Hey, I've been playing alotta fallout 3 lately, and am looking into replacing animations in game with ones i've created myself. Both to keep my animation skills up, and to make the game a little bit less akward when it comes to animation. (hopping in the tranq lane pod, or the anchorage simulator animation makes me want to throw up.) I use maya primarily for all my 3D animation. I have pleanty of expierience animating characters, and the whole keyframing process and all that, including rigging and what not. What i'm not certain of is the process of how i get the correct rig outta fallout 3, and once animated how to get it back into the game. Do i make the rigs custom and export? do i import a fallout 3 rig from somewhere, animate that, then export it. whats the naming convention for the bones, all that little stuff. I've looked high and low, and so far all i've been able to find out is that it uses a .kf file or .nif or something, and that niftools is what i'm looking for for the import export process when working with Maya. That, and someone mentioning that you need to get your hands on a rig for the proper bone structure and naming which makes sense. I know it can be done as i've seen animations for download, I just can't find any documentation on how to do it, like its a secret or something. Anyways, if someone can help me out, point me to tutorials, explain it a bit for me that would be great, as i would really love to replace some of the crappy fallout animations. particularly the getting up from being knocked down, the running animation when you have a gun out, and many more. The lack of quality animation in the game damn near makes my eyes bleed, and I would love to upgrade em. But ya, any help would be appreciated.