Hello, I couldn't find a satisfying solution in the forum, so here is my problem: The problem is that when I run towards trees which are far away, their full detail/texture is suddenly "poppin' in. It seems that there is a "border" when the game loads the full texture of near/mid-range trees and they are out of LOD. I have the same problem with a few city buildings, but the trees are really annoying and game breaking for me. It destroys the whole immersion when the texture suddenly appears. I'm using NMM. My PC: i7 4770K@4,4GHz 16 GB Ram Geforce GTX 980 4GB Windows 8.1 on a SSD Games are running on a HDD Currently I'm re-installing Skyrim for re-modding it, but I can still tell you what mods I had installed. Pure Weather Enhanced Lights and FX Bethesda Hi-Res DLC Optimized Unofficial High Resolution Patch - Compatible Version Ruins CLutter Improved Cinematic Fire Effects 2 HD SkyFalls & SkyMills Static Mesh Improvement Mod Skyrim HD 2k Textures (all 5 parts) Real Wood Textures - Farmhouses Vivid Landscapes - Dungeons and Ruins Vivid Landscaopes - Volcanic Area aMidianBorn Caves and Mines Detailed Rugs Skyrim Flora Overhaul 2.0 Alpha with Patch D and E After that I've run LOOT for the right load-order. Ini's I have used were these: EWIs High SkyrimPrefs and inis v09-59810-V09 I never have performance issues. I really don't know how to avoid those trees poppin in their full detail from LOD and appreciate your help!