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Vaz2008

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  1. RaceMenu overlays look fine, but scars from the scars slider look like this when SSS is enabled:

     

    AwExUJV.jpg

     

    I was able to find this thread on the ENB forum about a very similar issue, but it turns out it's not exactly the same. I made those changes to the NIFs myself and tested them before realizing this mod also takes care of that. Neither the mod nor my own changes solved the problem.

     

    It's not all ENBs that do it. For some reason, the subsurface scattering in Ruvaak Dahmaan works perfectly. I tried copying its SSS settings over to NAT, one of the ENBs that make the scars grey, but that didn't help either.

     

    GPU: Nvidia GeForce GTX 980 Ti 6GB, driver version 536.40

     

    My load order:

     

     

    Skyrim.esm
    Update.esm
    Dawnguard.esm
    HearthFires.esm
    Dragonborn.esm
    ccasvsse001-almsivi.esm
    ccbgssse001-fish.esm
    ccbgssse002-exoticarrows.esl
    ccbgssse003-zombies.esl
    ccbgssse004-ruinsedge.esl
    ccbgssse005-goldbrand.esl
    ccbgssse006-stendarshammer.esl
    ccbgssse007-chrysamere.esl
    ccbgssse010-petdwarvenarmoredmudcrab.esl
    ccbgssse011-hrsarmrelvn.esl
    ccbgssse012-hrsarmrstl.esl
    ccbgssse014-spellpack01.esl
    ccbgssse019-staffofsheogorath.esl
    ccbgssse020-graycowl.esl
    ccbgssse021-lordsmail.esl
    ccmtysse001-knightsofthenine.esl
    ccqdrsse001-survivalmode.esl
    cctwbsse001-puzzledungeon.esm
    cceejsse001-hstead.esm
    ccqdrsse002-firewood.esl
    ccbgssse018-shadowrend.esl
    ccbgssse035-petnhound.esl
    ccfsvsse001-backpacks.esl
    cceejsse002-tower.esl
    ccedhsse001-norjewel.esl
    ccvsvsse002-pets.esl
    ccbgssse037-curios.esl
    ccbgssse034-mntuni.esl
    ccbgssse045-hasedoki.esl
    ccbgssse008-wraithguard.esl
    ccbgssse036-petbwolf.esl
    ccffbsse001-imperialdragon.esl
    ccmtysse002-ve.esl
    ccbgssse043-crosselv.esl
    ccvsvsse001-winter.esl
    cceejsse003-hollow.esl
    ccbgssse016-umbra.esm
    ccbgssse031-advcyrus.esm
    ccbgssse038-bowofshadows.esl
    ccbgssse040-advobgobs.esl
    ccbgssse050-ba_daedric.esl
    ccbgssse052-ba_iron.esl
    ccbgssse054-ba_orcish.esl
    ccbgssse058-ba_steel.esl
    ccbgssse059-ba_dragonplate.esl
    ccbgssse061-ba_dwarven.esl
    ccpewsse002-armsofchaos.esl
    ccbgssse041-netchleather.esl
    ccedhsse002-splkntset.esl
    ccbgssse064-ba_elven.esl
    ccbgssse063-ba_ebony.esl
    ccbgssse062-ba_dwarvenmail.esl
    ccbgssse060-ba_dragonscale.esl
    ccbgssse056-ba_silver.esl
    ccbgssse055-ba_orcishscaled.esl
    ccbgssse053-ba_leather.esl
    ccbgssse051-ba_daedricmail.esl
    ccbgssse057-ba_stalhrim.esl
    ccbgssse066-staves.esl
    ccbgssse067-daedinv.esm
    ccbgssse068-bloodfall.esl
    ccbgssse069-contest.esl
    ccvsvsse003-necroarts.esl
    ccvsvsse004-beafarmer.esl
    ccbgssse025-advdsgs.esm
    ccffbsse002-crossbowpack.esl
    ccbgssse013-dawnfang.esl
    ccrmssse001-necrohouse.esl
    ccedhsse003-redguard.esl
    cceejsse004-hall.esl
    cceejsse005-cave.esm
    cckrtsse001_altar.esl
    cccbhsse001-gaunt.esl
    ccafdsse001-dwesanctuary.esm
    Unofficial Skyrim Special Edition Patch.esp
    Vanilla Script MicroOptimizations.esl
    Unofficial Skyrim Modders Patch.esp
    Unofficial Skyrim Creation Club Content Patch.esl
    Unofficial Daedric Mail Armor Patch.esl
    Unofficial Elven Hunter Armor Patch.esl
    IceShaderDisabled.esl
    IMRPatchForVanillaAndBDS.esl
    Landscape and Water Fixes.esp
    MajesticMountains_Landscape.esm
    Natural Waterfalls.esp
    Navigator-NavFixes.esl
    GKBWavesReborn.esp
    MajesticMountains_Moss.esp
    IcyFixes.esm
    IceLODFull.esl
    ProjectedGlacierSnow.esl
    BlackreachSporesSE.esl
    TrueHUD.esl
    High Poly Head.esm
    Better Dynamic Snow SE - DisableRefs.esm
    Disable USSEP Book.esl
    Expressive Facegen Morphs.esl
    UHDAP - MusicHQ.esp
    SimpleChildren.esp
    DynDOLOD.esm
    SkyrimImprovedPuddles-DG-HF-DB.esp
    SkyUI_SE.esp
    Particle Patch for ENB.esp
    SMIM-SE-Merged-All.esp
    Better Dynamic Snow SE.esp
    s6o6t Lore - Oblivion Gates.esp
    Relationship Dialogue Overhaul.esp
    RDO Updated.esp
    hphscripttest.esp
    Landscape Fixes For Grass Mods.esp
    AI Overhaul.esp
    NAT-ENB.esp
    Paraphernalia - Magicka.esp
    KvCrystalSword.esp
    S3DRocks.esp
    CC Farming - Tweaks and Enhancements.esp
    CLAWS - Predators.esp
    Landscape and Water Fixes - Patch - LFfGM.esp
    SpiceOfLife - OrcLStrongholds.esp
    CLAWS - Prey.esp
    Thieves Guild Requirements.esp
    MarkarthHelpTheWarrens.esp
    SkyrimIsWindy.esp
    Skyrim Flora Overhaul.esp
    MajesticMountains.esp
    Thieves Guild Reformation.esp
    Guard Dialogue Overhaul.esp
    Misc Dialogue Edits.esp
    Personalized Music v 6.0.esp
    TheChoiceIsYours.esp
    Cultured Orc Furniture.esp
    At Your Own Pace - College of Winterhold.esp
    Dlizzio's Mesh Fixes.esp
    mihailhandicappedcitizens.esp
    Quick Start - SE.esp
    RiftWatchtowerNavFix.esp
    TheOnlyCureQuestExpansion.esp
    BOTI.esp
    s6o6t Lore - Dark Anchors Ruins and Dolmens.esp
    Landscape and Water Fixes - Patch - Tundra Homested.esp
    Nilheim_MiscQuestExpansion.esp
    Caught Red Handed - Quest Expansion.esp
    Majestic Mountains - Creation Club Landscape Patch.esp
    FSA_FindingSusannaAlive_BotIR.esp
    BlendedRoadsFixes.esp
    Natural Waterfalls - SLaWF Patch.esp
    Landscape and Water Fixes - Patch - Alternative Armors - Elven Hunter.esp
    Landscape and Water Fixes - Patch - Hendraheim.esp
    WhiterunRapidrocksRemover.esp
    Undriel_FallingGildergreenPetals.esp
    HouseOfHorrorsQuestExpansion.esp
    Fettered Fragments.esp
    defaultCubemapFix.esp
    bleedoutFix.esp
    No Edge Glow - Magic and Transformations.esp
    Brawl Lines Expansion.esp
    CompanionsTweaks.esp
    CompanionTweaks - USSEP.esp
    TheChoiceIsYours - GDO - RDO.esp
    CC-Bittercup_TCIY_Patch.esp
    CC-BloodchillManor_TCIY_Patch.esp
    CC-TheContest_TCIY_Patch.esp
    CC-Hendraheim_TCIY_Patch.esp
    CC-StaffOfSheogorath_TCIY_Patch.esp
    CC-HeadmansCleaver_TCIY_Patch.esp
    CC-Saints&Seducers_TCIY_Patch.esp
    CC-PlagueOfTheDead_TCIY_Patch.esp
    CC-LordsMail_TCIY_Patch.esp
    CC-BoneWolf_TCIY_Patch.esp
    CC-DeadMansDread_TCIY_Patch.esp
    CC-Sunder&Wraithguard_TCIY_Patch.esp
    CC-VigilEnforcer_TCIY_Patch.esp
    Cathedral Landscapes.esp
    Grass FPS Booster - CathedralConcept.esp
    Grass FPS Booster - SFO.esp
    RocksMovementOff.esp
    NARC SE for Vanilla.esp
    DeadlyDragons.esp
    Bittercup Open Helmet Patch.esp
    Daedric Mail Open Helmet USCCCP.esp
    Forgotten Seasons Open Helmet Patch.esp
    Ghosts of the Tribunal Open Helmets.esp
    Skimped - CWC Open Helmets.esp
    Skimped - Daedric Plate Open Helmet.esp
    Skimped - Dwarven Mail Open Helmet.esp
    Skimped - Ebony Plate Open Helmet.esp
    Skimped - Iron Open Helmet.esp
    Skimped - Knights of the Nine Open Helmet.esp
    Skimped - Netch Leather Open Helmet.esp
    Skimped - Open Face Madness Helmet.esp
    Skimped - Redguard Elite Open Helmets.esp
    Skimped - Silver Open Helmet.esp
    Skimped - Spell Knight Open Helmet.esp
    Skimped - Stalhrim Fur Open Helmet.esp
    Skimped - Steel Soldier Open Helmet.esp
    Skimped - Vigil Enforcer Open Helmet Patch.esp
    NB-Scars.esp
    LokiHorses.esp
    Rough Leather Armor.esp
    RB_TopScars.esp
    [Kirax] DA2 Hawke Warrior Armor.esp
    Simplicity of Seeding.esp
    RealisticHuskySoundsSSE.esp
    More Dialogue Options.esp
    More Dialogue Options - Guard Dialogue Overhaul patch.esp
    More Dialogue Options - Thieves Guild Reformation patch.esp
    LoreFriendlyShouts.esp
    LovelyLetter.esp
    Bring Meeko to Lod.esp
    Search and Seizure - Quest Expansion.esp
    The Whispering Door - Quest Expansion.esp
    AI Overhaul - RDO Updated Patch.esp
    The Whispering Door QE - USSEP Patch.esp
    Nilheim.esp
    DeceiveDegaine.esp
    MLQPaarthurnax.esp
    Subtle Vampires.esp
    allowProgressBugFix.esp
    NoSellingPotions.esp
    SteamDrivenAutomotons.esp
    KS Hairdo's.esp
    KSHairdosSMP.esp
    Sleeping Expanded.esp
    Precision.esp
    House o fHorrors - TCIY Patch.esp
    USMP - RDO patch.esp
    USMP - Guard Dialogue Overhaul Patch.esp
    FabulousFollowersAIO.esp
    USMP - AI Overhaul patch.esp
    TimingIsEverything.esp
    USMP - Timing is Everything patch.esp
    USMP - USCCCP patch.esp
    Fish Plaque Retroactive Fix.esp
    UlfricShoutFix.esp
    MLQ_ForswornSkinchangers.esp
    MLQ_Gravesingers.esp
    Even More Chill Animals.esp
    OAR-PCEA.esp
    VioLens SE.esp
    SmoothCam.esp
    TrueDirectionalMovement.esp
    XPMSE.esp
    HIMBO.esp
    CBBE.esp
    RaceMenu.esp
    RaceMenuPlugin.esp
    RaceMenuMorphsCBBE.esp
    RaceMenuMorphsHIMBO.esp
    Queit Arcadia.esp
    BetterThirdPersonSelection.esp
    Holiday Gift Hairdos.esp
    Warglaive of Azzinoth.esp
    BA_BardSongs_AIO.esp
    Chesko_LoreBasedLoadingScreens.esp
    Cathedral - Water.esp
    NW Water Add On.esp
    ShowRaceMenuAlternative.esp
    BardRequestBreak.esp
    OnlyOnce.esp
    FabulousFollowersAIO - AI Overhaul Patch.esp
    DapperDeliveries_CourierOverhaul.esp
    ALT2.esp
    FNIS.esp
    KSA_risingstar.esp
    Aves Reydas Jewely Box.esp
    Kyoe_BanginBrows_AltSet1.esp
    Kyoe_BanginBrows_Vanillamatch.esp
    SFO_SkinFeatureOverlays.esp
    High Poly Head Vampire Fix.esp
    [KijikoHair_MalePack].esp
    GDO_MCM.esp
    ALT2-SoS compatibility.esp
    zzjay Butterflies - Saints and Seducers Patch.esp
    SunDaytimeSouth.esp
    UIExtensions.esp
    AddItemMenuSE.esp
    Reverb Interior Sounds Expansion.esp
    dD - Enhanced Blood Main.esp
    dD-Reduced Wound Size.esp
    BeardMaskFix.esp
    College Ghosts College Robes.esp
    College Ghosts College Robes - USSEP PATCH.esp
    Dunmeri Ghosts - Dunmeri Gear.esp
    Faction Specific Loot - Eagles of Alinor.esp
    dD-Reduced Splatter Size.esp
    imp_helm_legend.esp
    IHSS.esp
    MCMHelper.esp
    MfgFix.esp
    MuJointFixToggleSLandOstim.esp
    NaturalHairColors.esp
    dD-No Spinning Death Animation.esp
    Reverb Interior Sounds Expansion_VolumeSlider_Rain.esp
    Reverb Interior Sounds Expansion_VolumeSlider_Thunder.esp
    FacegenForKids.esp
    Simple Offence Suppression MCM.esp
    Landscape and Water Fixes - Patch - Navigator.esp
    TheEyesOfBeauty.esp
    UniqueBarbas.esp
    Unique Barbas Height Tweak.esp
    RedbellyMineMistFix.esp
    Synthesis.esp
    DynDOLOD.esp
    Occlusion.esp

     

  2. So, try going down into the controllers and changing the values on the Keys. Something like

    Key0: (time 0) 0, 0.250, 0.925

    Key1: (time 0.16667) -0.01, 0.220, 0.898

    Key2: (time 0.5) 0, 0.250, 0.925

    etc.

    It worked! That was such a clever leap you made! Thank you so very much! \o/

     

    Hczhg9Y.png

     

    The original mod has open perms so I'll probably upload this when it's done. I'll credit you for figuring this out.

  3. You have to drill deeper. I.e. under NiNode 'glow1' , NiBillboardNode 'greenlight, and keep going into the tree, under BSEffectShaderProperty, it got green Emissive Color.. Pretty much need to change them all. Drill down into other nodes as well.

    Thank you for the reply! I already got the Emissive Colors, though (and I got them all, I drilled down into everything):

     

    OkVCj4s.png

    (GreenGlow.dds is actually white)

     

     

    edit: I changed the colors in the nif to red as a better test than blue, and part of the effect is being affected:

     

    qCIi0RW.png

     

     

    edit 2: it DOES have something to do with GreenGlow.dds after all. I split the channels, blacked out red and green, recombined them without the alpha channel, and the green glow turned into blue squares. So then I made a new texture from scratch and replaced GreenGlow.dds...and it's still green in CK. It seems like it has to do with the color channels in the image, somehow...

     

    Tried blacking out the R and G channels. Now it's dark blue in CK but it has a hint of green around the edges.

     

    edit 3: I tried borrowing a similar texture from another mod, a mod with a blue-glowing sword, naming it GreenGlow.dds, and replacing the file. Still green. Maybe GreenGlow.dds isn't the problem...

  4. I've been trying for days to make Warglaive of Azzinoth -The Twin Blades of Azzinoth- blue. The main texture was easy, and I recolored all the fx textures too, but I can't figure out what actually makes the glow and particle effects green. No matter what I do, when I preview one of the edited NIFs in CK, the weapon itself has my changes but the effects are still fully green like I did nothing at all.

    I've loaded all three of the NIFs for the mainhand item into NifSkope and changed every Emissive, Specular, BSEffectShaderProperty, and BSPSysSimpleColorModifier. (The vertex colors are all white to begin with, so I didn't change them.) The files I'm loading in CK are the same files I've edited and saved: I triple-checked that, so it's not that I forgot to copy the edited meshes into Data.

    I found some RGB values under EnchFireFXShaderGOA and FireFXShaderGOA, changed those, and saved over the ESP.

    It's maybe the second time I've ever used NifSkope and the second time I've ever used the Skyrim CK. Honestly, I don't want to resort to learning everything about Skyrim modding from the ground up, I'm already busy learning other things. Surely there's something simple I'm missing here?

     

    lx7QvIB.jpg

  5. I always check the comments to see what issues the mod might have, judging for myself whether the people posting the comments have any idea what they're talking about. When comments and bug reports are disabled, I feel like I'm going in blind, and most likely I'll just skip the mod.

     

    HOWEVER, considering how awful Nexus users can be and often are, I can't begrudge authors choosing to limit how they can be communicated with. I'd rather they not feel that they have to withdraw from Nexus entirely.

     

    Sometimes the bad actions of others mean we can't have nice things, and that's just the way it is.

  6. I'm wishing for a mod that changes the "screen" you get when you receive, whether by looting or from a quest, a legendary item.

     

    By default the screen requires you to press a button to take the item. Fallout 76's version of this screen is far less intrusive, without all the UI at the bottom and requiring no interaction from the player; it just shows you the item for a couple seconds and then goes away on its own.

     

    There is this, but it gets rid of the screen entirely.

  7. The kind of system FO4 uses for character face customization is still sliders at its heart, just with a different interface. Pull the nose out from the side angle, increase "nonexistent" slider for nose bridge depth...push the chin upward from the front angle, decrease the "nonexistent" slider for chin height...

    But yeah, it means you can't easily see or screenshot your face settings. Very dumb trend in games, IMO.

  8. http://dl.dropbox.com/u/6493713/pixelated%20shadows.png

     

    In some circumstances (I have no idea which circumstances), this problem is either nonexistent or not noticeable. It is always visible on faces that have shadows cast on them by hair or headgear, though.

     

    Is it ENB (I'm using Synergy)?

     

    Is it my settings? Here are all the shadow-related lines in my SkyrimPrefs.ini:

     

    bDrawShadows=1

    bDrawLandShadows=1

    bTreesReceiveShadows=0

    fShadowBiasScale=0.1500

    fShadowDistance=8000.0000

    fInteriorShadowDistance=0.0000

    iShadowMapResolutionSecondary=4096

    iShadowMapResolutionPrimary=4096

    iShadowMapResolution=4096

    iBlurDeferredShadowMask=3

    iShadowMaskQuarter=4

    iShadowMode=3

    iShadowFilter=3

    fShadowLODStartFade=200.0000

    bShadowMaskZPrepass=0

    bShadowsOnGrass=1

    bDeferredShadows=1

     

     

    Is it something else?

     

    Skyrim is patched to 1.6.89. Dawnguard is not installed.

     

    My computer specs:

    Nvidia GeForce GTX 460 1GB, driver version 290.36

    AMD Phenom II X2 550 3GHz

    4GB DDR3 RAM

    ASRock M3A780GXH/128M

  9. I doubt there are solutions to these problems, just workarounds achieved through trial and error, so I don't even call them problems.

     

    Oddities I've noticed while editing eye textures:

     

    - In-game, whether using an ENB or not, saturation of eye colors appears insanely high and details are almost entirely eliminated. Lighter eyes even seem to glow brightly, but I'm certain I have no _g.dds files. It's HDR's fault I guess. I've come to take HDR for granted to the point where I almost forgot how detrimental it can be in some ways. Not sure whether I'm willing to disable it. Maybe ENB would compensate for its absence.

     

    - There is an all-black eye option available to all races. At first I thought all races had access to one of the Bosmer eye options for some unfathomable reason and that that eye happened to be the one I'd edited to be black. That, furthermore, this eye was appearing in duplicate for Bosmer. But soon I realized that an all-black eye, eyedemon.dds, is available by default.

     

    - It's extremely difficult to tell the difference between eye colors in-game, or at least in character creation/showracemenu.

     

    - I suspect there is at least one human eye option that is actually duplicated in the cc/srm slider. I'll have to check this in the Creation Kit.

     

    Tangentially, cc/srm really needs to...not be so horrible! Needs manual zooming and even more than that it needs current value labels on the sliders. I hope there will be a mod for that someday, but I imagine it might take a few years.

    TFC seems to be broken in cc/srm: it moves to a place where I can't see the character at all and gets stuck there. I suppose that's because the cc/srm menus have control of the movement keys tfc needs. Not that TFC would be all that helpful...it's so squirrelly.

    Edit: I noticed a way to zoom in close when using srm. Toggle TFC on and position the camera close to the character's face, then activate showracemenu. The menu will treat your chosen camera position as the zoom-in point--it will use it when it is supposed to focus on the character's face, e.g. in the Eyes section. I haven't tested this with initial character creation, but I guess it would work then too.

     

    Those are my pointless observations. I don't really expect any replies, but it would be nice--misery loves company.

  10. BOSS - Better Oblivion Sorting Software, which is amusing now that it handles several games other than Oblivion.

     

    CALIBR - "Community Ammunition Library" for Fallout 3.

     

    CRAFT - "Community Resource to Allow Fanmade Tinkering" for Fallout 3.

     

    DUI - "DarNified UI", an interface mod for Oblivion, Fallout 3, and Fallout: New Vegas.

     

    EVE - "Energy Visuals Enhanced" for Fallout 3 and its Fallout: New Vegas equivalent "Essential Visual Enhancements".

     

    FOMM - Fallout Mod Manager.

     

    FOOK - "Fallout Overhaul Kit" for Fallout 3 and Fallout: New Vegas. Always referred to as FOOK.

     

    FWE - "Fallout Wanderers Edition" for Fallout 3.

     

    GECK - Garden of Eden Creation Kit, official software for modding Fallout 3 and Fallout: New Vegas.

     

    HGEC - "HG EyeCandy Body" for Oblivion.

     

    MMM - "Martigan's Monster Mod" for Oblivion or "Mart's Mutant Mod" for Fallout 3.

     

    OBMM - Oblivion Mod Manager.

     

    RTFM - General internet acronym meaning "read the f***ing manual".

     

    RTS - In the wider world, this is an acronym for the Real-Time Strategy genre of games. The name of the mod "Real Time Settler" for Fallout 3 and Fallout: New Vegas is a play on those words.

     

    WMK - "Weapon Mod Kits" for Fallout 3.

     

    XFO - "Xodarap's Fallout Overhaul" for Fallout: New Vegas.

     

    YMMV - General internet acronym meaning "your mileage may vary".

     

     

    More Oblivion-related acronyms:

    http://www.uesp.net/wiki/Tes4Mod:Acronyms

  11. I think Google Chrome preserves text in form fields that you navigate back to. So, a Chrome user could just keep the page with the error on it open and check the site's status in a different tab. When the site became available again, they could hit Back in the original tab and there their post would be.
  12. what's wrong with just asking and then moving on or doing it yourself if it's a no.

    Most likely there wouldn't be a "no". There wouldn't be a "yes". Just endless silence since the original modder flitted away from the site months or years ago and will never check their PMs.

    that counts as a no. I hardly bother replying when I am just saying no, I just ignore it and delete the PM.

    That's very mean. Being ignored is far more frustrating than receiving a no.

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