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KoalaNalle

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  1. You don't need bones when editing meshes, or the meshes don't need to be rigged. Only weight paint is needed. There are import fixes for Blender, and the dae-conversion is no longer needed. (Blender 1.76 is easiest, 2.8 still messes up normals, but that's only concern for skin meshes really) Allways delete all LOD's but the lod0 and rename all materials to material0 (instead of material0.001) We have multiple asset modders in https://discord.gg/8RSvSMQ if you want a better channel to ask for help.
  2. There are two methods that are most easy. 1) Use facts, addfact can add any type of string in it, you can delete facts and the query format can return values from none existing to 1...n. 2) Make a container that is invisible or hidden. It can contain specific information (entities) and would be saved. However this would be mostly good for world dependant things as the container would be in that specific world.
  3. It's possible. Easier to switch in-game assets to something else, but new is not of the books. Like mah friend Feregorns mod: https://www.nexusmods.com/witcher3/mods/2798 A bit of outdated youtube video for rigging head meshes for W3 by Marvel Master https://www.youtube.com/watch?v=2lgEtHHIFaU Remember to delete ear bones! They do not need this painstaking weight painting. Use my (or Jatodudes for 2.8 ) Blenderfix https://www.nexusmods.com/witcher3/mods/3485/ for importing and exporting meshes. There's also an outdated import_export tutorial on nexus, but basically we don't need visual basic weight transfer workaround fix anymore.
  4. Start with WolvenKit, peak inside already made menu mods. (But don't use their assets without permission) If I recall correctly these menu mods need video files that are encoded for bink or something.
  5. They can't be merged, other than by hand.
  6. You can't call an existing exec function with another. exec function DyeWhite(){thePlayer.inv.AddAnItem( 'Dye White', 1 );}
  7. You propably can't, if it already at a failed state, but console command: readabook(q309_mssg_from_triss) Will make the letter read.
  8. There is a way to hook some I/O:s but you should come and ask at the modding discord: https://discord.gg/8RSvSMQ A warning though, many have tried co-op or whatever, none have succeeded.
  9. Like: https://www.playground.ru/files/witcher_3_wild_hunt_realistic_eyes-157064/
  10. Phase files don't contain dialogue. I think this is in the cutsvene file right before the gate right?
  11. Most of the files are in: levels\novigrad\quests\q309_casablanca\witch_hunter_scenes\ungrateful_mage_burning Phase file is in: quests\part_2\quest_files\q309_casablanca\phases\q309_witch_hunters_control.w2phase
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