ok, finally figured it out, kind of heres what I got http://i.imgur.com/ay5qT.jpg turns out, if you spawn a projectile, if you try to pick that up from the ground , you get a CTD but it works fine as ammo anyway, now I have a big problem, a small problem, and a question Big problem: the hazard spawns, (I know because I can see the fire) but it does not actually harm anyone (enemies and the player can walk right through the fire) I think this is because it has no "owner"? is there a way to make the owner whoever fired the original arrow? small problem: if the arrow hits someone, they will have an arrow sticking out of them (the fired arrow), and an arrow laying at their feet (the script-spawned arrow). is there a way to make the script only spawn an arrow if an actor was not hit? question: is there a way to make the hazard not spawn if the arrow lands in water? oh yeah one more question: the activator is deleting itself after spawning the arrow, right? so there shouldn't be save-game bloat? or would a bunch of spawned arrows laying around cause that?