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terrordoll

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  1. Gotcha, super helpful tips. I really appreciate your time trying to help out. I'll give this another go later this evening and see if I can get it all straightened out!
  2. I'm using Photoshop CC and the Nvidia plugin to open DDS. I'm not actually sure if I've been working on the file as a DDS or if the plugin was converting it for me. I have been noticing some oddness while editing so it would not surprise me at all if this was my issue. I would like to upload the texture and the bsgm to try and get some help, but it's a personal edit of an existing mod and I'm not sure sure what the protocol is for that. I'm basically mixing in some mesh/webbing into the Precursor GITS suit. I'll see if editing as a texture only will help. Thanks again!
  3. Thanks for the reply! I went through the steps here: http://www.nexusmods.com/fallout4/mods/6839/? Basically, I cut out a part of the texture and saved the file as a DXT5 argb 8bpp interpolated alpha. I then added a transparency to the .nif and updated the material/bsgm. The alpha is set to 128 on the nif and 127 on the bgsm as per the tutorial. This all works great if that's all I want to do. For some reason, trying to add anything back over the sections that I've removed/erased doesn't work though. This is probably the wrong way to say this, but its as if the UV or something is permanently ignoring that section now because no matter what I put over that transparency it wont take, solid or not. I have to reload the texture from my saved backup to undo that. Thanks for the link, I'll check it out and see if there is anything I can glean form it. BTW if any of this isn't coming across clearly I can try to upload pictures if you'd think that would help.
  4. I'm working on modifying an existing bodysuit to add selective transparency to certain areas. After playing around a bit I've got the modified suit in game and looking passable for now. The next step was going to be overlaying the transparent areas with a mesh or net texture (also with transparency) but I can't seem to get that to work at all. When I tried to place the pattern over transparent portions of the texture nothing shows up in game. I can see the area on the texture but it's as if the game is ignoring it. I thought it might be a problem with the mesh texture I was using as an overlay but even directly painting on it does nothing. I'm really new at this and I'n not sure whats causing the issue. It almost feels like once the area is marked transparent it is ignoring that part of the texture permanently. Any suggestions would be helpful!
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