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spligitmoose

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Everything posted by spligitmoose

  1. I'm at my wits end trying to make a script that passes a certain amount of in game time or even makes the player sleep/wait for that amount of time after activating an object. The Creation Kit wiki has this function: SetPCSleepHours iHours but I can't get it to compile in any variation of function usage. Here's my script atm: It's supposed to check if the player is combat, add items to their inventory and then pass time after the object the script is attached to is activated. It's an edit of Bethesda's DeafultAddItemOnActivate script which worked perfectly well but now I want to add the time component. Thanks in advance for even looking this over.
  2. The previous creation kits have had a "find a replace" function that I've used extensively. I completely forgot about Xedits script functions. Looking into it now but if you've got links handy I'd appreciate them.
  3. This looks like what I'll have to do. Sort through all of the Cells in FO4edit looking for cars and replace them with containers -.- It'll be so much easier when the creation kit comes out.
  4. Rather than copying an existing container I simply added a new container to the .esp using FO4edit's menus and then filled in all the same details as the static. Then I changed the containers formID to override the movable static, expecting it to then replace any references of the static with the container, similar to how you would change the texture of the a base item gun that would then be used in all references.
  5. No pop up errors that I'm aware of. In the messages tab I get "Warning: Record [MSTT:001B2DB3] in file Fallout4.esm is being overridden by record [CONT:001B2DB3] in file carsalvage.esp." but that's what I want it to do.
  6. Yo, I'm struggling with understanding what FO4Edit is showing me. I created a container that has the same model as a static object in the game because you can't change and objects base "signature". I then changed the containers formID to the same as the static object as to create an override, hoping this would replace all the statics using that ID to the container if the mod was loaded. However I'm now faced with FO4 edit showing me a completely blank column for my modded container which I cannot edit. http://puu.sh/mcgsw/aa1e9c5544.png Have I greatly misunderstood this process or is there some background wizardry I've missed? Thanks in advance.
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