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C0NN0R

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Everything posted by C0NN0R

  1. Allow the player to pass through dogmeat's hitbox. Holy hell is it annoying to try and backstep around a corner only to be body blocked by dogmeat.
  2. Show equipped weapons on the player model. I seriously don't get why they would remove this. I would rather see it clip in terrain and float an inch from the player model than just be gone altogether.
  3. Yes. For exemple, most clothed parts of armors have transparency because they have holes in them. Most skirts or "floating" parts are completely transparent. Some jewels also can be removed, like on the grave warden chest piece. I don't have the butterfly set but by looking at the picture on the wiki, i think it should be transparent too. I don't know why it doesn't work for you :ermm: AH, sorry i forgot to correct that post. I got the wings transparent, but was still unsure about other armour pieces. So i guess we have to hope someone does the heavy lifting and figures out how to edit meshes, then?
  4. So if a texture comes up as black when it's diffuse map is all transparency it means the mesh can't have transparency? I can't make any paart of any mesh transparent unless it's already transparent. which means transparency is either baked into meshes, or the tex dump doesn't pull alpha maps.
  5. Has anybody solved this yet? Having the same issue here. Can't find aanything remotely like an alpha map.
  6. For normal maps i use gimp 's normal map plugin. You could also try crazy bump. I just paste the modified parts on a new layer on top of the original normal map file and then use the plugin. Depending on what texture (very rough) you use, you might want to use a selective gaussian filter before creating the normal map, else it will create a myriad of tiny bumps. For light maps, i just used Gimp's "color from sample" function under the color->map. Just select the original lightmap as sample, it works well (used on Dore's shield). Do you need a light map to edit transparency? I'm trying to edit the wings out of the butterfly top, by deleting them and saving the edit with alpha. They just show up white. Also, does anybody know if the light maps are always the same resolution as their diffuse maps? I can't find any 1k light maps; they're all 512.
  7. Hey murloc, do you use Nvidia tools to export as a .dds? I am, and i don't know what settings to use to keep alpha channels. I just deleted the parts i wanted to be transparency, and exported as a .dds with alpha channels, and it comes out as white in game.
  8. Does anyone have an idea of what tool/settings to use to replicate the default normal maps?
  9. Thanks for clarifying how to dump textures. I had no idea it was part of GeDoSaTo
  10. I have minimal experience modding, but am competent at texturing/modelling. I was wondering if anybody can tell me how to edit DkSII textures? Are all the textures around somewhere, or is it a pain in the ass to grab the ones you want?
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