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OlBrentonoftheWest

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Everything posted by OlBrentonoftheWest

  1. Not sure if anyone could either take up the charge or at least point me in the right direction. I am trying to create a "Delay DLC" style mod for the Point Lookout Mod. I'm sadly woefully inept when it comes to scripting so my fix I made for myself for the Echoes of the Past Quest of tying it to another quest doesn't seem to be working. Attached screenshot at my attempt with the change I made highlighted. Doing this did not work; the 30 second timer in the first section seems to be taking precedence. Yes, I could just up the timer from 30 seconds to something like 10800 to be 3 hours into a game, but I was hoping to make it more tied to finding the flyer in Diamond City or, as I attempted below, tied to a different quest starting so one could choose when to start the quest. Does anyone know how to set up a delayed start to this mod? I love the Point Lookout Mod, but I also really like not being bombarded by quest starts as soon as I leave vault 111.
  2. Throwing this idea out to anyone that might want to help me - Oldrim had a mod called Katariah-Be-Gone (https://www.nexusmods.com/skyrim/mods/49663/) That surprisingly no one has ported to SSE/AE or made something similar for the latest version yet. Well, someone did port it, but for some reason once the AE updates went through the mod ceased to work so it was hidden. I've attempted to port the Oldrim version myself for personal use but keep getting CTD when I actually activate the wheel to make the ship go away. I tried converting the BSA as well as just extracting the old one into loose files and then resaving the esp so it is the current version, but the script seems to crash the same when actually in game using it. (Again, something with the script coming into the latest version) I am woefully inept when it comes to scripting and was not sure if I just missed a critical step in trying to port it, or if there is something about AE that just won't let that mod work. It's a massive shame because I cannot stand that ship just sitting around long after the mission is done. Who leaves the Emperor's personal ship just blocking a harbor? I get it that Bethesda wanted to keep it there so people could go back and get all the items including the unique sword, but just permanently leaving it in game is overkill. I completely avoid the DB questline I can't stand the ship being there that much. So if anyone knows what steps I can take to fully port it successfully, or knows how to make a new mod from scratch to accomplish the same goal I would be eternally grateful (though I am not sure how much that would be worth to folks)
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