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sebigyver

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Everything posted by sebigyver

  1. Hi guys! I am using several weapon mods with leveled lists, so I want to create a merged patch but I have two questions. There is a conflict among Unofficial Fallout 4 Patch and the M14 -> https://www.nexusmods.com/fallout4/mods/9667/ How do I solve the problem or is it fine? I have another problem with the M1911A1 -> https://www.nexusmods.com/fallout4/mods/10406/ In the mod description is mentioned that the gun has leveled lists but I don't see leveled lists in FO4Edit. Please see the attached image. Thank you for your help!
  2. I can't find an answer anywhere. If I tick on "Batch Build" without STRG, does it overwrite data from my Fallout installation or from my mods (Caliente and Eli's Armor Compendium)?
  3. Can somebody please explain me what is going on here? I have really no idea. I have a bunch of mods running, but I never had this problem before and I don't know where to start to search for the solution. I am using all the recommended mods for PureVision ENB but I am using Sharpshooter's ENB. I have this problem since I had a crash because I was testing some other mods.
  4. I try to install the PureVision ENB like here http://www.nexusmods.com/skyrim/mods/55829/? but I'm getting the folder "enbseries" with the file _weatherlist.ini in the overwrite section and I don't know what I have to do now. I could figure out that I'm only getting this, when I'm using SKSE. Any ideas? I could solve it on my own at least. :-)
  5. Thanks for help! It must have been an issue with SFO and the tree mods. Now I just have SFO 2.0 running and there are no "pop ins". The only problem for now is the grass. You only recognize it, when you are running from high spots to lower spots that suddenly grass appears on the ground which is far away. In far distance, there are no grass textures, so they just appear when you get closer. it looks a bit strange. I guess it's an issue with SFO 2.0 and Unique Grasses and Groundcovers and I have to live with it?
  6. Hello, I couldn't find a satisfying solution in the forum, so here is my problem: The problem is that when I run towards trees which are far away, their full detail/texture is suddenly "poppin' in. It seems that there is a "border" when the game loads the full texture of near/mid-range trees and they are out of LOD. I have the same problem with a few city buildings, but the trees are really annoying and game breaking for me. It destroys the whole immersion when the texture suddenly appears. I'm using NMM. My PC: i7 4770K@4,4GHz 16 GB Ram Geforce GTX 980 4GB Windows 8.1 on a SSD Games are running on a HDD Currently I'm re-installing Skyrim for re-modding it, but I can still tell you what mods I had installed. Pure Weather Enhanced Lights and FX Bethesda Hi-Res DLC Optimized Unofficial High Resolution Patch - Compatible Version Ruins CLutter Improved Cinematic Fire Effects 2 HD SkyFalls & SkyMills Static Mesh Improvement Mod Skyrim HD 2k Textures (all 5 parts) Real Wood Textures - Farmhouses Vivid Landscapes - Dungeons and Ruins Vivid Landscaopes - Volcanic Area aMidianBorn Caves and Mines Detailed Rugs Skyrim Flora Overhaul 2.0 Alpha with Patch D and E After that I've run LOOT for the right load-order. Ini's I have used were these: EWIs High SkyrimPrefs and inis v09-59810-V09 I never have performance issues. I really don't know how to avoid those trees poppin in their full detail from LOD and appreciate your help!
  7. I don't know whether these 3 mods are compatible to each other. I know that "Moonlight Tales" and" Blood Rising" are fully compatible but I can't figure out whether "Underworld Dawnguard Werewolf Eyes" is also compatible. "MT" adds several eye textures to Skyrim but I just want the single eye texture from "Underworld Dawnguard Werewolf Eyes".
  8. I also got a question regarding this topic. I know how TES5Edit works but do I clean first the mods or first the masterfiles?
  9. Ok, then is everything clear. Thanks a lot! :)
  10. I read a few guides, but I wasn't really sure, but I guess I figured it out now. But why should I put the bashed patch above unrecognized mods from boss? I thought it should be always at the end of a load-order.
  11. I'm really new to this modding-stuff concerning Skyrim. So I have a technical issue I'm not sure about. I always have a working ENB with several landscape mods. Now I want to use new armors and weapons or just replacements of them. My problem is that I don't know, if the following mods are working together and if Wrye Bash could help (never used it before). I'm afraid, if I am in the wrong area, maybe the modding area would be the better place? Weapon mods Lost LongSwords Better Bows Dread Knight Weapon Set Insanitys Dragonbane Hybrids Vicious Weapon Pack for Skyrim Greatsword Sheaths and Scabbards Redux Armor mods Immersive Armor Sexy Vanilla Female Armor for UNP and SevenBase with BBP Arise - Chapter 1 - The Black Sacrament Improved NPC Clothing - High Res - several single armors which add armors and don't replace vanilla From the descriptions I don't know, if I have to use Wrye Bash. Lost LongSwords also changes the range of long swords, should I install it at last? Some help would be nice! :D
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