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rolloLG

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Everything posted by rolloLG

  1. Is it possible to make a mod changing nights to be darker in this game? A real mod, not something through external injectors like Reshade etc. I've seen there are mods replacing textures, so I'm wondering if night lighting could be also fixed. My concept: Assassin't Creed Odyssey - Darker Nights concept 01 - Imgsli Assassin's Creed Odyssey - Dark night (concept) B - Imgsli
  2. Is there a way to speed up water animation in general? For faster animations
  3. More than a re-texture... I'd like to see a water mod to speed-up water animation: it looks too much oily and dense because of the original "slow-motion" speed. It's unnatural.
  4. I'm surprised there is still no mod to tweak water animations for TW3. Vanilla water looks a bit too "dense" and slow IMHO. With faster animation could definitely look much more realistic...
  5. Be sure Steam is updated: they upgraded the browser part (based on Chromium) and many audio issues, including sound bugs (e.g. randomly locked audio channels) are finally gone.. Try also Steam Beta...
  6. Since this old game engine is heavily video-refresh depending, you may also try http://www.kegetys.fi/d3d-antilag-v1-01/ and test with: [config] RenderAheadLimit=2 FPSlimit=0 It solved the timing issues on my gamig MSI GX660 with 7970M
  7. I'm afraid the spiders bug is a poor Skyrim engine internal timings bug. I've still experienced the same on my laptop (with vsync and iPresentInterval=1 of course). The only solution I've found was disabling HPET both in BIOS and Windows, and force CPU turbo boost, or forcing 2/4 cores. This way they fall down smoothly as expected. Notice I've NEVER had any HW issue or strange SW issues, so it must be a Skyrim engine problem...
  8. Will be fixed in next SMPC 1.49 http://www.nexusmods.com/skyrim/mods/23833/?
  9. This may happen on some faster PCs. Fixed for coming SMPC 1.49 http://www.nexusmods.com/skyrim/mods/23833/
  10. A further trick that worked on the laptop: DISABLE HPET in both BIOS, and Windows ("bcdedit /set useplatformclock false", "bcdedit /set useplatformclock true" to re-enable it) and reboot...
  11. @camaro_69_327 Try installing Razer driver (additional, you don't have to uninstall previous). It solved my problems.
  12. I've been playing Skyrim for years with this bug. Thanks to good old Realtek HD Audio R250 (6.0.1.6151) for my MSI GX660 + Razer drivers https://www.razerzone.com/surround I can finally say bye bye to all those annoying audio cuttings! They also improve 3D space perception a lot and make all sounds clearer and distinct. Didn't know Razer, thank you all guys! :smile:
  13. Unfortunately I have 3dsMax 2013 and no working import/export plugin ATM... you need to find a modder with a fully working animation-fix setup environment to assist you. I'm afraid here the problem is with the low-poly 3D model of the gauntlet itself not wrapping correctly around high-poly hands model: http://s23.postimg.org/jaxo375af/Immagine.jpg As you can see the gauntlet has just a few triangles and thus bends incorrectly around the fingers on the hands model...
  14. Is this impossible then (I see no replies)? Can't keywords be assigned by scripts?
  15. I'm the author of "USKP addon" mod... I'm trying to fix this kind of issues. Already patched the area around 45 -21 and seems to work fine... I need to know the exact cell(s) you're in when you can see cell-holes near Winterhold... Open console and use these commands (from 1st person view): player.getpos x player.getpos y player.getpos z
  16. It's not the only one. There are more of them scattered around Skyrim, e.g. "coe 45 -21" and look at south mountains... http://i43.tinypic.com/15713k9.jpg This game engine is so old and buggy....
  17. Who's found the answer? I need to emulate the tdetect console command in a script...
  18. You mean something like this? http://www.youtube.com/watch?v=wN846w4-GxA If you are using the Bethesda's Very High Settings this is the cause. Try reducing this parameter in SkyrimPrefs.ini: [TerrainManager] fSplitDistanceMult=1.3300 Default with Very High Settings was 1.5. It solved the issue for me with randomly flickering water surface after fast travel...
  19. Much better these days with no more 502 Errors.... Upgraded servers?
  20. I have 502 Errors (Bad Gateway) constantly, at least 1/3 every time I (re)load a Skyrim Nexus page :( This in the last 3-4 months....
  21. Good news! I've found a fix for this VERY ANNOYING bug! Please test and report: http://skyrim.nexusmods.com/mods/23833/
  22. Affected sound effects are all those under Sounds/Category: MAG*ready (e.g. MAGFirebolt02ReadyLPSD, MAGRestorationReadyLPSD....). Unfortunately there's no way with CK to workaround this followers/NPCs AI engine annoying bug. Only thing you can do is remove their "Loop" flag, but then the sound won't loop if you're for example charging fireballs....
  23. A shame this sound engine bug has never been fixed by Bethesda... Try using a follower like Esbern (ask him to follow you) or Marcurio/Riften, Brylena, Jzargo & Illia, and you'll surely notice the same looping sound bug randomly attached (= still playing) to those NPC after combat.
  24. Is there a way from console to display a selected NPC current running AI package?
  25. When I ask to Alvor who's Elisif (first met with Alvor) the dialogue is missing! He just moves but says nothing. Italian version....
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