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odinsballs

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  1. Ok, well I would have to do some research to find out if the author is happy with me using their assets in my file and if they are even legal to use. If you could link me to the authors page that would be great. Thanks, Jcro25 :nuke: well i have been snooping about and found a new link leading to them re resources it's :http://re2remake.blogspot.nl/ as for fuzetek i havent found out how to reach the guy since he is mostly active at fo3 underground but the above mentioned link should set you up with the needed plant resources (the only thing needed will be fuzeteks aproval of his resources) cuz i dont think this brilliant mod was banned over some plant models (i bet that the nemesis and licker models and such caused that paticular issue). i hope this is somewhat helpfull. (i believe you can leave messages to fuzetek on the same site/page where you get the download,(link above) i just dont know how often he checks that page). p.s. here's a link to a screenshot i made with some of them plant models in game, you might wanna check it out to see if these are actually what your'e looking for : http://fallout3.nexusmods.com/images/30681
  2. jcro25 said: I cant seem to find that mod do you have a link? I would agree, there's not that many types of plants in Point Lookout and I think adding more would make a big difference to the feel and immersion of the DLC. Than you. my bad wasn't rez, but fuzetek's mod. but anyway all links i had seem pretty much dead, but i got the goods on my hd just let me know where to send it, and ye shall receive. or for that matter even set you up with the plant recources as is (p.m. me on this)
  3. also you might want to check out the original version of rez's project biohazard, wich had some realy nice plants (you'd have to check if its non of the banned content though). but the fern plants and such from that mod are realy befitting of a place like point look out, and would realy make it more swamp/marshlike, merely a resource suggestion.
  4. i would point out, that you should realy check out to get some permission for using stuf from nv momod,because that's a real treasure trove concerning strange creatures (mosquito's,dragonfly's and even darn werewolves) the most of these arent even nv stuf so no problem there (most creautures are based on vanilla fo3 nif/skeletons wich odly enough were never brought to fo3, most could be incorporated with a minimum of niffscope and geck assigning, hell if you'd get that done i would even hook u up with multi layer textures for them creatures or other modifications for p.o. (i'd never blurt out ideas / suggestions without being willing to do some work my self) anyway i'd look into that option.
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