Ok, so iv been working on a big mod for some time now. I keep backups of the esp file just in case, but i have made too much in the newest one without backing it up so i dont want to lose everything up to date. The thing is that my mod was using dead money as a master along side falloutnv. My mod didnt use any resources from it as far as i was aware. I decided to delete its reliance on the deadmoney esm in the geck load order. Now that it doesnt use dead money i get weird texture flickering everywhere in the game - including places not modified by the mod. My mod only has interior cells, and only one area in the exterior where you enter the interior cells. I dont know what to do, and im not exactly sure its because of unchecking deadmoney from its master list that caused this, all i know is once i did. this problem started occurring. It is not a mod conflict because i disabled other mods when testing mine. the most obvious texture problem is on those guard towers in NCRCF, where the texture for the whole staircase is completely transparent- as in you cant tsee the staircases. It would be a shame to toss out all my hard work because of this stupid bug. Any ideas on how to fix this? I will elaborate on details if asked.