I forget which video I used for the base on what to do, I think it was one for making non-replacer weapon, but the idea is the same. There are some for armor pieces to, which might be better since that is basically what jewelry is. I don't think the videos explain though that you need your textures, and if new one are used meshes, in a folder in your data folder. When you set the item up in the CK you assign them to the item so they need to be there to have the correct path. Then when you set up your archive(zip,7z,rar) you need to include them in the same folder tree along with your esp file. Simplest way is to find the item you are retexturing, duplicate it, and then edit the dupe to your item. Then it wont replace the original. Then do the same with the crafting and tempering recipes and it will be craftable. But do both or you won't be able to temper(upgrade at workbench/grindstone). I did that with Auriel's bow, and made it into a craftable, enchantable bow with better speed, but the original is still in the quest with the original enchant. Made a nice retexture of steel arrows to go with it in silver and blue, since they were made to go with the Silverlight armor mod from here on the nexus. If you have any trouble finding what you're looking for hit me back here and I will try to find the video I used and reply with the link. Ok so after looking at the meshes and textures, rings and amulets do it kinda backwards. The patterns are still done in the textures but the coloring is actually done on the mesh itself. To get the combos you want, will have to actually copy the mesh files and recolor each one individually. Then use the new mesh to create the item in the CK. Which I finally got mine running again after the 1.8 patch. And all this has gotten intrigued (aka i refuse to let it beat me) So I am gonna see what I can do about making a Silver Emerald ring, just to see if I can.