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Posts
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Hello Joe are you still working on your animation mods? I've ran in to a bit of a problem while using your animations with bullpup weaponry made by Millenia. Like the Pancor Jackhammer:
http://newvegas.nexusmods.com/mods/47528
Thing is the sights and large chunk of the weapon go right threw the player/NPC model. Is there any way they could be distanced from the player ...
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need help with some animations, when i used your replacers (which are awesome by the way:) ) for some strange reason my 2 handed handled weapons like miniguns, flamers etc. seem to tilt downward when i walk or run in any direction while they're drawn and i'm standing, but will reposition themselves when i fire them but then go back to tilting as soon as i start moving again, any way to fix this?
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need help with some animations, when i used your replacers (which are awesome by the way:) ) for some strange reason my 2 handed handled weapons like miniguns, flamers etc. seem to tilt downward when i walk or run in any direction while they're drawn and i'm standing, but will reposition themselves when i fire them but then go back to tilting as soon as i start moving again, any way to fix this?
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Thank you for your great wepaon animation replacer, it really improves the gameplay.
However, the 2hraim.kf file for the rifle option 1 screws up the 2hrattack4IS.kf, which results in an uncorrect aiming of the laserrifles (the laserrifle would need to be turned to the right for it to show up properly). I would really appreciate it if you would fix it, or at least tell me how to do it.
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Thank you for your great wepaon animation replacer, it really improves the gameplay.
However, the 2hraim.kf file for the rifle option 1 screws up the 2hrattack4IS.kf, which results in an uncorrect aiming of the laserrifles (the laserrifle would need to be turned to the right for it to show up properly). I would really appreciate it if you would fix it, or at least tell me how to do it.
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Been lazy these past few days, but not today.