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macaren15

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Posts posted by macaren15

  1. I am trying to make a character greet the player differently in each stage of a certain quest and it doesn't work, said character just uses his first greeting and after that he doesn't start dialogue at all

     

    I've seen other mods do it by using the Getstage and the GetQuestVariable conditions, I tried doing the same but I am still getting the same result

     

     

    Any help will be appreciated

     

    NOTE: I used to have all my EditorID's starting with 000 and when I learned it causes problems I changed them to start with aaa

  2. I am using the setplayerteaammate function and while it does register the NPC as a squadmate,but he doesn't follow me

     

    NOTE: yes I checked, the place he is standing on is navmeshed

     

    here is the script( it's a dialogue result script):

     

     

    FlintREF2.SetPlayerTeammate 1
    FlintSquadREF1.SetPlayerTeammate 1
    FlintSquadREF2.SetPlayerTeammate 1
    FlintSquadREF3.SetPlayerTeammate 1
    FlintSquadREF4.SetPlayerTeammate 1
    FlintSquadREF5.SetPlayerTeammate 1
    FlintSquadREF6.SetPlayerTeammate 1
    Any help would be appreciated
  3. So I've been hanging around on TV Tropes and found this:

    Another meta example. Do you know how long it takes to make a console/PC video game? Usually companies take 2-4 years to make sure they get it right. Obsidian was only give... 13 months. Factor in that at least 2 months for pre-planning (confirmed by J.E. Sawyer) and at least a month of basic bug testing they made the entire game in TEN MONTHS!!! Very impressive when you realize the scope of the game. On the other hand, a tearjerker for Obsidian as Sawyer let slip that they needed 5 more months to fully flesh out the game: specifically to add the post-game sequences and Legion territory.

     

     

    I wasn't able to find the source for this statement or any reference to it anywhere else so can someone here can confirm if it's legit?

     

     

     

    Here is where I found it( look at the bottom of the page ) http://tvtropes.org/pmwiki/pmwiki.php/Awesome/FalloutNewVegas

  4. On one hand it is made by one of my favourite companies( Obsidian ) which is known for it's great stories and writing, decent gameplay and lots of bugs

     

    But Ithe opinions I've been hearing about DS3 are the opposite of what I've stated above( good gameplay, almost no bugs and a rather simplistic and uninteresting story )

     

     

     

     

    Your thoughts?

  5. 1. Fallout New Vegas- First modern game( and the only one as of now ) to have true, almost unlimited freedom of choice

     

    2. Restored KOTOR 2- Best Star Wars story ever made mainly for breaking the monotony of evil Sith empire VS noble jedi and the republic

     

    3. Mass Effect 2- best in the series and one of the few games to truly have both good combat and good RPG elements

     

    4. Deus Ex: HR- didn't play the first two games but this one is great

     

    5 Alpha Protocol- great as an RPG but only somewhat good at combat

     

     

    Obsidian FTW!

  6. If you look at their writing from TES4 to F3 to TES5 you can see it's improving with each new installment, it's still light years behind Obsidian or Bioware but it has reached a mostly decent level by now
  7. I have a problem with two scripts that aren't compiling

     

    1. I want that, after a conversion, the NPC I am talking to will die

    Result Script( end ): 000korn.GetCauseofDeath == 6

     

    2. I want to set a quest to a certain variable after a certain dialogue is used

    Result Script( begin ): set 000sparsQuest.sparsjoined to 1

     

     

    Any help will be appreciated

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