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Posts posted by Vaz2008
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RaceMenu overlays look fine, but scars from the scars slider look like this when SSS is enabled:

I was able to find this thread on the ENB forum about a very similar issue, but it turns out it's not exactly the same. I made those changes to the NIFs myself and tested them before realizing this mod also takes care of that. Neither the mod nor my own changes solved the problem.
It's not all ENBs that do it. For some reason, the subsurface scattering in Ruvaak Dahmaan works perfectly. I tried copying its SSS settings over to NAT, one of the ENBs that make the scars grey, but that didn't help either.
GPU: Nvidia GeForce GTX 980 Ti 6GB, driver version 536.40
My load order:
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccasvsse001-almsivi.esm
ccbgssse001-fish.esm
ccbgssse002-exoticarrows.esl
ccbgssse003-zombies.esl
ccbgssse004-ruinsedge.esl
ccbgssse005-goldbrand.esl
ccbgssse006-stendarshammer.esl
ccbgssse007-chrysamere.esl
ccbgssse010-petdwarvenarmoredmudcrab.esl
ccbgssse011-hrsarmrelvn.esl
ccbgssse012-hrsarmrstl.esl
ccbgssse014-spellpack01.esl
ccbgssse019-staffofsheogorath.esl
ccbgssse020-graycowl.esl
ccbgssse021-lordsmail.esl
ccmtysse001-knightsofthenine.esl
ccqdrsse001-survivalmode.esl
cctwbsse001-puzzledungeon.esm
cceejsse001-hstead.esm
ccqdrsse002-firewood.esl
ccbgssse018-shadowrend.esl
ccbgssse035-petnhound.esl
ccfsvsse001-backpacks.esl
cceejsse002-tower.esl
ccedhsse001-norjewel.esl
ccvsvsse002-pets.esl
ccbgssse037-curios.esl
ccbgssse034-mntuni.esl
ccbgssse045-hasedoki.esl
ccbgssse008-wraithguard.esl
ccbgssse036-petbwolf.esl
ccffbsse001-imperialdragon.esl
ccmtysse002-ve.esl
ccbgssse043-crosselv.esl
ccvsvsse001-winter.esl
cceejsse003-hollow.esl
ccbgssse016-umbra.esm
ccbgssse031-advcyrus.esm
ccbgssse038-bowofshadows.esl
ccbgssse040-advobgobs.esl
ccbgssse050-ba_daedric.esl
ccbgssse052-ba_iron.esl
ccbgssse054-ba_orcish.esl
ccbgssse058-ba_steel.esl
ccbgssse059-ba_dragonplate.esl
ccbgssse061-ba_dwarven.esl
ccpewsse002-armsofchaos.esl
ccbgssse041-netchleather.esl
ccedhsse002-splkntset.esl
ccbgssse064-ba_elven.esl
ccbgssse063-ba_ebony.esl
ccbgssse062-ba_dwarvenmail.esl
ccbgssse060-ba_dragonscale.esl
ccbgssse056-ba_silver.esl
ccbgssse055-ba_orcishscaled.esl
ccbgssse053-ba_leather.esl
ccbgssse051-ba_daedricmail.esl
ccbgssse057-ba_stalhrim.esl
ccbgssse066-staves.esl
ccbgssse067-daedinv.esm
ccbgssse068-bloodfall.esl
ccbgssse069-contest.esl
ccvsvsse003-necroarts.esl
ccvsvsse004-beafarmer.esl
ccbgssse025-advdsgs.esm
ccffbsse002-crossbowpack.esl
ccbgssse013-dawnfang.esl
ccrmssse001-necrohouse.esl
ccedhsse003-redguard.esl
cceejsse004-hall.esl
cceejsse005-cave.esm
cckrtsse001_altar.esl
cccbhsse001-gaunt.esl
ccafdsse001-dwesanctuary.esm
Unofficial Skyrim Special Edition Patch.esp
Vanilla Script MicroOptimizations.esl
Unofficial Skyrim Modders Patch.esp
Unofficial Skyrim Creation Club Content Patch.esl
Unofficial Daedric Mail Armor Patch.esl
Unofficial Elven Hunter Armor Patch.esl
IceShaderDisabled.esl
IMRPatchForVanillaAndBDS.esl
Landscape and Water Fixes.esp
MajesticMountains_Landscape.esm
Natural Waterfalls.esp
Navigator-NavFixes.esl
GKBWavesReborn.esp
MajesticMountains_Moss.esp
IcyFixes.esm
IceLODFull.esl
ProjectedGlacierSnow.esl
BlackreachSporesSE.esl
TrueHUD.esl
High Poly Head.esm
Better Dynamic Snow SE - DisableRefs.esm
Disable USSEP Book.esl
Expressive Facegen Morphs.esl
UHDAP - MusicHQ.esp
SimpleChildren.esp
DynDOLOD.esm
SkyrimImprovedPuddles-DG-HF-DB.esp
SkyUI_SE.esp
Particle Patch for ENB.esp
SMIM-SE-Merged-All.esp
Better Dynamic Snow SE.esp
s6o6t Lore - Oblivion Gates.esp
Relationship Dialogue Overhaul.esp
RDO Updated.esp
hphscripttest.esp
Landscape Fixes For Grass Mods.esp
AI Overhaul.esp
NAT-ENB.esp
Paraphernalia - Magicka.esp
KvCrystalSword.esp
S3DRocks.esp
CC Farming - Tweaks and Enhancements.esp
CLAWS - Predators.esp
Landscape and Water Fixes - Patch - LFfGM.esp
SpiceOfLife - OrcLStrongholds.esp
CLAWS - Prey.esp
Thieves Guild Requirements.esp
MarkarthHelpTheWarrens.esp
SkyrimIsWindy.esp
Skyrim Flora Overhaul.esp
MajesticMountains.esp
Thieves Guild Reformation.esp
Guard Dialogue Overhaul.esp
Misc Dialogue Edits.esp
Personalized Music v 6.0.esp
TheChoiceIsYours.esp
Cultured Orc Furniture.esp
At Your Own Pace - College of Winterhold.esp
Dlizzio's Mesh Fixes.esp
mihailhandicappedcitizens.esp
Quick Start - SE.esp
RiftWatchtowerNavFix.esp
TheOnlyCureQuestExpansion.esp
BOTI.esp
s6o6t Lore - Dark Anchors Ruins and Dolmens.esp
Landscape and Water Fixes - Patch - Tundra Homested.esp
Nilheim_MiscQuestExpansion.esp
Caught Red Handed - Quest Expansion.esp
Majestic Mountains - Creation Club Landscape Patch.esp
FSA_FindingSusannaAlive_BotIR.esp
BlendedRoadsFixes.esp
Natural Waterfalls - SLaWF Patch.esp
Landscape and Water Fixes - Patch - Alternative Armors - Elven Hunter.esp
Landscape and Water Fixes - Patch - Hendraheim.esp
WhiterunRapidrocksRemover.esp
Undriel_FallingGildergreenPetals.esp
HouseOfHorrorsQuestExpansion.esp
Fettered Fragments.esp
defaultCubemapFix.esp
bleedoutFix.esp
No Edge Glow - Magic and Transformations.esp
Brawl Lines Expansion.esp
CompanionsTweaks.esp
CompanionTweaks - USSEP.esp
TheChoiceIsYours - GDO - RDO.esp
CC-Bittercup_TCIY_Patch.esp
CC-BloodchillManor_TCIY_Patch.esp
CC-TheContest_TCIY_Patch.esp
CC-Hendraheim_TCIY_Patch.esp
CC-StaffOfSheogorath_TCIY_Patch.esp
CC-HeadmansCleaver_TCIY_Patch.esp
CC-Saints&Seducers_TCIY_Patch.esp
CC-PlagueOfTheDead_TCIY_Patch.esp
CC-LordsMail_TCIY_Patch.esp
CC-BoneWolf_TCIY_Patch.esp
CC-DeadMansDread_TCIY_Patch.esp
CC-Sunder&Wraithguard_TCIY_Patch.esp
CC-VigilEnforcer_TCIY_Patch.esp
Cathedral Landscapes.esp
Grass FPS Booster - CathedralConcept.esp
Grass FPS Booster - SFO.esp
RocksMovementOff.esp
NARC SE for Vanilla.esp
DeadlyDragons.esp
Bittercup Open Helmet Patch.esp
Daedric Mail Open Helmet USCCCP.esp
Forgotten Seasons Open Helmet Patch.esp
Ghosts of the Tribunal Open Helmets.esp
Skimped - CWC Open Helmets.esp
Skimped - Daedric Plate Open Helmet.esp
Skimped - Dwarven Mail Open Helmet.esp
Skimped - Ebony Plate Open Helmet.esp
Skimped - Iron Open Helmet.esp
Skimped - Knights of the Nine Open Helmet.esp
Skimped - Netch Leather Open Helmet.esp
Skimped - Open Face Madness Helmet.esp
Skimped - Redguard Elite Open Helmets.esp
Skimped - Silver Open Helmet.esp
Skimped - Spell Knight Open Helmet.esp
Skimped - Stalhrim Fur Open Helmet.esp
Skimped - Steel Soldier Open Helmet.esp
Skimped - Vigil Enforcer Open Helmet Patch.esp
NB-Scars.esp
LokiHorses.esp
Rough Leather Armor.esp
RB_TopScars.esp
[Kirax] DA2 Hawke Warrior Armor.esp
Simplicity of Seeding.esp
RealisticHuskySoundsSSE.esp
More Dialogue Options.esp
More Dialogue Options - Guard Dialogue Overhaul patch.esp
More Dialogue Options - Thieves Guild Reformation patch.esp
LoreFriendlyShouts.esp
LovelyLetter.esp
Bring Meeko to Lod.esp
Search and Seizure - Quest Expansion.esp
The Whispering Door - Quest Expansion.esp
AI Overhaul - RDO Updated Patch.esp
The Whispering Door QE - USSEP Patch.esp
Nilheim.esp
DeceiveDegaine.esp
MLQPaarthurnax.esp
Subtle Vampires.esp
allowProgressBugFix.esp
NoSellingPotions.esp
SteamDrivenAutomotons.esp
KS Hairdo's.esp
KSHairdosSMP.esp
Sleeping Expanded.esp
Precision.esp
House o fHorrors - TCIY Patch.esp
USMP - RDO patch.esp
USMP - Guard Dialogue Overhaul Patch.esp
FabulousFollowersAIO.esp
USMP - AI Overhaul patch.esp
TimingIsEverything.esp
USMP - Timing is Everything patch.esp
USMP - USCCCP patch.esp
Fish Plaque Retroactive Fix.esp
UlfricShoutFix.esp
MLQ_ForswornSkinchangers.esp
MLQ_Gravesingers.esp
Even More Chill Animals.esp
OAR-PCEA.esp
VioLens SE.esp
SmoothCam.esp
TrueDirectionalMovement.esp
XPMSE.esp
HIMBO.esp
CBBE.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
RaceMenuMorphsHIMBO.esp
Queit Arcadia.esp
BetterThirdPersonSelection.esp
Holiday Gift Hairdos.esp
Warglaive of Azzinoth.esp
BA_BardSongs_AIO.esp
Chesko_LoreBasedLoadingScreens.esp
Cathedral - Water.esp
NW Water Add On.esp
ShowRaceMenuAlternative.esp
BardRequestBreak.esp
OnlyOnce.esp
FabulousFollowersAIO - AI Overhaul Patch.esp
DapperDeliveries_CourierOverhaul.esp
ALT2.esp
FNIS.esp
KSA_risingstar.esp
Aves Reydas Jewely Box.esp
Kyoe_BanginBrows_AltSet1.esp
Kyoe_BanginBrows_Vanillamatch.esp
SFO_SkinFeatureOverlays.esp
High Poly Head Vampire Fix.esp
[KijikoHair_MalePack].esp
GDO_MCM.esp
ALT2-SoS compatibility.esp
zzjay Butterflies - Saints and Seducers Patch.esp
SunDaytimeSouth.esp
UIExtensions.esp
AddItemMenuSE.esp
Reverb Interior Sounds Expansion.esp
dD - Enhanced Blood Main.esp
dD-Reduced Wound Size.esp
BeardMaskFix.esp
College Ghosts College Robes.esp
College Ghosts College Robes - USSEP PATCH.esp
Dunmeri Ghosts - Dunmeri Gear.esp
Faction Specific Loot - Eagles of Alinor.esp
dD-Reduced Splatter Size.esp
imp_helm_legend.esp
IHSS.esp
MCMHelper.esp
MfgFix.esp
MuJointFixToggleSLandOstim.esp
NaturalHairColors.esp
dD-No Spinning Death Animation.esp
Reverb Interior Sounds Expansion_VolumeSlider_Rain.esp
Reverb Interior Sounds Expansion_VolumeSlider_Thunder.esp
FacegenForKids.esp
Simple Offence Suppression MCM.esp
Landscape and Water Fixes - Patch - Navigator.esp
TheEyesOfBeauty.esp
UniqueBarbas.esp
Unique Barbas Height Tweak.esp
RedbellyMineMistFix.esp
Synthesis.esp
DynDOLOD.esp
Occlusion.esp -
So, try going down into the controllers and changing the values on the Keys. Something like
Key0: (time 0) 0, 0.250, 0.925
Key1: (time 0.16667) -0.01, 0.220, 0.898
Key2: (time 0.5) 0, 0.250, 0.925
etc.
It worked! That was such a clever leap you made! Thank you so very much! \o/

The original mod has open perms so I'll probably upload this when it's done. I'll credit you for figuring this out.
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You have to drill deeper. I.e. under NiNode 'glow1' , NiBillboardNode 'greenlight, and keep going into the tree, under BSEffectShaderProperty, it got green Emissive Color.. Pretty much need to change them all. Drill down into other nodes as well.
Thank you for the reply! I already got the Emissive Colors, though (and I got them all, I drilled down into everything):

(GreenGlow.dds is actually white)
edit: I changed the colors in the nif to red as a better test than blue, and part of the effect is being affected:

edit 2: it DOES have something to do with GreenGlow.dds after all. I split the channels, blacked out red and green, recombined them without the alpha channel, and the green glow turned into blue squares. So then I made a new texture from scratch and replaced GreenGlow.dds...and it's still green in CK. It seems like it has to do with the color channels in the image, somehow...
Tried blacking out the R and G channels. Now it's dark blue in CK but it has a hint of green around the edges.
edit 3: I tried borrowing a similar texture from another mod, a mod with a blue-glowing sword, naming it GreenGlow.dds, and replacing the file. Still green. Maybe GreenGlow.dds isn't the problem...
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I've been trying for days to make Warglaive of Azzinoth -The Twin Blades of Azzinoth- blue. The main texture was easy, and I recolored all the fx textures too, but I can't figure out what actually makes the glow and particle effects green. No matter what I do, when I preview one of the edited NIFs in CK, the weapon itself has my changes but the effects are still fully green like I did nothing at all.
I've loaded all three of the NIFs for the mainhand item into NifSkope and changed every Emissive, Specular, BSEffectShaderProperty, and BSPSysSimpleColorModifier. (The vertex colors are all white to begin with, so I didn't change them.) The files I'm loading in CK are the same files I've edited and saved: I triple-checked that, so it's not that I forgot to copy the edited meshes into Data.
I found some RGB values under EnchFireFXShaderGOA and FireFXShaderGOA, changed those, and saved over the ESP.
It's maybe the second time I've ever used NifSkope and the second time I've ever used the Skyrim CK. Honestly, I don't want to resort to learning everything about Skyrim modding from the ground up, I'm already busy learning other things. Surely there's something simple I'm missing here?
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I would like to not have objects burst into debris just because I bumped them a little with my foot. Does a mod for that exist yet?
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Late but which preset is it?
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Maybe the cigarette model and smoke effect could be replaced to be invisible...
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I always check the comments to see what issues the mod might have, judging for myself whether the people posting the comments have any idea what they're talking about. When comments and bug reports are disabled, I feel like I'm going in blind, and most likely I'll just skip the mod.
HOWEVER, considering how awful Nexus users can be and often are, I can't begrudge authors choosing to limit how they can be communicated with. I'd rather they not feel that they have to withdraw from Nexus entirely.
Sometimes the bad actions of others mean we can't have nice things, and that's just the way it is.
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I'm wishing for a mod that changes the "screen" you get when you receive, whether by looting or from a quest, a legendary item.
By default the screen requires you to press a button to take the item. Fallout 76's version of this screen is far less intrusive, without all the UI at the bottom and requiring no interaction from the player; it just shows you the item for a couple seconds and then goes away on its own.
There is this, but it gets rid of the screen entirely.
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We ourselves are just biological machines.
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The kind of system FO4 uses for character face customization is still sliders at its heart, just with a different interface. Pull the nose out from the side angle, increase "nonexistent" slider for nose bridge depth...push the chin upward from the front angle, decrease the "nonexistent" slider for chin height...
But yeah, it means you can't easily see or screenshot your face settings. Very dumb trend in games, IMO.
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Disabling AdBlock on Skyrim Nexus. I'd already disabled it on other Nexus sites I use, but for whatever reason or lack thereof, hadn't done it for Skyrim Nexus yet. Shame on me.
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http://skyrim.nexusmods.com/Images/194307
Calyps is working on fixing the female heavy armors.
Oh. My. Gosh.
Those are absolutely beautiful. *tears* Is there a place I can, I don't know, subscribe or watch? I think I'll try to PM Calyps and see if he's willing to let me use the WIP in the meantime.
PMing him is a good idea. ^_^
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http://skyrim.nexusmods.com/Images/194307
Calyps is working on fixing the female heavy armors.
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Sylvanheim is excellent.
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http://dl.dropbox.com/u/6493713/pixelated%20shadows.png
In some circumstances (I have no idea which circumstances), this problem is either nonexistent or not noticeable. It is always visible on faces that have shadows cast on them by hair or headgear, though.
Is it ENB (I'm using Synergy)?
Is it my settings? Here are all the shadow-related lines in my SkyrimPrefs.ini:
bDrawShadows=1
bDrawLandShadows=1
bTreesReceiveShadows=0
fShadowBiasScale=0.1500
fShadowDistance=8000.0000
fInteriorShadowDistance=0.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096
iShadowMapResolution=4096
iBlurDeferredShadowMask=3
iShadowMaskQuarter=4
iShadowMode=3
iShadowFilter=3
fShadowLODStartFade=200.0000
bShadowMaskZPrepass=0
bShadowsOnGrass=1
bDeferredShadows=1
Is it something else?
Skyrim is patched to 1.6.89. Dawnguard is not installed.
My computer specs:
Nvidia GeForce GTX 460 1GB, driver version 290.36
AMD Phenom II X2 550 3GHz
4GB DDR3 RAM
ASRock M3A780GXH/128M
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I doubt there are solutions to these problems, just workarounds achieved through trial and error, so I don't even call them problems.
Oddities I've noticed while editing eye textures:
- In-game, whether using an ENB or not, saturation of eye colors appears insanely high and details are almost entirely eliminated. Lighter eyes even seem to glow brightly, but I'm certain I have no _g.dds files. It's HDR's fault I guess. I've come to take HDR for granted to the point where I almost forgot how detrimental it can be in some ways. Not sure whether I'm willing to disable it. Maybe ENB would compensate for its absence.
- There is an all-black eye option available to all races. At first I thought all races had access to one of the Bosmer eye options for some unfathomable reason and that that eye happened to be the one I'd edited to be black. That, furthermore, this eye was appearing in duplicate for Bosmer. But soon I realized that an all-black eye, eyedemon.dds, is available by default.
- It's extremely difficult to tell the difference between eye colors in-game, or at least in character creation/showracemenu.
- I suspect there is at least one human eye option that is actually duplicated in the cc/srm slider. I'll have to check this in the Creation Kit.
Tangentially, cc/srm really needs to...not be so horrible! Needs manual zooming and even more than that it needs current value labels on the sliders. I hope there will be a mod for that someday, but I imagine it might take a few years.
TFC seems to be broken in cc/srm: it moves to a place where I can't see the character at all and gets stuck there. I suppose that's because the cc/srm menus have control of the movement keys tfc needs. Not that TFC would be all that helpful...it's so squirrelly.
Edit: I noticed a way to zoom in close when using srm. Toggle TFC on and position the camera close to the character's face, then activate showracemenu. The menu will treat your chosen camera position as the zoom-in point--it will use it when it is supposed to focus on the character's face, e.g. in the Eyes section. I haven't tested this with initial character creation, but I guess it would work then too.
Those are my pointless observations. I don't really expect any replies, but it would be nice--misery loves company.
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I would really like to be able to customize my "feeds" and how they are displayed on the front page.
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HGEC - "Hentai Gentleman's EyeCandy" Body model for Oblivion.
Fixed that for ya'. :thumbsup:
Thank you. :) I derp'd.
By the way, I used this to sort my post:
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BOSS - Better Oblivion Sorting Software, which is amusing now that it handles several games other than Oblivion.
CALIBR - "Community Ammunition Library" for Fallout 3.
CRAFT - "Community Resource to Allow Fanmade Tinkering" for Fallout 3.
DUI - "DarNified UI", an interface mod for Oblivion, Fallout 3, and Fallout: New Vegas.
EVE - "Energy Visuals Enhanced" for Fallout 3 and its Fallout: New Vegas equivalent "Essential Visual Enhancements".
FOMM - Fallout Mod Manager.
FOOK - "Fallout Overhaul Kit" for Fallout 3 and Fallout: New Vegas. Always referred to as FOOK.
FWE - "Fallout Wanderers Edition" for Fallout 3.
GECK - Garden of Eden Creation Kit, official software for modding Fallout 3 and Fallout: New Vegas.
HGEC - "HG EyeCandy Body" for Oblivion.
MMM - "Martigan's Monster Mod" for Oblivion or "Mart's Mutant Mod" for Fallout 3.
OBMM - Oblivion Mod Manager.
RTFM - General internet acronym meaning "read the f***ing manual".
RTS - In the wider world, this is an acronym for the Real-Time Strategy genre of games. The name of the mod "Real Time Settler" for Fallout 3 and Fallout: New Vegas is a play on those words.
WMK - "Weapon Mod Kits" for Fallout 3.
XFO - "Xodarap's Fallout Overhaul" for Fallout: New Vegas.
YMMV - General internet acronym meaning "your mileage may vary".
More Oblivion-related acronyms:
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I think Google Chrome preserves text in form fields that you navigate back to. So, a Chrome user could just keep the page with the error on it open and check the site's status in a different tab. When the site became available again, they could hit Back in the original tab and there their post would be.
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^ That's what I feel, reading this thread.
What was messed up about nicdude's FALLOUT.ini and how did he fix it...?
EDIT: Solved this problem for myself by using the fomod version of DarNified UI F3 a11 instead of the "HF" version.
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what's wrong with just asking and then moving on or doing it yourself if it's a no.
Most likely there wouldn't be a "no". There wouldn't be a "yes". Just endless silence since the original modder flitted away from the site months or years ago and will never check their PMs.
that counts as a no. I hardly bother replying when I am just saying no, I just ignore it and delete the PM.
That's very mean. Being ignored is far more frustrating than receiving a no.
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what's wrong with just asking and then moving on or doing it yourself if it's a no.
Most likely there wouldn't be a "no". There wouldn't be a "yes". Just endless silence since the original modder flitted away from the site months or years ago and will never check their PMs.

Grey scars with ENB subsurface scattering
in Skyrim SE
Posted
Tried it just now. It works and it looks good. That's close enough to a solution for me. Thanks!