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LazyDunmer

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Posts posted by LazyDunmer

  1. Thanks for the reply. No people are required to own the Steam version and the file will lock the mod users out of multiplayer. I created this with the intent of allowing people who want to experience the single player game without an intrusive software being force installed for offline play only. I am aware that mods in a multiplayer environment are a big no as it can a) break TOS as you say b) lead to innocent parties having their saves corrupted potentially.

  2. I can't help you with the Gamepass problem, but you may find this useful for your new rig. You can raise the limit of the following mod in it's JSON file. If you are able to get past the initial problem: https://www.nexusmods.com/skyrimspecialedition/mods/32349

     

    The file for the mod can be found in your Skyrim directory folder then Data>SKSE>Plugins>ActorLimitFix. Then just edit the number limit to your desired level, save. The file warns you what the max level is.

  3. I'm making a couple of assumptions based on what you have said (I know I shouldn't). It sounds like some of these mods at least will have formIDs that needed compacting. If you have compacted them and then loaded up an existing playthrough the game will be trying to load the old formIDs and not the newly created ones under the esl flag after compacting.

     

    A new playthrough will recognise the newly created ones and thus load them correctly so no crashes.

     

    I am oversimplifying but I would start there, check to see if you had to compact anything. Then maybe look at whether any said mod had scripts as they don't like being eslified generally speaking.

     

    As for the esl limit, I highly doubt you will reach it...

  4. For what it's worth I can get xedit to work with the following command line switches:

    -SSE -D:"D:\gog_games\Skyrim Anniversary Edition\Data\" -P:"C:\Users\<USER>\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -I:"D:\Users\<USER>\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini"

     

    this is for the game installed into d:\gog_games, substitue <USER> for your username, note also that my 'documents' fodler is on d: most likely yours is on c:

    This is exactly the solution provided earlier, thankyou for that:)

    Any knowledge on Wrye Bash command line switches?

     

    diziet

    I havn't looked at Wrye Bash yet as I'm in the process of rebuilding a new mod list for GOG. The bashed patch is usually the last thing I do. Your best bet for a good response is on their discord channel. The invite link can be found be found on the Wrye Bash modpage.

  5. My unerstanding is we can't do so easily at this time. There is a loose bit of info on how to do so if you are so inclined but some of the feedback is that the possible methods are unreliable/awkward. I expect Vortex developers may provide an update to handle this in the future.

     

    The below discussion in the comments section is where I got the above info:

     

    https://www.nexusmods.com/news/14753

  6. I think those are to be added to the command line for SSEEdit in order to alter where the program believes those files should be.

    What Showler said. I'm sorry but I'm not so great at explaining technical stuff but Infernios suggestion does in fact work as I have now fixed it.

     

    Of course we did not know what your pathways are as Infernio was responding to my bug report. You need to amend the suggested entries to your personalised pathways in the command line tab in Vortex(this might also work for MO, but I can't confirm this as I use Vortex). Please see screenshot below for my example:

     

    https://justpaste.it/3f67y

     

    And of course the same will be required for AutoClean

  7. Someone has responded with this: On the command line, pass:


    -D:"C:\GOG\Skyrim Anniversary Edition\Data" -I:"C:\Users\admin\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini" -P:"C:\Users\admin\AppData\Local\Skyrim Special Edition GOG\plugins.txt"

    Adjust the C:\GOG\Skyrim Anniversary Edition\Data path to match where you installed GOG/Skyrim and replace admin with your own username.



    I Haven't been able to get it to work as of yet but you might have better luck...


  8. Ok I have uploaded a post reporting the issue. There is some chatter on the SSEedit discord channel suggesting that it may require an update but no one has as of yet, definitively confirmed whether this is the case or not. If I get a response or those on the discord channel do, I will forward it here.

  9. I'm having the same problem, at first I thought the fault was mine (this may still be the case) as I too have been unable to find a solution since switching to GOG. Given that I am not the only one, I'll log a report on Elminsters Github page and see what comes of it. That said if anyone has found a work-around I'd be very grateful if that gets shared.

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