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Foggier

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  1. Hi, it's about the DLC OldWorldBlues. Has anyone a clue as to why a large part of the level, you can not see? Different things like the DrainedMicrofusionCell, SubCouch01F, NVDLC03SinkRmCorInExSmL01 or Flour you can select, but they are not shown! Muggy is e.g. to see, the living room is not. The different markers on and off brought no change, or is this something to consider special? The search has unfortunately no results, after which it can be due to my poor English. http://img109.imageshack.us/img109/74/20121228091209.png In the main game, there is the same case. And in this level: RocketLabBasement Thank you in advance. Regards, Foggier
  2. Maybe that helps here: http://fallout3.nexusmods.com/mods/5506 In addition, you can try the following. Take a working mod. Open the file (esp) with TESsnip (part of the "Fallout Mod Manager"). Here you can see exactly what was changed or added. Now it is possible to look into the geck and to examine the changed parts.
  3. Thanks for the quick reply! In retrospect, it all makes sense.
  4. Following problem. It's about a new playable race. The player takes a piece of clothing. This will be automatically exchanged for another item of clothing. For example, "OutfitLucasSimms" is exchanged for "NeelooOutfitLucasSimms". This works for the player. However, it should work simultaneously for the player and the NPC. Unfortunately, all previous attempts did not lead to success. Here are 2 scripts as an example. Equip OutfitLucasSimms: scn NeelooLucasSimms1SCRIPT BEGIN OnAdd player if player.GetIsRace Neeloo == 1 player.RemoveItem OutfitLucasSimms 1 player.AddItem NeelooOutfitLucasSimms 1 endif END Unequip NeelooLucasSimms: scn NeelooLucasSimms2SCRIPT BEGIN OnDrop player if Player.GetIsRace Neeloo == 1 player.RemoveItem NeelooOutfitLucasSimms 1 player.AddItem OutfitLucasSimms 1 player.Drop OutfitLucasSimms 1 endif END
  5. Does anyone have experience with the creation of a new species? The problem is the head. He works with NPC, but not with the Player. In the full view of the head is shown correctly. In the view only with the head it is rotated by 90 degrees. When trying to select the players race the game crashes. The head was directly exported from Blender. If anyone has experience, help would be appreciated. Unfortunately, the Internet search was unsuccessful. It seems to have also been no instructions to give on this issue. Google Translates. Regards, Foggier
  6. For some weapons, the gloves are replaced (eg Shishkebab). The gloves should then be replaced by new ones. Missing textures or models could cause the gloves disappear. Or a mod is simply incorrect.
  7. :) Wenn die so lang brauchen wie beim Blender 2.6 wird das wohl noch dauern.

    Gruß, Foggier

  8. hiya ... Skyrim braucht endlich gute Schwerter, man ! :D

    wird Zeit, das Blender n update für die neuen meshes bekommt !

    greetz, buddy!

    freddo

  9. I have not noticed that the companions eat something. Presumably, the clothing must be repaired. With time, the clothes damaged until it is completely broken. Then, the next best piece of clothing dressed. Sorry, wrong game.
  10. Is understood to have in the moment brought no mods to it? Apparently have only a few mods on their side. What are they thinking actually. Even if you wanted to log on, how can you prove that you are the rightful creator. That has likely result in the account is stolen. I forbid the uploading of my files and pictures on this page.
  11. http://img685.imageshack.us/img685/7340/exportkleidungrot.gif And change the following: Stripify Geometries and Stitch Strips
  12. The following problem. In response to inquiry, I try the electromagnetic effect of Jingweis Shocksword to be transferred to this Katana (http://www.newvegasnexus.com/downloads/file.php?id=36648). Googling, reading instructions, to examine various similar files unfortunately brought no success. The attempt to import the Sword in Blender and export again not work. Does anyone know a guide that could help or knows of a tip that could show the way forward?
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