waste. So I guess for this playstyle you should only buy weapon mods for you favourite weapons. Might be interesting to make repairing weapons very hard and expensive, so you'll actually end up using your weapons until become very prone to jamming or even break. Only your absolute favourite weapons (that you bother to upgrade with weapon mods) would be worth repairing.
  3. I can't find anything in the GECK to do with meltdown other than the perk name and description. I'd like to do stuff with Meltdown perk... seems a bit weird that you get a green plasma explosion from zapping someone with a red laser rifle or blue gauss projectile. Plus the best thing about energy weapons is disintergrating people, but with meltdown the person doesn't disintergrate, instead the limbs explode. I'm thinking of changing the effect so that the victim disintergrates as normal and the explosion will be made invisible and have no force, it won't send things flying it will just do damage, and perhaps it will have flame effect so it sets people on fire. So it will be like the disintergration is super-hot and being too close to the disintergration is deadly. I'll probably also remove the gauss rifle from weaopns that it effects, because it doesn't really make sense, and the gauss rifle is deadly enough without having ability to simultaniously explode a group of 4 people with one shot. But I can't do any of this until I find the damn script...
  4. How very strange! Have you had any success with other mods that have new models/textures? If you have been unable to succesfully use any new models or textures, perhaps you need to do Archive Invalidation? Fallout Mod Manager includes a button "Archive Invalidation" you press it once and hey presto Fallout 3 is now able to use custom models and textures. (Pressing the button AGAIN disables it, causing horriblness when using custom stuff.) Another thing would be to make sure you don't have a backup models/textures file in your Fallout 3 folder. Move any backup folder somewhere else. I spent ages trying to squash what I thougth were bugs in EWE, and it turned out that the problems I was seeing were caused by having a backup meshes folder sitting in my Fallout 3 folder. (The normal folder location is Fallout 3/Data/Meshes but it seems that the game will also read the files if they are in location Fallout 3/Meshes.) Another cause of problems can be if you have Windows Vista and you have installed Fallout 3 to default location and you have UAC active. (User account control.) This is a vista security feature designed to protect important files from being modified by viruses and stuff, and it pops up lots of extra warnings and asks you loads of extra “Are you sure?” messages whenver you do anything. It protects anything in Program Files… and nine out of ten games have their default location as being in Program Files, Fallout 3 included. Thus Vista’s UAC will think that mods for Fallout 3 are viruses trying to tamper with it and stop them from working! I have Vista and I have my Fallout 3 installed in Program Files but I never encountered the problem as I have always had UAC disabled anyway. I like being able to do stuff on my computer without Windows asking “are you sure?” every five seconds. So yeah, if you have Vista, look up how to disable User Account Control. Make sure that you have done Archive Invalidation, either with FOMM's Archive Invalidation button or by using another mod tool like "Archive Invalidation Invalidated". And make sure you don't have a backup textures/meshes folder sitting in your Fallout 3 folder. Let me know how you get on!
  5. Last night I uploaded my first ever mod, EWE - Energy Weapons Enhanced, the mod page is here: http://www.fallout3nexus.com/downloads/file.php?id=10633. But for some reason it says that I have blocked endorsements, and that commenting is disabled. Er... what? I never chose any options like that, I cannot see anywhere to enable comments or endorsements. The options I have are "Give editing access to other members" (which of course I have not done), "Allow discussion of your file" (yes), "Allow users to start new comment topics" (yes), "Allow users to tag this file" (yes), "Allow users to upload images for this file" (yes), "Hide the file from public viewing" (no), "Does this file contain adult only content" (no). Where the hell are options for allowing/preventing endorsements, or allowing/preventing comments altogether?! I've now got over 100 downloads and nobody can comment or tell me anything!
  6. The successor to the popular EVE - Energy Visuals Enhanced, EWE increases the variety and usefulness of Energy Weapons without breaking gameplay balance or Fallout lore/canon. Includes classic laser, plasma and pulse weapons from Fallout 1, 2 and Tactics, and effects, meshes and textures from Weijiesen and Cipscis' "EVE - Energy Visuals Enhanced". It is also compatible with Stormfront Studios Presents! http://www.fallout3nexus.com/downloads/file.php?id=10633 HD youtube video here: This is actually the first mod I have ever uploaded (I'm a perfectionist and don't release things half done!) and I do appear to be having some newbie problems... for some reason it says that I have blocked endorsements, and that commenting is disabled. Er... what? I never chose any options like that, I cannot see anywhere to enable comments or endorsements. The options I have are "Give editing access to other members" (which of course I have not done), "Allow discussion of your file" (yes), "Allow users to start new comment topics" (yes), "Allow users to tag this file" (yes), "Allow users to upload images for this file" (yes), "Hide the file from public viewing" (no), "Does this file contain adult only content" (no). Also, the thumbnails of the images I have uploaded seem a bit more blurry than usual, despite the fact that when clicked on you get nice high-res pictures. Is there a problem if you upload a screenshot that has too high a resolution or something? Should I shrink the images or crop them or something?
  7. He already said that it looks different to the classic Advanced Power Armor mod that is on Nexus, yet you go and link to that mod, very clever. :P Where is that artwork from?
  8. There is actually already a mod that activates the Enclave early, it is somewhere on Fallout 3 Nexus. Unfortunately I don't know what it is called. Also, I have heard that if you start a new game while the Broken Steel DLC is installed, then the Enclave are in the game right from the start. (Really it's a bug.) I haven't started a new game so I haven't seen this for myself though.
  9. It's the Fallout setting. The war occured at the end of the 21st century when America had recently developed "microfusion" technology and prototype laser and plasma weapons. After the nuclear war, society turns into a post-apocalyptic dystopia like Mad Max (except without the cars!), but some of those high-tech energy weapons can still be found in old military bases. Notice that nobody is BUILDING laser guns - the Brotherhood of Steel and the Talon Mercenaries live in old military/government buildings and that's where they get their lasers from. Even the Brotherhood probably wouldn't have the ability to build one from scratch. The one force in the Enclave able to build energy weapons is the Enclave - their plasma pistols and plasma rifles look a bit "steampunk" and home-made. They are the descendents of the upper echelons of the US government and secret service and military special forces, and have been safely hiding in high-tech military facilities for the past two hundred years. During that time they continued to research power armor technology and developed their own Advanced Power Armor, and apparently they learnt how to built plasma guns too. The scientists in Rivet City have the ability to purify water, but only on a small scale. Project Purity is intended to provided enough water for everyone, but that needs the power of the GECK, a bit of lost pre-war technology. Also, remember that Fallout's sci-fi setting is supposed to be like a 1950s sci-fi comic book or TV show. (Nuclear cars! Household robots! Ray guns!) Except where instead of it leading to the perfect American dream or a Star Trek utopia, it led to nuclear armaggeddon instead.
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