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Posts posted by rochndil
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Thanks for confirming my suspicions. I didn't THINK there was a technical reason to run in a window, but as I'm way late to the party, I wanted to make sure there wasn't something important I had missed. After combing through all the great mod offerings, I'm happy to be finally playing the game. Tonight I hope to buy my first house (and drop some of my junk) and grab my first permanent companion.
Rochndil, who still has to troubleshoot a minor SkyUI issue...
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Greetings!
I'm new to Skyrim (but not to the Elder Scrolls series), and had a question about all the mods/tweaks/info I keep seeing about running the game in a window/borderless window. Why? It seems to run just fine full-screen. I've actually had the game up literally all day (paused most of the time, but still) without a single crash. AND that's a heavily-modded game. Is it just because you can't reliably <ALT>-<TAB> out to check UESPWiki to check quest data or something? If so, that's a real non-issue since when I'm playing an ES game, I squash everything in the background and close all non-essential programs anyway.
Rochndil, looking forward to looting (err, burying respectfully) more dragon victims after he gets home...

Mod text search
in Skyrim LE
Posted
Good morning!
I'm troubleshooting my cumbersome load list, and trying to run down errors posted to my Papyrus log (Oldrim). I can find errors/warnings that include a reference ID just fine (using TES5Edit), but there are some that just provide a text string. Is there a way to use that tool, or another, to search the mods for a text string? That way I can at least see WHICH mod is throwing the error.
TES5Edit is amazing and powerful, but I struggle with the interface constantly. I tried using a filter, but either I didn't set it up correctly or it just didn't work.
A couple of quick examples:
Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. - I'd like to be able to search for "GetEffectMagnitudes"
Cannot open store for class "ddunequiphandlerscript", missing file? - and here I'd like to be able to search for "ddunequiphandlerscript"
That way, even if I don't totally understand the error, I at least know where it's coming from, and can use that to help determine a go/no-go on the mod. Thanks!
Rochndil, already pruning some stuff...