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overkill

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  1. I think yall might be taking the resource/time costs for granted for an early Psi Lab: xeno biology: 40 research + 4 sectoid corpses arc thrower: 60 research + 10 weapon fragments Interrogate Sectoid: 40 research + captive sectoid Meld Recombination: 40 research Psi Lab: 200 credits, 3 power, 20 elerium, 20 alloys; 14 days build time. Then you still need another 10 days just to test a batch of soldiers even if not altering the lab to work like the gene lab and mech lab. All that for a (low) chance at up to three soldiers with Mind Fray. No way in hell you are accomplishing this in the first month without screwing yourself, and the second month is iffy. By the third month you should be encountering beefier enemies already that you can't one shot with Mind Fray. You'd probably still be better off rushing Beam Weapons instead. And that's without further gating Psi by making it cost credits and meld in addition to time.
  2. Honestly just having access to Psi sooner would by itself make it more useful to have; right now by the time most of us get it unless we are rushing the main storyline we already have beam or plasma weapons researched and equipped, which understandably makes Psi look weak in comparison. Getting Psi by the time you first start encountering big nasty brutes like basic Mutons would help immensely while not terribly altering late game balance. Edit: Heck, making it a 3rd Meld "path" would do the trick; make it so that Sectoid Interrogation + Meld Recombination = Psionic Lab unlocked. Then alter the Psionic Lab to work more like the Gene Lab (You get a guaranteed Psi soldier but it costs money, time, AND Meld.)
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