Interesting. Edited some continent bonuses recently, and it appears, that that section of ini works in quite unexpected for me way. As example: I lower "CB_EXPERT_BONUS=" from 50 to 35. At the beginning of game in that notes about starting locations was said "will cost 35% less", as I were expecting. But price of workshops and labs won't became bigger, instead it fell down even more. Then I checked "CB_FUTURECOMBAT_BONUS", and it works in same way - when it set to 25, foundry projects cost only 1/4 of normal price. So, it seems, that if these three continent bonuses (Future Combat, Expert, Air & Space) would need to be changed in any mod, it is important to remember - to lower effect of bonus its setting must be raised. And yes, if those bonuses will be modded, in-game descriptions for them will be wrong. P.S. Bonus for funding money I didn't check, but I suspect that it works in more usual way.