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Posts
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Posts posted by macaren15
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I am trying to make a character greet the player differently in each stage of a certain quest and it doesn't work, said character just uses his first greeting and after that he doesn't start dialogue at all
I've seen other mods do it by using the Getstage and the GetQuestVariable conditions, I tried doing the same but I am still getting the same result
Any help will be appreciated
NOTE: I used to have all my EditorID's starting with 000 and when I learned it causes problems I changed them to start with aaa
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I am using the setplayerteaammate function and while it does register the NPC as a squadmate,but he doesn't follow me
NOTE: yes I checked, the place he is standing on is navmeshed
here is the script( it's a dialogue result script):
FlintREF2.SetPlayerTeammate 1FlintSquadREF1.SetPlayerTeammate 1FlintSquadREF2.SetPlayerTeammate 1FlintSquadREF3.SetPlayerTeammate 1FlintSquadREF4.SetPlayerTeammate 1FlintSquadREF5.SetPlayerTeammate 1FlintSquadREF6.SetPlayerTeammate 1Any help would be appreciated -
This is what I tried so far and it doesn't work:
scn 000OceanusCityFIRSTQuestshort escapeBegin gamemodeFlintREF2.disable 1if getstage 000OceanusFirstMission 4FlintREF2.enable 1FlintREF.disable 1endifendNOTE: The GECK does accept the script, it just isn't working in-game
Any help would be appreciated
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I uploaded a mod a few days ago and when I looked at the tags menu I saw it has one vote for a certain tag, when I added my vote to it the number jumped to 99 and when I removed my vote it became 0
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I just tried to upload a file and ran into this as well
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When I wake up after Harkon turns me into a vampire everyone exept him becomes hiostile
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I am asking how much does it offer in terms of models, functions etc?
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So I've been hanging around on TV Tropes and found this:
Another meta example. Do you know how long it takes to make a console/PC video game? Usually companies take 2-4 years to make sure they get it right. Obsidian was only give... 13 months. Factor in that at least 2 months for pre-planning (confirmed by J.E. Sawyer) and at least a month of basic bug testing they made the entire game in TEN MONTHS!!! Very impressive when you realize the scope of the game. On the other hand, a tearjerker for Obsidian as Sawyer let slip that they needed 5 more months to fully flesh out the game: specifically to add the post-game sequences and Legion territory.
I wasn't able to find the source for this statement or any reference to it anywhere else so can someone here can confirm if it's legit?
Here is where I found it( look at the bottom of the page ) http://tvtropes.org/pmwiki/pmwiki.php/Awesome/FalloutNewVegas
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On one hand it is made by one of my favourite companies( Obsidian ) which is known for it's great stories and writing, decent gameplay and lots of bugs
But Ithe opinions I've been hearing about DS3 are the opposite of what I've stated above( good gameplay, almost no bugs and a rather simplistic and uninteresting story )
Your thoughts?
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1. Fallout New Vegas- First modern game( and the only one as of now ) to have true, almost unlimited freedom of choice
2. Restored KOTOR 2- Best Star Wars story ever made mainly for breaking the monotony of evil Sith empire VS noble jedi and the republic
3. Mass Effect 2- best in the series and one of the few games to truly have both good combat and good RPG elements
4. Deus Ex: HR- didn't play the first two games but this one is great
5 Alpha Protocol- great as an RPG but only somewhat good at combat
Obsidian FTW!
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They could go F2P all they want, it wouldn't change the fact that it is mediocre, uninspired WoW clone with voiceover in it
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If you look at their writing from TES4 to F3 to TES5 you can see it's improving with each new installment, it's still light years behind Obsidian or Bioware but it has reached a mostly decent level by now
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I just hope they don't contrive a reason to fight the Enclave again
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Ever since the fund for season 2 ended in June 17th there has been no updates from the creators, I chacked their site, facebook, twitter and youtube accounts
I also checked their update history and they never had periods of silence this long, even when they were filliming the first season
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So I am making a mod with a new worldspace and the water in certain cells is invisible ingame
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Title says it all
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Title says it all
Note: I am using the latest version of Blender( 2.62 )
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Geuss I am going with Blender
thanks for the recomindation everyone!
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Hi everybody
I am plannig a mod with new 3d models, What is the best free 3D moddeling tool around
Any help will be appreciated
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I have a problem with two scripts that aren't compiling
1. I want that, after a conversion, the NPC I am talking to will die
Result Script( end ): 000korn.GetCauseofDeath == 6
2. I want to set a quest to a certain variable after a certain dialogue is used
Result Script( begin ): set 000sparsQuest.sparsjoined to 1
Any help will be appreciated
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Title says it all
Any help will be appreciated
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I am making a mod with a new worldspace and as the title says: both the game and the geck are crashing when tI put too many NPCs( around 50 ) in a single cell
Any help will be appreciated
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windows 7 and tried it on XP as well

How to remove the warspace expansion mod?
in Enemy Unknown
Posted
I tried to do what the manual said but it didn't work, I also tried completely removing scom from my computer(including the files in "my documents) and it didn't work as well
Question: does it work on Enemy within?