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Betwixt

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  1. Shotgun because I play with a 360 gamepad, so aiming to highlight things for scrapping while in build mode can be a headache at times. The pun is a great bonus. Speaking of blowtorch, a Flamer (or functional equivalent using the blowtorch model) would also be great for a similar conical/lenient-aiming coverage.
  2. A shotgun whose bullets will scrap scrappable objects on impact in a player-owned settlement. For quick and easy settlement cleaning when you also want to keep some things, when the "scrapall" command isn't an option. Maybe name it the Broomstick.
  3. Bump for shared interest. Also, given the eyes and endgame, I think it may be more suited to the X-01 armor. Tweaks to the white Institute paint job may speed things along.
  4. Bump, because it's old enough, the idea is clear, there was interest, and I hope it's not too challenging to butcher Alduin's model for his nose. (I've read the DoNotBump thread. Deletion of the thread so as to remake would be fine)
  5. If you'd be able to do that, I'm sure all the fine people who've expressed interest would appreciate it, myself included.
  6. You should provide reference pictures
  7. Sounds like half of the work entirely right there. If I had all that, I'd probably be inclined to do it myself. Any other modelers able to do this?
  8. Well, there's definitely more demand than I expected there'd be. Now we just need a modeler with the generosity and free time.
  9. A request to change the vanilla Ice Spike and Icy Spear to deal non-elemental damage, with an additional, small amount of frost damage. It always kinda bugged me how they were seemingly very physical weapons, yet anything with frost resistance can shrug them off like a cool breeze. Damage summary Ice Spike: 25 non-elemental 5 frost Icy Spear: 60 non-elemental 15 frost
  10. I doubt a direct port could be done even if it were allowed, considering the game isn't out yet. Someone made armor based on Ornstein's, so this should be feasible with the time and know-how.
  11. You make a good point, since if your bow is out, you are likely to be using it soon. I'd like to see if this could be done, too.
  12. Sweet! It's much appreciated! :D
  13. Close, but not quite, because Legendary Dragons actually have significantly higher stats than Alduin, such as more stamina, health, magicka, and a higher level. That's why I described it as I did.
  14. Part of the appeal is in the shape, so a retexture alone wouldn't do. It's also already there in his model. It seems like it'd be relatively easy for a modeler.
  15. A rare variant of Legendary Dragons that use Alduin's model, and only receive damage while under the effect of Dragonrend. (The name comes from Dark Souls, where the original dragons could only be harmed after their stone scales had been shattered and peeled off.)
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