-
Posts
7 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Th3RubyBlad3
-
-
I use Max 2021 and all plugins in AnimationKit aren't working.
https://www.nexusmods.com/fallout4/mods/16694/
I can work with animations once I learn how to import & export bones and keyframes in 3ds max but I just can't get through that step.
Anyone please help... -
I spend a lot of time messing with mods and I feel like modding the game itself is a content for this game.
No other games would ever allow the gamers such freedom of changing the game itself, considering the gaming industry is becoming more "console friendly(anti-modding)" and rely on gacha to extort "lite gamers".
-
Inspired by this video: https://www.youtube.com/watch?v=MayJU_y-5o0
First thing I did was toying around with keywords in FO4Edit.
By adding "ma_machete" keyword to ripper I could attach machete mods to ripper.
It gave the same unfolding equip animation like the video except the weapon still had crappy original ripper attack animation.
After that I thought:
'if I swap machete blade's.nif file with ripper blade's .nif file can I trick the game into playing that cool animation but still use the ripper blade?'.
Unfortunately it didn't work and I thought 'maybe there is something special in the .nif file itself that triggers the hidden animation'.
So I tried to compare machete blade's nif file with ripper blade's nif file, looking for different flags, or whatever clues I could find.
But nope, as an unexperienced modder I coudn't get a slightest clue to actually notice the difference between those files.
Lastly, I opened Ripper.nif in nifskope and there was "16 NicontrollerSequence" section with name "Bladeopen".
Since the animation is already there, can I just make the game play that animation when equipping the weapon?
I really hope there is an easier way(simply changing values in FO4Edit or nifskope) to do this without involving hkx files or other complex stuff.
1st person animation exported from 3DS Max not playing in-game
in Creation Kit and Modders
Posted · Edited by nexus666vid
I wanted to chop an unused vanilla Ripper animation to three sections: Start, Loop, End
The unused animation had 95 wholesome frames and I only exported first 25 frames to use it as Ripper's initial attack animation.
I followed the steps in F4 Animation Kit and idk why it isn't working.
Any help would be very much appreciated...