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5ivexxxxx

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    Fallout 2 and 3
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    Baldur's Gate 2

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  1. Ah, sorry for the late reply! I'm back now, and after some testing, your suggestions worked! I downloaded the PN .esps for the DLC packs, and fixing the load order helped as well. I've had very few crashes so far, and no major problems! Thank you very much for helping with this.
  2. Getting back into F:NV with mods, I decided to download a bunch today. At first, I thought I had it all right, with the compatibility patches downloaded and everything, and I checked it out with BOSS and nothing seemed wrong to my eye. However, when I load up New Vegas (with NVSE, and through FOMM), the game hangs at the main menu screen, with none of the menu options showing up. I use Ctrl-Alt-Delete to get out of the game, and FNV says it's crashed at some point. This has happened to me before, but I never really fixed that specifically; I just moved around my mod files and it worked out after a while. For the record, I was using NMM up until just after all the mods were installed, since I feel that FOMM works a bit better for organizing mods and keeping track of them. Here's my load order: ------------------------------------------------- [X] FalloutNV.esm [X] HonestHearts.esm [X] OldWorldBlues.esm [X] LonesomeRoad.esm [X] DeadMoney.esm [X] TribalPack.esm [X] GunRunnersArsenal.esm [X] CaravanPack.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] FNVToolkit.esm [X] IWS-Core.esm [X] AWorldOfPain(Preview).esm [X] Project Nevada - Core.esm [X] Project Nevada - Equipment.esm [X] Project Nevada - Rebalance.esp [X] Project Nevada - Cyberware.esp [X] NSkies - Vanilla Edition.esm [X] FreesideOpen.esm [X] ELECTRO-CITY - Highways and Byways.esm [X] ELECTRO-CITY - CompletedWorkorders.esm [X] EVE FNV.esp [X] Mission Mojave - Ultimate Edition.esp [X] UHNV.esp [X] WeaponModsExpanded.esp [X] RockwellDescentMod.esp [X] AWOPDeadMoney.esp [X] CNR_Beta.esp [X] athornysituation.esp [X] awilderwasteland.esp [X] betsybrahminFSO.esp [X] outsidebets.esp [X] MMUE-CP-AWOP.esp [X] UHNV-OWB.esp [X] MMUE-CP-PNRebalance.esp [X] MMUE-CP-PNOWB.esp [X] WMX-LonesomeRoad.esp [X] WMX-GunRunnersArsenal.esp [X] WMX-PreOrderPackTribal.esp [X] WMX-PreOrderPackClassic.esp [X] WMX-DeadMoney.esp [X] WMX-HonestHearts.esp [X] WMX-OldWorldBlues.esp [X] WMX-PreOrderPackCaravan.esp [X] MMUE-CP-PNCore.esp [X] MMUE-CP-PNEquipment.esp [X] MMUE-CP-EVE.esp [X] WMX-EVE.esp [X] WMX-PreOrderPackMercenary.esp [X] WMX-ArenovalisTextures.esp [X] UHNV-Honest Hearts.esp [X] UHNV-Dead Money.esp [X] UHNV-Lonesome Road.esp [X] EVE FNV-[GRA Patch for EVE 1.3].esp [X] MMUE-CP-Electrocity.esp [X] MMUE-CP-WMX.esp [X] PerkEveryLevel.esp [X] karmaterminals.esp [X] Better Burned Man.esp [X] FreesideOpenPatch.esp [X] FSOmusic.esp [X] AWOPFSOPatch.esp [X] FO3 Face Presets.esp [X] Crossbow.esp [X] Distant Gunfire Sound Fix.esp [X] FatigueWeaponsFix.esp [X] DarNifiedUINV.esp [X] Tag Skills Improved.esp [X] NewStripMapMarkers.esp [X] IWS-Core-Guards.esp [X] IWS-Core-Patrols.esp [X] IWS-Core-Civilians.esp [X] IWS-DM.esp [X] IWS-HH.esp [X] IWS-OWB.esp [X] IWS-LR.esp ------------------------------------------- I'll see if I can find a fix myself, but if anyone can offer some help it'd be really appreciated.
  3. Blam! Zap! Revamp What is this!? Blam! Zap! Revamp (BZR) is a mod focusing on Guns and Energy Weapons, Big and Small. The goal of BZR is to create a balanced weapons system without these dreaded "tier-esque" constructions of Obsidian. It also brings back many weapons from Fallout 3, thanks to the tons of resources left in. Why was this made!? Simple: Have you noticed how weapon types (ie. Pistol, SMG) are designed in a system similar to tiers found in many RPGs? The only difference with this is that instead of "Iron->Steel->Mithril", etc., we have "9mm Pistol->10mm Pistol->12.7mm Pistol" which, while each level of weapon has their own advantages and disadvantages, it's pretty obvious which ones you'll be sticking with near endgame. So, you could say that this mod is made to balance out all ranged weapons to a state where weapon choice is based more on preference and style than logic and design. In this, it is in a way similar to Fallout 1, 2 and 3. Of course, there will still be weapons that are mostly useless except in the beginning, to give a sense of progress while leveling up, thereby avoiding simple stagnation and making a happy balance. All in all, this should create a much more fluid, fun and functional experience with weapons. What have you done!? As of 11:12 PM, Sunday November 8th, I have done... Meshes: 90% Implementation: 85% Balance: 30% Form Lists: 20% Recipes: 10% Schematics: 75% Spawn Lists: 0% Testing: 0% Quality Control: 0% Why did you make this thread!? Easy! While I can go along all fine and dandy by myself, for some things I'll need a little touch from the community. There are currently two things I need: 1. Railway Rifle sounds! I can't take the stuff from Fallout 3, and the firing sounds are pretty much the only two things not left in. I need someone to make some sounds that are as similar to the original as possible, or find someone who has done similar already. 2. Feedback! I can do a little balance on my own by being frustrated at stuff in the game, but to do a much better job I'll need people to tell me what they think needs changes. One person can't speak for every person, after all. Just tell me what, in your experiences, was unbalanced or needs to be changed. I'll be sure to fix it up. And there you have it.
  4. Woah! It worked! It turned out that I was supposed to delete the optional files in the Leliana folder, didn't know that. It seems that all my problems have been fixed, now. Thank you!
  5. This one has no requirements other than Dracomies True Textures, which I have installed already.
  6. Tried that, it didn't work. Her hair is still missing. I also noticed another problem, smaller but not connected to DA Redesigned: Morrigan's eyeshadow, but no other part of her makeup, is just two black shapes around her eyes. It's less noticeable, but still a problem. Edit: This is DA Redesigned 7.3, by the way.
  7. No, she's not. She's just using Leliana version 10a from the DA Redesigned installer.
  8. For some reason, when I install Dragon Age Redesigned's Leliana (the version with different hair than vanilla), she ends up having no hair. I have More Hairstyles and Pineappletree's Vibrant Colours installed, with the chargenmorphcgs compiled, but nothing seems to fix it. Has anyone found out how to fix this?
  9. Trust me, it's better. Mostly because Chuck Norris is stupidly overrated, and cos this actually makes more sense. To me, at least. Though you will be pretty excited when you discover who it is. :)
  10. In the last years before the Great War, several companies began working on a project to revive a famous hero from the past with cybernetic enhancements. Unfortunately, the nuclear attack by China ended any hope of the project being completed. Until the Lone Wanderer arrived, that is. In the Strongroom of the National Archives, you will find a terminal with information on how to activate the cyborg. You'll be sent on a scavenger hunt across the Wasteland, reading notes and gathering the necessary supplies to rebuild the man, locked in cryostasis. After reviving him, he will become your companion on your adventures, with many, many features. FEATURES: The companion will be voiced in full by myself. That means I can do pretty much anything with the dialogue, so you'll sometimes hear him reacting to specific locations. He will also be upgradeable, with upgrade holotapes scattered across the Wasteland. Some extra technologies can also be found, mostly in buildings that are related to high-tech developments (ie: Raven Rock, LOB Enterprises). Other dialogue features include bits of wisdom (similar to my Ashley Companion mod), repairing, conversations on several topics, cooking, and many other things. You are free to suggest dialogue stuff you want to see in the mod. CHECKLIST: Cyborg activation quest - done Base NPC - done AI Packages - 10% done Scripts - done Objects/Items - done Dialogue - written down Upgrades - to be done In addition to dialogue, you can suggest other features you want to see. If it fits with what I'm doing, I may put it in. I apologize for the lack of pictures, but it's not really something that can be shown with pictures. Also, I don't want to spoil the identity of the companion.
  11. ----------------------------- FN FAL L1A1 Assault Rifle and M1918 B.A.R. ----------------------------- 1. Laser Sight This device increases your accuracy, but also counts against your weapon's silence level. 2. Silencer The silencer makes your weapon completely silent, but decreases its damage and makes rifle grenades unusable. 3. Extended Magazine This comes in three variants: medium magazine (30 rounds), large magazine (50 rounds) and extra-large magazine (100 rounds). The larger magazines are much heavier. 4. Flash Supressor The flash supressor counts toward your weapon's silence level without having any drawbacks. 5. Heat Shield The heat shield simply makes faster firing rates possible, and increases weapon durability. 6. Muzzle Brake This upgrade decreases your weapon's spread and increases durability. 7. Underbarrel Grenade Launcher The popular grenade launcher attachment lets you fire high explosive, flash, and incendiary grenades. It is incompatible with the underbarrel shotgun and bayonet attachments. 8. Underbarrel Shotgun This attachment is incompatible with the grenade launcher and bayonet, but can be upgraded to a double underbarrel shotgun. 9. Reflex Sight The reflex sight slightly increases range and decreases spread. 10. Rifle Grenade Stick This simple metal rod allows you to fire rifle grenades, but prevents the use of a silencer. 11. Caseless Ammunition With caseless ammo, your weapon's magazines are much lighter, and your weapon is more silent due to the lack of casings. 12. Bayonet A big knife at the end of your gun that is incompatible with the shotgun and underbarrel grenade launcher. However, it does quite a bit of damage compared to the standard rifle butt (see below). 13. Hardened Stock This upgrade makes the regular rifle butt do more damage and knock the enemy down on criticals. The weapon's durability is also increased. 14. Increased Firing Rates Your gun can fire faster. This requires a heat shield, and a large magazine is recommended. 15. Selective Fire Tired of plain old full auto? Now you can switch firing modes to single shot and possibly burst fire. 16. Scope This allows you to hit enemies better from a longer range. Incompatible with the reflex sight. 17. Bipod/Front Handle Both of these upgrades decrease your weapon's spread. However, they are incompatible with each other. ------------------------------------------ Heckler & Koch MP5 Submachinegun ------------------------------------------ 1. Laser Sight This device increases your accuracy, but also counts against your weapon's silence level. 2. Silencer The silencer makes your weapon completely silent, but decreases its damage and makes rifle grenades unusable. 3. Extended Magazine This increases the number of rounds each magazine holds. 4. Flash Supressor The flash supressor counts toward your weapon's silence level without having any drawbacks. 5. Heat Shield The heat shield simply makes faster firing rates possible, and increases weapon durability. 6. Muzzle Brake This upgrade decreases your weapon's spread and increases durability. 7. Reflex Sight The reflex sight slightly increases range and decreases spread. 8. Extended Stock With an extended Stock, you can fire two handed or one handed, and have decreased spread.. 9. Caseless Ammunition With caseless ammo, your weapon's magazines are much lighter, and your weapon is more silent due to the lack of casings. 10. Bayonet A big knife at the end of your gun that is incompatible with the shotgun and underbarrel grenade launcher. However, it does quite a bit of damage compared to the standard rifle butt (see below). 11. Hardened Stock This upgrade makes the regular rifle butt do more damage and knock the enemy down on criticals. The weapon's durability is also increased. This requires an Extended Stock. 12. Increased Firing Rates Your gun can fire faster. This requires a heat shield, and a large magazine is recommended. 13. Selective Fire Tired of plain old full auto? Now you can switch firing modes to single shot and possibly burst fire. 14. Scope This allows you to hit enemies better from a longer range. Incompatible with the reflex sight. 15. High-Penetration Bullets All bullets fired from the MP5 now pierce armor much better. ------------------------------------------------ Winchester 1897 Pump-Action Shotgun ------------------------------------------------ 1. Laser Sight This device increases your accuracy, but also counts against your weapon's silence level. 2. Silencer The silencer makes your weapon completely silent, but decreases its damage. 3. Extended Magazine Depending on your Repair and Small Guns skills, you will add one, two or three shells to the shotgun's capacity. 4. Flash Supressor The flash supressor counts toward your weapon's silence level without having any drawbacks. 5. Heat Shield The heat shield simply makes faster firing rates possible, and increases weapon durability. 6. Alter Barrel Choke This upgrade decreases or increases your weapon's spread. 7. Reflex Sight The reflex sight slightly increases range and decreases spread. 8. Bayonet A big knife at the end of your gun that is incompatible with the shotgun and underbarrel grenade launcher. However, it does quite a bit of damage compared to the standard rifle butt (see below). 9. Hardened Stock This upgrade makes the regular rifle butt do more damage and knock the enemy down on criticals. The weapon's durability is also increased. 10. Slamfiring This is actually a perk that you can choose. It allows the player to switch into slamfiring mode, where you fire much faster, with increased spread. 11. Scope This allows you to hit enemies better from a longer range. Incompatible with the reflex sight. ------------------ Colt 1911 Pistol ------------------ 1. Laser Sight The exact same as the ones for the other guns. 2. Ext. Magazine The magazine capacity is doubled. 3. Re-Caliber You can change the weapon's caliber from .45 ACP to .22 LR (quieter, less damage and recoil, cheaper) or to .50 Action Express (louder, more damage and recoil, more expensive). 4. Scope The same as for the other weapons. 5. Automatic Fire The pistol is now fully automatic. 6. Silencer Same as the other guns. 7. Subsonic Rounds These bullets are slowever, but are silent without the need for a silencer. ------------------ M14 Battle Rifle ------------------ 1. Laser Sight This device increases your accuracy, but also counts against your weapon's silence level. 2. Silencer The silencer makes your weapon completely silent, but decreases its damage and makes rifle grenades unusable. 3. Extended Magazine This comes in two variants: medium magazine (30 rounds), large magazine (50 rounds) and extra-large magazine (100 rounds). The larger magazines are much heavier. 4. Flash Supressor The flash supressor counts toward your weapon's silence level without having any drawbacks. 5. Heat Shield The heat shield simply makes faster firing rates possible, and increases weapon durability. 6. Muzzle Brake This upgrade decreases your weapon's spread and increases durability. 7. Reflex Sight The reflex sight slightly increases range and decreases spread. 8. Rifle Grenade Stick This simple metal rod allows you to fire rifle grenades, but prevents the use of a silencer. 9. Caseless Ammunition With caseless ammo, your weapon's magazines are much lighter, and your weapon is more silent due to the lack of casings. 10. Bayonet A big knife at the end of your gun, it does quite a bit of damage compared to the standard rifle butt (see below). 11. Hardened Stock This upgrade makes the regular rifle butt do more damage and knock the enemy down on criticals. The weapon's durability is also increased. 12. Increased Firing Rates Your gun can fire faster. This requires a heat shield, and a large magazine is recommended. 13. Selective Fire Tired of plain old full auto? Now you can switch firing modes to single shot and possibly burst fire. 14. Scope This allows you to hit enemies better from a longer range. Incompatible with the reflex sight. The scope on the M14 is much better than the other guns. 15. Bipod/Front Handle Both of these upgrades decrease your weapon's spread. However, they are incompatible with each other. 16. Anti-Material and Anti-Personnel Rounds This changes the bullets to be stronger against either organic targets or inorganic targets. Anti-material bullets pierce armor, while anti-personnel bullets do more damage. As you can see, the assault rifles are meant to be more versatile, the pistol and submachinegun are the most tactical, and the shotgun and sniper rifle are more specialized. I may add more to this list in the future, and remember that all of the weapons have multiple ammo types available.
  12. For the past few months, I've been experimenting with making weapons in the GECK, as well as messing around with meshes in NifSkope. Some of those people who helped me out, mainly in the scripting department, may recall some of my (frequent) questions, all pertaining to weapon scripts and whatnot. So, without further adieu, here is the result of all those inquiries, my lofty work in progress, Weapon of Choice. Please note that this WILL require FOSE. There's nothing I can do about that. Purpose What is the reason behind this madness, you ask? Simple. Using a formula similar to Antistar's Weapon Mod Kits, the player will be able to customize their own weapon. However, this goes quite a bit deeper. Instead of adding attachments to any old weapon, this mod will allow the player's weapon to 'grow' with the player. At the start of the game, after leaving Vault 101, the player will select a weapon to use. The choices decided so far are the FN FAL assault rifle, M1918 Browning Automatic Rifle, Winchester 1897 shotgun, Colt 1911 pistol, and the M14 sniper rifle/M1 Garand. As you can tell, I opted to use older guns. That's simply because I felt that this mod would work better with them. And because I like those guns, of course. The player will select one (only one!) weapon, and can upgrade it in various ways, some logical, others not so much. Upgrades Now, of course, comes the time to mention the various attachments and improvements that can be done. Each weapon has different upgrades, and all start out unupgraded and worse than their normal counterparts. The FAL will be badly damaged and missing a full magazine, the BAR will also be in bad shape and will not have a fully automatic fire setting, the M14 won't have a scope, etc. The player will find attachments at shops, in dungeons, and on some NPCs. Using the Work Bench, these attachments can be added, as per Weapon Mod Kits. However, with high repair and small guns skills, the player can make changes such as altering the choke on the Winchester, upgrading firing speed, changing ammo types, swapping the barrel, improving cooling systems, and making the ammunition caseless. And those are only some of the improvements. I'll post a list once I've gotten the base weapons, without scripts, made in the GECK. In addition, the player can rename the weapon to whatever they want. So, suggest upgrades or whatever that you want to see. I will not accept weapon suggestions, however. I've got a lot to do already for this long-term mod. Discuss away! In the next post, I will detail the upgrades.
  13. See this: http://fallout3nexus.com/downloads/file.php?id=7531 Note that you can't use backpacks at the same time.
  14. Why'd you post MGS pics? They don't really have much to do with the topic. Unless, of course, you want everyone to look like Snake. :P
  15. Nope, it's been done. It can blind enemies, just by heavily reducing their Perception and giving them a Concussion. The imagespace, sounds, explosion, and everything are already in the game. Just look up "Flash Bang". Or "Flashbang", as some have different ways of spelling it than others.
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