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ZeodoHokill

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  1. Dear all Spending two days finally made a helmet simular to modern military helmet AC200 http://www.fallout3nexus.com/imageshare/images/1003708-1230705799.JPG Seem like the one used by Umbrella Special Force. I still not upload the mod yet, but will upload if you wish :)
  2. Thanks Skotte, if what you say is correct then I have another concern, will we need to do extra step to take care of the character size variation, or is it necessary to due with the EGM file when we making clothes mod?
  3. Spending one day holiday finally can modify a nif file by blender and use it in mod without (well I hope without) problem, I am now hacking the in game combat armor helmet to make a AC200 combat helmet, that I think Hunk is using (my favorite H~U~N~K~, I am coming~~~~) P.S: James Milamber, didn't "War never changes" from MGS4? how about making MGS modding too :rolleyes: ?
  4. In the combat armor mesh directory i see 2 .egm file, what is that for? will that be the cause of helmet rotated 90 degree when modding? Thanks
  5. Hi all I am new here. So you have the same idea with me that bring back Umbralla to America (I am not lying, my long played character is called Hunk, the 4th surviver :) ). So if you made some NPC called Hunk, I will be very flustrated. Actually I am a rookie in modding, I just success to change my texture of knife within this hour, and still learnng S~L~O~W~L~Y~~~, but my objective until now is to made a Umbralla special force gear like Hunk dress in Resident Evil: Umbrella Chronicles, it should include: - S10 mask - AC200 combat helmet - vest and uniform cannot be identified :( - TMP submachine gun Once again, I am a rookie, so I tried to mod the combat helmet, just to turn it black first to see what happened. I don't know how to use blender, I don't know what is Nif-Node, so it will be a long time to go. Hope I can come to help as soon as possible
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