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DeepSpaceNinja

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Everything posted by DeepSpaceNinja

  1. If you want someone to buy your stuff then try "Azshara Merchants and Trainers". It puts a merchant Xenia in every inn with 30,000 gold. I use it because I like collecting stuff and selling.
  2. I have used "Live Another Life" but I never had the problem of Ulfric and Tullius disappearing. I don't get why it would remove them from their cities. Are you sure this is the mod that's causing it? Also are you referring to the right quest? The "Alduin's Bane" quest comes before the truce where you defeat him on the mountain for the first time.
  3. Does anyone know of a good Dragonbone Warhammer replacement? I want to use the highest attack weapon in the game but I want it to look more epic. Alternatively is there a way I can get the Dragonsteel set from Immersive Weapons? I don't use Immersive Weapons because I feel the Japanese themed nonsense doesn't fit the game (nodachi, daito, tanto etc). I use the Heavy Armory mod instead.
  4. I can't do it. Paarthurnax is obviously good. He taught humans the way of the voice etc.. and he's one of my favorite NPCs. The only reason I would kill him is if I was making a dragon slayer character that recruits Blades.
  5. If you've tried everything else, the only thing left to do is to uninstall mods until you find which one is doing it. When this happens I use the half/half search technique. I uninstall half of the mods. If the problem is still there, then I uninstall half of what's left. Or if it doesn't crash, I reinstall half of the mods I turned off. You keep halving until you narrow it down to one mod.
  6. This is my journal entry: " In order to discover the location of Auriel's Bow, I need to acquire the Elder Scroll that foretells the interactions of the dragons with the history of Nirn. Having sold that particular scroll to Urag gro-Shub at the College of Winterhold, I'll need to return there to see if he's willing to sell it back." Except I never sold the scroll. It's been my inventory since I completed the main quest. Now I can't proceed forward and there are no map markers. Console command "setstage..." doesn't work either... ughh. Also I'm not using any mods that alter quests.
  7. I tried it and It seems to be working well. The new Draugr variations are still using Heavy Armory weapons such as halberds and shortswords, so that's cool.
  8. Is anyone here familiar with how this mod works? I'm about to try it but I'm wondering how it affects loot and leveled lists. Do the new creatures drop the same stuff as their vanilla counterparts? I'm also using Immersive Armors, Heavy Armory and Harvest Overhaul. All three of these change loot in some way and they work together nicely. How will they work with Immersive Creatures?
  9. For those who didn't know; basically when you quit the game and restart it, all of the merchants' goods and gold are reset (without having to wait for 2 days). When exploited, it effectively gives merchants infinite gold and an endless supply of materials. It really annoys me because I'm trying to play without cheating and such. And it's also hard not to exploit this bug accidentally after quitting the program and coming back. I couldn't find any mod that fixes this or any discussion about how to prevent it. The Unofficial Patch doesn't mention it either. I just want merchants to reset every 2 days like they're supposed to.
  10. Hi guys. I'm looking for some cool looking "50 smithing" light armors. I just got my stealth archer to 50 smithing and I do have "Immersive Armors" but there still isn't anything as nice looking as the heavy nordic set. And I really don't want to wear the scaled set. Most decent armor mods I've found only have high level armors :/ Edit: Plus it has to be a non-cheating mod. The armor should be comparable to the vanilla armors in terms of stats and materials and no finding it in a chest in whiterun.
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