Hi all, Question regarding general modding principles for graphics and armor packs. For foundation, I use Mod Organizer 2. I'll start with my graphics question first. Like many of us, I've got a lot of graphics mods. Many of which touch different aspects of the game but some may overlap on a few pieces, so we place them in the load order accordingly to suit what we want to see in the game. I'll make up some fake mod names for my example: LANDSCAPES contains meshes/textures for grass, trees and bushes. FLORALS contains meshes/textures for grass. I place LANDSCAPES first in my load order to get the trees and bushes meshes/textures and then put FLORALS lower so that it 'overwrite' the grass meshes/textures from LANDSCAPES. This is where my question comes in: For efficiency, since FLORALS is 'overwriting' the grass meshes/textures provided by LANDSCAPES, would there be any benefit or problem with me physically deleting the grass meshes/textures files from the LANDSCAPES mod? For straight mesh/textures mods with no ESP files, I'm confident this would be perfectly fine, but for graphics mods with ESP files...I'm not sure if that would cause any issues since the files being referenced in the ESP file were deleted. Also, would there be any true benefit to gain from doing this? I'm just trying to milk every % of performance I can from anywhere I can, no matter how small. Plus it seems a bit "cleaner." Armor question (very similar). Let's say I install THE_BIG_ARMOR_PACK which contains 50 original, self-contained armors but I only like 10 of them. Very similar question as above: Would there be any harm or benefit in me deleting the files for those armors I don't want. I've done this somewhat already and haven't seen any impact but it may have been a unique situation. I had installed an armor pack and when I would mouse-over the armor to view or equip it - immediate CTD. So I went in and deleted the meshes/textures for the armor which was causing the game to crash. Curious if that was fine or if I just got lucky. I appreciate any input on this.