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Posts posted by GandhisLunchbox
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Awesome! I had already tried all of those but had no idea about the Hearthfires patch being in the wrong place, even after looking through my load order countless times :wallbash:
My freezing during load screens is fixed now, too.
thanks min ven
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Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espUnofficial Hearthfire Patch.espHearthFires.esmFalskaar.esmLanterns Of Skyrim - All In One - Main.esmRSkyrimChildren.esmRaceCompatibility.esmCampfire.esmSolar's Portable Containers.esmClimatesOfTamriel.esmApachiiHair.esmSkyrim Project Optimization - No Homes.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espCutting Room Floor.espSkyUI.espdD - Realistic Ragdoll Force - Realistic.espGrass On Steroids.espRSChildren_HF.espRSChildren_NonPlayableOverride.espWintermyst - Enchantments of Skyrim.espTakeNotes.espRealistic crime report radius.espRaceMenu.espRaceMenuPlugin.espABT - Faster Arrows Improved +75%.espABT - Faster Bolts Improved +75%.espABT - Increased Bolts Damage (Vanilla) +100%.espABT - Recover +25% Arrows and Bolts.espDangerous Monsters - very hard.espHigh Level Enemies - Falskaar.espTavernClothes-MTM.espImmersive NPC in the dark.espConvenient Horses.espDeadlyCombat.espRaceCompatibilityUSKPOverride.espCustomRaces.espHothtrooper44_Armor_Ecksstra.espSkyR - Solitude Interiors.espSKYR Interiors - Riften.espEnhancedWetnessandPuddles.espnordicrangerarmor.espAHZmoreHUD.espAMatterOfTime.espFNIS_PCEA2.espScopedBows_ArrowTweaks.espChesko_WearableLantern.espPlayer Size Adjuster.espSolar's Portable Containers DG.espSolar's Portable Containers FS.espSolar's Portable Containers HF.espHDTPhysicsWeaponSling.espNorthman Armours - Credo.espCharacter Creation Overhaul.espCCO - Diverse Races And Genders.espCCO - Dynamic Skill Progression.espCCO - Oblivion Carry Weights.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Interiors-Warm.espClimatesOfTamriel-Nights-Level-3.espPotions.espHousecarlsrevamp.espBathing in Skyrim - Main.espSkyR - Windhelm Interiors.espdawnguard_realistic.espAOS.espClimatesOfTamriel-WinterEdition.espdD - Enhanced Blood Main.espEmpoweredMagic.espbetter_torches_brighter_torchlight.espWitchhunterPackRelease1.0.esp3DNPC.espTes Arena - Skyrim Frontier Fortress.espWARZONES - Civil Unrest.espReal Wildlife Skyrim 0.1.espRelightingSkyrim_DG.espTES5R - The Winking Skeever.espSkyrim Bridges.espRelightingSkyrim-ExteriorsOnly.espSkyrim Immersive Creatures.espTES5R - AngelinesAromatics.espTES5R -The Bannered Mare.espTES5R - Erikur's house.espTES5R - BitsandPieces.espSkyR - Riverwood Interiors.espTES5R - Dragonsreach.espTES5R - HalloftheDead.espTES5R - Fletcher.espSkyrim Radioactive - Windhelm Docks.espBHTNF_Eli.espSkyrim Radioactive - Solitude Docks.espTES5R - EvetteSansHouse.espSkyFalls + SkyMills + DG.espShenkThieveryOverhaul.espImmersive Interiors.espTES5R - Katlasfarm.espEbonvale.espBirdsofskyrim.espOBIS.espTES5R - Arcadia's Cauldron.espTES5R - SolitudeStables.espNorthern Bathhouses.espRSChildren_PatchUSKP.espTES5R - BelethorsGeneralGoods.espGuard Dialogue Overhaul.espOrdinator - Perks of Skyrim.espForcefulBashPerk.espScopedBows_EagleEyeTweak.espMoonAndStar_MAS.espHothtrooper44_ArmorCompilation.espImmersive Weapons.espHigh Level Enemies.espHigh Level Enemies - Dawnguard.espFCO - Follower Commentary Overhaul.espTES5R -The Warmaidens.espHolidays.espcitiesvillagesupgraded.espPoint The Way.espEMCompViljaSkyrim.espSOTGenesisMod.espTES5R - HouseGrayMane.espLaundry.espInconsequential NPCs.espMVABasic.espTheChoiceIsYours.espTES5R - HouseClanBattleBorn.espTES5R - Carlottashouse.espInigo.espTES5R - Helgen Keep.espThe Honored Dead.espTES5R - Severioshouse.espCloaks.espRelightingSkyrim_HF.espLeafRest OnePiece.espTES5R - Uthgerdshouse.espTES5R -TempleofKynareth.espTES5R - Amrenshouse.espPopulated Lands Roads Paths.espFrostfall.espTradeRoutes.espRealisticNeedsandDiseases.espEli's Coffee Mod.espCinematicFireFX.espDr_Bandolier.espTES5R - Olavashouse.espAgentOfRighteousMight.espFarmers Sell Produce - Skyrim.espKDC - kevinsterable - Deadly Stronger Poisons.espCCO - Permanent Birthsigns.espImmersive Patrols II.espHothFollower.espHothFollower UFO Patch.espTES5R -Ysoldashouse.espRND_HearthFires-Patch.espTES5R - Heimskrshouse.espLegendarygraveyard.espDrinking Fountains of Skyrim.espBandit Patrols.espEldergleamShieling.espCShacks.espbeginnersshack.espGifts Of The Outsider.espHoldBorderBanners.esptreehouse.espSneak Tools.espBooksOfSkyrim.espImmersive Music Replacer.espEquippable Tomes.espWoollyRhino.espsummersetisles.espBFFAnimalCompanions.espAnimated Enchantments.espScopedBows.espVariedGuards.espRND_AnimalLoot.espRND_Dawnguard-Patch.espRND_DrinkingFountains-Patch.espRND_USKP-Patch.espEquippable Tomes - Campfire Add-On.espHBetterBows.espSolar's Portable Crafting.espMineVendors.espTheChoiceIsYours_Dawnguard.espThe Huntsman.espCampingKitNorthernRanger.espForgotten Windmill.espTundra Defense.espApocalypse - The Spell Package.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espMaster of Illusion - Immersive Illusion Casting.espSkyFalls + SkyMills Falskaar.espDYNAVISION Dynamic Depth of Field.espArons_DN_AirAtronach.espQuick Start - Skip the Opening Sequence.espReal Clouds.espImp_helm_vnl.espCobbEncumbrance.espimp_helm_dawn.esptowConversation.espSMIM-DungeonsCliffsIceSkirts.espSMIM-FarmhouseFlickeringFix.espSmartCast_1_0.espVioLens.espLOHS.espFrostfallAllWinter.espFNIS.espDual Wield Parrying_RandomAttacks_Dawnguard.espXPMSE.espTradeRoutes-RNaD-Patch.espSneak Tools Vanilla Hoods.espFalskaarRNDPatch.espRSChildren_PatchBooksofSkyrim.espMoonAndStar_ImmersionPatch.espNPC Knockout Overhaul.espBrawl Bugs CE.espAdditionalMusicProject.espOpenFaceGuardHelmets.espRND_UniqueBoozeBottles-Patch.espUnique BOOZE Bottles.espCloaks - Dawnguard.espRealistic-Voice.espTKDodge.espCrescent Axe.espPurewaters.espRND_PureWaters-Patch.espAchieveThat.espApocalypse - Waterstride Spell Addon.espApocalypse - Ordinator Compatibility Patch.espEmpoweredMagic_Dawnguard.espMageApparelOverhaul.espSneak Tools Vanilla Masks.espSolitudeHeavyArmorGuards.espSleeved Guards.espSleeved Guards Winter Overhaul.espVivid Landscapes.espMageBackpack_byTumbajamba.espAOS2_CoT3_1_patch.espAOS2_EBT Patch.espAOS2_GDO Patch.esp3 day respawn 1.1.espimperialraceexpansion.esptransmutedragonsoul.espunreadbooksglow.espMerged Patch.espBashed Patch, 0.espI freeze on all loading screens, though they load successfully after a while and I crash at the start of a new game.pls hjælp.thanks to all.
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I found the problem. It was caused by Mission Mojave conflicting with Project Nevada - derp.
Got the same problem now, though. I don't remember installing any mods before it stopped working again...
load order:
FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmoHUD.esmAdvanced Recon Tech.esmBetter New Vegas.esmSTUN.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProjectBrazil.esmFCOMaster.esmAWorldOfPain(Preview).esmNiner.esmNVWillow.espMore Perks.esmProject Nevada - Cyberware.espNevadaSkies.esmWeapons.of.the.New.Millenia.esmJIP Selective-Fire.esmThe Weapon Mod Menu.esppipboy2500_edisleado.espMore Perks Update.espEVE FNV - ALL DLC.espPrivate Property EXPIRED v13.espApocalypticMojave.espThe Torn City.espFCO - NPC Changes.espdelilah.espWeaponModsExpanded.espIMPACT.espdD - Enhanced Blood Main NV.espCNR_Beta.espThe Mod Configuration Menu.espWMX-DLCMerged.espIWR_ALL.espSTUN.espProject Nevada - WMX.espWMX-ModernWeapons.espWMX-POPMerged.esppopulatedcasino.esp31 New Food Items.espAlternative Start.espKABAR.espNCR Rearmament v1.5 (Lore).espWeapons.of.the.New.Millenia.Store.espdust fast travel.espWasteland Defense.espMoreNiner.espCombined Weapons.esp1nivVSLArmors.espWeapons.of.the.New.Millenia.Store.LITE.esp1nivVSLArmors Cheat.espAdvanced Recon Tech.espAdvanced Recon Gear.espAdvanced Recon Gear-Locations Doc Mitchell.espFP gun follows crosshairs.espBash_Stealthboy.espWeapons.of.the.New.Millenia.Leveled.Lists.espWeapons.of.the.New.Millenia.Cheat.Cabinet.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espBash_Stealth.espDigital_Nightmare.esprealistic headshots.espRagdolls.espReactive People - Ultimatum.espProject Nevada - Dead Money.espProject Nevada - EVE All DLC.espProject Nevada - Honest Hearts.espProject Nevada - Gun Runners' Arsenal.espProject Nevada - Lonesome Road.espProject Nevada - Old World Blues.espR700.espJIP Realistic Weapon Overheating.espProject Brazil NV Courier Stash Control.espProject Brazil NV DLC Control.espProject Brazil Project Nevada Patch.espFCO - Project Brazil.espFCO - Delilah.espFCO - Niner.espFCO - Willow.espTheLozza's_Gasmasks_V2.espUnlimitedCompanions.espDustSurvivalSimulator.espDustydistanceNV.espDUST-PN-STUN-EVE-WMX-IMPACT.espSprint Mod.espFNV Realistic Wasteland Lighting - ENB Full.espNevadaSkies - Ultimate DLC Edition.espVurt's WFO.espTotal active plugins: 96Total plugins: 98PN Rebalance and FCO - GlowingOne are disabled and I've sorted with LOOT and ran FNVEdit.thanks -
Please see the How to read most Bethesda game error logs wiki article. You need to pin down which plugins have mod indexes "4D" and "4F". LOOT can give you a "load order" with both decimal and hex "mod index" numbers if your mod manager can't.
You can get a "missing master" error if the load order is not sorted correctly. An ACHR record is a "Character Reference" and contains "Actor" info, which relates to an NPC or Creature. Suspect you are missing some asset component from DUST. Sure you installed all the related files?
See if anything in this entry (or this one, depending upon when you have the error starting the game) from the "Fallout NV Mod Conflict Troubleshooting" guide helps.
I note you have a couple of "Bash_<something>" files. Assuming these are "merge plugin" files and not two "bash patch" files, they should be built after you have a stable game. There should only be one "bash patch" file, though you can manually create a "merge patch" file that follows it to adjust the "winners" that the BP creates. If any of this is not clear to you, suggest you look over the "Merged Plugin Guidelines for Personal Use" article.
-Dubious-
I tried without DUST to no avail, so I'm pretty sure it's not that. I'll reinstall it anyway.
Thanks for all the links, you've been very thorough and I'll check them out.
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Hi. I get this:
[FalloutNV.esm] Loading file[FalloutNV.esm] File loaded[FalloutNV.esm] Start processing[DeadMoney.esm] Loading file[DeadMoney.esm] File loaded[DeadMoney.esm] Start processing[HonestHearts.esm] Loading file[HonestHearts.esm] File loaded[HonestHearts.esm] Start processing[OldWorldBlues.esm] Loading file[OldWorldBlues.esm] File loaded[OldWorldBlues.esm] Start processing[LonesomeRoad.esm] Loading file[LonesomeRoad.esm] File loaded[LonesomeRoad.esm] Start processing[GunRunnersArsenal.esm] Loading file[GunRunnersArsenal.esm] File loaded[GunRunnersArsenal.esm] Start processing[ClassicPack.esm] Loading file[ClassicPack.esm] File loaded[ClassicPack.esm] Start processing[MercenaryPack.esm] Loading file[MercenaryPack.esm] File loaded[MercenaryPack.esm] Start processing[TribalPack.esm] Loading file[TribalPack.esm] File loaded[TribalPack.esm] Start processing[CaravanPack.esm] Loading file[CaravanPack.esm] File loaded[CaravanPack.esm] Start processing[oHUD.esm] Loading file[oHUD.esm] File loaded[oHUD.esm] Start processing[Advanced Recon Tech.esm] Loading file[Advanced Recon Tech.esm] File loaded[Advanced Recon Tech.esm] Start processing[better New Vegas.esm] Loading file[better New Vegas.esm] File loaded[better New Vegas.esm] Start processing[Project Nevada - Core.esm] Loading file[Project Nevada - Core.esm] File loaded[Project Nevada - Core.esm] Start processing[More Perks.esm] Loading file[More Perks.esm] File loaded[More Perks.esm] Start processing[Project Nevada - Equipment.esm] Loading file[Project Nevada - Equipment.esm] File loaded[Project Nevada - Equipment.esm] Start processing[NevadaSkies.esm] Loading file[NevadaSkies.esm] File loaded[NevadaSkies.esm] Start processing[Weapons.of.the.New.Millenia.esm] Loading file[Weapons.of.the.New.Millenia.esm] File loaded[Weapons.of.the.New.Millenia.esm] Start processing[sTUN.esm] Loading file[sTUN.esm] File loaded[sTUN.esm] Start processing[Project Nevada - Cyberware.esp] Loading file[Project Nevada - Cyberware.esp] File loaded[Project Nevada - Cyberware.esp] Start processing[The Mod Configuration Menu.esp] Loading file[The Mod Configuration Menu.esp] File loaded[The Mod Configuration Menu.esp] Start processing[Mission Mojave - Ultimate Edition.esp] Loading file[Mission Mojave - Ultimate Edition.esp] File loaded[Mission Mojave - Ultimate Edition.esp] Start processing[More Perks Update.esp] Loading file[More Perks Update.esp] File loaded[More Perks Update.esp] Start processing[EVE FNV - ALL DLC.esp] Loading file[EVE FNV - ALL DLC.esp] File loaded[EVE FNV - ALL DLC.esp] Start processing[Vurt's WFO.esp] Loading file[Vurt's WFO.esp] File loaded[Vurt's WFO.esp] Start processing[sprint Mod.esp] Loading file[sprint Mod.esp] File loaded[sprint Mod.esp] Start processing[pipboy2500_edisleado.esp] Loading file[pipboy2500_edisleado.esp] File loaded[pipboy2500_edisleado.esp] Start processing[Private Property EXPIRED v13.esp] Loading file[Private Property EXPIRED v13.esp] File loaded[Private Property EXPIRED v13.esp] Start processing[ApocalypticMojave.esp] Loading file[ApocalypticMojave.esp] File loaded[ApocalypticMojave.esp] Start processing[WeaponModsExpanded.esp] Loading file[WeaponModsExpanded.esp] File loaded[WeaponModsExpanded.esp] Start processing[iMPACT.esp] Loading file[iMPACT.esp] File loaded[iMPACT.esp] Start processing[dD - Enhanced Blood Main NV.esp] Loading file[dD - Enhanced Blood Main NV.esp] File loaded[dD - Enhanced Blood Main NV.esp] Start processing[CNR_Beta.esp] Loading file[CNR_Beta.esp] File loaded[CNR_Beta.esp] Start processing[KABAR.esp] Loading file[KABAR.esp] File loaded[KABAR.esp] Start processing[NCR Rearmament v1.5 (Lore).esp] Loading file[NCR Rearmament v1.5 (Lore).esp] File loaded[NCR Rearmament v1.5 (Lore).esp] Start processing[Weapons.of.the.New.Millenia.Store.esp] Loading file[Weapons.of.the.New.Millenia.Store.esp] File loaded[Weapons.of.the.New.Millenia.Store.esp] Start processing[Wasteland Defense.esp] Loading file[Wasteland Defense.esp] File loaded[Wasteland Defense.esp] Start processing[sTUN.esp] Loading file[sTUN.esp] File loaded[sTUN.esp] Start processing[Combined Weapons.esp] Loading file[Combined Weapons.esp] File loaded[Combined Weapons.esp] Start processing[WMX-DLCMerged.esp] Loading file[WMX-DLCMerged.esp] File loaded[WMX-DLCMerged.esp] Start processing[Project Nevada - WMX.esp] Loading file[Project Nevada - WMX.esp] File loaded[Project Nevada - WMX.esp] Start processing[WMX-ModernWeapons.esp] Loading file[WMX-ModernWeapons.esp] File loaded[WMX-ModernWeapons.esp] Start processing[WMX-POPMerged.esp] Loading file[WMX-POPMerged.esp] File loaded[WMX-POPMerged.esp] Start processing[1nivVSLArmors.esp] Loading file[1nivVSLArmors.esp] File loaded[1nivVSLArmors.esp] Start processing[Weapons.of.the.New.Millenia.Store.LITE.esp] Loading file[Weapons.of.the.New.Millenia.Store.LITE.esp] File loaded[Weapons.of.the.New.Millenia.Store.LITE.esp] Start processing[1nivVSLArmors Cheat.esp] Loading file[1nivVSLArmors Cheat.esp] File loaded[1nivVSLArmors Cheat.esp] Start processing[populatedcasino.esp] Loading file[populatedcasino.esp] File loaded[populatedcasino.esp] Start processing[Advanced Recon Tech.esp] Loading file[Advanced Recon Tech.esp] File loaded[Advanced Recon Tech.esp] Start processing[Advanced Recon Gear.esp] Loading file[Advanced Recon Gear.esp] File loaded[Advanced Recon Gear.esp] Start processing[Advanced Recon Gear-Locations Doc Mitchell.esp] Loading file[Advanced Recon Gear-Locations Doc Mitchell.esp] File loaded[Advanced Recon Gear-Locations Doc Mitchell.esp] Start processing[The Weapon Mod Menu.esp] Loading file[The Weapon Mod Menu.esp] File loaded[The Weapon Mod Menu.esp] Start processing[bash_Stealthboy.esp] Loading file[bash_Stealthboy.esp] File loaded[bash_Stealthboy.esp] Start processing[Weapons.of.the.New.Millenia.Leveled.Lists.esp] Loading file[Weapons.of.the.New.Millenia.Leveled.Lists.esp] File loaded[Weapons.of.the.New.Millenia.Leveled.Lists.esp] Start processing[Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] Loading file[Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] File loaded[Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] Start processing[Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] Loading file[Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] File loaded[Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] Start processing[bash_Stealth.esp] Loading file[bash_Stealth.esp] File loaded[bash_Stealth.esp] Start processing[Digital_Nightmare.esp] Loading file[Digital_Nightmare.esp] File loaded[Digital_Nightmare.esp] Start processing[Project Nevada - Dead Money.esp] Loading file[Project Nevada - Dead Money.esp] File loaded[Project Nevada - Dead Money.esp] Start processing[Project Nevada - EVE All DLC.esp] Loading file[Project Nevada - EVE All DLC.esp] File loaded[Project Nevada - EVE All DLC.esp] Start processing[Project Nevada - Honest Hearts.esp] Loading file[Project Nevada - Honest Hearts.esp] File loaded[Project Nevada - Honest Hearts.esp] Start processing[Project Nevada - Gun Runners' Arsenal.esp] Loading file[Project Nevada - Gun Runners' Arsenal.esp] File loaded[Project Nevada - Gun Runners' Arsenal.esp] Start processing[Project Nevada - Lonesome Road.esp] Loading file[Project Nevada - Lonesome Road.esp] File loaded[Project Nevada - Lonesome Road.esp] Start processing[Project Nevada - Old World Blues.esp] Loading file[Project Nevada - Old World Blues.esp] File loaded[Project Nevada - Old World Blues.esp] Start processing[Ragdolls.esp] Loading file[Ragdolls.esp] File loaded[Ragdolls.esp] Start processing[Reactive People - Ultimatum.esp] Loading file[Reactive People - Ultimatum.esp] File loaded[Reactive People - Ultimatum.esp] Start processing[FNV Realistic Wasteland Lighting - ENB Full.esp] Loading file[FNV Realistic Wasteland Lighting - ENB Full.esp] File loaded[FNV Realistic Wasteland Lighting - ENB Full.esp] Start processing[NevadaSkies - Ultimate DLC Edition.esp] Loading file[NevadaSkies - Ultimate DLC Edition.esp] File loaded[NevadaSkies - Ultimate DLC Edition.esp] Start processing[DustSurvivalSimulator.esp] Loading file[DustSurvivalSimulator.esp] File loaded[DustSurvivalSimulator.esp] Start processing[DUST-PN-STUN-EVE-WMX-IMPACT.esp] Loading file[DUST-PN-STUN-EVE-WMX-IMPACT.esp] File loaded[DUST-PN-STUN-EVE-WMX-IMPACT.esp] Start processing[00:00] Background Loader: starting...[00:00] Background Loader: [Fallout - Textures.bsa] Skipped.[00:00] Background Loader: [Fallout - Textures2.bsa] Skipped.[00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.[00:00] Background Loader: [Fallout - Voices1.bsa] Skipped.[00:00] Background Loader: [Fallout - Sound.bsa] Skipped.[00:00] Background Loader: [Fallout - Misc.bsa] Skipped.[00:00] Background Loader: [DeadMoney - Main.bsa] Skipped.[00:00] Background Loader: [DeadMoney - Sounds.bsa] Skipped.[00:00] Background Loader: [HonestHearts - Main.bsa] Skipped.[00:00] Background Loader: [HonestHearts - Sounds.bsa] Skipped.[00:00] Background Loader: [OldWorldBlues - Main.bsa] Skipped.[00:00] Background Loader: [OldWorldBlues - Sounds.bsa] Skipped.[00:00] Background Loader: [LonesomeRoad - Main.bsa] Skipped.[00:00] Background Loader: [LonesomeRoad - Sounds.bsa] Skipped.[00:00] Background Loader: [GunRunnersArsenal - Main.bsa] Skipped.[00:00] Background Loader: [GunRunnersArsenal - Sounds.bsa] Skipped.[00:00] Background Loader: [ClassicPack - Main.bsa] Skipped.[00:00] Background Loader: [MercenaryPack - Main.bsa] Skipped.[00:00] Background Loader: [TribalPack - Main.bsa] Skipped.[00:00] Background Loader: [CaravanPack - Main.bsa] Skipped.[00:00] Background Loader: [Advanced Recon Tech.bsa] Skipped.[00:00] Background Loader: [NevadaSkies - Main.bsa] Skipped.[00:00] Background Loader: [NevadaSkies - Sounds.bsa] Skipped.[00:00] Background Loader: [Mission Mojave - Ultimate Edition.bsa] Skipped.[00:00] Background Loader: [sprint Mod - Sound.bsa] Skipped.[00:00] Background Loader: [sprint Mod - Textures.bsa] Skipped.[00:00] Background Loader: [1nivVSLArmors.bsa] Skipped.[00:00] Background Loader: [Advanced Recon Tech.bsa] Skipped.[00:00] Background Loader: [Advanced Recon Gear.bsa] Skipped.[00:00] Background Loader: [C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\] Setting Resource Path.[00:00] Background Loader: loading "FalloutNV.esm"...[00:00] Background Loader: [FalloutNV.esm] Loading file[00:00] Background Loader: [FalloutNV.esm] File loaded[00:00] Background Loader: [FalloutNV.esm] Start processing[00:00] Background Loader: [FalloutNV.esm] Header processed. Expecting 542016 records[00:00] Background Loader: [FalloutNV.esm] GRUP Top "GMST" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TXST" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MICN" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "GLOB" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLAS" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "FACT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "HDPT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "HAIR" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "EYES" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "RACE" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SOUN" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ASPC" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MGEF" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCPT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LTEX" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ENCH" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SPEL" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ACTI" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TACT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TERM" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ARMO" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "BOOK" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CONT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "DOOR" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "INGR" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LIGH" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MISC" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "STAT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCOL" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MSTT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "PWAT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "GRAS" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TREE" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "FURN" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "WEAP" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "AMMO" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "NPC_" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CREA" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLC" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLN" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "KEYM" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ALCH" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "IDLM" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "NOTE" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "COBJ" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "PROJ" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLI" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "WTHR" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLMT" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "REGN" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "NAVI" processed[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CELL" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "QUST" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "PACK" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "LSCR" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ANIO" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "WATR" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DEBR" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMGS" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "FLST" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "PERK" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ADDN" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "AVIF" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RADS" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CAMS" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CPTH" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IPCT" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "MESG" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RGDL" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DOBJ" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "LGTM" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "MUSC" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMOD" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "REPU" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RCPE" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RCCT" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CHIP" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CSNO" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "LSCT" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "MSET" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ALOC" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CHAL" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "AMEF" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CCRD" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CMNY" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CDCK" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DEHY" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "HUNG" processed[00:02] Background Loader: [FalloutNV.esm] GRUP Top "SLPD" processed[00:02] Background Loader: [FalloutNV.esm] Building FormID index[00:02] Background Loader: [FalloutNV.esm] FormID index built[00:02] Background Loader: [FalloutNV.esm] Building EditorID index[00:02] Background Loader: [FalloutNV.esm] EditorID index built[00:02] Background Loader: [FalloutNV.esm] Processing completed[00:02] Background Loader: loading "FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "FalloutNV.esm"[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 44 records[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MESG" processed[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built[00:02] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed[00:02] Background Loader: loading "DeadMoney.esm"...[00:02] Background Loader: [DeadMoney.esm] Loading file[00:02] Background Loader: [DeadMoney.esm] File loaded[00:02] Background Loader: [DeadMoney.esm] Start processing[00:02] Background Loader: [DeadMoney.esm] Adding master "FalloutNV.esm"[00:02] Background Loader: [DeadMoney.esm] Header processed. Expecting 42617 records[00:02] Background Loader: [DeadMoney.esm] GRUP Top "GMST" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "TXST" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CLAS" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "FACT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "RACE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "ASPC" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "LTEX" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "TACT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "TERM" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CONT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "MISC" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "SCOL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IPCT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "MUSC" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "ALOC" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "MSET" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "ALOC" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "FURN" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "LVLC" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "WTHR" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CLMT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IMGS" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "LGTM" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "MUSC" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CHIP" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "SCOL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "PWAT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "FURN" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "AMMO" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "WTHR" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CLMT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CELL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "ANIO" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "WATR" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "EFSH" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IMGS" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IPCT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "RGDL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "LGTM" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "RCCT" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CHIP" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CSNO" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "AMEF" processed[00:02] Background Loader: [DeadMoney.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [DeadMoney.esm] Building FormID index[00:02] Background Loader: [DeadMoney.esm] FormID index built[00:02] Background Loader: [DeadMoney.esm] Building EditorID index[00:02] Background Loader: [DeadMoney.esm] EditorID index built[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "CHAL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WRLD"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHIP"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL"[00:02] Background Loader: [DeadMoney.esm] Merged 8 record from duplicated group: GRUP Top "CHAL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"[00:02] Background Loader: [DeadMoney.esm] Merged 28 record from duplicated group: GRUP Top "RCPE"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LGTM"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "LGTM"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"[00:02] Background Loader: [DeadMoney.esm] Merged 12 record from duplicated group: GRUP Top "MESG"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ECZN"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "ECZN"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PERK"[00:02] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "PERK"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD"[00:02] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "IMAD"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMGS"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMGS"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LSCR"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK"[00:02] Background Loader: [DeadMoney.esm] Merged 14 record from duplicated group: GRUP Top "PACK"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IDLE"[00:02] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "IDLE"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"[00:02] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "QUST"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"[00:02] Background Loader: [DeadMoney.esm] Merged 437 record from duplicated group: GRUP Top "DIAL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "REGN"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "REGN"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CLMT"[00:02] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "CLMT"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WTHR"[00:02] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "WTHR"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"[00:02] Background Loader: [DeadMoney.esm] Merged 12 record from duplicated group: GRUP Top "LVLI"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PROJ"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "PROJ"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"[00:02] Background Loader: [DeadMoney.esm] Merged 59 record from duplicated group: GRUP Top "NOTE"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "KEYM"[00:02] Background Loader: [DeadMoney.esm] Merged 0 record from duplicated group: GRUP Top "KEYM"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"[00:02] Background Loader: [DeadMoney.esm] Merged 27 record from duplicated group: GRUP Top "CREA"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"[00:02] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "NPC_"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"[00:02] Background Loader: [DeadMoney.esm] Merged 21 record from duplicated group: GRUP Top "WEAP"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FURN"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "FURN"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MSTT"[00:02] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "MSTT"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"[00:02] Background Loader: [DeadMoney.esm] Merged 75 record from duplicated group: GRUP Top "STAT"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL"[00:02] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "CHAL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"[00:02] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "RCPE"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"[00:02] Background Loader: [DeadMoney.esm] Merged 14 record from duplicated group: GRUP Top "MESG"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FLST"[00:02] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "FLST"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD"[00:02] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "IMAD"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK"[00:02] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "PACK"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IDLE"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IDLE"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"[00:02] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "QUST"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"[00:02] Background Loader: [DeadMoney.esm] Merged 624 record from duplicated group: GRUP Top "DIAL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "REGN"[00:02] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "REGN"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"[00:02] Background Loader: [DeadMoney.esm] Merged 34 record from duplicated group: GRUP Top "LVLI"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"[00:02] Background Loader: [DeadMoney.esm] Merged 15 record from duplicated group: GRUP Top "NOTE"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ALCH"[00:02] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "ALCH"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"[00:02] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "CREA"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"[00:02] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "NPC_"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"[00:02] Background Loader: [DeadMoney.esm] Merged 11 record from duplicated group: GRUP Top "WEAP"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"[00:02] Background Loader: [DeadMoney.esm] Merged 18 record from duplicated group: GRUP Top "STAT"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"[00:02] Background Loader: [DeadMoney.esm] Merged 43 record from duplicated group: GRUP Top "DIAL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CCRD"[00:02] Background Loader: [DeadMoney.esm] Merged 25 record from duplicated group: GRUP Top "CCRD"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"[00:02] Background Loader: [DeadMoney.esm] Merged 20 record from duplicated group: GRUP Top "DIAL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CCRD"[00:02] Background Loader: [DeadMoney.esm] Merged 28 record from duplicated group: GRUP Top "CCRD"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL"[00:02] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "CHAL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"[00:02] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "RCPE"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"[00:02] Background Loader: [DeadMoney.esm] Merged 15 record from duplicated group: GRUP Top "MESG"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FLST"[00:02] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "FLST"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMAD"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LSCR"[00:02] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "LSCR"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK"[00:02] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "PACK"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"[00:02] Background Loader: [DeadMoney.esm] Merged 11 record from duplicated group: GRUP Top "QUST"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"[00:02] Background Loader: [DeadMoney.esm] Merged 363 record from duplicated group: GRUP Top "DIAL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"[00:02] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "LVLI"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"[00:02] Background Loader: [DeadMoney.esm] Merged 24 record from duplicated group: GRUP Top "NOTE"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"[00:02] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "CREA"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "NPC_"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MSTT"[00:02] Background Loader: [DeadMoney.esm] Merged 8 record from duplicated group: GRUP Top "MSTT"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"[00:02] Background Loader: [DeadMoney.esm] Merged 21 record from duplicated group: GRUP Top "STAT"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMOD"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMOD"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "RCPE"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "LVLI"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "NOTE"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMOD"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMOD"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ALOC"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "ALOC"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "RCPE"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MUSC"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "MUSC"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"[00:02] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "MESG"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IPDS"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IPDS"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IPCT"[00:02] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "IPCT"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PERK"[00:02] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "PERK"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FLST"[00:02] Background Loader: [DeadMoney.esm] Merged 16 record from duplicated group: GRUP Top "FLST"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMAD"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EFSH"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EFSH"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK"[00:02] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "PACK"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"[00:02] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "QUST"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"[00:02] Background Loader: [DeadMoney.esm] Merged 35 record from duplicated group: GRUP Top "DIAL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "REGN"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "REGN"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"[00:02] Background Loader: [DeadMoney.esm] Merged 9 record from duplicated group: GRUP Top "LVLI"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"[00:02] Background Loader: [DeadMoney.esm] Merged 15 record from duplicated group: GRUP Top "NOTE"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ALCH"[00:02] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "ALCH"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"[00:02] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "CREA"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"[00:02] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "NPC_"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"[00:02] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "WEAP"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MSTT"[00:02] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "MSTT"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "SCOL"[00:02] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "SCOL"[00:02] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"[00:02] Background Loader: [DeadMoney.esm] Merged 16 record from duplicated group: GRUP Top "STAT"[00:02] Background Loader: [DeadMoney.esm] Processing completed[00:02] Background Loader: loading "HonestHearts.esm"...[00:02] Background Loader: [HonestHearts.esm] Loading file[00:02] Background Loader: [HonestHearts.esm] File loaded[00:02] Background Loader: [HonestHearts.esm] Start processing[00:02] Background Loader: [HonestHearts.esm] Adding master "FalloutNV.esm"[00:02] Background Loader: [HonestHearts.esm] Header processed. Expecting 45312 records[00:02] Background Loader: [HonestHearts.esm] GRUP Top "TXST" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "CLAS" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "FACT" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "RACE" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "ASPC" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "MGEF" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "SCPT" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "LTEX" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "ENCH" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "SPEL" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "ACTI" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "TACT" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "TERM" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "ARMO" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "CONT" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "DOOR" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "LIGH" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "MISC" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "STAT" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "SCOL" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "MSTT" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "PWAT" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "GRAS" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "FURN" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "CREA" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "LVLC" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "LVLN" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "PROJ" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "WTHR" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "CLMT" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "REGN" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "CELL" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "QUST" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "PACK" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "CSTY" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "ANIO" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "FLST" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "PERK" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "VTYP" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "IPCT" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "MESG" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "MUSC" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "RCPE" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "IMOD" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "STAT" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "FURN" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "AMMO" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "CREA" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "LVLC" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "LVLN" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "KEYM" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "IDLM" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "NOTE" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "LVLI" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "WTHR" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "REGN" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "CELL" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "QUST" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "IDLE" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "PACK" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "WATR" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "EXPL" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "IMGS" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "FLST" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "PERK" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "BPTD" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "ARMA" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "MESG" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "RGDL" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "LGTM" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "RCPE" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "MSET" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "ALOC" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "CHAL" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "AMEF" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "IMOD" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "STAT" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "AMMO" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "CREA" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "ALCH" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "WTHR" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "CLMT" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "CELL" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "DIAL" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "QUST" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "IMAD" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "ECZN" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "RCPE" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "IMOD" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "STAT" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "WEAP" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "NPC_" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "WTHR" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "REGN" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "NAVI" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "CELL" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "WRLD" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "QUST" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "MESG" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "IPDS" processed[00:02] Background Loader: [HonestHearts.esm] GRUP Top "IPCT" processed[00:02] Background Loader: [HonestHearts.esm] Building FormID index[00:02] Background Loader: [HonestHearts.esm] FormID index built[00:02] Background Loader: [HonestHearts.esm] Building EditorID index[00:02] Background Loader: [HonestHearts.esm] EditorID index built[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"[00:02] Background Loader: [HonestHearts.esm] Merged 6 record from duplicated group: GRUP Top "QUST"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "CELL"[00:02] Background Loader: [HonestHearts.esm] Merged 8 record from duplicated group: GRUP Top "CELL"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "WTHR"[00:02] Background Loader: [HonestHearts.esm] Merged 1 record from duplicated group: GRUP Top "WTHR"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"[00:02] Background Loader: [HonestHearts.esm] Merged 20 record from duplicated group: GRUP Top "NPC_"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"[00:02] Background Loader: [HonestHearts.esm] Merged 1 record from duplicated group: GRUP Top "WEAP"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"[00:02] Background Loader: [HonestHearts.esm] Merged 62 record from duplicated group: GRUP Top "STAT"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "IMOD"[00:02] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "IMOD"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"[00:02] Background Loader: [HonestHearts.esm] Merged 4 record from duplicated group: GRUP Top "RCPE"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"[00:02] Background Loader: [HonestHearts.esm] Merged 16 record from duplicated group: GRUP Top "MESG"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "ECZN"[00:02] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "ECZN"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"[00:02] Background Loader: [HonestHearts.esm] Merged 10 record from duplicated group: GRUP Top "QUST"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"[00:02] Background Loader: [HonestHearts.esm] Merged 172 record from duplicated group: GRUP Top "DIAL"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "CELL"[00:02] Background Loader: [HonestHearts.esm] Merged 7 record from duplicated group: GRUP Top "CELL"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "REGN"[00:02] Background Loader: [HonestHearts.esm] Merged 5 record from duplicated group: GRUP Top "REGN"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "WTHR"[00:02] Background Loader: [HonestHearts.esm] Merged 1 record from duplicated group: GRUP Top "WTHR"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"[00:02] Background Loader: [HonestHearts.esm] Merged 51 record from duplicated group: GRUP Top "CREA"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"[00:02] Background Loader: [HonestHearts.esm] Merged 45 record from duplicated group: GRUP Top "NPC_"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "AMMO"[00:02] Background Loader: [HonestHearts.esm] Merged 3 record from duplicated group: GRUP Top "AMMO"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"[00:02] Background Loader: [HonestHearts.esm] Merged 9 record from duplicated group: GRUP Top "WEAP"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"[00:02] Background Loader: [HonestHearts.esm] Merged 101 record from duplicated group: GRUP Top "STAT"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "IMOD"[00:02] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "IMOD"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"[00:02] Background Loader: [HonestHearts.esm] Merged 27 record from duplicated group: GRUP Top "RCPE"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"[00:02] Background Loader: [HonestHearts.esm] Merged 53 record from duplicated group: GRUP Top "MESG"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "ARMA"[00:02] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "ARMA"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "IPDS"[00:02] Background Loader: [HonestHearts.esm] Merged 1 record from duplicated group: GRUP Top "IPDS"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "IPCT"[00:02] Background Loader: [HonestHearts.esm] Merged 1 record from duplicated group: GRUP Top "IPCT"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "BPTD"[00:02] Background Loader: [HonestHearts.esm] Merged 1 record from duplicated group: GRUP Top "BPTD"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "PERK"[00:02] Background Loader: [HonestHearts.esm] Merged 5 record from duplicated group: GRUP Top "PERK"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "FLST"[00:02] Background Loader: [HonestHearts.esm] Merged 20 record from duplicated group: GRUP Top "FLST"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD"[00:02] Background Loader: [HonestHearts.esm] Merged 15 record from duplicated group: GRUP Top "IMAD"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL"[00:02] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "EXPL"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "PACK"[00:02] Background Loader: [HonestHearts.esm] Merged 270 record from duplicated group: GRUP Top "PACK"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "IDLE"[00:02] Background Loader: [HonestHearts.esm] Merged 42 record from duplicated group: GRUP Top "IDLE"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"[00:02] Background Loader: [HonestHearts.esm] Merged 31 record from duplicated group: GRUP Top "QUST"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"[00:02] Background Loader: [HonestHearts.esm] Merged 1010 record from duplicated group: GRUP Top "DIAL"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "CELL"[00:02] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "CELL"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "REGN"[00:02] Background Loader: [HonestHearts.esm] Merged 3 record from duplicated group: GRUP Top "REGN"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "CLMT"[00:02] Background Loader: [HonestHearts.esm] Merged 3 record from duplicated group: GRUP Top "CLMT"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "WTHR"[00:02] Background Loader: [HonestHearts.esm] Merged 6 record from duplicated group: GRUP Top "WTHR"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"[00:02] Background Loader: [HonestHearts.esm] Merged 204 record from duplicated group: GRUP Top "LVLI"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"[00:02] Background Loader: [HonestHearts.esm] Merged 18 record from duplicated group: GRUP Top "NOTE"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "IDLM"[00:02] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "IDLM"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "ALCH"[00:02] Background Loader: [HonestHearts.esm] Merged 11 record from duplicated group: GRUP Top "ALCH"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "KEYM"[00:02] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "KEYM"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "LVLN"[00:02] Background Loader: [HonestHearts.esm] Merged 25 record from duplicated group: GRUP Top "LVLN"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "LVLC"[00:02] Background Loader: [HonestHearts.esm] Merged 20 record from duplicated group: GRUP Top "LVLC"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"[00:02] Background Loader: [HonestHearts.esm] Merged 44 record from duplicated group: GRUP Top "CREA"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"[00:02] Background Loader: [HonestHearts.esm] Merged 102 record from duplicated group: GRUP Top "NPC_"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"[00:02] Background Loader: [HonestHearts.esm] Merged 27 record from duplicated group: GRUP Top "WEAP"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "FURN"[00:02] Background Loader: [HonestHearts.esm] Merged 6 record from duplicated group: GRUP Top "FURN"[00:02] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"[00:02] Background Loader: [HonestHearts.esm] Merged 96 record from duplicated group: GRUP Top "STAT"[00:02] Background Loader: [HonestHearts.esm] Processing completed[00:02] Background Loader: loading "OldWorldBlues.esm"...[00:02] Background Loader: [OldWorldBlues.esm] Loading file[00:02] Background Loader: [OldWorldBlues.esm] File loaded[00:02] Background Loader: [OldWorldBlues.esm] Start processing[00:02] Background Loader: [OldWorldBlues.esm] Adding master "FalloutNV.esm"[00:02] Background Loader: [OldWorldBlues.esm] Header processed. Expecting 62056 records[00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "TXST" processed[00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "GLOB" processed[00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "CLAS" processed[00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "FACT" processed[00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "RACE" processed[00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "SOUN" processed[00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "ASPC" processed[00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "LTEX" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "TACT" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "TERM" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "CONT" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "MISC" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "IMOD" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "STAT" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "SCOL" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "PWAT" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "GRAS" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "FURN" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "CREA" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLN" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "IDLM" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "WTHR" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "CLMT" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "REGN" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "CELL" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "QUST" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "PACK" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "WATR" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "IMGS" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "FLST" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "PERK" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "BPTD" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "VTYP" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "IPCT" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "IPDS" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "MESG" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "RGDL" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "LGTM" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "MUSC" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "RCPE" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "MSET" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "ALOC" processed[00:03] Background Loader: [OldWorldBlues.esm] GRUP Top "CHAL" processed[00:03] Background Loader: [OldWorldBlues.esm] Building FormID index[00:03] Background Loader: [OldWorldBlues.esm] FormID index built[00:03] Background Loader: [OldWorldBlues.esm] Building EditorID index[00:03] Background Loader: [OldWorldBlues.esm] EditorID index built[00:03] Background Loader: [OldWorldBlues.esm] Processing completed[00:03] Background Loader: loading "LonesomeRoad.esm"...[00:03] Background Loader: [LonesomeRoad.esm] Loading file[00:03] Background Loader: [LonesomeRoad.esm] File loaded[00:03] Background Loader: [LonesomeRoad.esm] Start processing[00:03] Background Loader: [LonesomeRoad.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [LonesomeRoad.esm] Header processed. Expecting 45420 records[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "GMST" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "TXST" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "CLAS" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "FACT" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "RACE" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "ASPC" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "ACTI" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "TERM" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "CONT" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "DOOR" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "LIGH" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "MISC" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "IMOD" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "STAT" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "SCOL" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "PWAT" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "CREA" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "LVLC" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "WTHR" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "CLMT" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "REGN" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "CELL" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "QUST" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "IDLE" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "PACK" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "CSTY" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "ANIO" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "WATR" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "IMGS" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "FLST" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "PERK" processed[00:03] Background Loader: <Note: AVVariable04 [AVIF:000005EF] was injected into FalloutNV.esm>[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "AVIF" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "VTYP" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "IPCT" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "IPDS" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "ECZN" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "MESG" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "MUSC" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "RCPE" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "MSET" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "ALOC" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "CHAL" processed[00:03] Background Loader: [LonesomeRoad.esm] GRUP Top "AMEF" processed[00:03] Background Loader: [LonesomeRoad.esm] Building FormID index[00:03] Background Loader: [LonesomeRoad.esm] FormID index built[00:03] Background Loader: [LonesomeRoad.esm] Building EditorID index[00:03] Background Loader: [LonesomeRoad.esm] EditorID index built[00:03] Background Loader: [LonesomeRoad.esm] Processing completed[00:03] Background Loader: loading "GunRunnersArsenal.esm"...[00:03] Background Loader: [GunRunnersArsenal.esm] Loading file[00:03] Background Loader: [GunRunnersArsenal.esm] File loaded[00:03] Background Loader: [GunRunnersArsenal.esm] Start processing[00:03] Background Loader: [GunRunnersArsenal.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [GunRunnersArsenal.esm] Header processed. Expecting 829 records[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "TXST" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "FACT" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "CONT" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "MISC" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "IMOD" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "STAT" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "CELL" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "QUST" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "FLST" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "PERK" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ADDN" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ARMA" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "MESG" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "RCPE" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "CHAL" processed[00:03] Background Loader: [GunRunnersArsenal.esm] GRUP Top "AMEF" processed[00:03] Background Loader: [GunRunnersArsenal.esm] Building FormID index[00:03] Background Loader: [GunRunnersArsenal.esm] FormID index built[00:03] Background Loader: [GunRunnersArsenal.esm] Building EditorID index[00:03] Background Loader: [GunRunnersArsenal.esm] EditorID index built[00:03] Background Loader: [GunRunnersArsenal.esm] Processing completed[00:03] Background Loader: loading "ClassicPack.esm"...[00:03] Background Loader: [ClassicPack.esm] Loading file[00:03] Background Loader: [ClassicPack.esm] File loaded[00:03] Background Loader: [ClassicPack.esm] Start processing[00:03] Background Loader: [ClassicPack.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [ClassicPack.esm] Header processed. Expecting 28 records[00:03] Background Loader: <Note: 1stPreord10mmPistol [TXST:001735D0] was injected into FalloutNV.esm>[00:03] Background Loader: [ClassicPack.esm] GRUP Top "TXST" processed[00:03] Background Loader: <Note: PreordVault13CanteenScript [sCPT:00174091] was injected into FalloutNV.esm>[00:03] Background Loader: <Note: VPreorderClassicSCRIPT [sCPT:00172A27] was injected into FalloutNV.esm>[00:03] Background Loader: [ClassicPack.esm] GRUP Top "SCPT" processed[00:03] Background Loader: <Note: PreordVault13CanteenHeal "Vault 13 Canteen Effect" [sPEL:00174092] was injected into FalloutNV.esm>[00:03] Background Loader: [ClassicPack.esm] GRUP Top "SPEL" processed[00:03] Background Loader: <Note: PreordArmorVault13Armored "Armored Vault 13 Jumpsuit" [ARMO:001735D1] was injected into FalloutNV.esm>[00:03] Background Loader: [ClassicPack.esm] GRUP Top "ARMO" processed[00:03] Background Loader: <Note: PreordVaultCanteen "Vault 13 Canteen" [MISC:001735D2] was injected into FalloutNV.esm>[00:03] Background Loader: [ClassicPack.esm] GRUP Top "MISC" processed[00:03] Background Loader: <Note: 1stPreord10mmpistolTexture [sTAT:001735D3] was injected into FalloutNV.esm>[00:03] Background Loader: <Note: 1stPreord10mmPistolSilencedLaserSight [sTAT:001735DB] was injected into FalloutNV.esm>[00:03] Background Loader: <Note: 1stPreord10mmPistolSilencedExtendedMag [sTAT:001735DA] was injected into FalloutNV.esm>[00:03] Background Loader: <Note: 1stPreord10mmPistolSilenced [sTAT:001735D9] was injected into FalloutNV.esm>[00:03] Background Loader: <Note: 1stPreord10mmPistolLaserSight [sTAT:001735D8] was injected into FalloutNV.esm>[00:03] Background Loader: <Note: 1stPreord10mmPistolExtendedMagLaserSight [sTAT:001735D7] was injected into FalloutNV.esm>[00:03] Background Loader: <Note: 1stPreord10mmPistolExtendedMag [sTAT:001735D6] was injected into FalloutNV.esm>[00:03] Background Loader: <Note: 1stPreord10mmPistolAllMods [sTAT:001735D5] was injected into FalloutNV.esm>[00:03] Background Loader: [ClassicPack.esm] GRUP Top "STAT" processed[00:03] Background Loader: <Note: WeapPreord10mmPistol "Weathered 10mm Pistol" [WEAP:001735D4] was injected into FalloutNV.esm>[00:03] Background Loader: [ClassicPack.esm] GRUP Top "WEAP" processed[00:03] Background Loader: <Note: PreordVault13CanteenQuest "PreordVault13CanteenQuest" [QUST:00174095] was injected into FalloutNV.esm>[00:03] Background Loader: <Note: VPreorderClassic [QUST:001674D4] was injected into FalloutNV.esm>[00:03] Background Loader: [ClassicPack.esm] GRUP Top "QUST" processed[00:03] Background Loader: <Note: PreorderMessageInventoryClassic "Classic Pack" [MESG:00174777] was injected into FalloutNV.esm>[00:03] Background Loader: <Note: PreordVault13Canteen [MESG:00174096] was injected into FalloutNV.esm>[00:03] Background Loader: [ClassicPack.esm] GRUP Top "MESG" processed[00:03] Background Loader: [ClassicPack.esm] Building FormID index[00:03] Background Loader: [ClassicPack.esm] FormID index built[00:03] Background Loader: [ClassicPack.esm] Building EditorID index[00:03] Background Loader: [ClassicPack.esm] EditorID index built[00:03] Background Loader: [ClassicPack.esm] Processing completed[00:03] Background Loader: loading "MercenaryPack.esm"...[00:03] Background Loader: [MercenaryPack.esm] Loading file[00:03] Background Loader: [MercenaryPack.esm] File loaded[00:03] Background Loader: [MercenaryPack.esm] Start processing[00:03] Background Loader: [MercenaryPack.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [MercenaryPack.esm] Header processed. Expecting 14 records[00:03] Background Loader: <Note: 1stPreordGrenadeRifleTexture [TXST:001735DF] was injected into FalloutNV.esm>[00:03] Background Loader: [MercenaryPack.esm] GRUP Top "TXST" processed[00:03] Background Loader: <Note: VPreorderMercenarySCRIPT [sCPT:00172A24] was injected into FalloutNV.esm>[00:03] Background Loader: [MercenaryPack.esm] GRUP Top "SCPT" processed[00:03] Background Loader: <Note: PreordArmorMetal "Lightweight Metal Armor" [ARMO:001735E1] was injected into FalloutNV.esm>[00:03] Background Loader: [MercenaryPack.esm] GRUP Top "ARMO" processed[00:03] Background Loader: <Note: 1stPreordGrenadeRifle [sTAT:001735DE] was injected into FalloutNV.esm>[00:03] Background Loader: [MercenaryPack.esm] GRUP Top "STAT" processed[00:03] Background Loader: <Note: WeapPreordGrenadeRifle "Mercenary's Grenade Rifle" [WEAP:001735E4] was injected into FalloutNV.esm>[00:03] Background Loader: [MercenaryPack.esm] GRUP Top "WEAP" processed[00:03] Background Loader: <Note: VPreorderMercenary [QUST:00172A1D] was injected into FalloutNV.esm>[00:03] Background Loader: [MercenaryPack.esm] GRUP Top "QUST" processed[00:03] Background Loader: <Note: PreorderMessageInventoryMercenary "Mercenary Pack" [MESG:00174776] was injected into FalloutNV.esm>[00:03] Background Loader: [MercenaryPack.esm] GRUP Top "MESG" processed[00:03] Background Loader: [MercenaryPack.esm] Building FormID index[00:03] Background Loader: [MercenaryPack.esm] FormID index built[00:03] Background Loader: [MercenaryPack.esm] Building EditorID index[00:03] Background Loader: [MercenaryPack.esm] EditorID index built[00:03] Background Loader: [MercenaryPack.esm] Processing completed[00:03] Background Loader: loading "TribalPack.esm"...[00:03] Background Loader: [TribalPack.esm] Loading file[00:03] Background Loader: [TribalPack.esm] File loaded[00:03] Background Loader: [TribalPack.esm] Start processing[00:03] Background Loader: [TribalPack.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [TribalPack.esm] Header processed. Expecting 10 records[00:03] Background Loader: <Note: VPreorderTribalSCRIPT [sCPT:00172A26] was injected into FalloutNV.esm>[00:03] Background Loader: [TribalPack.esm] GRUP Top "SCPT" processed[00:03] Background Loader: <Note: PreordArmorTribalRaiding "Tribal Raiding Armor" [ARMO:001735E2] was injected into FalloutNV.esm>[00:03] Background Loader: [TribalPack.esm] GRUP Top "ARMO" processed[00:03] Background Loader: <Note: WeapPreordMachete "Broad Machete" [WEAP:001735E5] was injected into FalloutNV.esm>[00:03] Background Loader: [TribalPack.esm] GRUP Top "WEAP" processed[00:03] Background Loader: <Note: VPreorderTribal [QUST:00172A1F] was injected into FalloutNV.esm>[00:03] Background Loader: [TribalPack.esm] GRUP Top "QUST" processed[00:03] Background Loader: <Note: PreorderMessageInventoryTribal "Tribal Pack" [MESG:001674D2] was injected into FalloutNV.esm>[00:03] Background Loader: [TribalPack.esm] GRUP Top "MESG" processed[00:03] Background Loader: [TribalPack.esm] Building FormID index[00:03] Background Loader: [TribalPack.esm] FormID index built[00:03] Background Loader: [TribalPack.esm] Building EditorID index[00:03] Background Loader: [TribalPack.esm] EditorID index built[00:03] Background Loader: [TribalPack.esm] Processing completed[00:03] Background Loader: loading "CaravanPack.esm"...[00:03] Background Loader: [CaravanPack.esm] Loading file[00:03] Background Loader: [CaravanPack.esm] File loaded[00:03] Background Loader: [CaravanPack.esm] Start processing[00:03] Background Loader: [CaravanPack.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [CaravanPack.esm] Header processed. Expecting 14 records[00:03] Background Loader: <Note: 1stPreordCaravanShotgunTexture [TXST:001735DD] was injected into FalloutNV.esm>[00:03] Background Loader: [CaravanPack.esm] GRUP Top "TXST" processed[00:03] Background Loader: <Note: VPreorderCaravanSCRIPT [sCPT:00172A25] was injected into FalloutNV.esm>[00:03] Background Loader: [CaravanPack.esm] GRUP Top "SCPT" processed[00:03] Background Loader: <Note: PreordArmorLeather "Lightweight Leather Armor" [ARMO:001735E0] was injected into FalloutNV.esm>[00:03] Background Loader: [CaravanPack.esm] GRUP Top "ARMO" processed[00:03] Background Loader: <Note: 1stPreordCaravanShotgun [sTAT:001735DC] was injected into FalloutNV.esm>[00:03] Background Loader: [CaravanPack.esm] GRUP Top "STAT" processed[00:03] Background Loader: <Note: WeapPreordCaravanShotgun "Sturdy Caravan Shotgun" [WEAP:001735E3] was injected into FalloutNV.esm>[00:03] Background Loader: [CaravanPack.esm] GRUP Top "WEAP" processed[00:03] Background Loader: <Note: VPreorderCaravan [QUST:00172A1E] was injected into FalloutNV.esm>[00:03] Background Loader: [CaravanPack.esm] GRUP Top "QUST" processed[00:03] Background Loader: <Note: PreorderMessageInventoryCaravan "Caravan Pack" [MESG:00174775] was injected into FalloutNV.esm>[00:03] Background Loader: [CaravanPack.esm] GRUP Top "MESG" processed[00:03] Background Loader: [CaravanPack.esm] Building FormID index[00:03] Background Loader: [CaravanPack.esm] FormID index built[00:03] Background Loader: [CaravanPack.esm] Building EditorID index[00:03] Background Loader: [CaravanPack.esm] EditorID index built[00:03] Background Loader: [CaravanPack.esm] Processing completed[00:03] Background Loader: loading "oHUD.esm"...[00:03] Background Loader: [oHUD.esm] Loading file[00:03] Background Loader: [oHUD.esm] File loaded[00:03] Background Loader: [oHUD.esm] Start processing[00:03] Background Loader: [oHUD.esm] Header processed. Expecting 159 records[00:03] Background Loader: [oHUD.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [oHUD.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [oHUD.esm] GRUP Top "MISC" processed[00:03] Background Loader: [oHUD.esm] GRUP Top "QUST" processed[00:03] Background Loader: [oHUD.esm] GRUP Top "MESG" processed[00:03] Background Loader: [oHUD.esm] Building FormID index[00:03] Background Loader: [oHUD.esm] FormID index built[00:03] Background Loader: [oHUD.esm] Building EditorID index[00:03] Background Loader: [oHUD.esm] EditorID index built[00:03] Background Loader: [oHUD.esm] Processing completed[00:03] Background Loader: loading "Advanced Recon Tech.esm"...[00:03] Background Loader: [Advanced Recon Tech.esm] Loading file[00:03] Background Loader: [Advanced Recon Tech.esm] File loaded[00:03] Background Loader: [Advanced Recon Tech.esm] Start processing[00:03] Background Loader: [Advanced Recon Tech.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [Advanced Recon Tech.esm] Header processed. Expecting 178 records[00:03] Background Loader: [Advanced Recon Tech.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [Advanced Recon Tech.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [Advanced Recon Tech.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [Advanced Recon Tech.esm] GRUP Top "ENCH" processed[00:03] Background Loader: [Advanced Recon Tech.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [Advanced Recon Tech.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [Advanced Recon Tech.esm] GRUP Top "MISC" processed[00:03] Background Loader: [Advanced Recon Tech.esm] GRUP Top "QUST" processed[00:03] Background Loader: [Advanced Recon Tech.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [Advanced Recon Tech.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [Advanced Recon Tech.esm] GRUP Top "FLST" processed[00:03] Background Loader: [Advanced Recon Tech.esm] GRUP Top "PERK" processed[00:03] Background Loader: [Advanced Recon Tech.esm] GRUP Top "MESG" processed[00:03] Background Loader: [Advanced Recon Tech.esm] Building FormID index[00:03] Background Loader: [Advanced Recon Tech.esm] FormID index built[00:03] Background Loader: [Advanced Recon Tech.esm] Building EditorID index[00:03] Background Loader: [Advanced Recon Tech.esm] EditorID index built[00:03] Background Loader: [Advanced Recon Tech.esm] Processing completed[00:03] Background Loader: loading "Better New Vegas.esm"...[00:03] Background Loader: [better New Vegas.esm] Loading file[00:03] Background Loader: [better New Vegas.esm] File loaded[00:03] Background Loader: [better New Vegas.esm] Start processing[00:03] Background Loader: [better New Vegas.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [better New Vegas.esm] Header processed. Expecting 24924 records[00:03] Background Loader: [better New Vegas.esm] GRUP Top "TXST" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "TERM" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "CONT" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "STAT" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "MSTT" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "NPC_" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "CREA" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "KEYM" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "ALCH" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "NOTE" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "REGN" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "CELL" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "WRLD" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "MESG" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "MSET" processed[00:03] Background Loader: [better New Vegas.esm] GRUP Top "ALOC" processed[00:03] Background Loader: [better New Vegas.esm] Building FormID index[00:03] Background Loader: [better New Vegas.esm] FormID index built[00:03] Background Loader: [better New Vegas.esm] Building EditorID index[00:03] Background Loader: [better New Vegas.esm] EditorID index built[00:03] Background Loader: [better New Vegas.esm] Processing completed[00:03] Background Loader: loading "Project Nevada - Core.esm"...[00:03] Background Loader: [Project Nevada - Core.esm] Loading file[00:03] Background Loader: [Project Nevada - Core.esm] File loaded[00:03] Background Loader: [Project Nevada - Core.esm] Start processing[00:03] Background Loader: [Project Nevada - Core.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [Project Nevada - Core.esm] Header processed. Expecting 641 records[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "FACT" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "SPEL" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "TACT" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "ARMO" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "CONT" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "MISC" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "WEAP" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "AMMO" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "PROJ" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "LVLI" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "NAVI" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "CELL" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "DIAL" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "QUST" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "EFSH" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "EXPL" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "IMAD" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "FLST" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "PERK" processed[00:03] Background Loader: [Project Nevada - Core.esm] GRUP Top "MESG" processed[00:03] Background Loader: [Project Nevada - Core.esm] Building FormID index[00:03] Background Loader: [Project Nevada - Core.esm] FormID index built[00:03] Background Loader: [Project Nevada - Core.esm] Building EditorID index[00:03] Background Loader: [Project Nevada - Core.esm] EditorID index built[00:03] Background Loader: [Project Nevada - Core.esm] Processing completed[00:03] Background Loader: loading "More Perks.esm"...[00:03] Background Loader: [More Perks.esm] Loading file[00:03] Background Loader: [More Perks.esm] File loaded[00:03] Background Loader: [More Perks.esm] Start processing[00:03] Background Loader: [More Perks.esm] Adding master "FalloutNV.esm"[00:03] Background Loader: [More Perks.esm] Header processed. Expecting 781 records[00:03] Background Loader: [More Perks.esm] GRUP Top "GLOB" processed[00:03] Background Loader: [More Perks.esm] GRUP Top "SOUN" processed[00:03] Background Loader: [More Perks.esm] GRUP Top "MGEF" processed[00:03] Background Loader: [More Perks.esm] GRUP Top "SCPT" processed[00:03] Background Loader: [More Perks.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "BOOK" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "MISC" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "AMMO" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "CREA" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "NAVI" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "CELL" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "QUST" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "PACK" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "EFSH" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "FLST" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "PERK" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "MESG" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "RCPE" processed[00:04] Background Loader: [More Perks.esm] GRUP Top "RCCT" processed[00:04] Background Loader: [More Perks.esm] Building FormID index[00:04] Background Loader: [More Perks.esm] FormID index built[00:04] Background Loader: [More Perks.esm] Building EditorID index[00:04] Background Loader: [More Perks.esm] EditorID index built[00:04] Background Loader: [More Perks.esm] Processing completed[00:04] Background Loader: loading "Project Nevada - Equipment.esm"...[00:04] Background Loader: [Project Nevada - Equipment.esm] Loading file[00:04] Background Loader: [Project Nevada - Equipment.esm] File loaded[00:04] Background Loader: [Project Nevada - Equipment.esm] Start processing[00:04] Background Loader: [Project Nevada - Equipment.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [Project Nevada - Equipment.esm] Adding master "Project Nevada - Core.esm"[00:04] Background Loader: [Project Nevada - Equipment.esm] Header processed. Expecting 1130 records[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "TXST" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CONT" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MISC" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "STAT" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "AMMO" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CREA" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "KEYM" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ALCH" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CELL" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "QUST" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IDLE" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "EFSH" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "FLST" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IPCT" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IPDS" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ARMA" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MESG" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IMOD" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "RCPE" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "AMEF" processed[00:04] Background Loader: [Project Nevada - Equipment.esm] Building FormID index[00:04] Background Loader: [Project Nevada - Equipment.esm] FormID index built[00:04] Background Loader: [Project Nevada - Equipment.esm] Building EditorID index[00:04] Background Loader: [Project Nevada - Equipment.esm] EditorID index built[00:04] Background Loader: [Project Nevada - Equipment.esm] Processing completed[00:04] Background Loader: loading "NevadaSkies.esm"...[00:04] Background Loader: [NevadaSkies.esm] Loading file[00:04] Background Loader: [NevadaSkies.esm] File loaded[00:04] Background Loader: [NevadaSkies.esm] Start processing[00:04] Background Loader: [NevadaSkies.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [NevadaSkies.esm] Header processed. Expecting 774 records[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "GMST" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "GLOB" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "ENCH" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "ACTI" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "TERM" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "LIGH" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "MSTT" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "NOTE" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "WTHR" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "CLMT" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "REGN" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "CELL" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "WRLD" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "QUST" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "IMGS" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "IMAD" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "PERK" processed[00:04] Background Loader: [NevadaSkies.esm] GRUP Top "MESG" processed[00:04] Background Loader: [NevadaSkies.esm] Building FormID index[00:04] Background Loader: [NevadaSkies.esm] FormID index built[00:04] Background Loader: [NevadaSkies.esm] Building EditorID index[00:04] Background Loader: [NevadaSkies.esm] EditorID index built[00:04] Background Loader: [NevadaSkies.esm] Processing completed[00:04] Background Loader: loading "Weapons.of.the.New.Millenia.esm"...[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] Loading file[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] File loaded[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] Start processing[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] Header processed. Expecting 678 records[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] GRUP Top "STAT" processed[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] GRUP Top "PROJ" processed[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] GRUP Top "LVLI" processed[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] GRUP Top "QUST" processed[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] GRUP Top "EXPL" processed[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] GRUP Top "FLST" processed[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] GRUP Top "IPCT" processed[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] GRUP Top "IPDS" processed[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] GRUP Top "IMOD" processed[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] GRUP Top "RCPE" processed[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] Building FormID index[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] FormID index built[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] Building EditorID index[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] EditorID index built[00:04] Background Loader: [Weapons.of.the.New.Millenia.esm] Processing completed[00:04] Background Loader: loading "STUN.esm"...[00:04] Background Loader: [sTUN.esm] Loading file[00:04] Background Loader: [sTUN.esm] File loaded[00:04] Background Loader: [sTUN.esm] Start processing[00:04] Background Loader: [sTUN.esm] Adding master "FalloutNV.esm"[00:04] Background Loader: [sTUN.esm] Header processed. Expecting 170 records[00:04] Background Loader: [sTUN.esm] GRUP Top "TXST" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "MICN" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "SOUN" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "MGEF" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "SCPT" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "SPEL" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "ARMO" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "MISC" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "WEAP" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "NPC_" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "DIAL" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "QUST" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "IDLE" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "PACK" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "FLST" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "PERK" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "MESG" processed[00:04] Background Loader: [sTUN.esm] GRUP Top "CHAL" processed[00:04] Background Loader: [sTUN.esm] Building FormID index[00:04] Background Loader: [sTUN.esm] FormID index built[00:04] Background Loader: [sTUN.esm] Building EditorID index[00:04] Background Loader: [sTUN.esm] EditorID index built[00:04] Background Loader: [sTUN.esm] Processing completed[00:04] Background Loader: loading "Project Nevada - Cyberware.esp"...[00:04] Background Loader: [Project Nevada - Cyberware.esp] Loading file[00:04] Background Loader: [Project Nevada - Cyberware.esp] File loaded[00:04] Background Loader: [Project Nevada - Cyberware.esp] Start processing[00:04] Background Loader: [Project Nevada - Cyberware.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [Project Nevada - Cyberware.esp] Adding master "Project Nevada - Core.esm"[00:04] Background Loader: [Project Nevada - Cyberware.esp] Header processed. Expecting 534 records[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "CONT" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "MISC" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "PROJ" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "CELL" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "QUST" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "EFSH" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "EXPL" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "FLST" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "PERK" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "MESG" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "RCPE" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "RCCT" processed[00:04] Background Loader: [Project Nevada - Cyberware.esp] Building FormID index[00:04] Background Loader: [Project Nevada - Cyberware.esp] FormID index built[00:04] Background Loader: [Project Nevada - Cyberware.esp] Building EditorID index[00:04] Background Loader: [Project Nevada - Cyberware.esp] EditorID index built[00:04] Background Loader: [Project Nevada - Cyberware.esp] Processing completed[00:04] Background Loader: loading "The Mod Configuration Menu.esp"...[00:04] Background Loader: [The Mod Configuration Menu.esp] Loading file[00:04] Background Loader: [The Mod Configuration Menu.esp] File loaded[00:04] Background Loader: [The Mod Configuration Menu.esp] Start processing[00:04] Background Loader: [The Mod Configuration Menu.esp] Header processed. Expecting 56 records[00:04] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "CONT" processed[00:04] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "CELL" processed[00:04] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "QUST" processed[00:04] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "FLST" processed[00:04] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "MESG" processed[00:04] Background Loader: [The Mod Configuration Menu.esp] Building FormID index[00:04] Background Loader: [The Mod Configuration Menu.esp] FormID index built[00:04] Background Loader: [The Mod Configuration Menu.esp] Building EditorID index[00:04] Background Loader: [The Mod Configuration Menu.esp] EditorID index built[00:04] Background Loader: [The Mod Configuration Menu.esp] Processing completed[00:04] Background Loader: loading "Mission Mojave - Ultimate Edition.esp"...[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] Loading file[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] File loaded[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] Start processing[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] Adding master "DeadMoney.esm"[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] Adding master "HonestHearts.esm"[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] Adding master "OldWorldBlues.esm"[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] Adding master "LonesomeRoad.esm"[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] Adding master "GunRunnersArsenal.esm"[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] Header processed. Expecting 25969 records[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "GMST" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "TXST" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CLAS" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "FACT" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "HDPT" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "HAIR" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "EYES" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "RACE" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "LTEX" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "TERM" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CONT" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "DOOR" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "LIGH" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "MISC" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "STAT" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "SCOL" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "FURN" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "AMMO" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CREA" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "LVLC" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "LVLN" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "KEYM" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "ALCH" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "IDLM" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "PROJ" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "WTHR" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "REGN" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "NAVI" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "QUST" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "IDLE" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "PACK" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "LSCR" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "ANIO" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "EFSH" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "EXPL" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "FLST" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "PERK" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "BPTD" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "AVIF" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CPTH" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "VTYP" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "IPCT" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "IPDS" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "ARMA" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "MESG" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "RGDL" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "IMOD" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "RCPE" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "RCCT" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CHIP" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "MSET" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "ALOC" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CHAL" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "AMEF" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CCRD" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CDCK" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CELL" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] Building FormID index[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] FormID index built[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] Building EditorID index[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] EditorID index built[00:04] Background Loader: [Mission Mojave - Ultimate Edition.esp] Processing completed[00:04] Background Loader: loading "More Perks Update.esp"...[00:04] Background Loader: [More Perks Update.esp] Loading file[00:04] Background Loader: [More Perks Update.esp] File loaded[00:04] Background Loader: [More Perks Update.esp] Start processing[00:04] Background Loader: [More Perks Update.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [More Perks Update.esp] Adding master "More Perks.esm"[00:04] Background Loader: [More Perks Update.esp] Header processed. Expecting 585 records[00:04] Background Loader: [More Perks Update.esp] GRUP Top "GLOB" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "FACT" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "BOOK" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "LIGH" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "MISC" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "AMMO" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "NPC_" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "CREA" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "ALCH" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "NOTE" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "CELL" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "DIAL" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "QUST" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "PACK" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "EFSH" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "EXPL" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "FLST" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "PERK" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "MESG" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "RCPE" processed[00:04] Background Loader: [More Perks Update.esp] GRUP Top "RCCT" processed[00:04] Background Loader: [More Perks Update.esp] Building FormID index[00:04] Background Loader: [More Perks Update.esp] FormID index built[00:04] Background Loader: [More Perks Update.esp] Building EditorID index[00:04] Background Loader: [More Perks Update.esp] EditorID index built[00:04] Background Loader: [More Perks Update.esp] Processing completed[00:04] Background Loader: loading "EVE FNV - ALL DLC.esp"...[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Loading file[00:04] Background Loader: [EVE FNV - ALL DLC.esp] File loaded[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Start processing[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "DeadMoney.esm"[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "LonesomeRoad.esm"[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "HonestHearts.esm"[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "OldWorldBlues.esm"[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Adding master "GunRunnersArsenal.esm"[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Header processed. Expecting 1016 records[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "TXST" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "SOUN" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "MGEF" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "SCPT" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ENCH" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "SPEL" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ACTI" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ARMO" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "CONT" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "LIGH" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "MISC" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "STAT" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "WEAP" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "AMMO" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "CREA" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "PROJ" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "LVLI" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "QUST" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "PACK" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "LSCR" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "EFSH" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "EXPL" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "DEBR" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "FLST" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ADDN" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "IPCT" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "IPDS" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "ARMA" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] GRUP Top "MESG" processed[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Building FormID index[00:04] Background Loader: [EVE FNV - ALL DLC.esp] FormID index built[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Building EditorID index[00:04] Background Loader: [EVE FNV - ALL DLC.esp] EditorID index built[00:04] Background Loader: [EVE FNV - ALL DLC.esp] Processing completed[00:04] Background Loader: loading "Vurt's WFO.esp"...[00:04] Background Loader: [Vurt's WFO.esp] Loading file[00:04] Background Loader: [Vurt's WFO.esp] File loaded[00:04] Background Loader: [Vurt's WFO.esp] Start processing[00:04] Background Loader: [Vurt's WFO.esp] Adding master "FalloutNV.esm"[00:04] Background Loader: [Vurt's WFO.esp] Header processed. Expecting 10331 records[00:04] Background Loader: [Vurt's WFO.esp] GRUP Top "STAT" processed[00:04] Background Loader: [Vurt's WFO.esp] GRUP Top "WRLD" processed[00:04] Background Loader: [Vurt's WFO.esp] Building FormID index[00:05] Background Loader: [Vurt's WFO.esp] FormID index built[00:05] Background Loader: [Vurt's WFO.esp] Building EditorID index[00:05] Background Loader: [Vurt's WFO.esp] EditorID index built[00:05] Background Loader: [Vurt's WFO.esp] Processing completed[00:05] Background Loader: loading "Sprint Mod.esp"...[00:05] Background Loader: [sprint Mod.esp] Loading file[00:05] Background Loader: [sprint Mod.esp] File loaded[00:05] Background Loader: [sprint Mod.esp] Start processing[00:05] Background Loader: [sprint Mod.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [sprint Mod.esp] Header processed. Expecting 67 records[00:05] Background Loader: [sprint Mod.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "QUST" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "PACK" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "EXPL" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "IMAD" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "PERK" processed[00:05] Background Loader: [sprint Mod.esp] GRUP Top "MESG" processed[00:05] Background Loader: [sprint Mod.esp] Building FormID index[00:05] Background Loader: [sprint Mod.esp] FormID index built[00:05] Background Loader: [sprint Mod.esp] Building EditorID index[00:05] Background Loader: [sprint Mod.esp] EditorID index built[00:05] Background Loader: [sprint Mod.esp] Processing completed[00:05] Background Loader: loading "pipboy2500_edisleado.esp"...[00:05] Background Loader: [pipboy2500_edisleado.esp] Loading file[00:05] Background Loader: [pipboy2500_edisleado.esp] File loaded[00:05] Background Loader: [pipboy2500_edisleado.esp] Start processing[00:05] Background Loader: [pipboy2500_edisleado.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [pipboy2500_edisleado.esp] Header processed. Expecting 26 records[00:05] Background Loader: [pipboy2500_edisleado.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [pipboy2500_edisleado.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [pipboy2500_edisleado.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [pipboy2500_edisleado.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [pipboy2500_edisleado.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [pipboy2500_edisleado.esp] GRUP Top "QUST" processed[00:05] Background Loader: [pipboy2500_edisleado.esp] GRUP Top "MESG" processed[00:05] Background Loader: [pipboy2500_edisleado.esp] Building FormID index[00:05] Background Loader: [pipboy2500_edisleado.esp] FormID index built[00:05] Background Loader: [pipboy2500_edisleado.esp] Building EditorID index[00:05] Background Loader: [pipboy2500_edisleado.esp] EditorID index built[00:05] Background Loader: [pipboy2500_edisleado.esp] Processing completed[00:05] Background Loader: loading "Private Property EXPIRED v13.esp"...[00:05] Background Loader: [Private Property EXPIRED v13.esp] Loading file[00:05] Background Loader: [Private Property EXPIRED v13.esp] File loaded[00:05] Background Loader: [Private Property EXPIRED v13.esp] Start processing[00:05] Background Loader: [Private Property EXPIRED v13.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Private Property EXPIRED v13.esp] Adding master "DeadMoney.esm"[00:05] Background Loader: [Private Property EXPIRED v13.esp] Adding master "HonestHearts.esm"[00:05] Background Loader: [Private Property EXPIRED v13.esp] Adding master "LonesomeRoad.esm"[00:05] Background Loader: [Private Property EXPIRED v13.esp] Header processed. Expecting 4014 records[00:05] Background Loader: [Private Property EXPIRED v13.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Private Property EXPIRED v13.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Private Property EXPIRED v13.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [Private Property EXPIRED v13.esp] Building FormID index[00:05] Background Loader: [Private Property EXPIRED v13.esp] FormID index built[00:05] Background Loader: [Private Property EXPIRED v13.esp] Building EditorID index[00:05] Background Loader: [Private Property EXPIRED v13.esp] EditorID index built[00:05] Background Loader: [Private Property EXPIRED v13.esp] Processing completed[00:05] Background Loader: loading "ApocalypticMojave.esp"...[00:05] Background Loader: [ApocalypticMojave.esp] Loading file[00:05] Background Loader: [ApocalypticMojave.esp] File loaded[00:05] Background Loader: [ApocalypticMojave.esp] Start processing[00:05] Background Loader: [ApocalypticMojave.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [ApocalypticMojave.esp] Header processed. Expecting 2231 records[00:05] Background Loader: [ApocalypticMojave.esp] GRUP Top "TERM" processed[00:05] Background Loader: [ApocalypticMojave.esp] GRUP Top "CONT" processed[00:05] Background Loader: [ApocalypticMojave.esp] GRUP Top "SCOL" processed[00:05] Background Loader: [ApocalypticMojave.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [ApocalypticMojave.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [ApocalypticMojave.esp] GRUP Top "CELL" processed[00:05] Background Loader: [ApocalypticMojave.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [ApocalypticMojave.esp] Building FormID index[00:05] Background Loader: [ApocalypticMojave.esp] FormID index built[00:05] Background Loader: [ApocalypticMojave.esp] Building EditorID index[00:05] Background Loader: [ApocalypticMojave.esp] EditorID index built[00:05] Background Loader: [ApocalypticMojave.esp] Processing completed[00:05] Background Loader: loading "WeaponModsExpanded.esp"...[00:05] Background Loader: [WeaponModsExpanded.esp] Loading file[00:05] Background Loader: [WeaponModsExpanded.esp] File loaded[00:05] Background Loader: [WeaponModsExpanded.esp] Start processing[00:05] Background Loader: [WeaponModsExpanded.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [WeaponModsExpanded.esp] Header processed. Expecting 1334 records[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "TXST" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "FACT" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "CONT" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "MISC" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "IMOD" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "STAT" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "CELL" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "QUST" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "FLST" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "ARMA" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "MESG" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "RCPE" processed[00:05] Background Loader: [WeaponModsExpanded.esp] GRUP Top "RCCT" processed[00:05] Background Loader: [WeaponModsExpanded.esp] Building FormID index[00:05] Background Loader: [WeaponModsExpanded.esp] FormID index built[00:05] Background Loader: [WeaponModsExpanded.esp] Building EditorID index[00:05] Background Loader: [WeaponModsExpanded.esp] EditorID index built[00:05] Background Loader: [WeaponModsExpanded.esp] Processing completed[00:05] Background Loader: loading "IMPACT.esp"...[00:05] Background Loader: [iMPACT.esp] Loading file[00:05] Background Loader: [iMPACT.esp] File loaded[00:05] Background Loader: [iMPACT.esp] Start processing[00:05] Background Loader: [iMPACT.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [iMPACT.esp] Header processed. Expecting 152 records[00:05] Background Loader: [iMPACT.esp] GRUP Top "GMST" processed[00:05] Background Loader: [iMPACT.esp] GRUP Top "TXST" processed[00:05] Background Loader: [iMPACT.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [iMPACT.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [iMPACT.esp] GRUP Top "ADDN" processed[00:05] Background Loader: [iMPACT.esp] GRUP Top "IPCT" processed[00:05] Background Loader: [iMPACT.esp] GRUP Top "IPDS" processed[00:05] Background Loader: [iMPACT.esp] Building FormID index[00:05] Background Loader: [iMPACT.esp] FormID index built[00:05] Background Loader: [iMPACT.esp] Building EditorID index[00:05] Background Loader: [iMPACT.esp] EditorID index built[00:05] Background Loader: [iMPACT.esp] Processing completed[00:05] Background Loader: loading "dD - Enhanced Blood Main NV.esp"...[00:05] Background Loader: [dD - Enhanced Blood Main NV.esp] Loading file[00:05] Background Loader: [dD - Enhanced Blood Main NV.esp] File loaded[00:05] Background Loader: [dD - Enhanced Blood Main NV.esp] Start processing[00:05] Background Loader: [dD - Enhanced Blood Main NV.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [dD - Enhanced Blood Main NV.esp] Header processed. Expecting 60 records[00:05] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "GMST" processed[00:05] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "TXST" processed[00:05] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "IPCT" processed[00:05] Background Loader: [dD - Enhanced Blood Main NV.esp] GRUP Top "IPDS" processed[00:05] Background Loader: [dD - Enhanced Blood Main NV.esp] Building FormID index[00:05] Background Loader: [dD - Enhanced Blood Main NV.esp] FormID index built[00:05] Background Loader: [dD - Enhanced Blood Main NV.esp] Building EditorID index[00:05] Background Loader: [dD - Enhanced Blood Main NV.esp] EditorID index built[00:05] Background Loader: [dD - Enhanced Blood Main NV.esp] Processing completed[00:05] Background Loader: loading "CNR_Beta.esp"...[00:05] Background Loader: [CNR_Beta.esp] Loading file[00:05] Background Loader: [CNR_Beta.esp] File loaded[00:05] Background Loader: [CNR_Beta.esp] Start processing[00:05] Background Loader: [CNR_Beta.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [CNR_Beta.esp] Adding master "HonestHearts.esm"[00:05] Background Loader: [CNR_Beta.esp] Adding master "LonesomeRoad.esm"[00:05] Background Loader: [CNR_Beta.esp] Header processed. Expecting 2394 records[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "CLAS" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "FACT" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "RACE" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "CONT" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "DOOR" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "STAT" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "SCOL" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "MSTT" processed[00:05] Background Loader: <Note: BinglesShishkebabMKII "Shishkebab MKII" [WEAP:02000AE1] was injected into HonestHearts.esm>[00:05] Background Loader: <Note: WeapNVEliEdge "Eli's Edge" [WEAP:02000ADE] was injected into HonestHearts.esm>[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "CREA" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "KEYM" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "NAVI" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "CELL" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "DIAL" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "QUST" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "PACK" processed[00:05] Background Loader: <Note: BinglesShishkebabMKIIRepair [FLST:020027EF] was injected into HonestHearts.esm>[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "FLST" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "ARMA" processed[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "MESG" processed[00:05] Background Loader: <Note: BinglesShishkebabMKIIRecipe "Shishkebab MKII" [RCPE:020027DB] was injected into HonestHearts.esm>[00:05] Background Loader: [CNR_Beta.esp] GRUP Top "RCPE" processed[00:05] Background Loader: [CNR_Beta.esp] Building FormID index[00:05] Background Loader: [CNR_Beta.esp] FormID index built[00:05] Background Loader: [CNR_Beta.esp] Building EditorID index[00:05] Background Loader: [CNR_Beta.esp] EditorID index built[00:05] Background Loader: [CNR_Beta.esp] Processing completed[00:05] Background Loader: loading "KABAR.esp"...[00:05] Background Loader: [KABAR.esp] Loading file[00:05] Background Loader: [KABAR.esp] File loaded[00:05] Background Loader: [KABAR.esp] Start processing[00:05] Background Loader: [KABAR.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [KABAR.esp] Header processed. Expecting 37 records[00:05] Background Loader: [KABAR.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [KABAR.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [KABAR.esp] GRUP Top "STAT" processed[00:05] Background Loader: [KABAR.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [KABAR.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [KABAR.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [KABAR.esp] GRUP Top "CELL" processed[00:05] Background Loader: [KABAR.esp] GRUP Top "QUST" processed[00:05] Background Loader: [KABAR.esp] GRUP Top "FLST" processed[00:05] Background Loader: [KABAR.esp] GRUP Top "IPCT" processed[00:05] Background Loader: [KABAR.esp] GRUP Top "IPDS" processed[00:05] Background Loader: [KABAR.esp] GRUP Top "RCPE" processed[00:05] Background Loader: [KABAR.esp] Building FormID index[00:05] Background Loader: [KABAR.esp] FormID index built[00:05] Background Loader: [KABAR.esp] Building EditorID index[00:05] Background Loader: [KABAR.esp] EditorID index built[00:05] Background Loader: [KABAR.esp] Processing completed[00:05] Background Loader: loading "NCR Rearmament v1.5 (Lore).esp"...[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] Loading file[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] File loaded[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] Start processing[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] Header processed. Expecting 58 records[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] GRUP Top "TXST" processed[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] GRUP Top "ENCH" processed[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] GRUP Top "ARMO" processed[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] GRUP Top "NPC_" processed[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] GRUP Top "LVLI" processed[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] GRUP Top "CELL" processed[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] Building FormID index[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] FormID index built[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] Building EditorID index[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] EditorID index built[00:05] Background Loader: [NCR Rearmament v1.5 (Lore).esp] Processing completed[00:05] Background Loader: loading "Weapons.of.the.New.Millenia.Store.esp"...[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] Loading file[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] File loaded[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] Start processing[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] Adding master "Weapons.of.the.New.Millenia.esm"[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] Header processed. Expecting 1053 records[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "FACT" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "ASPC" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "TERM" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "CONT" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "DOOR" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "LIGH" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "STAT" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "LVLC" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "WTHR" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "REGN" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "NAVI" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "DIAL" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "FLST" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "VTYP" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "MESG" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] GRUP Top "LGTM" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] Building FormID index[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] FormID index built[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] Building EditorID index[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] EditorID index built[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] Processing completed[00:05] Background Loader: loading "Wasteland Defense.esp"...[00:05] Background Loader: [Wasteland Defense.esp] Loading file[00:05] Background Loader: [Wasteland Defense.esp] File loaded[00:05] Background Loader: [Wasteland Defense.esp] Start processing[00:05] Background Loader: [Wasteland Defense.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Wasteland Defense.esp] Header processed. Expecting 708 records[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "FACT" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "TERM" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "CONT" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "DOOR" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "LIGH" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "FURN" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "NAVI" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "DIAL" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "PACK" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "EFSH" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "EXPL" processed[00:05] Background Loader: [Wasteland Defense.esp] GRUP Top "MESG" processed[00:05] Background Loader: [Wasteland Defense.esp] Building FormID index[00:05] Background Loader: [Wasteland Defense.esp] FormID index built[00:05] Background Loader: [Wasteland Defense.esp] Building EditorID index[00:05] Background Loader: [Wasteland Defense.esp] EditorID index built[00:05] Background Loader: [Wasteland Defense.esp] Processing completed[00:05] Background Loader: loading "STUN.esp"...[00:05] Background Loader: [sTUN.esp] Loading file[00:05] Background Loader: [sTUN.esp] File loaded[00:05] Background Loader: [sTUN.esp] Start processing[00:05] Background Loader: [sTUN.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [sTUN.esp] Adding master "STUN.esm"[00:05] Background Loader: [sTUN.esp] Header processed. Expecting 156 records[00:05] Background Loader: [sTUN.esp] GRUP Top "TXST" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "STAT" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "AMMO" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "CELL" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "QUST" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "PACK" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "EXPL" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "FLST" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "PERK" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "MESG" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "RCPE" processed[00:05] Background Loader: [sTUN.esp] GRUP Top "AMEF" processed[00:05] Background Loader: [sTUN.esp] Building FormID index[00:05] Background Loader: [sTUN.esp] FormID index built[00:05] Background Loader: [sTUN.esp] Building EditorID index[00:05] Background Loader: [sTUN.esp] EditorID index built[00:05] Background Loader: [sTUN.esp] Processing completed[00:05] Background Loader: loading "Combined Weapons.esp"...[00:05] Background Loader: [Combined Weapons.esp] Loading file[00:05] Background Loader: [Combined Weapons.esp] File loaded[00:05] Background Loader: [Combined Weapons.esp] Start processing[00:05] Background Loader: [Combined Weapons.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Combined Weapons.esp] Header processed. Expecting 419 records[00:05] Background Loader: [Combined Weapons.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Combined Weapons.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [Combined Weapons.esp] GRUP Top "TERM" processed[00:05] Background Loader: [Combined Weapons.esp] GRUP Top "CONT" processed[00:05] Background Loader: [Combined Weapons.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [Combined Weapons.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [Combined Weapons.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [Combined Weapons.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [Combined Weapons.esp] GRUP Top "NAVI" processed[00:05] Background Loader: [Combined Weapons.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Combined Weapons.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [Combined Weapons.esp] GRUP Top "FLST" processed[00:05] Background Loader: [Combined Weapons.esp] GRUP Top "RCPE" processed[00:05] Background Loader: [Combined Weapons.esp] Building FormID index[00:05] Background Loader: [Combined Weapons.esp] FormID index built[00:05] Background Loader: [Combined Weapons.esp] Building EditorID index[00:05] Background Loader: [Combined Weapons.esp] EditorID index built[00:05] Background Loader: [Combined Weapons.esp] Processing completed[00:05] Background Loader: loading "WMX-DLCMerged.esp"...[00:05] Background Loader: [WMX-DLCMerged.esp] Loading file[00:05] Background Loader: [WMX-DLCMerged.esp] File loaded[00:05] Background Loader: [WMX-DLCMerged.esp] Start processing[00:05] Background Loader: [WMX-DLCMerged.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [WMX-DLCMerged.esp] Adding master "DeadMoney.esm"[00:05] Background Loader: [WMX-DLCMerged.esp] Adding master "HonestHearts.esm"[00:05] Background Loader: [WMX-DLCMerged.esp] Adding master "OldWorldBlues.esm"[00:05] Background Loader: [WMX-DLCMerged.esp] Adding master "LonesomeRoad.esm"[00:05] Background Loader: [WMX-DLCMerged.esp] Adding master "GunRunnersArsenal.esm"[00:05] Background Loader: [WMX-DLCMerged.esp] Adding master "WeaponModsExpanded.esp"[00:05] Background Loader: [WMX-DLCMerged.esp] Header processed. Expecting 777 records[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "TXST" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "CONT" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "MISC" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "STAT" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "CELL" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "QUST" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "FLST" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "ARMA" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "MESG" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "IMOD" processed[00:05] Background Loader: [WMX-DLCMerged.esp] GRUP Top "RCPE" processed[00:05] Background Loader: [WMX-DLCMerged.esp] Building FormID index[00:05] Background Loader: [WMX-DLCMerged.esp] FormID index built[00:05] Background Loader: [WMX-DLCMerged.esp] Building EditorID index[00:05] Background Loader: [WMX-DLCMerged.esp] EditorID index built[00:05] Background Loader: [WMX-DLCMerged.esp] Processing completed[00:05] Background Loader: loading "Project Nevada - WMX.esp"...[00:05] Background Loader: [Project Nevada - WMX.esp] Loading file[00:05] Background Loader: [Project Nevada - WMX.esp] File loaded[00:05] Background Loader: [Project Nevada - WMX.esp] Start processing[00:05] Background Loader: [Project Nevada - WMX.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Project Nevada - WMX.esp] Adding master "Project Nevada - Core.esm"[00:05] Background Loader: [Project Nevada - WMX.esp] Adding master "Project Nevada - Equipment.esm"[00:05] Background Loader: [Project Nevada - WMX.esp] Adding master "WeaponModsExpanded.esp"[00:05] Background Loader: [Project Nevada - WMX.esp] Header processed. Expecting 226 records[00:05] Background Loader: [Project Nevada - WMX.esp] GRUP Top "TXST" processed[00:05] Background Loader: [Project Nevada - WMX.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Project Nevada - WMX.esp] GRUP Top "CONT" processed[00:05] Background Loader: [Project Nevada - WMX.esp] GRUP Top "STAT" processed[00:05] Background Loader: [Project Nevada - WMX.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [Project Nevada - WMX.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [Project Nevada - WMX.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [Project Nevada - WMX.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Project Nevada - WMX.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Project Nevada - WMX.esp] GRUP Top "FLST" processed[00:05] Background Loader: [Project Nevada - WMX.esp] GRUP Top "IMOD" processed[00:05] Background Loader: [Project Nevada - WMX.esp] Building FormID index[00:05] Background Loader: [Project Nevada - WMX.esp] FormID index built[00:05] Background Loader: [Project Nevada - WMX.esp] Building EditorID index[00:05] Background Loader: [Project Nevada - WMX.esp] EditorID index built[00:05] Background Loader: [Project Nevada - WMX.esp] Processing completed[00:05] Background Loader: loading "WMX-ModernWeapons.esp"...[00:05] Background Loader: [WMX-ModernWeapons.esp] Loading file[00:05] Background Loader: [WMX-ModernWeapons.esp] File loaded[00:05] Background Loader: [WMX-ModernWeapons.esp] Start processing[00:05] Background Loader: [WMX-ModernWeapons.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [WMX-ModernWeapons.esp] Adding master "WeaponModsExpanded.esp"[00:05] Background Loader: [WMX-ModernWeapons.esp] Header processed. Expecting 170 records[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "TXST" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "CONT" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "STAT" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "AMMO" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "EXPL" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "FLST" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "IMOD" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "RCPE" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] GRUP Top "AMEF" processed[00:05] Background Loader: [WMX-ModernWeapons.esp] Building FormID index[00:05] Background Loader: [WMX-ModernWeapons.esp] FormID index built[00:05] Background Loader: [WMX-ModernWeapons.esp] Building EditorID index[00:05] Background Loader: [WMX-ModernWeapons.esp] EditorID index built[00:05] Background Loader: [WMX-ModernWeapons.esp] Processing completed[00:05] Background Loader: loading "WMX-POPMerged.esp"...[00:05] Background Loader: [WMX-POPMerged.esp] Loading file[00:05] Background Loader: [WMX-POPMerged.esp] File loaded[00:05] Background Loader: [WMX-POPMerged.esp] Start processing[00:05] Background Loader: [WMX-POPMerged.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [WMX-POPMerged.esp] Adding master "CaravanPack.esm"[00:05] Background Loader: [WMX-POPMerged.esp] Adding master "ClassicPack.esm"[00:05] Background Loader: [WMX-POPMerged.esp] Adding master "MercenaryPack.esm"[00:05] Background Loader: [WMX-POPMerged.esp] Adding master "TribalPack.esm"[00:05] Background Loader: [WMX-POPMerged.esp] Adding master "WeaponModsExpanded.esp"[00:05] Background Loader: [WMX-POPMerged.esp] Header processed. Expecting 42 records[00:05] Background Loader: [WMX-POPMerged.esp] GRUP Top "TXST" processed[00:05] Background Loader: [WMX-POPMerged.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [WMX-POPMerged.esp] GRUP Top "STAT" processed[00:05] Background Loader: [WMX-POPMerged.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [WMX-POPMerged.esp] GRUP Top "QUST" processed[00:05] Background Loader: [WMX-POPMerged.esp] GRUP Top "FLST" processed[00:05] Background Loader: [WMX-POPMerged.esp] GRUP Top "MESG" processed[00:05] Background Loader: [WMX-POPMerged.esp] Building FormID index[00:05] Background Loader: [WMX-POPMerged.esp] FormID index built[00:05] Background Loader: [WMX-POPMerged.esp] Building EditorID index[00:05] Background Loader: [WMX-POPMerged.esp] EditorID index built[00:05] Background Loader: [WMX-POPMerged.esp] Processing completed[00:05] Background Loader: loading "1nivVSLArmors.esp"...[00:05] Background Loader: [1nivVSLArmors.esp] Loading file[00:05] Background Loader: [1nivVSLArmors.esp] File loaded[00:05] Background Loader: [1nivVSLArmors.esp] Start processing[00:05] Background Loader: [1nivVSLArmors.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [1nivVSLArmors.esp] Header processed. Expecting 437 records[00:05] Background Loader: [1nivVSLArmors.esp] GRUP Top "TXST" processed[00:05] Background Loader: [1nivVSLArmors.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [1nivVSLArmors.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [1nivVSLArmors.esp] GRUP Top "CONT" processed[00:05] Background Loader: [1nivVSLArmors.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [1nivVSLArmors.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [1nivVSLArmors.esp] GRUP Top "CELL" processed[00:05] Background Loader: [1nivVSLArmors.esp] GRUP Top "FLST" processed[00:05] Background Loader: [1nivVSLArmors.esp] Building FormID index[00:05] Background Loader: [1nivVSLArmors.esp] FormID index built[00:05] Background Loader: [1nivVSLArmors.esp] Building EditorID index[00:05] Background Loader: [1nivVSLArmors.esp] EditorID index built[00:05] Background Loader: [1nivVSLArmors.esp] Processing completed[00:05] Background Loader: loading "Weapons.of.the.New.Millenia.Store.LITE.esp"...[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] Loading file[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] File loaded[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] Start processing[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] Adding master "Weapons.of.the.New.Millenia.esm"[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] Header processed. Expecting 47 records[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] GRUP Top "FACT" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] GRUP Top "CONT" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] GRUP Top "DIAL" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] GRUP Top "VTYP" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] Building FormID index[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] FormID index built[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] Building EditorID index[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] EditorID index built[00:05] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] Processing completed[00:05] Background Loader: loading "1nivVSLArmors Cheat.esp"...[00:05] Background Loader: [1nivVSLArmors Cheat.esp] Loading file[00:05] Background Loader: [1nivVSLArmors Cheat.esp] File loaded[00:05] Background Loader: [1nivVSLArmors Cheat.esp] Start processing[00:05] Background Loader: [1nivVSLArmors Cheat.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [1nivVSLArmors Cheat.esp] Adding master "1nivVSLArmors.esp"[00:05] Background Loader: [1nivVSLArmors Cheat.esp] Header processed. Expecting 10 records[00:05] Background Loader: <Note: [REFR:2B00C619] (places 1nivVSLTest "Test Trunk Headgear" [CONT:2B000AE0] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726]) at -18,0) was injected into 1nivVSLArmors.esp>[00:05] Background Loader: <Note: [REFR:2B00F6DA] (places 1nivVSLTest1b "Test Trunk Backpacks" [CONT:2B00F3F7] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726]) at -18,0) was injected into 1nivVSLArmors.esp>[00:05] Background Loader: <Note: [REFR:2B00F6DB] (places 1nivVSLTest1c "Test Trunk Gloves" [CONT:2B00F3F8] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726]) at -18,0) was injected into 1nivVSLArmors.esp>[00:05] Background Loader: <Note: [REFR:2B00F6DC] (places 1nivVSLTest1d "Test Trunk Armor" [CONT:2B00F3F9] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726]) at -18,0) was injected into 1nivVSLArmors.esp>[00:05] Background Loader: [1nivVSLArmors Cheat.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [1nivVSLArmors Cheat.esp] Building FormID index[00:05] Background Loader: [1nivVSLArmors Cheat.esp] FormID index built[00:05] Background Loader: [1nivVSLArmors Cheat.esp] Building EditorID index[00:05] Background Loader: [1nivVSLArmors Cheat.esp] EditorID index built[00:05] Background Loader: [1nivVSLArmors Cheat.esp] Processing completed[00:05] Background Loader: loading "populatedcasino.esp"...[00:05] Background Loader: [populatedcasino.esp] Loading file[00:05] Background Loader: [populatedcasino.esp] File loaded[00:05] Background Loader: [populatedcasino.esp] Start processing[00:05] Background Loader: [populatedcasino.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [populatedcasino.esp] Header processed. Expecting 622 records[00:05] Background Loader: [populatedcasino.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [populatedcasino.esp] GRUP Top "CELL" processed[00:05] Background Loader: [populatedcasino.esp] GRUP Top "PACK" processed[00:05] Background Loader: [populatedcasino.esp] Building FormID index[00:05] Background Loader: [populatedcasino.esp] FormID index built[00:05] Background Loader: [populatedcasino.esp] Building EditorID index[00:05] Background Loader: [populatedcasino.esp] EditorID index built[00:05] Background Loader: [populatedcasino.esp] Processing completed[00:05] Background Loader: loading "Advanced Recon Tech.esp"...[00:05] Background Loader: [Advanced Recon Tech.esp] Loading file[00:05] Background Loader: [Advanced Recon Tech.esp] File loaded[00:05] Background Loader: [Advanced Recon Tech.esp] Start processing[00:05] Background Loader: [Advanced Recon Tech.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Advanced Recon Tech.esp] Adding master "Advanced Recon Tech.esm"[00:05] Background Loader: [Advanced Recon Tech.esp] Header processed. Expecting 4 records[00:05] Background Loader: [Advanced Recon Tech.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Advanced Recon Tech.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Advanced Recon Tech.esp] Building FormID index[00:05] Background Loader: [Advanced Recon Tech.esp] FormID index built[00:05] Background Loader: [Advanced Recon Tech.esp] Building EditorID index[00:05] Background Loader: [Advanced Recon Tech.esp] EditorID index built[00:05] Background Loader: [Advanced Recon Tech.esp] Processing completed[00:05] Background Loader: loading "Advanced Recon Gear.esp"...[00:05] Background Loader: [Advanced Recon Gear.esp] Loading file[00:05] Background Loader: [Advanced Recon Gear.esp] File loaded[00:05] Background Loader: [Advanced Recon Gear.esp] Start processing[00:05] Background Loader: [Advanced Recon Gear.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Advanced Recon Gear.esp] Adding master "Advanced Recon Tech.esm"[00:05] Background Loader: [Advanced Recon Gear.esp] Header processed. Expecting 50 records[00:05] Background Loader: [Advanced Recon Gear.esp] GRUP Top "TXST" processed[00:05] Background Loader: [Advanced Recon Gear.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [Advanced Recon Gear.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Advanced Recon Gear.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [Advanced Recon Gear.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [Advanced Recon Gear.esp] GRUP Top "CONT" processed[00:05] Background Loader: [Advanced Recon Gear.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Advanced Recon Gear.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Advanced Recon Gear.esp] GRUP Top "FLST" processed[00:05] Background Loader: [Advanced Recon Gear.esp] GRUP Top "PERK" processed[00:05] Background Loader: [Advanced Recon Gear.esp] GRUP Top "MESG" processed[00:05] Background Loader: [Advanced Recon Gear.esp] Building FormID index[00:05] Background Loader: [Advanced Recon Gear.esp] FormID index built[00:05] Background Loader: [Advanced Recon Gear.esp] Building EditorID index[00:05] Background Loader: [Advanced Recon Gear.esp] EditorID index built[00:05] Background Loader: [Advanced Recon Gear.esp] Processing completed[00:05] Background Loader: loading "Advanced Recon Gear-Locations Doc Mitchell.esp"...[00:05] Background Loader: [Advanced Recon Gear-Locations Doc Mitchell.esp] Loading file[00:05] Background Loader: [Advanced Recon Gear-Locations Doc Mitchell.esp] File loaded[00:05] Background Loader: [Advanced Recon Gear-Locations Doc Mitchell.esp] Start processing[00:05] Background Loader: [Advanced Recon Gear-Locations Doc Mitchell.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Advanced Recon Gear-Locations Doc Mitchell.esp] Adding master "Advanced Recon Gear.esp"[00:05] Background Loader: [Advanced Recon Gear-Locations Doc Mitchell.esp] Header processed. Expecting 15 records[00:05] Background Loader: [Advanced Recon Gear-Locations Doc Mitchell.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Advanced Recon Gear-Locations Doc Mitchell.esp] Building FormID index[00:05] Background Loader: [Advanced Recon Gear-Locations Doc Mitchell.esp] FormID index built[00:05] Background Loader: [Advanced Recon Gear-Locations Doc Mitchell.esp] Building EditorID index[00:05] Background Loader: [Advanced Recon Gear-Locations Doc Mitchell.esp] EditorID index built[00:05] Background Loader: [Advanced Recon Gear-Locations Doc Mitchell.esp] Processing completed[00:05] Background Loader: loading "The Weapon Mod Menu.esp"...[00:05] Background Loader: [The Weapon Mod Menu.esp] Loading file[00:05] Background Loader: [The Weapon Mod Menu.esp] File loaded[00:05] Background Loader: [The Weapon Mod Menu.esp] Start processing[00:05] Background Loader: [The Weapon Mod Menu.esp] Header processed. Expecting 17 records[00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "MISC" processed[00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "QUST" processed[00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "MESG" processed[00:05] Background Loader: [The Weapon Mod Menu.esp] Building FormID index[00:05] Background Loader: [The Weapon Mod Menu.esp] FormID index built[00:05] Background Loader: [The Weapon Mod Menu.esp] Building EditorID index[00:05] Background Loader: [The Weapon Mod Menu.esp] EditorID index built[00:05] Background Loader: [The Weapon Mod Menu.esp] Processing completed[00:05] Background Loader: loading "Bash_Stealthboy.esp"...[00:05] Background Loader: [bash_Stealthboy.esp] Loading file[00:05] Background Loader: [bash_Stealthboy.esp] File loaded[00:05] Background Loader: [bash_Stealthboy.esp] Start processing[00:05] Background Loader: [bash_Stealthboy.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [bash_Stealthboy.esp] Header processed. Expecting 47 records[00:05] Background Loader: [bash_Stealthboy.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [bash_Stealthboy.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [bash_Stealthboy.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [bash_Stealthboy.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [bash_Stealthboy.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [bash_Stealthboy.esp] GRUP Top "MISC" processed[00:05] Background Loader: [bash_Stealthboy.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [bash_Stealthboy.esp] GRUP Top "QUST" processed[00:05] Background Loader: [bash_Stealthboy.esp] GRUP Top "PACK" processed[00:05] Background Loader: [bash_Stealthboy.esp] GRUP Top "MESG" processed[00:05] Background Loader: [bash_Stealthboy.esp] Building FormID index[00:05] Background Loader: [bash_Stealthboy.esp] FormID index built[00:05] Background Loader: [bash_Stealthboy.esp] Building EditorID index[00:05] Background Loader: [bash_Stealthboy.esp] EditorID index built[00:05] Background Loader: [bash_Stealthboy.esp] Processing completed[00:05] Background Loader: loading "Weapons.of.the.New.Millenia.Leveled.Lists.esp"...[00:05] Background Loader: [Weapons.of.the.New.Millenia.Leveled.Lists.esp] Loading file[00:05] Background Loader: [Weapons.of.the.New.Millenia.Leveled.Lists.esp] File loaded[00:05] Background Loader: [Weapons.of.the.New.Millenia.Leveled.Lists.esp] Start processing[00:05] Background Loader: [Weapons.of.the.New.Millenia.Leveled.Lists.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Weapons.of.the.New.Millenia.Leveled.Lists.esp] Adding master "Weapons.of.the.New.Millenia.esm"[00:05] Background Loader: [Weapons.of.the.New.Millenia.Leveled.Lists.esp] Header processed. Expecting 4 records[00:05] Background Loader: [Weapons.of.the.New.Millenia.Leveled.Lists.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Leveled.Lists.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Leveled.Lists.esp] Building FormID index[00:05] Background Loader: [Weapons.of.the.New.Millenia.Leveled.Lists.esp] FormID index built[00:05] Background Loader: [Weapons.of.the.New.Millenia.Leveled.Lists.esp] Building EditorID index[00:05] Background Loader: [Weapons.of.the.New.Millenia.Leveled.Lists.esp] EditorID index built[00:05] Background Loader: [Weapons.of.the.New.Millenia.Leveled.Lists.esp] Processing completed[00:05] Background Loader: loading "Weapons.of.the.New.Millenia.Cheat.Cabinet.esp"...[00:05] Background Loader: [Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] Loading file[00:05] Background Loader: [Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] File loaded[00:05] Background Loader: [Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] Start processing[00:05] Background Loader: [Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] Adding master "Weapons.of.the.New.Millenia.esm"[00:05] Background Loader: [Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] Header processed. Expecting 11 records[00:05] Background Loader: [Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] GRUP Top "CONT" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] Building FormID index[00:05] Background Loader: [Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] FormID index built[00:05] Background Loader: [Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] Building EditorID index[00:05] Background Loader: [Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] EditorID index built[00:05] Background Loader: [Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] Processing completed[00:05] Background Loader: loading "Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp"...[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] Loading file[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] File loaded[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] Start processing[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] Adding master "HonestHearts.esm"[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] Adding master "Weapons.of.the.New.Millenia.esm"[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] Header processed. Expecting 13 records[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] GRUP Top "FLST" processed[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] Building FormID index[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] FormID index built[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] Building EditorID index[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] EditorID index built[00:05] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] Processing completed[00:05] Background Loader: loading "Bash_Stealth.esp"...[00:05] Background Loader: [bash_Stealth.esp] Loading file[00:05] Background Loader: [bash_Stealth.esp] File loaded[00:05] Background Loader: [bash_Stealth.esp] Start processing[00:05] Background Loader: [bash_Stealth.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [bash_Stealth.esp] Header processed. Expecting 46 records[00:05] Background Loader: [bash_Stealth.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [bash_Stealth.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [bash_Stealth.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [bash_Stealth.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [bash_Stealth.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [bash_Stealth.esp] GRUP Top "MISC" processed[00:05] Background Loader: [bash_Stealth.esp] GRUP Top "QUST" processed[00:05] Background Loader: [bash_Stealth.esp] GRUP Top "PACK" processed[00:05] Background Loader: [bash_Stealth.esp] GRUP Top "PERK" processed[00:05] Background Loader: [bash_Stealth.esp] GRUP Top "MESG" processed[00:05] Background Loader: [bash_Stealth.esp] Building FormID index[00:05] Background Loader: [bash_Stealth.esp] FormID index built[00:05] Background Loader: [bash_Stealth.esp] Building EditorID index[00:05] Background Loader: [bash_Stealth.esp] EditorID index built[00:05] Background Loader: [bash_Stealth.esp] Processing completed[00:05] Background Loader: loading "Digital_Nightmare.esp"...[00:05] Background Loader: [Digital_Nightmare.esp] Loading file[00:05] Background Loader: [Digital_Nightmare.esp] File loaded[00:05] Background Loader: [Digital_Nightmare.esp] Start processing[00:05] Background Loader: [Digital_Nightmare.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Digital_Nightmare.esp] Adding master "DeadMoney.esm"[00:05] Background Loader: [Digital_Nightmare.esp] Adding master "HonestHearts.esm"[00:05] Background Loader: [Digital_Nightmare.esp] Adding master "OldWorldBlues.esm"[00:05] Background Loader: [Digital_Nightmare.esp] Adding master "LonesomeRoad.esm"[00:05] Background Loader: [Digital_Nightmare.esp] Header processed. Expecting 150 records[00:05] Background Loader: [Digital_Nightmare.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [Digital_Nightmare.esp] GRUP Top "MUSC" processed[00:05] Background Loader: [Digital_Nightmare.esp] GRUP Top "MSET" processed[00:05] Background Loader: [Digital_Nightmare.esp] Building FormID index[00:05] Background Loader: [Digital_Nightmare.esp] FormID index built[00:05] Background Loader: [Digital_Nightmare.esp] Building EditorID index[00:05] Background Loader: [Digital_Nightmare.esp] EditorID index built[00:05] Background Loader: [Digital_Nightmare.esp] Processing completed[00:05] Background Loader: loading "Project Nevada - Dead Money.esp"...[00:05] Background Loader: [Project Nevada - Dead Money.esp] Loading file[00:05] Background Loader: [Project Nevada - Dead Money.esp] File loaded[00:05] Background Loader: [Project Nevada - Dead Money.esp] Start processing[00:05] Background Loader: [Project Nevada - Dead Money.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Project Nevada - Dead Money.esp] Adding master "DeadMoney.esm"[00:05] Background Loader: [Project Nevada - Dead Money.esp] Adding master "Project Nevada - Core.esm"[00:05] Background Loader: [Project Nevada - Dead Money.esp] Header processed. Expecting 9 records[00:05] Background Loader: [Project Nevada - Dead Money.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Project Nevada - Dead Money.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Project Nevada - Dead Money.esp] GRUP Top "FLST" processed[00:05] Background Loader: [Project Nevada - Dead Money.esp] Building FormID index[00:05] Background Loader: [Project Nevada - Dead Money.esp] FormID index built[00:05] Background Loader: [Project Nevada - Dead Money.esp] Building EditorID index[00:05] Background Loader: [Project Nevada - Dead Money.esp] EditorID index built[00:05] Background Loader: [Project Nevada - Dead Money.esp] Processing completed[00:05] Background Loader: loading "Project Nevada - EVE All DLC.esp"...[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] Loading file[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] File loaded[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] Start processing[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] Adding master "Project Nevada - Core.esm"[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] Adding master "Project Nevada - Equipment.esm"[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] Adding master "EVE FNV - ALL DLC.esp"[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] Header processed. Expecting 35 records[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] GRUP Top "TXST" processed[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] GRUP Top "STAT" processed[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] Building FormID index[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] FormID index built[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] Building EditorID index[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] EditorID index built[00:05] Background Loader: [Project Nevada - EVE All DLC.esp] Processing completed[00:05] Background Loader: loading "Project Nevada - Honest Hearts.esp"...[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] Loading file[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] File loaded[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] Start processing[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] Adding master "HonestHearts.esm"[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] Adding master "Project Nevada - Core.esm"[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] Header processed. Expecting 9 records[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] GRUP Top "FLST" processed[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] Building FormID index[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] FormID index built[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] Building EditorID index[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] EditorID index built[00:05] Background Loader: [Project Nevada - Honest Hearts.esp] Processing completed[00:05] Background Loader: loading "Project Nevada - Gun Runners' Arsenal.esp"...[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] Loading file[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] File loaded[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] Start processing[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] Adding master "GunRunnersArsenal.esm"[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] Adding master "Project Nevada - Core.esm"[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] Header processed. Expecting 12 records[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] GRUP Top "RCPE" processed[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] Building FormID index[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] FormID index built[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] Building EditorID index[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] EditorID index built[00:05] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] Processing completed[00:05] Background Loader: loading "Project Nevada - Lonesome Road.esp"...[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] Loading file[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] File loaded[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] Start processing[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] Adding master "LonesomeRoad.esm"[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] Adding master "Project Nevada - Core.esm"[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] Header processed. Expecting 20 records[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] GRUP Top "RCPE" processed[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] Building FormID index[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] FormID index built[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] Building EditorID index[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] EditorID index built[00:05] Background Loader: [Project Nevada - Lonesome Road.esp] Processing completed[00:05] Background Loader: loading "Project Nevada - Old World Blues.esp"...[00:05] Background Loader: [Project Nevada - Old World Blues.esp] Loading file[00:05] Background Loader: [Project Nevada - Old World Blues.esp] File loaded[00:05] Background Loader: [Project Nevada - Old World Blues.esp] Start processing[00:05] Background Loader: [Project Nevada - Old World Blues.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Project Nevada - Old World Blues.esp] Adding master "OldWorldBlues.esm"[00:05] Background Loader: [Project Nevada - Old World Blues.esp] Adding master "Project Nevada - Core.esm"[00:05] Background Loader: [Project Nevada - Old World Blues.esp] Adding master "Project Nevada - Cyberware.esp"[00:05] Background Loader: [Project Nevada - Old World Blues.esp] Header processed. Expecting 111 records[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "CONT" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "MISC" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "FLST" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "PERK" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "MESG" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] GRUP Top "RCPE" processed[00:05] Background Loader: [Project Nevada - Old World Blues.esp] Building FormID index[00:05] Background Loader: [Project Nevada - Old World Blues.esp] FormID index built[00:05] Background Loader: [Project Nevada - Old World Blues.esp] Building EditorID index[00:05] Background Loader: [Project Nevada - Old World Blues.esp] EditorID index built[00:05] Background Loader: [Project Nevada - Old World Blues.esp] Processing completed[00:05] Background Loader: loading "Ragdolls.esp"...[00:05] Background Loader: [Ragdolls.esp] Loading file[00:05] Background Loader: [Ragdolls.esp] File loaded[00:05] Background Loader: [Ragdolls.esp] Start processing[00:05] Background Loader: [Ragdolls.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Ragdolls.esp] Adding master "DeadMoney.esm"[00:05] Background Loader: [Ragdolls.esp] Adding master "HonestHearts.esm"[00:05] Background Loader: [Ragdolls.esp] Adding master "OldWorldBlues.esm"[00:05] Background Loader: [Ragdolls.esp] Adding master "LonesomeRoad.esm"[00:05] Background Loader: [Ragdolls.esp] Header processed. Expecting 49 records[00:05] Background Loader: [Ragdolls.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Ragdolls.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [Ragdolls.esp] GRUP Top "MISC" processed[00:05] Background Loader: [Ragdolls.esp] GRUP Top "CREA" processed[00:05] Background Loader: [Ragdolls.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Ragdolls.esp] GRUP Top "EXPL" processed[00:05] Background Loader: [Ragdolls.esp] GRUP Top "BPTD" processed[00:05] Background Loader: [Ragdolls.esp] GRUP Top "MESG" processed[00:05] Background Loader: [Ragdolls.esp] Building FormID index[00:05] Background Loader: [Ragdolls.esp] FormID index built[00:05] Background Loader: [Ragdolls.esp] Building EditorID index[00:05] Background Loader: [Ragdolls.esp] EditorID index built[00:05] Background Loader: [Ragdolls.esp] Processing completed[00:05] Background Loader: loading "Reactive People - Ultimatum.esp"...[00:05] Background Loader: [Reactive People - Ultimatum.esp] Loading file[00:05] Background Loader: [Reactive People - Ultimatum.esp] File loaded[00:05] Background Loader: [Reactive People - Ultimatum.esp] Start processing[00:05] Background Loader: [Reactive People - Ultimatum.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [Reactive People - Ultimatum.esp] Header processed. Expecting 818 records[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "FACT" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "RACE" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "TERM" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "CONT" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "MISC" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "AMMO" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "NAVI" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "CELL" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "DIAL" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "QUST" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "IDLE" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "PACK" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "EXPL" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "IMAD" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "FLST" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "PERK" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "MESG" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "RCPE" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] GRUP Top "RCCT" processed[00:05] Background Loader: [Reactive People - Ultimatum.esp] Building FormID index[00:05] Background Loader: [Reactive People - Ultimatum.esp] FormID index built[00:05] Background Loader: [Reactive People - Ultimatum.esp] Building EditorID index[00:05] Background Loader: [Reactive People - Ultimatum.esp] EditorID index built[00:05] Background Loader: [Reactive People - Ultimatum.esp] Processing completed[00:05] Background Loader: loading "FNV Realistic Wasteland Lighting - ENB Full.esp"...[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] Loading file[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] File loaded[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] Start processing[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] Adding master "DeadMoney.esm"[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] Adding master "HonestHearts.esm"[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] Adding master "OldWorldBlues.esm"[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] Adding master "LonesomeRoad.esm"[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] Header processed. Expecting 130 records[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] GRUP Top "GMST" processed[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] GRUP Top "WTHR" processed[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] GRUP Top "CLMT" processed[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] GRUP Top "REGN" processed[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] GRUP Top "IMGS" processed[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] GRUP Top "IMAD" processed[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] Building FormID index[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] FormID index built[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] Building EditorID index[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] EditorID index built[00:05] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] Processing completed[00:05] Background Loader: loading "NevadaSkies - Ultimate DLC Edition.esp"...[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Loading file[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] File loaded[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Start processing[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "DeadMoney.esm"[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "HonestHearts.esm"[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "OldWorldBlues.esm"[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "LonesomeRoad.esm"[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "NevadaSkies.esm"[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Header processed. Expecting 77 records[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] GRUP Top "WTHR" processed[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] GRUP Top "REGN" processed[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Building FormID index[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] FormID index built[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Building EditorID index[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] EditorID index built[00:05] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Processing completed[00:05] Background Loader: loading "DustSurvivalSimulator.esp"...[00:05] Background Loader: [DustSurvivalSimulator.esp] Loading file[00:05] Background Loader: [DustSurvivalSimulator.esp] File loaded[00:05] Background Loader: [DustSurvivalSimulator.esp] Start processing[00:05] Background Loader: [DustSurvivalSimulator.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [DustSurvivalSimulator.esp] Adding master "DeadMoney.esm"[00:05] Background Loader: [DustSurvivalSimulator.esp] Adding master "HonestHearts.esm"[00:05] Background Loader: [DustSurvivalSimulator.esp] Adding master "OldWorldBlues.esm"[00:05] Background Loader: [DustSurvivalSimulator.esp] Adding master "LonesomeRoad.esm"[00:05] Background Loader: [DustSurvivalSimulator.esp] Adding master "GunRunnersArsenal.esm"[00:05] Background Loader: [DustSurvivalSimulator.esp] Header processed. Expecting 62508 records[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "GMST" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "TXST" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "GLOB" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "FACT" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "RACE" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "SOUN" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "ASPC" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "MGEF" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "LTEX" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "SPEL" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "ACTI" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "TACT" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "TERM" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "BOOK" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "CONT" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "DOOR" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "LIGH" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "MISC" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "IMOD" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "STAT" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "PWAT" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "FURN" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "AMMO" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "CREA" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "LVLC" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "LVLN" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "KEYM" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "NOTE" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "PROJ" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "WTHR" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "CLMT" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "REGN" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "NAVI" processed[00:05] Background Loader: Warning: Record [REFR:000FE004] in file FalloutNV.esm is being overridden by record [ACRE:000FE004] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000FE002] in file FalloutNV.esm is being overridden by record [ACRE:000FE002] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000FE001] in file FalloutNV.esm is being overridden by record [ACRE:000FE001] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000FE000] in file FalloutNV.esm is being overridden by record [ACRE:000FE000] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000FDFFF] in file FalloutNV.esm is being overridden by record [ACRE:000FDFFF] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000FDFFE] in file FalloutNV.esm is being overridden by record [ACRE:000FDFFE] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000FDFFD] in file FalloutNV.esm is being overridden by record [ACRE:000FDFFD] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000FDFFC] in file FalloutNV.esm is being overridden by record [ACRE:000FDFFC] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000FDFFB] in file FalloutNV.esm is being overridden by record [ACRE:000FDFFB] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000FDFFA] in file FalloutNV.esm is being overridden by record [ACRE:000FDFFA] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000FDFF9] in file FalloutNV.esm is being overridden by record [ACRE:000FDFF9] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000FDFF8] in file FalloutNV.esm is being overridden by record [ACRE:000FDFF8] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000FDFF7] in file FalloutNV.esm is being overridden by record [ACRE:000FDFF7] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:0017652F] in file FalloutNV.esm is being overridden by record [PGRE:0017652F] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:00176530] in file FalloutNV.esm is being overridden by record [PGRE:00176530] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:00118465] in file FalloutNV.esm is being overridden by record [PGRE:00118465] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:00118456] in file FalloutNV.esm is being overridden by record [PGRE:00118456] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:00118453] in file FalloutNV.esm is being overridden by record [PGRE:00118453] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:00118452] in file FalloutNV.esm is being overridden by record [PGRE:00118452] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:00118417] in file FalloutNV.esm is being overridden by record [PGRE:00118417] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:0011840E] in file FalloutNV.esm is being overridden by record [PGRE:0011840E] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0017787D] in file FalloutNV.esm is being overridden by record [REFR:0017787D] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00103AA0] in file FalloutNV.esm is being overridden by record [ACHR:00103AA0] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00103A9F] in file FalloutNV.esm is being overridden by record [ACHR:00103A9F] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00103A9E] in file FalloutNV.esm is being overridden by record [ACHR:00103A9E] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00103A9D] in file FalloutNV.esm is being overridden by record [ACHR:00103A9D] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00103A9C] in file FalloutNV.esm is being overridden by record [ACHR:00103A9C] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00103A9B] in file FalloutNV.esm is being overridden by record [ACHR:00103A9B] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00103A9A] in file FalloutNV.esm is being overridden by record [ACHR:00103A9A] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00103A99] in file FalloutNV.esm is being overridden by record [ACHR:00103A99] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00103A98] in file FalloutNV.esm is being overridden by record [ACHR:00103A98] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00103A96] in file FalloutNV.esm is being overridden by record [ACHR:00103A96] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00103A95] in file FalloutNV.esm is being overridden by record [ACHR:00103A95] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00103A94] in file FalloutNV.esm is being overridden by record [ACHR:00103A94] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00103A93] in file FalloutNV.esm is being overridden by record [ACHR:00103A93] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00103A91] in file FalloutNV.esm is being overridden by record [ACHR:00103A91] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00102A8C] in file FalloutNV.esm is being overridden by record [ACHR:00102A8C] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CD3C2] in file FalloutNV.esm is being overridden by record [ACHR:000CD3C2] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0008267F] in file FalloutNV.esm is being overridden by record [ACHR:0008267F] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0008270B] in file FalloutNV.esm is being overridden by record [ACHR:0008270B] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0008271E] in file FalloutNV.esm is being overridden by record [ACHR:0008271E] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0008274B] in file FalloutNV.esm is being overridden by record [ACHR:0008274B] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000827BC] in file FalloutNV.esm is being overridden by record [ACHR:000827BC] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00082873] in file FalloutNV.esm is being overridden by record [ACHR:00082873] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00082887] in file FalloutNV.esm is being overridden by record [ACHR:00082887] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0008288F] in file FalloutNV.esm is being overridden by record [ACHR:0008288F] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000828A0] in file FalloutNV.esm is being overridden by record [ACHR:000828A0] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00083859] in file FalloutNV.esm is being overridden by record [ACHR:00083859] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CD776] in file FalloutNV.esm is being overridden by record [ACHR:000CD776] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0008385F] in file FalloutNV.esm is being overridden by record [ACHR:0008385F] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CD510] in file FalloutNV.esm is being overridden by record [ACHR:000CD510] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CD511] in file FalloutNV.esm is being overridden by record [ACHR:000CD511] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:01009489] in file LonesomeRoad.esm is being overridden by record [ACHR:04009489] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0100948A] in file LonesomeRoad.esm is being overridden by record [ACHR:0400948A] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0100948B] in file LonesomeRoad.esm is being overridden by record [ACHR:0400948B] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00148245] in file FalloutNV.esm is being overridden by record [ACHR:00148245] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0014B068] in file FalloutNV.esm is being overridden by record [ACHR:0014B068] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:001482FF] in file FalloutNV.esm is being overridden by record [ACHR:001482FF] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:001482FD] in file FalloutNV.esm is being overridden by record [ACHR:001482FD] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:001482FE] in file FalloutNV.esm is being overridden by record [ACHR:001482FE] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:01008937] in file LonesomeRoad.esm is being overridden by record [ACHR:04008937] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:01008938] in file LonesomeRoad.esm is being overridden by record [ACHR:04008938] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0100A8FA] in file LonesomeRoad.esm is being overridden by record [ACHR:0400A8FA] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0100A8FF] in file LonesomeRoad.esm is being overridden by record [ACHR:0400A8FF] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:00177876] in file FalloutNV.esm is being overridden by record [REFR:00177876] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:00177877] in file FalloutNV.esm is being overridden by record [REFR:00177877] in file DustSurvivalSimulator.esp.[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "CELL" processed[00:05] Background Loader: Warning: Record [ACRE:000E79B6] in file FalloutNV.esm is being overridden by record [ACHR:000E79B6] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000F984F] in file FalloutNV.esm is being overridden by record [ACHR:000F984F] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000F9853] in file FalloutNV.esm is being overridden by record [ACHR:000F9853] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:001405FA] in file FalloutNV.esm is being overridden by record [ACHR:001405FA] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:001405FB] in file FalloutNV.esm is being overridden by record [ACHR:001405FB] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:001405FE] in file FalloutNV.esm is being overridden by record [ACHR:001405FE] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:001405FF] in file FalloutNV.esm is being overridden by record [ACHR:001405FF] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00140600] in file FalloutNV.esm is being overridden by record [ACHR:00140600] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00140616] in file FalloutNV.esm is being overridden by record [ACHR:00140616] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00140625] in file FalloutNV.esm is being overridden by record [ACHR:00140625] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CD79D] in file FalloutNV.esm is being overridden by record [ACHR:000CD79D] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CEA63] in file FalloutNV.esm is being overridden by record [ACHR:000CEA63] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00146663] in file FalloutNV.esm is being overridden by record [ACHR:00146663] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000E84BB] in file FalloutNV.esm is being overridden by record [ACHR:000E84BB] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000E84BA] in file FalloutNV.esm is being overridden by record [ACHR:000E84BA] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:000E84B9] in file FalloutNV.esm is being overridden by record [ACHR:000E84B9] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:000E686E] in file FalloutNV.esm is being overridden by record [ACRE:000E686E] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E7B67] in file FalloutNV.esm is being overridden by record [ACHR:000E7B67] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E7B68] in file FalloutNV.esm is being overridden by record [ACHR:000E7B68] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E7B69] in file FalloutNV.esm is being overridden by record [ACHR:000E7B69] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E7B6A] in file FalloutNV.esm is being overridden by record [ACHR:000E7B6A] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E7B6B] in file FalloutNV.esm is being overridden by record [ACHR:000E7B6B] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E94B5] in file FalloutNV.esm is being overridden by record [ACHR:000E94B5] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E94B6] in file FalloutNV.esm is being overridden by record [ACHR:000E94B6] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E94B9] in file FalloutNV.esm is being overridden by record [ACHR:000E94B9] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E94BA] in file FalloutNV.esm is being overridden by record [ACHR:000E94BA] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E94BD] in file FalloutNV.esm is being overridden by record [ACHR:000E94BD] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E94BE] in file FalloutNV.esm is being overridden by record [ACHR:000E94BE] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E79D0] in file FalloutNV.esm is being overridden by record [ACHR:000E79D0] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E94CC] in file FalloutNV.esm is being overridden by record [ACHR:000E94CC] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E94CD] in file FalloutNV.esm is being overridden by record [ACHR:000E94CD] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E94CE] in file FalloutNV.esm is being overridden by record [ACHR:000E94CE] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E94CF] in file FalloutNV.esm is being overridden by record [ACHR:000E94CF] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E94D0] in file FalloutNV.esm is being overridden by record [ACHR:000E94D0] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:000F3BD1] in file FalloutNV.esm is being overridden by record [ACRE:000F3BD1] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:000F3BD2] in file FalloutNV.esm is being overridden by record [ACRE:000F3BD2] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:001132CA] in file FalloutNV.esm is being overridden by record [ACRE:001132CA] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0011E4C6] in file FalloutNV.esm is being overridden by record [ACHR:0011E4C6] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0011E4C8] in file FalloutNV.esm is being overridden by record [ACHR:0011E4C8] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0011E4C9] in file FalloutNV.esm is being overridden by record [ACHR:0011E4C9] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0011E4CA] in file FalloutNV.esm is being overridden by record [ACHR:0011E4CA] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0011E4CB] in file FalloutNV.esm is being overridden by record [ACHR:0011E4CB] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0011E4CC] in file FalloutNV.esm is being overridden by record [ACHR:0011E4CC] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:00121493] in file FalloutNV.esm is being overridden by record [REFR:00121493] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:00121495] in file FalloutNV.esm is being overridden by record [REFR:00121495] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0012149A] in file FalloutNV.esm is being overridden by record [REFR:0012149A] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0012149E] in file FalloutNV.esm is being overridden by record [REFR:0012149E] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:00127928] in file FalloutNV.esm is being overridden by record [REFR:00127928] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0012792D] in file FalloutNV.esm is being overridden by record [REFR:0012792D] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0013FE9F] in file FalloutNV.esm is being overridden by record [ACHR:0013FE9F] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0013FEAF] in file FalloutNV.esm is being overridden by record [ACHR:0013FEAF] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0013FEA2] in file FalloutNV.esm is being overridden by record [ACHR:0013FEA2] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0013FEA1] in file FalloutNV.esm is being overridden by record [ACHR:0013FEA1] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0013FEB1] in file FalloutNV.esm is being overridden by record [ACHR:0013FEB1] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0013FE9A] in file FalloutNV.esm is being overridden by record [ACHR:0013FE9A] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0013FEA6] in file FalloutNV.esm is being overridden by record [ACHR:0013FEA6] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0013FEA5] in file FalloutNV.esm is being overridden by record [ACHR:0013FEA5] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0013FEAC] in file FalloutNV.esm is being overridden by record [ACHR:0013FEAC] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:000E32A9] in file FalloutNV.esm is being overridden by record [ACRE:000E32A9] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00147D81] in file FalloutNV.esm is being overridden by record [ACHR:00147D81] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00147D82] in file FalloutNV.esm is being overridden by record [ACHR:00147D82] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00147D86] in file FalloutNV.esm is being overridden by record [ACHR:00147D86] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00147D88] in file FalloutNV.esm is being overridden by record [ACHR:00147D88] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00147D89] in file FalloutNV.esm is being overridden by record [ACHR:00147D89] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00147D8A] in file FalloutNV.esm is being overridden by record [ACHR:00147D8A] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00147D8C] in file FalloutNV.esm is being overridden by record [ACHR:00147D8C] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:00147D8E] in file FalloutNV.esm is being overridden by record [ACHR:00147D8E] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:00148C27] in file FalloutNV.esm is being overridden by record [ACRE:00148C27] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0015CE08] in file FalloutNV.esm is being overridden by record [ACRE:0015CE08] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:00179B0E] in file FalloutNV.esm is being overridden by record [ACRE:00179B0E] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:00179B0F] in file FalloutNV.esm is being overridden by record [ACRE:00179B0F] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:001055CF] in file FalloutNV.esm is being overridden by record [ACRE:001055CF] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:000E7399] in file FalloutNV.esm is being overridden by record [ACRE:000E7399] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:000E8965] in file FalloutNV.esm is being overridden by record [ACRE:000E8965] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0015A984] in file FalloutNV.esm is being overridden by record [ACHR:0015A984] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:001790A3] in file FalloutNV.esm is being overridden by record [ACHR:001790A3] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:001790A7] in file FalloutNV.esm is being overridden by record [ACHR:001790A7] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:001790A8] in file FalloutNV.esm is being overridden by record [ACHR:001790A8] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:001055D0] in file FalloutNV.esm is being overridden by record [ACRE:001055D0] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:001058BF] in file FalloutNV.esm is being overridden by record [ACRE:001058BF] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:0010252A] in file FalloutNV.esm is being overridden by record [ACRE:0010252A] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:00108A23] in file FalloutNV.esm is being overridden by record [ACRE:00108A23] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CEA64] in file FalloutNV.esm is being overridden by record [ACHR:000CEA64] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CEA65] in file FalloutNV.esm is being overridden by record [ACHR:000CEA65] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CEA66] in file FalloutNV.esm is being overridden by record [ACHR:000CEA66] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CE73B] in file FalloutNV.esm is being overridden by record [ACHR:000CE73B] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CEA61] in file FalloutNV.esm is being overridden by record [ACHR:000CEA61] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CEA62] in file FalloutNV.esm is being overridden by record [ACHR:000CEA62] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:0013AAEB] in file FalloutNV.esm is being overridden by record [ACRE:0013AAEB] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:0013AB29] in file FalloutNV.esm is being overridden by record [ACRE:0013AB29] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [REFR:0013AB39] in file FalloutNV.esm is being overridden by record [ACRE:0013AB39] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E79C5] in file FalloutNV.esm is being overridden by record [ACHR:000E79C5] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000E79C6] in file FalloutNV.esm is being overridden by record [ACHR:000E79C6] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000F984D] in file FalloutNV.esm is being overridden by record [ACHR:000F984D] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000F984E] in file FalloutNV.esm is being overridden by record [ACHR:000F984E] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000F9854] in file FalloutNV.esm is being overridden by record [ACHR:000F9854] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CD283] in file FalloutNV.esm is being overridden by record [ACHR:000CD283] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CD284] in file FalloutNV.esm is being overridden by record [ACHR:000CD284] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CD767] in file FalloutNV.esm is being overridden by record [ACHR:000CD767] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CD282] in file FalloutNV.esm is being overridden by record [ACHR:000CD282] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CD768] in file FalloutNV.esm is being overridden by record [ACHR:000CD768] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:000CD769] in file FalloutNV.esm is being overridden by record [ACHR:000CD769] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:00161D96] in file FalloutNV.esm is being overridden by record [ACRE:00161D96] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0016291E] in file FalloutNV.esm is being overridden by record [ACRE:0016291E] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0010D8E1] in file FalloutNV.esm is being overridden by record [ACRE:0010D8E1] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0010FD32] in file FalloutNV.esm is being overridden by record [ACRE:0010FD32] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:010096D8] in file HonestHearts.esm is being overridden by record [ACRE:020096D8] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:010096D9] in file HonestHearts.esm is being overridden by record [ACRE:020096D9] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0100B4D7] in file HonestHearts.esm is being overridden by record [ACRE:0200B4D7] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0100B4D8] in file HonestHearts.esm is being overridden by record [ACRE:0200B4D8] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0100B4D9] in file HonestHearts.esm is being overridden by record [ACRE:0200B4D9] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0100B4DE] in file HonestHearts.esm is being overridden by record [ACRE:0200B4DE] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0100B4DF] in file HonestHearts.esm is being overridden by record [ACRE:0200B4DF] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0100B4E0] in file HonestHearts.esm is being overridden by record [ACRE:0200B4E0] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010C92] in file HonestHearts.esm is being overridden by record [ACRE:02010C92] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010C93] in file HonestHearts.esm is being overridden by record [ACRE:02010C93] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:01010D9E] in file HonestHearts.esm is being overridden by record [ACHR:02010D9E] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010EC1] in file HonestHearts.esm is being overridden by record [ACRE:02010EC1] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FBE] in file HonestHearts.esm is being overridden by record [ACRE:02010FBE] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FBF] in file HonestHearts.esm is being overridden by record [ACRE:02010FBF] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FC0] in file HonestHearts.esm is being overridden by record [ACRE:02010FC0] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FC1] in file HonestHearts.esm is being overridden by record [ACRE:02010FC1] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FC2] in file HonestHearts.esm is being overridden by record [ACRE:02010FC2] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FC3] in file HonestHearts.esm is being overridden by record [ACRE:02010FC3] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FC4] in file HonestHearts.esm is being overridden by record [ACRE:02010FC4] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FC5] in file HonestHearts.esm is being overridden by record [ACRE:02010FC5] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FC6] in file HonestHearts.esm is being overridden by record [ACRE:02010FC6] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FC7] in file HonestHearts.esm is being overridden by record [ACRE:02010FC7] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FC8] in file HonestHearts.esm is being overridden by record [ACRE:02010FC8] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FC9] in file HonestHearts.esm is being overridden by record [ACRE:02010FC9] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FCA] in file HonestHearts.esm is being overridden by record [ACRE:02010FCA] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FCB] in file HonestHearts.esm is being overridden by record [ACRE:02010FCB] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FCC] in file HonestHearts.esm is being overridden by record [ACRE:02010FCC] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FCD] in file HonestHearts.esm is being overridden by record [ACRE:02010FCD] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FCE] in file HonestHearts.esm is being overridden by record [ACRE:02010FCE] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FCF] in file HonestHearts.esm is being overridden by record [ACRE:02010FCF] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FD0] in file HonestHearts.esm is being overridden by record [ACRE:02010FD0] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FD1] in file HonestHearts.esm is being overridden by record [ACRE:02010FD1] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FD2] in file HonestHearts.esm is being overridden by record [ACRE:02010FD2] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FD3] in file HonestHearts.esm is being overridden by record [ACRE:02010FD3] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FD4] in file HonestHearts.esm is being overridden by record [ACRE:02010FD4] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FD5] in file HonestHearts.esm is being overridden by record [ACRE:02010FD5] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FD6] in file HonestHearts.esm is being overridden by record [ACRE:02010FD6] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FD7] in file HonestHearts.esm is being overridden by record [ACRE:02010FD7] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FD8] in file HonestHearts.esm is being overridden by record [ACRE:02010FD8] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FD9] in file HonestHearts.esm is being overridden by record [ACRE:02010FD9] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FDA] in file HonestHearts.esm is being overridden by record [ACRE:02010FDA] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FDB] in file HonestHearts.esm is being overridden by record [ACRE:02010FDB] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FDC] in file HonestHearts.esm is being overridden by record [ACRE:02010FDC] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FDD] in file HonestHearts.esm is being overridden by record [ACRE:02010FDD] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FDE] in file HonestHearts.esm is being overridden by record [ACRE:02010FDE] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01010FDF] in file HonestHearts.esm is being overridden by record [ACRE:02010FDF] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0101195F] in file HonestHearts.esm is being overridden by record [ACRE:0201195F] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01011960] in file HonestHearts.esm is being overridden by record [ACRE:02011960] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01011961] in file HonestHearts.esm is being overridden by record [ACRE:02011961] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01011962] in file HonestHearts.esm is being overridden by record [ACRE:02011962] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01011963] in file HonestHearts.esm is being overridden by record [ACRE:02011963] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01011964] in file HonestHearts.esm is being overridden by record [ACRE:02011964] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01011965] in file HonestHearts.esm is being overridden by record [ACRE:02011965] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01011966] in file HonestHearts.esm is being overridden by record [ACRE:02011966] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:01011967] in file HonestHearts.esm is being overridden by record [ACRE:02011967] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0100D88E] in file LonesomeRoad.esm is being overridden by record [ACHR:0400D88E] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0100D88F] in file LonesomeRoad.esm is being overridden by record [ACHR:0400D88F] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:01008A4D] in file LonesomeRoad.esm is being overridden by record [ACHR:04008A4D] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:01008889] in file LonesomeRoad.esm is being overridden by record [ACHR:04008889] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:010086FE] in file LonesomeRoad.esm is being overridden by record [ACHR:040086FE] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0100886F] in file LonesomeRoad.esm is being overridden by record [ACHR:0400886F] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0100AC48] in file LonesomeRoad.esm is being overridden by record [ACHR:0400AC48] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0100AC49] in file LonesomeRoad.esm is being overridden by record [ACHR:0400AC49] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACRE:0100B64D] in file LonesomeRoad.esm is being overridden by record [ACHR:0400B64D] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0100D8A1] in file LonesomeRoad.esm is being overridden by record [ACRE:0400D8A1] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0100D99B] in file LonesomeRoad.esm is being overridden by record [ACRE:0400D99B] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0100D8A2] in file LonesomeRoad.esm is being overridden by record [ACRE:0400D8A2] in file DustSurvivalSimulator.esp.[00:05] Background Loader: Warning: Record [ACHR:0100D8A0] in file LonesomeRoad.esm is being overridden by record [ACRE:0400D8A0] in file DustSurvivalSimulator.esp.[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "DIAL" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "QUST" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "PACK" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "LSCR" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "EFSH" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "EXPL" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "IMGS" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "IMAD" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "FLST" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "PERK" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "BPTD" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "VTYP" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "MESG" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "REPU" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "RCPE" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "RCCT" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] GRUP Top "CHAL" processed[00:05] Background Loader: [DustSurvivalSimulator.esp] Building FormID index[00:05] Background Loader: [DustSurvivalSimulator.esp] FormID index built[00:05] Background Loader: [DustSurvivalSimulator.esp] Building EditorID index[00:05] Background Loader: [DustSurvivalSimulator.esp] EditorID index built[00:05] Background Loader: [DustSurvivalSimulator.esp] Processing completed[00:05] Background Loader: loading "DUST-PN-STUN-EVE-WMX-IMPACT.esp"...[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Loading file[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] File loaded[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Start processing[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "FalloutNV.esm"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "WeaponModsExpanded.esp"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "IMPACT.esp"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "EVE FNV - ALL DLC.esp"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "Project Nevada - Equipment.esm"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "Project Nevada - WMX.esp"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "OldWorldBlues.esm"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "LonesomeRoad.esm"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "STUN.esp"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "DeadMoney.esm"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "WMX-DLCMerged.esp"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "HonestHearts.esm"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "GunRunnersArsenal.esm"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "Project Nevada - Core.esm"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "DustSurvivalSimulator.esp"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "Combined Weapons.esp"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "WMX-ModernWeapons.esp"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Adding master "WMX-POPMerged.esp"[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Header processed. Expecting 345 records[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] GRUP Top "SCPT" processed[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] GRUP Top "ENCH" processed[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] GRUP Top "ARMO" processed[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] GRUP Top "CONT" processed[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] GRUP Top "WEAP" processed[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] GRUP Top "NPC_" processed[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] GRUP Top "ALCH" processed[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] GRUP Top "LVLI" processed[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] GRUP Top "WTHR" processed[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] GRUP Top "FLST" processed[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] GRUP Top "PERK" processed[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] GRUP Top "CELL" processed[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] GRUP Top "WRLD" processed[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Building FormID index[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] FormID index built[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Building EditorID index[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] EditorID index built[00:05] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Processing completed[00:05] Background Loader: [DeadMoney.esm] Building reference info.[00:07] Background Loader: [HonestHearts.esm] Building reference info.[00:10] Background Loader: [OldWorldBlues.esm] Building reference info.[00:12] Background Loader: [LonesomeRoad.esm] Building reference info.[00:14] Background Loader: [GunRunnersArsenal.esm] Building reference info.[00:14] Background Loader: [ClassicPack.esm] Building reference info.[00:14] Background Loader: [MercenaryPack.esm] Building reference info.[00:14] Background Loader: [TribalPack.esm] Building reference info.[00:14] Background Loader: [CaravanPack.esm] Building reference info.[00:14] Background Loader: [oHUD.esm] Building reference info.[00:14] Background Loader: [Advanced Recon Tech.esm] Building reference info.[00:14] Background Loader: [better New Vegas.esm] Building reference info.[00:15] Background Loader: [Project Nevada - Core.esm] Building reference info.[00:15] Background Loader: [More Perks.esm] Building reference info.[00:16] Background Loader: [Project Nevada - Equipment.esm] Building reference info.[00:16] Background Loader: [NevadaSkies.esm] Building reference info.[00:16] Background Loader: [Weapons.of.the.New.Millenia.esm] Building reference info.[00:16] Background Loader: [sTUN.esm] Building reference info.[00:16] Background Loader: [Project Nevada - Cyberware.esp] Building reference info.[00:16] Background Loader: [The Mod Configuration Menu.esp] Building reference info.[00:16] Background Loader: [Mission Mojave - Ultimate Edition.esp] Building reference info.[00:19] Background Loader: [More Perks Update.esp] Building reference info.[00:19] Background Loader: [EVE FNV - ALL DLC.esp] Building reference info.[00:19] Background Loader: [Vurt's WFO.esp] Building reference info.[00:19] Background Loader: [sprint Mod.esp] Building reference info.[00:19] Background Loader: [pipboy2500_edisleado.esp] Building reference info.[00:19] Background Loader: [Private Property EXPIRED v13.esp] Building reference info.[00:19] Background Loader: [ApocalypticMojave.esp] Building reference info.[00:19] Background Loader: [WeaponModsExpanded.esp] Building reference info.[00:19] Background Loader: [iMPACT.esp] Building reference info.[00:19] Background Loader: [dD - Enhanced Blood Main NV.esp] Building reference info.[00:19] Background Loader: [CNR_Beta.esp] Building reference info.[00:19] Background Loader: [KABAR.esp] Building reference info.[00:19] Background Loader: [NCR Rearmament v1.5 (Lore).esp] Building reference info.[00:19] Background Loader: [Weapons.of.the.New.Millenia.Store.esp] Building reference info.[00:19] Background Loader: [Wasteland Defense.esp] Building reference info.[00:19] Background Loader: [sTUN.esp] Building reference info.[00:19] Background Loader: [Combined Weapons.esp] Building reference info.[00:19] Background Loader: [WMX-DLCMerged.esp] Building reference info.[00:19] Background Loader: [Project Nevada - WMX.esp] Building reference info.[00:20] Background Loader: [WMX-ModernWeapons.esp] Building reference info.[00:20] Background Loader: [WMX-POPMerged.esp] Building reference info.[00:20] Background Loader: [1nivVSLArmors.esp] Building reference info.[00:20] Background Loader: [Weapons.of.the.New.Millenia.Store.LITE.esp] Building reference info.[00:20] Background Loader: [1nivVSLArmors Cheat.esp] Building reference info.[00:20] Background Loader: [populatedcasino.esp] Building reference info.[00:20] Background Loader: [Advanced Recon Tech.esp] Building reference info.[00:20] Background Loader: [Advanced Recon Gear.esp] Building reference info.[00:20] Background Loader: [Advanced Recon Gear-Locations Doc Mitchell.esp] Building reference info.[00:20] Background Loader: [The Weapon Mod Menu.esp] Building reference info.[00:20] Background Loader: [bash_Stealthboy.esp] Building reference info.[00:20] Background Loader: [Weapons.of.the.New.Millenia.Leveled.Lists.esp] Building reference info.[00:20] Background Loader: [Weapons.of.the.New.Millenia.Cheat.Cabinet.esp] Building reference info.[00:20] Background Loader: [Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp] Building reference info.[00:20] Background Loader: [bash_Stealth.esp] Building reference info.[00:20] Background Loader: [Digital_Nightmare.esp] Building reference info.[00:20] Background Loader: [Project Nevada - Dead Money.esp] Building reference info.[00:20] Background Loader: [Project Nevada - EVE All DLC.esp] Building reference info.[00:20] Background Loader: [Project Nevada - Honest Hearts.esp] Building reference info.[00:20] Background Loader: [Project Nevada - Gun Runners' Arsenal.esp] Building reference info.[00:20] Background Loader: [Project Nevada - Lonesome Road.esp] Building reference info.[00:20] Background Loader: [Project Nevada - Old World Blues.esp] Building reference info.[00:20] Background Loader: [Ragdolls.esp] Building reference info.[00:20] Background Loader: [Reactive People - Ultimatum.esp] Building reference info.[00:20] Background Loader: [FNV Realistic Wasteland Lighting - ENB Full.esp] Building reference info.[00:20] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Building reference info.[00:20] Background Loader: [DustSurvivalSimulator.esp] Building reference info.[00:21] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XPRM 4D525058[00:21] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XMBO 4F424D58[00:21] Background Loader: Errors were found in: BMRoadblock3Trigger [ACHR:000E84BB] (places LvlNCRTrooper [NPC_:001543E0] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726]) at -1,2)[00:21] Background Loader: Contained subrecords: EDID NAME XPRM XMBO DATA[00:21] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XPRM 4D525058[00:21] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XMBO 4F424D58[00:21] Background Loader: Errors were found in: BMRoadblock2Trigger [ACHR:000E84BA] (places LvlNCRTrooper [NPC_:001543E0] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726]) at -2,2)[00:21] Background Loader: Contained subrecords: EDID NAME XPRM XMBO DATA[00:21] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XPRM 4D525058[00:21] Background Loader: Error: record ACHR contains unexpected (or out of order) subrecord XMBO 4F424D58[00:21] Background Loader: Errors were found in: BMRoadblock1Trigger [ACHR:000E84B9] (places LvlNCRTrooper [NPC_:001543E0] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726]) at -2,3)[00:21] Background Loader: Contained subrecords: EDID NAME XPRM XMBO DATA[00:22] Background Loader: [DUST-PN-STUN-EVE-WMX-IMPACT.esp] Building reference info.[00:22] Background Loader: finishedI tried disabling DUST to no avail. -
Crashes at start up can be caused by a missing master that a plugin relies on, fire up FNVEdit and see if that throws an error.
Thanks :) I was thinking that but LOOT came up with nothing. Never knew there was an FNVEdit, so thanks again. Will check soon.
-
Hey. I had modded NV a while ago successfully with many more mods and no crashes. Just come back to it after I accidently murdered a 30gb modded Skyrim
rip
Anyway, could one of you guys more knowledgeable quickly skim through my load order and let me know of any badnesses?
Thanks.
falloutnv.esm
DeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmoHUD.esmAdvanced Recon Tech.esmBetter New Vegas.esmProject Nevada - Core.esmMore Perks.esmProject Nevada - Equipment.esmProject Nevada - Cyberware.espNevadaSkies.esmWeapons.of.the.New.Millenia.esmSTUN.esmThe Mod Configuration Menu.espMission Mojave - Ultimate Edition.espMore Perks Update.espEVE FNV - ALL DLC.espVurt's WFO.espSprint Mod.esppipboy2500_edisleado.espPrivate Property EXPIRED v13.espApocalypticMojave.espWeaponModsExpanded.espIMPACT.espdD - Enhanced Blood Main NV.espCNR_Beta.espKABAR.espNCR Rearmament v1.5 (Lore).espWeapons.of.the.New.Millenia.Store.espWasteland Defense.espSTUN.espCombined Weapons.espWMX-DLCMerged.espProject Nevada - WMX.espWMX-ModernWeapons.espWMX-POPMerged.esp1nivVSLArmors.espWeapons.of.the.New.Millenia.Store.LITE.esp1nivVSLArmors Cheat.esppopulatedcasino.espAdvanced Recon Tech.espAdvanced Recon Gear.espAdvanced Recon Gear-Locations Doc Mitchell.espThe Weapon Mod Menu.espBash_Stealthboy.espWeapons.of.the.New.Millenia.Leveled.Lists.espWeapons.of.the.New.Millenia.Cheat.Cabinet.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espBash_Stealth.espDigital_Nightmare.espProject Nevada - Dead Money.espProject Nevada - EVE All DLC.espProject Nevada - Honest Hearts.espProject Nevada - Gun Runners' Arsenal.espProject Nevada - Lonesome Road.espProject Nevada - Old World Blues.espRagdolls.espReactive People - Ultimatum.espFNV Realistic Wasteland Lighting - ENB Full.espNevadaSkies - Ultimate DLC Edition.espDustSurvivalSimulator.espDUST-PN-STUN-EVE-WMX-IMPACT.esp -
Hello. I've gone to start a new game and it CTDs when I can move.
I also have another problem where loading a new game takes ages and all load screens freeze where when I click it says 'not responding' but if left for a bit loads.
Papyrus log:
[12/04/2016 - 05:38:57PM] Papyrus log opened (PC)
[12/04/2016 - 05:38:57PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.[12/04/2016 - 05:38:57PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[12/04/2016 - 05:38:57PM] Memory page: 128 (min) 512 (max) 76800 (max total)[12/04/2016 - 05:39:01PM] Cannot open store for class "ddunequiphandlerscript", missing file?[12/04/2016 - 05:39:01PM] Cannot open store for class "ddunequipmcmscript", missing file?[12/04/2016 - 05:39:01PM] Cannot open store for class "_arissa_inpc_behavior", missing file?[12/04/2016 - 05:39:01PM] Cannot open store for class "chherdingquestscript", missing file?[12/04/2016 - 05:39:02PM] Cannot open store for class "PF__02094FF9", missing file?[12/04/2016 - 05:39:02PM] Error: Unable to bind script PF__02094FF9 to (3F094FF9) because their base types do not match[12/04/2016 - 05:39:02PM] Cannot open store for class "PF__0209A0D5", missing file?[12/04/2016 - 05:39:02PM] Error: Unable to bind script PF__0209A0D5 to (3F09A0D5) because their base types do not match[12/04/2016 - 05:39:02PM] Cannot open store for class "PF__0209DD54", missing file?[12/04/2016 - 05:39:02PM] Error: Unable to bind script PF__0209DD54 to (3F09DD54) because their base types do not match[12/04/2016 - 05:39:03PM] Cannot open store for class "TimedLightSwitch", missing file?[12/04/2016 - 05:39:03PM] Cannot open store for class "SF_STOMarkarthVaultBlastScen_01034D58", missing file?[12/04/2016 - 05:39:03PM] Error: Unable to bind script SF_STOMarkarthVaultBlastScen_01034D58 to (51034D58) because their base types do not match[12/04/2016 - 05:39:03PM] Cannot open store for class "TBWrIdolafUndressTrigger", missing file?[12/04/2016 - 05:39:04PM] Cannot open store for class "MyHouseEatDrinkScript", missing file?[12/04/2016 - 05:39:04PM] Cannot open store for class "MyHouseChangeRoofScript", missing file?[12/04/2016 - 05:39:04PM] Cannot open store for class "MyHouseCandleOnOffScript", missing file?[12/04/2016 - 05:39:04PM] Cannot open store for class "dlc2dialoguerrquestscript", missing file?[12/04/2016 - 05:39:04PM] Cannot open store for class "trsd_compat_hunterborn", missing file?[12/04/2016 - 05:39:04PM] Error: Unable to bind script trsd_compat_hunterborn to TRSD_Q_Main (79007E92) because their base types do not match[12/04/2016 - 05:39:04PM] Cannot open store for class "isilStingGlow", missing file?[12/04/2016 - 05:39:06PM] Cannot open store for class "FXcameraAttachCloudScript", missing file?[12/04/2016 - 05:39:06PM] Error: Unable to bind script TimedLightSwitch to (48009C00) because their base types do not match[12/04/2016 - 05:39:07PM] Error: Unable to bind script da02deadbodyscript to (6E001FB3) because their base types do not match[12/04/2016 - 05:39:07PM] Cannot open store for class "Falkreathgraveactivate", missing file?[12/04/2016 - 05:39:07PM] Error: Unable to bind script Falkreathgraveactivate to (8E001F39) because their base types do not match[12/04/2016 - 05:39:07PM] Error: Unable to bind script TimedLightSwitch to (48009BC3) because their base types do not match[12/04/2016 - 05:39:07PM] Error: Unable to bind script TimedLightSwitch to (48009BC1) because their base types do not match[12/04/2016 - 05:39:07PM] Error: Unable to bind script TimedLightSwitch to (4800B761) because their base types do not match[12/04/2016 - 05:39:07PM] Error: Unable to bind script TimedLightSwitch to (4800B819) because their base types do not match[12/04/2016 - 05:39:07PM] Error: Unable to bind script TimedLightSwitch to (48010AD0) because their base types do not match[12/04/2016 - 05:39:07PM] Error: Unable to bind script TimedLightSwitch to (48012746) because their base types do not match[12/04/2016 - 05:39:07PM] Error: Unable to bind script TimedLightSwitch to (48009BC2) because their base types do not match[12/04/2016 - 05:39:07PM] Error: Unable to bind script FXcameraAttachCloudScript to (CE008E81) because their base types do not match[12/04/2016 - 05:39:07PM] Cannot open store for class "TBRiftenUndressScript", missing file?[12/04/2016 - 05:39:07PM] Error: Unable to bind script TBRiftenUndressScript to (5700F5C5) because their base types do not match[12/04/2016 - 05:39:08PM] Cannot open store for class "BLMlight2", missing file?[12/04/2016 - 05:39:08PM] Error: Unable to bind script BLMlight2 to (3F06634F) because their base types do not match[12/04/2016 - 05:39:08PM] Error: Unable to bind script bardsongsscript to (4B025D38) because their base types do not match[12/04/2016 - 05:39:08PM] Cannot open store for class "TBMarkarthUndressScript", missing file?[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBMarkarthUndressScript to (5702529A) because their base types do not match[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBMarkarthUndressScript to (5701AE3B) because their base types do not match[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBMarkarthUndressScript to (57018857) because their base types do not match[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBMarkarthUndressScript to (5701A8B9) because their base types do not match[12/04/2016 - 05:39:08PM] Cannot open store for class "TBMarkarthVentilScript2", missing file?[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBMarkarthVentilScript2 to (570150D4) because their base types do not match[12/04/2016 - 05:39:08PM] Cannot open store for class "TBMarkarthVentilScript", missing file?[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBMarkarthVentilScript to (57014B63) because their base types do not match[12/04/2016 - 05:39:08PM] Cannot open store for class "TBSolitudeUndressScript", missing file?[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBSolitudeUndressScript to (5701E37D) because their base types do not match[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBSolitudeUndressScript to (57022CAC) because their base types do not match[12/04/2016 - 05:39:08PM] Cannot open store for class "TBSolitudeBathSheetValveScript", missing file?[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBSolitudeBathSheetValveScript to (5701D2A6) because their base types do not match[12/04/2016 - 05:39:08PM] Cannot open store for class "TBSolitudeRightValveScript", missing file?[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBSolitudeRightValveScript to (5701D2A5) because their base types do not match[12/04/2016 - 05:39:08PM] Cannot open store for class "TBSolitudeLeftSheetScript", missing file?[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBSolitudeLeftSheetScript to (5701D2A4) because their base types do not match[12/04/2016 - 05:39:08PM] Cannot open store for class "TBSolitudeBathValveScript", missing file?[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBSolitudeBathValveScript to (5701D2A3) because their base types do not match[12/04/2016 - 05:39:08PM] Cannot open store for class "TBWrIdolafUndress", missing file?[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBWrIdolafUndress to (57004DA5) because their base types do not match[12/04/2016 - 05:39:08PM] Cannot open store for class "TBMorthalUndressScript1", missing file?[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBMorthalUndressScript1 to (5701EA0A) because their base types do not match[12/04/2016 - 05:39:08PM] Cannot open store for class "TBWindhelmUndressScript", missing file?[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBWindhelmUndressScript to (57012E0E) because their base types do not match[12/04/2016 - 05:39:08PM] Cannot open store for class "TBDawnstarUndressScript", missing file?[12/04/2016 - 05:39:08PM] Error: Unable to bind script TBDawnstarUndressScript to (5701F03A) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script DreeARMMQ07FedaveButtonScript to alias DreeARMMQ07FedavesButtonAlias on quest DreeARMQuestMQ07 (7FD2EE07) because their base types do not match[12/04/2016 - 05:39:15PM] Warning: Property CShacks_EndTableKit00 on script CShacks_PlayerAliasScript attached to alias Player on quest CShacks_PlayerAliasDummyQuest (C301B552) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMDebugMSG on script Dree_PF_DreeARMMQ02DalamusGiv_0109F8A3 attached to (7F09F8A3) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE38EE34) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E339) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E345) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE38EE33) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property Dummy on script MyHouseWorkTableScript attached to (72066859) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE38EE32) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property FreeformMarkarthO on script mdcuestartscript attached to (3E1EC62D) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (530402B5) cannot be bound because <NULL form> (53000DC4) is not the right type[12/04/2016 - 05:39:15PM] Warning: Property LeanOnTable on script CKTable attached to (C40353AD) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property IdleWriteLedgerWrite on script CKTable attached to (C40353AD) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property IdleTableLeanPoint on script CKTable attached to (C40353AD) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property IdleStudy on script CKTable attached to (C40353AD) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property ReadBook on script CKTable attached to (C40353AD) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E336) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E33E) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Error: Property CKCampfireLight on script CKCampfireMechanics attached to (C40048C9) cannot be bound because <NULL form> (C4004E3C) is not the right type[12/04/2016 - 05:39:15PM] Warning: Property LeanOnTable on script CKTable attached to (C40353BB) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property ReadBook on script CKTable attached to (C40353BB) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE6830B4) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property akActionRef on script solar_pcrafting_act_script attached to (C20E6A0A) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property akActionRef on script solar_pcrafting_act_script attached to (C20FAE19) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property KarndarMQJournal on script SSIMQNXFR01 attached to Item 1 in container (BE09B62E) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE38EE31) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689627) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385831) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689626) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689621) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689622) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689624) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E33D) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385827) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385828) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385826) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE38582D) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE38582E) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385830) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385835) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385836) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE53580F) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Error: Property EscapeTriggerDoor on script dunSolitudeJailOpenCellDoor attached to (BE0567D8) cannot be bound because <NULL form> (BE0567B1) is not the right type[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE6830B5) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE6830B7) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683250) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683251) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683252) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683253) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683254) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683255) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683256) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683257) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683258) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE6832DA) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689625) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E332) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E333) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E334) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E335) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E337) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E338) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E33A) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E33B) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E33C) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E341) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E342) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E343) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E344) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07EE67) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689620) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E346) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E33F) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E340) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E331) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property HouseKey on script MyHouseDoorStateScript attached to (720094B0) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property AutoPutMSG on script MyHouseAutoPutscript attached to (720609BA) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property MASCoreHPBar on script MASCoreScript attached to (5A011E82) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property MASCoreHPBar on script MASCoreScript attached to (5A011E84) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property MASCoreHPBar on script MASCoreScript attached to (5A011E88) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property MASRedBeam on script MASShieldTrickLeverScript attached to (5A0165F5) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property BadShader on script MASFirstAnswer attached to (5A005E69) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (53039A5D) cannot be bound because <NULL form> (53000DC4) is not the right type[12/04/2016 - 05:39:15PM] Error: Property PotionRackFoodList on script PotionRackContainerScript attached to (53039A5D) cannot be bound because <NULL form> (53000DC2) is not the right type[12/04/2016 - 05:39:15PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (530402C9) cannot be bound because <NULL form> (53000DC4) is not the right type[12/04/2016 - 05:39:15PM] Warning: Property dunArcherQST on script WilliamTellArrow3dnpc attached to (3E2E1E29) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property flArrows on script WilliamTellArrow3dnpc attached to (3E2E1E29) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property myActor on script WilliamTellArrow3dnpc attached to (3E2E1E29) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689623) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689629) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689628) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE68962B) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE68962A) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMDebugQuestMSG on script DreeARMPlayerAttackedGabanScript attached to (7F070234) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property akActionRef on script solar_pcrafting_act_script attached to (C20FAE18) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property deco1 on script MyHouseSmithSettingScript attached to (72062AE9) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property deco2 on script MyHouseSmithSettingScript attached to (72062AE9) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property WerewolfChange on script DreeARMWaylasHawkerNPCScript attached to (7F056EB7) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property CourierLetter on script QF_MQ105_000242BA attached to MQ105 (000242BA) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property WICourierS on script QF_MQ105_000242BA attached to MQ105 (000242BA) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Error: Property PotionRackClutterList on script PotionRackContainerScript attached to (53039A5E) cannot be bound because <NULL form> (53000DC1) is not the right type[12/04/2016 - 05:39:15PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (53039A5E) cannot be bound because <NULL form> (53000DC4) is not the right type[12/04/2016 - 05:39:15PM] Error: Property PotionRackFoodList on script PotionRackContainerScript attached to (53039A5E) cannot be bound because <NULL form> (53000DC2) is not the right type[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE68962C) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMDebugQuestMSG on script DreeARMPlayerAttackedFedaveScript attached to (7F06135C) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property CShacks_NAVCUT_FullShack_Left on script CShacks_ShackLargeScript attached to Item 4 in container (C3011C92) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property Explosion1 on script MASMTSpawnScript attached to (5A01AB32) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property anomaliesAngryOnce on script DreeARMMQ05MagicAnomalyScript attached to (7F074970) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE38582F) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property HouseKey on script MyHouseDoorStateScript attached to (72000E21) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property CShacks_NAVCUT_FullShack_Left on script CShacks_ShackLargeScript attached to Item 4 in container (C3010178) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property Alias_ElaraDup on script QF_HoshQ03b_020D3D95 attached to HoshQ03b (BE0D3D95) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE68324D) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE68324C) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE68324F) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE68324E) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property akActionRef on script solar_pcrafting_act_script attached to (C20E6A0C) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Error: Property YassEbon01 on script Yassd attached to (BE095725) cannot be bound because <NULL form> (BE0CE91B) is not the right type[12/04/2016 - 05:39:15PM] Warning: Property DreeARMDebugQuestMSG on script DreeARMDebugQuestScript attached to DreeARMDebugQUEST (7F013E20) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385832) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385833) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE6830B6) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Error: Property WestMerchant on script cshacks_compatibilityscript attached to CShacks_CompatibilityQuest (C30265B9) cannot be bound because <NULL form> (C30111B5) is not the right type[12/04/2016 - 05:39:15PM] Error: Property SouthMerchant on script cshacks_compatibilityscript attached to CShacks_CompatibilityQuest (C30265B9) cannot be bound because <NULL form> (C300E628) is not the right type[12/04/2016 - 05:39:15PM] Warning: Property KarndarMQJournal on script SSIMQNXFR01 attached to (BE0EC8C0) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property SplatterLeft on script DwePipeValve01Script attached to (57014B63) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property HouseKey on script MyHouseDoorStateScript attached to (7205652C) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property anomaliesAngryOnce on script DreeARMMQ05MagicAnomalyScript attached to (7F07496F) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property anomaliesAngryOnce on script DreeARMMQ05MagicAnomalyScript attached to (7F07496E) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE1156D2) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ08Trial001MSG on script Dree_SF_DreeARMQuestMQ08Inqui_010860AD attached to (7F0860AD) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property MASRingDropScript on script MASMandynDeath attached to (5A00E7FE) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385834) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property TitanMaxHealth on script MASKagrenarScript attached to MASKagrenar (5A005E60) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property KarndarMQJournal on script SSIMQNXFR01 attached to Item 1 in container (BE0BFD6C) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] VM is freezing...[12/04/2016 - 05:39:15PM] VM is frozen[12/04/2016 - 05:39:15PM] Reverting game...[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBSolitudeBathValveScript to (5701D2A3) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBSolitudeLeftSheetScript to (5701D2A4) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBSolitudeRightValveScript to (5701D2A5) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TimedLightSwitch to (4800B819) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBSolitudeBathSheetValveScript to (5701D2A6) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBMarkarthUndressScript to (5701AE3B) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBMorthalUndressScript1 to (5701EA0A) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script bardsongsscript to (4B025D38) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TimedLightSwitch to (48009C00) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TimedLightSwitch to (48009BC2) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TimedLightSwitch to (48009BC3) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TimedLightSwitch to (48009BC1) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script PF__02094FF9 to (3F094FF9) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script SF_STOMarkarthVaultBlastScen_01034D58 to (51034D58) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBMarkarthVentilScript2 to (570150D4) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script FXcameraAttachCloudScript to (CE008E81) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBMarkarthVentilScript to (57014B63) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBRiftenUndressScript to (5700F5C5) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBDawnstarUndressScript to (5701F03A) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script Falkreathgraveactivate to (8E001F39) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBMarkarthUndressScript to (5701A8B9) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script trsd_compat_hunterborn to TRSD_Q_Main (79007E92) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBMarkarthUndressScript to (57018857) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script da02deadbodyscript to (6E001FB3) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBSolitudeUndressScript to (5701E37D) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBWindhelmUndressScript to (57012E0E) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBMarkarthUndressScript to (5702529A) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script BLMlight2 to (3F06634F) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TimedLightSwitch to (48012746) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBWrIdolafUndress to (57004DA5) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script PF__0209A0D5 to (3F09A0D5) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TimedLightSwitch to (48010AD0) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script PF__0209DD54 to (3F09DD54) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TimedLightSwitch to (4800B761) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script TBSolitudeUndressScript to (57022CAC) because their base types do not match[12/04/2016 - 05:39:15PM] Error: Unable to bind script DreeARMMQ07FedaveButtonScript to alias DreeARMMQ07FedavesButtonAlias on quest DreeARMQuestMQ07 (7FD2EE07) because their base types do not match[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E346) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property HouseKey on script MyHouseDoorStateScript attached to (720094B0) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E345) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E341) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E343) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E342) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (530402B5) cannot be bound because <NULL form> (53000DC4) is not the right type[12/04/2016 - 05:39:15PM] Warning: Property LeanOnTable on script CKTable attached to (C40353AD) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property IdleWriteLedgerWrite on script CKTable attached to (C40353AD) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property IdleTableLeanPoint on script CKTable attached to (C40353AD) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property IdleStudy on script CKTable attached to (C40353AD) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property ReadBook on script CKTable attached to (C40353AD) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Error: Property CKCampfireLight on script CKCampfireMechanics attached to (C40048C9) cannot be bound because <NULL form> (C4004E3C) is not the right type[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689627) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689625) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689624) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689620) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689621) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689622) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689623) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689629) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689628) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE68962B) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE68962A) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property LeanOnTable on script CKTable attached to (C40353BB) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property ReadBook on script CKTable attached to (C40353BB) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property DreeARMDebugQuestMSG on script DreeARMPlayerAttackedGabanScript attached to (7F070234) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (53039A5D) cannot be bound because <NULL form> (53000DC4) is not the right type[12/04/2016 - 05:39:15PM] Error: Property PotionRackFoodList on script PotionRackContainerScript attached to (53039A5D) cannot be bound because <NULL form> (53000DC2) is not the right type[12/04/2016 - 05:39:15PM] Warning: Property WerewolfChange on script DreeARMWaylasHawkerNPCScript attached to (7F056EB7) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property CourierLetter on script QF_MQ105_000242BA attached to MQ105 (000242BA) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property WICourierS on script QF_MQ105_000242BA attached to MQ105 (000242BA) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Error: Property PotionRackClutterList on script PotionRackContainerScript attached to (53039A5E) cannot be bound because <NULL form> (53000DC1) is not the right type[12/04/2016 - 05:39:15PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (53039A5E) cannot be bound because <NULL form> (53000DC4) is not the right type[12/04/2016 - 05:39:15PM] Error: Property PotionRackFoodList on script PotionRackContainerScript attached to (53039A5E) cannot be bound because <NULL form> (53000DC2) is not the right type[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE68962C) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683254) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683255) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683253) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE53580F) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683250) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property MASRedBeam on script MASShieldTrickLeverScript attached to (5A0165F5) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property MASCoreHPBar on script MASCoreScript attached to (5A011E82) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:15PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683258) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property MASCoreHPBar on script MASCoreScript attached to (5A011E84) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property CShacks_NAVCUT_FullShack_Left on script CShacks_ShackLargeScript attached to Item 4 in container (C3010178) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE68324D) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE68324C) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE68324F) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE68324E) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Error: Property YassEbon01 on script Yassd attached to (BE095725) cannot be bound because <NULL form> (BE0CE91B) is not the right type[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE6830B6) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE6830B7) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property KarndarMQJournal on script SSIMQNXFR01 attached to (BE0EC8C0) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE6830B4) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property SplatterLeft on script DwePipeValve01Script attached to (57014B63) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE6830B5) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property MASRingDropScript on script MASMandynDeath attached to (5A00E7FE) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMDebugMSG on script Dree_PF_DreeARMMQ02DalamusGiv_0109F8A3 attached to (7F09F8A3) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE38EE34) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E339) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E338) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E33A) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (530402C9) cannot be bound because <NULL form> (53000DC4) is not the right type[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE38EE33) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E33E) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property Dummy on script MyHouseWorkTableScript attached to (72066859) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E33F) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE38EE32) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property FreeformMarkarthO on script mdcuestartscript attached to (3E1EC62D) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE38EE31) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E33C) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E33D) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E337) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E336) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E335) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E334) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E331) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E332) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E333) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property akActionRef on script solar_pcrafting_act_script attached to (C20FAE19) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property akActionRef on script solar_pcrafting_act_script attached to (C20FAE18) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property KarndarMQJournal on script SSIMQNXFR01 attached to Item 1 in container (BE09B62E) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMDebugQuestMSG on script DreeARMPlayerAttackedFedaveScript attached to (7F06135C) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property BadShader on script MASFirstAnswer attached to (5A005E69) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385827) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property dunArcherQST on script WilliamTellArrow3dnpc attached to (3E2E1E29) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property flArrows on script WilliamTellArrow3dnpc attached to (3E2E1E29) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property myActor on script WilliamTellArrow3dnpc attached to (3E2E1E29) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Error: Property WestMerchant on script cshacks_compatibilityscript attached to CShacks_CompatibilityQuest (C30265B9) cannot be bound because <NULL form> (C30111B5) is not the right type[12/04/2016 - 05:39:16PM] Error: Property SouthMerchant on script cshacks_compatibilityscript attached to CShacks_CompatibilityQuest (C30265B9) cannot be bound because <NULL form> (C300E628) is not the right type[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE38582D) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property HouseKey on script MyHouseDoorStateScript attached to (72000E21) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Error: Property EscapeTriggerDoor on script dunSolitudeJailOpenCellDoor attached to (BE0567D8) cannot be bound because <NULL form> (BE0567B1) is not the right type[12/04/2016 - 05:39:16PM] Warning: Property anomaliesAngryOnce on script DreeARMMQ05MagicAnomalyScript attached to (7F074970) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property CShacks_EndTableKit00 on script CShacks_PlayerAliasScript attached to alias Player on quest CShacks_PlayerAliasDummyQuest (C301B552) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683257) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE38582E) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE38582F) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE6832DA) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ08Trial001MSG on script Dree_SF_DreeARMQuestMQ08Inqui_010860AD attached to (7F0860AD) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385828) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property TitanMaxHealth on script MASKagrenarScript attached to MASKagrenar (5A005E60) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E33B) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E340) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07E344) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property Explosion1 on script MASMTSpawnScript attached to (5A01AB32) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property akActionRef on script solar_pcrafting_act_script attached to (C20E6A0A) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property deco1 on script MyHouseSmithSettingScript attached to (72062AE9) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property deco2 on script MyHouseSmithSettingScript attached to (72062AE9) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property Alias_ElaraDup on script QF_HoshQ03b_020D3D95 attached to HoshQ03b (BE0D3D95) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683251) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMMQ06FlameTriggerSPELL on script DreeARMMQ06IntoFlameScript attached to (7F07EE67) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property AutoPutMSG on script MyHouseAutoPutscript attached to (720609BA) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property akActionRef on script solar_pcrafting_act_script attached to (C20E6A0C) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385832) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385833) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property MASCoreHPBar on script MASCoreScript attached to (5A011E88) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385826) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385830) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property DreeARMDebugQuestMSG on script DreeARMDebugQuestScript attached to DreeARMDebugQUEST (7F013E20) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385831) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property anomaliesAngryOnce on script DreeARMMQ05MagicAnomalyScript attached to (7F07496F) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property anomaliesAngryOnce on script DreeARMMQ05MagicAnomalyScript attached to (7F07496E) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE1156D2) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385835) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385834) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683252) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE385836) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE689626) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property CShacks_NAVCUT_FullShack_Left on script CShacks_ShackLargeScript attached to Item 4 in container (C3011C92) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property KarndarMQJournal on script SSIMQNXFR01 attached to Item 1 in container (BE0BFD6C) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property PlayerRef on script MQSovngardeKillScript attached to (BE683256) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:16PM] Warning: Property HouseKey on script MyHouseDoorStateScript attached to (7205652C) cannot be initialized because the script no longer contains that property[12/04/2016 - 05:39:48PM] Loading game...[12/04/2016 - 05:39:49PM] VM is thawing...[12/04/2016 - 05:39:49PM] Error: Cannot call OnGameReload() on a None object, aborting function callstack:[alias Player on quest vvvMarkHomeQuest (C1000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6[12/04/2016 - 05:39:49PM] FNIS AA started (load)[12/04/2016 - 05:39:49PM] Error: Cannot call OnGameReload() on a None object, aborting function callstack:[alias PlayerAlias on quest TakeNotesWidget (2B001829)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6[12/04/2016 - 05:39:49PM] Jaxonz Zoom SKSE check:1.7.3 rel 48 installedSuccess!(rel 46 required)[12/04/2016 - 05:39:49PM] Error: File "CCO - Uninstaller.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[alias PlayerAlias on quest _sycMaintenanceQuest (E1005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 25[alias PlayerAlias on quest _sycMaintenanceQuest (E1005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ?[alias PlayerAlias on quest _sycMaintenanceQuest (E1005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20[12/04/2016 - 05:39:49PM] UBG20MaintQuestPlayerAliasScript OnPlayerLoadGame[12/04/2016 - 05:39:49PM] UBG20MaintQuestPlayerAliasScript Maintenance[12/04/2016 - 05:39:49PM] UBG20MaintQuestPlayerAliasScript SKSE installed, release 48[12/04/2016 - 05:39:49PM] Error: File "Dragonborn.esm" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[NKOMainQuest (36001D8F)].NKOMainQuestScript.InitQuest() - "NKOMainQuestScript.psc" Line 55[alias PlayerAlias on quest NKOMainQuest (36001D8F)].NKOPlayerScript.OnPlayerLoadGame() - "NKOPlayerScript.psc" Line 13[12/04/2016 - 05:39:49PM] Error: File "NonEssentialChildren.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[NKOMainQuest (36001D8F)].NKOMainQuestScript.InitQuest() - "NKOMainQuestScript.psc" Line 58[alias PlayerAlias on quest NKOMainQuest (36001D8F)].NKOPlayerScript.OnPlayerLoadGame() - "NKOPlayerScript.psc" Line 13[12/04/2016 - 05:39:49PM] [NKO Info] quest initialization complete[12/04/2016 - 05:39:49PM] FNIS PCEA2 Quest started (load)[12/04/2016 - 05:39:49PM] Warning: Assigning None to a non-object variable named "::temp1"stack:[JaxonzZoom (28000D62)].JaxonzSKSEVersionCheckScript.CheckRequirements() - "JaxonzSKSEVersionCheckScript.psc" Line 32[alias PlayerRef on quest JaxonzZoom (28000D62)].JaxonzCheckRequirements.OnPlayerLoadGame() - "JaxonzCheckRequirements.psc" Line 10[12/04/2016 - 05:39:49PM] Jaxonz Zoom SkyUI check:SkyUI: InstalledSuccess![12/04/2016 - 05:39:49PM] Jaxonz Zoom Required Mods:[none]Success![12/04/2016 - 05:39:49PM] =======================================[ VioLens - A Killmove Mod: Start ]========================================[12/04/2016 - 05:39:49PM][12/04/2016 - 05:39:49PM] VioLens is now performing a compatibility check. Papyrus warnings about missing or[12/04/2016 - 05:39:49PM] unloaded files may follow. This is normal and should be ignored.[12/04/2016 - 05:39:49PM][12/04/2016 - 05:39:49PM] =======================================[ VioLens - A Killmove Mod: Start ]========================================[12/04/2016 - 05:39:49PM] ===========================================[ VioLens - A Killmove Mod ]===========================================[12/04/2016 - 05:39:49PM][12/04/2016 - 05:39:49PM] JContainers Installed.[12/04/2016 - 05:39:49PM][12/04/2016 - 05:39:49PM] ===========================================[ VioLens - A Killmove Mod ]===========================================[12/04/2016 - 05:39:49PM] Error: File "CombatDramaOverhaul.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[alias Player on quest VL_Player (22023F14)].VL_Player.VLLoadGame() - "VL_Player.psc" Line 59[alias Player on quest VL_Player (22023F14)].VL_Player.OnPlayerLoadGame() - "VL_Player.psc" Line 25[12/04/2016 - 05:39:49PM] ===========================================[ VioLens - A Killmove Mod ]===========================================[12/04/2016 - 05:39:49PM][12/04/2016 - 05:39:49PM] Combat Drama Overhaul Not Installed.[12/04/2016 - 05:39:49PM][12/04/2016 - 05:39:49PM] ===========================================[ VioLens - A Killmove Mod ]===========================================load order:Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espSkyrim Project Optimization - No Homes.esmFalskaar.esmApachiiHair.esmLanterns Of Skyrim - All In One - Main.esmCampfire.esmRaceCompatibility.esmRSkyrimChildren.esmSolar's Portable Containers.esmJSwords.esmClimatesOfTamriel.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espCutting Room Floor.esp3 day respawn 1.1.espRealistic Weapon Weights.espHothtrooper44_Armor_Ecksstra.espimperialraceexpansion.espAMatterOfTime.espABT - Faster Arrows Improved +75%.espABT - Faster Bolts Improved +75%.espABT - Increased Bolts Damage (Vanilla) +100%.espABT - Recover +25% Arrows and Bolts.espAHZmoreHUD.espPotions.espRelightingSkyrim-NoScripts.espSKYR Interiors - Riften.espEnhancedWetnessandPuddles.espConvenient Horses.espCustomRaces.espDeadlyCombat.espVioLens.espDual Wield Parrying_RandomAttacks_Dawnguard.espGrass On Steroids.espSkyUI.espHDTPhysicsWeaponSling.espImmersive NPC in the dark.espJaxonzZoom.espnordicrangerarmor.espWintermyst - Enchantments of Skyrim.espTakeNotes.espRealistic crime report radius.espRaceMenu.espRaceMenuPlugin.espRaceCompatibilityUSKPOverride.espRough Leather Armor.espRSChildren_HF.espTavernClothes-MTM.espFNIS.espBrawl Bugs CE.espRealShelterFF.espHigh Level Enemies - Falskaar.espNPC Knockout Overhaul.espAOS.espEmpoweredMagic.espbetter_torches_brighter_torchlight.espdD - Enhanced Blood Main.espdD-Reduced Wound Size.espForcefulBashPerk.espSkyR - Windhelm Interiors.esp3DNPC.espTes Arena - Skyrim Frontier Fortress.espWARZONES - Civil Unrest.espReal Wildlife Skyrim 0.1.espRelightingSkyrim_DG.espSkyrim Bridges.espSkyrim Immersive Creatures.espTES5R - AngelinesAromatics.espTES5R -The Bannered Mare.espTES5R - BitsandPieces.espwhiterunMarket.espSkyR - Riverwood Interiors.espTES5R - Dragonsreach.espSkyrim Radioactive - Windhelm Docks.espBHTNF_Eli.espFCO - Follower Commentary Overhaul.espClimatesOfTamriel-WinterEdition.espSkyrim Radioactive - Solitude Docks.espSkyFalls + SkyMills + DG.espShenkThieveryOverhaul.espImmersive Interiors.espEbonvale.espBirdsofskyrim.espOBIS.espTES5R - Arcadia's Cauldron.espNorthern Bathhouses.espRSChildren_PatchUSKP.espTES5R - BelethorsGeneralGoods.espMoonAndStar_MAS.espHothtrooper44_ArmorCompilation.espTES5R -The Warmaidens.espHolidays.espGuard Dialogue Overhaul.espImmersive Weapons.espEMCompViljaSkyrim.espHigh Level Enemies.espABT - Increased Progressive Damage (with Nord Hero Arrow) +100%.espABT - Loot Arrows +25%.espABT - Merchants Arrows +50%.espcitiesvillagesupgraded.espPoint The Way.espSOTGenesisMod.espTES5R - HouseGrayMane.espLaundry.espInconsequential NPCs.espMVABasic.espTheChoiceIsYours.espTES5R - HouseClanBattleBorn.espTES5R - Carlottashouse.espInigo.espTES5R - Helgen Keep.espThe Honored Dead.espCloaks.espRelightingSkyrim_HF.espTES5R - Severioshouse.espLeafRest OnePiece.espPopulated Lands Roads Paths.espJSwordsDistributionBalancePlugin.espTES5R - Uthgerdshouse.espTES5R -TempleofKynareth.espTES5R - Amrenshouse.espFrostfall.espTradeRoutes.espRealisticNeedsandDiseases.espEli's Coffee Mod.espHBetterBows.espkingjamesbible.espTES5R - Olavashouse.espAgentOfRighteousMight.espAnimated Enchantments.espDr_Bandolier.espCinematicFireFX.espDangerous Monsters - very hard.espMoonAndStar_ImmersionPatch.espHigh Level Enemies - Dawnguard.espdawnguard_realistic.espFarmers Sell Produce - Skyrim.espKDC - kevinsterable - Deadly Stronger Poisons.espCCO - Permanent Birthsigns.espImmersive Patrols II.espTES5R -Ysoldashouse.espRouta.espRND_HearthFires-Patch.espLegendarygraveyard.espDrinking Fountains of Skyrim.espHothFollower.espHothFollower UFO Patch.espBandit Patrols.espScopedBows.espTES5R - Heimskrshouse.espEldergleamShieling.espChesko_WearableLantern.espFNIS_PCEA2.espScopedBows_EagleEyeTweak.espXPMSE.espTradeRoutes-RNaD-Patch.espFalskaarRNDPatch.espRND_Dawnguard-Patch.espRND_AnimalLoot.espRND_DrinkingFountains-Patch.espRND_USKP-Patch.espRND_UniqueBoozeBottles-Patch.espUnique BOOZE Bottles.espSolar's Portable Containers DG.espSolar's Portable Containers FS.espSolar's Portable Containers HF.espCloaks - Dawnguard.espLBackpackAll.espNorthman Armours - Credo.espRealistic-Voice.espTKDodge.espRealistic Lighting Overhaul - Weathers.espRealistic Lighting Overhaul - Dawnguard Weathers.espRLO - Major City Exteriors - No Guard Torches.espAOS2_EBT Patch.espAOS2_GDO Patch.espPurewaters.espdD - Realistic Ragdoll Force - Realistic.espMineVendors.espThe Huntsman.espbeginnersshack.espisilNarsil.espGifts Of The Outsider.espHoldBorderBanners.esptreehouse.espSneak Tools.espBooksOfSkyrim.espRSChildren_PatchBooksofSkyrim.espImmersive Music Temples.espImmersive Music Replacer.espWoollyRhino.espsummersetisles.espBFFAnimalCompanions.espTheChoiceIsYours_Dawnguard.espMy Home Is Your Home.espSolar's Portable Crafting.espCShacks.espCampingKitNorthernRanger.espForgotten Windmill.espAdditionalMusicProject.espProper Aiming.espAchieveThat.espApocalypse - The Spell Package.espTW3Weaponry.espApocalypse - Waterstride Spell Addon.espArons_DN_AirAtronach.espQuick Start - Skip the Opening Sequence.esptransmutedragonsoul.espReal Clouds.espOrdinator - Perks of Skyrim.espApocalypse - Ordinator Compatibility Patch.espDeadlyMutilation.espRSChildren_NonPlayableOverride.espVariedGuards.espClimatesOfTamriel-Dungeons-Hazardous.espClimatesOfTamriel-Interiors-Warm.espClimatesOfTamriel-Nights-Level-2.espClimatesOfTamriel-Dawnguard-Patch.espHousecarlsrevamp.espBathing in Skyrim - Main.espEmpoweredMagic_Dawnguard.espMageBackpack_byTumbajamba.espSolitudeHeavyArmorGuards.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espSleeved Guards Winter Overhaul.espVivid Landscapes.espCharacter Creation Overhaul.espCCO - Diverse Races And Genders.espCCO - Dynamic Skill Progression.espCCO - Oblivion Carry Weights.espFrostfallAllWinter.espLovelyHairstylesCE.espMaster of Illusion - Immersive Illusion Casting.espunreadbooksglow.espDYNAVISION Dynamic Depth of Field.espSkyFalls + SkyMills Falskaar.espSMIM-DungeonsCliffsIceSkirts.espSMIM-FarmhouseFlickeringFix.espsandboxcylinderheight.espImp_helm_vnl.espOpenFaceGuardHelmets.espSneak Tools Vanilla Hoods.espMageApparelOverhaul.espSneak Tools Vanilla Masks.espimp_helm_dawn.espCobbEncumbrance.esptowConversation.espLOHS.espSmartCast_1_0.espBashed Patch, 0.espEveryBody's Different.espI have these mods in a bashed patch and the high-res texture packs and unofficial skyrim texture patch are disabled:Thanks, guys. -
Skyrim.esm
Update.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espFalskaar.esmApachiiHair.esmLanterns Of Skyrim - All In One - Main.esmSPERG.esmCampfire.esmETaC - RESOURCES.esmRaceCompatibility.esmRSkyrimChildren.esmClimatesOfTamriel.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espCutting Room Floor.esp3 day respawn 1.1.espEnhancedWetnessandPuddles.espRealistic Weapon Weights.espHothtrooper44_Armor_Ecksstra.espimperialraceexpansion.espAMatterOfTime.espABT - Faster Arrows Improved +75%.espABT - Faster Bolts Improved +75%.espABT - Increased Bolts Damage (Vanilla) +100%.espABT - Recover +25% Arrows and Bolts.espAHZmoreHUD.espKDC - kevinsterable - Deadly Stronger Poisons.espbetter_torches_brighter_torchlight.espConvenient Horses.espCustomRaces.espDeadlyCombat.espVioLens.espDual Wield Parrying_RandomAttacks_Dawnguard.espdD - Enhanced Blood Main.espdD-Reduced Wound Size.espSPERG.espForcefulBashPerk.espGrass On Steroids.espSkyUI.espHDTPhysicsWeaponSling.espImmersive NPC in the dark.espImproved Combat Sounds v2.2.espJaxonzZoom.espsandboxcylinderheight.espnordicrangerarmor.espVariedGuards.espWintermyst - Enchantments of Skyrim.espTakeNotes.espRealistic crime report radius.espRaceMenu.espRaceMenuPlugin.espRaceCompatibilityUSKPOverride.espdD - Realistic Ragdoll Force - Realistic.espRough Leather Armor.espRSChildren_HF.espRSChildren_PatchUSKP.espTavernClothes-MTM.espClimatesOfTamriel-Dawnguard-Patch.espSPERG-DG.espPCEA - Dawnguard - 0 - All Races.espFNIS.espOpenFaceGuardHelmets.espAdditionalMusicProject.espBrawl Bugs CE.espHigh Level Enemies - Falskaar.espAdditionalMusicProjectReplacer.espSPERG Weapon Styles.espNPC Knockout Overhaul.esp3DNPC.espETaC - Complete.espWARZONES - Civil Unrest.espImmersive Orc Strongholds.espBHTNF_Eli.espFCO - Follower Commentary Overhaul.espImmersive Interiors.espRealistic Lighting Overhaul - Major City Exteriors.espSoS - The Wilds.espOBIS.espSoS - Civilization.espRealistic Lighting Overhaul - Dungeons.espRealistic Lighting Overhaul - Dawnguard Interiors.espSoS - The Dungeons.espImmersive Whiterun.espMoonAndStar_MAS.espHothtrooper44_ArmorCompilation.espHolidays.espPoint The Way.espSOTGenesisMod.espInconsequential NPCs.espHBetterBows.espGuard Dialogue Overhaul.espRealistic_DamageV2.espImmersive Weapons.espaciiibowandarrows.espkingjamesbible.espABT - Increased Progressive Damage (with Nord Hero Arrow) +100%.espHigh Level Enemies.espABT - Loot Arrows +25%.espABT - Merchants Arrows +50%.espTheChoiceIsYours.espETaC - Dragon Bridge South.espFrostfall.espAgentOfRighteousMight.espAnimated Enchantments.espDr_Bandolier.espCinematicFireFX.espImmersive Patrols II.espRouta.espTradeRoutes.espRealisticNeedsandDiseases.espPurewaters.espRND_HearthFires-Patch.espDrinking Fountains of Skyrim.espSneak Tools.espBooksOfSkyrim.espOne With Nature.espDangerous Monsters - very hard.espHothFollower.espHothFollower UFO Patch.espUnique BOOZE Bottles.espADS.espSneak Tools Vanilla Masks.espSneak Tools Vanilla Hoods.espTradeRoutes-ETaC-Patch.espClimatesOfTamriel-Interiors-Warm.espMoonAndStar_ImmersionPatch.espHigh Level Enemies - Dawnguard.espdawnguard_realistic.espRSChildren_PatchBooksofSkyrim.espBandit Patrols.espsummersetisles.espBFFAnimalCompanions.espTheChoiceIsYours_Dawnguard.espCampingKitNorthernRanger.espImaginator BETA.espMy Home Is Your Home.espSoS - Civilization-PatchCoT.espSoS - The Dungeons-PatchRLODungeons.espSoS - The Wilds-PatchCoT.espTradeRoutes-RNaD-Patch.espFalskaarRNDPatch.espRND_AnimalLoot.espRND_Dawnguard-Patch.espRND_DrinkingFountains-Patch.espRND_USKP-Patch.espQuick Start - Skip the Opening Sequence.esptransmutedragonsoul.espChesko_WearableLantern.espFNIS_PCEA2.espThanks. -
Wow...
Have you checked your ENB settings if you have one?
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Hey. I'm coming back to Skyrim after a year and I've gone through my download history and redownloaded all the mods I wanted. Just wondering if it was possible for the convenience.
Thanks.
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When you launch the game, does it come up with the ENB thing in the top left? I think it says SHIFT+ENTER to open the ENB menu or something.
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Have you tried LOOT? TES5Edit?
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I used to have this problem in FNV I think. Have you tried verifying the game cache? Any mods?
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Seems like a nice idea. I'm a bit of a sweeb you could say, and speak the broken-ish Swedish to match.
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Unsure if it's the same in NV, but in Skyrim you could open the console and click on them and type 'markfordelete'. Then again, I've not played for a few months. Perhaps somebody could offer better help. Markfordelete deletes them after a certain amount of time.
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Pretty much anywhere has potential for beautiful screenshots with the right set up and angle. Tis all about those angles.
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I've been listening to the same stuff for almost a decade B)
Johnny Cash, Jimi Hendrix, a little Tupac, 80s, 90s, Bob Marley et cetera.
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There's nothing stopping you from modding both, though I certainly found it easier with Skyrim.
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That doesn't look right, then again I haven't played for months. Make sure you follow the instructions to the letter.
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I'm reading Taiko by Eiji Yoshikawa. I'm not too far into it since I'm a number one procrastinator but I'm looking forward to reading more.
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MalwareBytes and 360 Total Security work fine for me. Then again, I don't really need an anti-virus since I keep good care of what I'm doing.
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I can't stand anything below 75. My preference is definitely around the 85-100 area.
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Hello. I'm doing an unarmed character but the vanilla and mods I've seen don't fit too well. Can anyone recommend any armours?
-Thanks!
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