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I've got backups of just about everything, so it's not a problem. Also, strictly speaking it wasn't the DLL file itself that was the problem it was a file created by the DLL. Go figure. What got me was that the game would load a totally new game, but would crap out when trying to load a save game. The other thing being that the most recent save would infinitely load, but the others would CTD instead. Even after fixing the issue, that one save is still bad. At least now I can continue, or start a new character at my leisure rather than the game being inoperable. Also annoying: did you know that you can't save until that first autosave, and that autosave can't be disabled? I still don't know if the corrupted file would have prevented a manual save, although I suspect it would.
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I just checked it. One of the SKSE plugins' DLL files seems to have gone bad, or something. According to the log, it did not load properly, and removing it solved the problem. Also, the last save file seems to have been bad (even though it did not give me a "corrupted save" message), but that's no big deal. Thanks for the help.
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I don't think any of that will really help, because I believe I have narrowed it down to SKSE. I successfully a save past the first autosave when using the default launcher, and it loads any mods I try that don't require SKSE. If I try to use the SKSE launcher, it fails. I've tried re-copying the SKSE files into my Skyrim folder, but it doesn't seem to have fixed anything. I already do/ have done most of that stuff, and nothing changed in my load order after the crash. I also don't believe that the crash was necessarily related to Skyrim. My computer is not particularly reliable, and I have yet to figure out why. It's also crashed before in the middle of a session, and not destroyed anything but the last save. Thanks for the effort you put into your post anyway. If you have anymore suggestions, I'd like to hear them.
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The folder had the Read Only property with a square in it (as opposed to a check or empty, which supposedly means that some files in the folder have that property and some don't), but my actual saves don't seem to be Read Only. I feel like something broke in the back end somewhere in Windows or Steam, but I have no idea what it could be.
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I had a computer crash a couple of days ago, and now Skyrim won't load my saves. Either it gives an infinite loading screen, or it CTDs after a couple of seconds, if that. If I start a new game with any mods at all, the game freezes at the first mandatory autosave at the end of the cart-ride intro. If I start a new game without any mods, the game manages to save correctly. I've tried a fresh download from Steam, which exhibited the same behavior. I'm fresh out of ideas, and would appreciate any insight anyone might have. Edit: Just checked my Saves folder. Is it supposed to have a square in the Read Only property? If not, how do I change that, since the unchecking it doesn't seem to take. Edit 2: It's looking like it might be a problem with either SKSE or TES Mod Manager. I tried launching with the default launcher and it worked. Which is weird. I have the latest non-Alpha version of SKSE, but the latest version of TES Mod Manager has a crippling bug for me, so I use version 1.4.5. My installation worked just fine before the crash.
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TES mod manager is a separate program, and it doesn't look like you have it installed by the looks of your list. To my knowledge, it's not the same as the Nexus Mod Manager. If you do decide to install it, open it up and look at the list of mods. If any are red, you're missing a dependency. The Creation Kit can do something similar. It lists "Parent Masters" when a mod is highlighted when selecting which to load, although you'll have to go down the list one by one, but it will list any you're missing as UNKNOWN.
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Can magic really compete with traditional weapons?
pmzq replied to ruvuk's topic in Skyrim's Skyrim LE
Vigorous debate, Huzzah! Ok, let's see... 1. Ebonyflesh + Mage Armor 3 gives you 300 armor, and to hit the cap (80%), you need 667 points of displayed rating. Furthermore, each successive point is worth more until you hit the cap. You may get away with maneuvering most of the time, but Archers can especially ruin your day. I've got a mage with 400 health, 600 armor (thanks to the Better Magic mod I mentioned) and I still get one-shotted sometimes by Draugr Death Overlords on Expert. (Some of that's difficulty, but still...) 2. I forgot to mention, the most effective combo I use is Paralysis + Anything. Works on any creature that doesn't fly. I just wish I wasn't almost forced into using it against the really high leveled stuff like Falmer Nightmasters. 3. Yes, I meant higher leveled creatures like the Falmer Nightmasters or Bandit Chiefs. This is something that Skyrim does right. It doesn't completely replace the lower leveled stuff at high level, but the fact that even with perk investment, Calm, Fear, and Fury effects stop being applicable against things is kind of annoying. Remind me, does Calm work on all animals with the perk investment? Looking at the UESP it seems that it does against everything but Mammoths, which is useful, admittedly. 4. I forgot the 20-100% bonus from perks. I never go Dark Brotherhood either (not even so far as to wipe them out), I was just pointing out just how ridiculous weaponry could get. Melee might expend stamina for Shield bashing, but power attacks are not really necessary most of the time (and like dual casting, cause you to get less experience), whereas Mages require magicka to do anything. Standard attacks cost nothing 2/300 stamina has been sufficient for me when playing a Melee. Also, I've played archers and I don't run out of arrows ever, even when playing a "combat archer" rather than a stealth archer, and so forgoing the Sneak Attack bonus. I also never need to craft any, and never need to use anything better than Steel/Ancient Nord. 5. I'm not sure what you mean by "conditions met" , if you're wearing the enchantment and wielding the applicable weapon, it works, and aside from crowd control, and potentially range, damage is what Destruction specifically is all about, and I find it doesn't hold up too well. 6. Alright. Please tell me some combos you've used for dealing with Legendary difficulty. I've been wondering about that, since Expert is annoying enough. I'd also like to know how you think, and see if there's some really good stuff I've missed. Maybe you're just the better/cleverer player. Also, some of this is admittedly colored by the fact that I recently installed Skyrim Immersive Creatures and did a play through with it (1-81, about to go Legendary). The amount of high leveled enemies in that mod is crazy and HP totals of over 1000 are pretty common. I had a hard time burning through that sometimes even with more than double base damage from Better Magic. It's been a long time since I played a Vanilla Mage. -
Usually when the game crashes like that, you're missing an esm somewhere. Check the mod dependencies. I use the TES Mod Manager, which has a feature that will make the name of any mods you're missing a dependency for display as red. That may make finding which is the culprit easier.
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Can magic really compete with traditional weapons?
pmzq replied to ruvuk's topic in Skyrim's Skyrim LE
My first character in Skyrim was a pure mage. I put pretty much everything into Magicka, and I was running out all the time, and of course, many of the later enemies could one-shot me, especially the archers. Why NPC archers get to do so much damage is beyond me. The thing about Magic vs Weapons is that weapons get more damage multipliers from crafting. Alchemy-Enchanting loop, Enchanting+Alchemy fortify Smithing to improve weapons, enchant them, enchant fortify damage on 4 pieces of gear (amulet, ring, gloves, boots/helmet/cirlcet) for better than 40% each (with fortify enchanting potions), then fortify damage potions. And basic attacking does not cost a resource. If you're sneaking, you can get a x3 with bows, and a x15 with daggers (x30 with the shrouded gloves). Magic can get one or two free schools of magic, or heavily discounted 3 schools, plus fortify damage potions. And the Mage Armor perks are terrible in vanilla, they simply don't increase the value of the armor spells enough and they are obsoleted once you have Dragonhide since that maxes out your damage resistance regardless of whether you took the Mage Armor perks or not. Calm, Fury and Fear spells eventually stop working on high level targets and many enemies are immune anyway until you hit 90 for Master of the Mind. Turn Undead cost too much for what they do, as do wards. Dual Casting also has a higher Magicka cost multiplier than effectiveness multiplier, making it sub par unless you are relying on Impact for Destruction or have serious cost reduction, and it counts as casting one spell for the purposes for experience gain. (I dual-casted a lot with my first mage and leveled very slowly as a result.) Now, Invisibility + Muffle make you essentially undetectable, true. Twin Soul Dremora Lords are awesome, but die a little quickly sometimes. Wards are an effective (if expensive) defense against Draugr with Unrelenting Force, and Dual Casting + Impact means 1 on 1, you pretty much can't lose, so long as your magicka holds out. Throw in heavy cost reduction, and you can last almost indefinitely, but your damage per shot is not as high as a maximized weapon. Personally, I recommend the Better Magic mod, which makes magic scale better and changes the Mage Armor perks to be worth investing in. Staves of Skyrim is also awesome. Not only is it stylish, it has some optional perks to make spellcasting while holding a staff more effective (spells cost less, faster magicka regen that sort of thing). -
I've run into a problem that my google-fu suggests may be unique (or perhaps I need more training). In the Dawnguard DLC, trying to start the Ancient Technology quests causes the dialog to disappear, and the console says that the quest is started (getstage dlc1rh05 returns 10, which is the first active stage), but I get no quest start update. The quest will not show up in the journal, either as a main quest, or as a miscellaneous quest. I've tried disabling all of my mods except for the official DLC but the problem persists. Has anyone encountered this problem or anything similar, or has any ideas on how to fix it? I'd love to hear anything anyone has to say on this. Thanks.
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Does anyone want to fix the male Khajiit hairs 5 and 6 so that the back of the head doesn’t clip through when sneaking in third person? I've got a crude fix by using Nifscope to elongate the y-axis by about .08, but it's less than ideal, as the front lifts then off the skull a bit. If anyone feels like taking up this project, I thank you immensely. I don't think this has been fixed already, but I may have missed it.
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You guys are truly amazing. I can't believe you get these done so fast and you've already covered most of the armors I use. I have a request for an unusual mod. I'm not even sure it's possible. Varied Breasts at http://www.tesnexus.com/downloads/file.php?id=18337 particularly the 4 breasted versions. The license says that it may be used freely as long as it isn't commercial and the original author is credited. Again, I'm not sure it can be done by the structure of the mesh, but it would be awesome if you managed to pull it off. If not, just say so. Thanks in advance.