Jump to content

xRANDBOx

Supporter
  • Posts

    7
  • Joined

  • Last visited

Everything posted by xRANDBOx

  1. Nice, i was tempted to do this. But, I was admittedly lazy and [Teach how to fish... whatever metaphor insert]. Feels good to get things working the way you want huh? Congrats. I'll go download and check it out.
  2. After doing a little research the Jukebox plays the songs from the Classical Radio station. The .XWM files sound fine. Perhaps someone knows a way to extend the sound perimeter around the Jukebox, so it projects the sound more.
  3. You don't even need to use tools for this. All you have to do is locate the sound file of the deliverer. Copy it and rename the copy to the sound of the weapon you want to replace. EDIT well you would have to use B.A.E. to extract the sound files... but that is it.
  4. If Loose SWF files can be detected..... then i'm probably missing a step in the SWF edit... That is what i am confused about. So if SWF files CAN be read from loose directories, then i must be missing a step in the SWF edit directly.... Well, time to go look back over the SWF's i suppose. hehe...
  5. Yeah, i already have the Fallout4.ini edit. I am just editing existing swf files. :)
  6. Hey, I was wondering if there is a way to get FO4 to recognize loose swf files? I've extracted the interface.ba2 and edited some of the swf files for a 'trial and error'. but, when i place the swf in the file path (fallout4/data/interface/xxxxx.swf) nothing happens. So is there a different step i could take? or am i missing something? Thanks for your time.
×
×
  • Create New...