I'm really curious as to whether this can be done, with or without NVSE. It would add a lot of depth to ballistic weapons in New Vegas, and realism that is noticeably missed when mixing cowboy firearms with high powered rifles. Rounds like the .45-70 in the Brush Gun do a hell of a lot of damage in-game, but retain that huge stat out to infinity, making any other rifle mostly pointless. So the options as I can figure out are either to leave it at its current level (realistic at close range, but too powerful outside of 100 yards), or reduce it (making its close range power understated, and kind of making the brush gun redundant). Seeing as how I really don't know much/anything about scripting in Gamebryo, I was wondering if anybody has any ideas of how it could be implemented in the engine, or if there's some simple method I'm missing. The only idea I can come up with is setting a bullet velocity and somehow calculating damage based on flight time, but this would probably require the script running at impractically high speeds, unless there's some workaround. Interested to hear any ideas!