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Posts posted by 5ivexxxxx
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Well, yeah. I just want to know how to make them stop at each point. I don't know if it would be a scripting question, though.
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How would I make an NPC patrol between two points in the same cell?
I need them to stay at one point for one in game hour, then walk to another point, then back in an hour. But I also need them to stop patrolling when combat starts, then once combat begins, they return to patrolling.
Nothing too complex, I'm just a little confused.
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Wow. This looks really good. It looks like you might actually finish this. I'd help you out, but I've already got mods I'm working on. I guess I can help you out in a way, though. If you have any questions about the GECK, NifSkope, or scripting, I should be able to help you.
Oh, and will it require Operation Anchorage? :P
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I remember Pelinor had a great Flaregun mod (not like the one you want), but for some reason all of his mods are gone.
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Downloading ArchiveInvalidation Invalidated should work:
ArchiveInvalidation Invalidated!
Hope that works!
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Hm. What amount of force did you put on the ammo for that? I usually set it to 10 or so.
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Oh, man! This is way too much fun! I lost the log of an epic conversation I had with it.
It got EVERY Monty Python reference I made! Also, I tried to get the Question to the Answer (42), but just as I though it knew, it revealed that it did not :(
Also, it tried to convine me that I was not human. It kinda creeped me out, to be honest. But eventually I convinced it, and it crashed when I tried to reference Star Wars.
This is so awesome.
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To me, the film was a waste. It had so much promise in the beginning, then became a crappy action movie. It had no real depth, to be honest. The characters were shallow and boring, the plot simple, and whatever message the movie could have had was destroyed soon after it was brought up. At most, it's a mediocre action movie.
Yes, I know it's supposed to be about racism and segregation, mirroring the situation in South Africa to give it some measure of truthfullness, but really. I felt no sympathy for any character. The different sides were completely unambiguous morally. What could have been a great documentaryesque satire of real world politics and racism became a pitiful excuse for a 'deep' film.
You want to watch a show about racism and prejudice, watch Elfen Lied. It's better than any book, or movie I've ever seen. And I read alot, and watch many movies. Trust me. It's mindblowing.
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I'm afraid the time for taking requests is over. :( I got a bunch from the Bethsoft forums.
I might do this in the future, once I'm done the projects I'm working on now and that I have planned for the near future.
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Actually, after I upload a bunch of custom weapons I was working on, I'll be making weapons from the 20th Century Weapons mod compatible with WMK.
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Geez, crazy people and their subtitled anime...
Luckily most of what I watch has been dubbed. As for the ones that haven't, they'll eventually be dubbed. 'Course, it boggles me as to why Toradora! has not been dubbed yet.
But really, Gunslinger Girl FTW! I always have this odd desire, when I equip a P90, to hop around in bullet time and shoot stuff. Odd.
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Which BSA (if any) is the fx beam in?
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This sounds really cool. I know I'd like to glide off Tenpenny's balcony. I'm looking forward to it!
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Yes, I realize that there already WMK for attaching scopes and whatnot to weapons, but even WMK doesn't have that many modifications.
So basically, you people tell me what modification(s) you would like to see on any vanilla weapon, and I will make it. I'll also add whatever scripting is necessary, so if you want a grenade launcher on a gun, I'll make the scripts for that.
For example, if you wanted me to add a shotgun to an assault rifle, I'll go in NifSkope, add the attachment, then textures, then put it in the GECK and do what's necessary there. You can also specify where you want the gun to be placed in the world.
So, get asking!
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I don't think you could change the animations without affecting all weapons that use the animations. You could use existing animations, however. The animation for the pool cue would sorta work for rifle butt/ bayonet attacks, and the unarmed attack animation could be used for pistols. There is a great bayonet resource here on the Nexus, I've used it. The textures and mesh are very good. You could use that as well.
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You can load multiple master files. Just go to the Fallout 3 documents folder (usually in My Documents/Games), open the document GECKCustom, and set bAllowMultipleMasterLoads to 1. That'll allow you to make the DLC armory.
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I made my own assault rifle, for personal use. It has a shotgun! Yay. But no, you people aren't getting it. Cos I'm mean.
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Can you include an option that makes him say "By Azura by Azura by Azura!" That would be hilarious. You could make him totally obsessed with the PC, and with nods to the Adoring Fan.
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Looks pretty crazy! Definitely appears better than the other drug altering mods out there. :)
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The most annoying quests have to be Moira's quests, the Main Quest (Pre Broken Steel), and the Oasis quest.
I think you should make rare, hard to get items and scatter them around the wasteland. Make them quite powerful, but balanced enough to be useful, but not so useful as to make people always use them and not give them to the NPCs.
You should also avoid using items gained from quests, as that would destroy the point of getting people to do quests for you!
For example, one using vanilla stuff could be an NPC finishes the Strictly Business quest in exchange for the Mesmetron, or make an NPC complete You Gotta Shoot 'Em In The Head in exhange for a bunch of pulse grenades and the Victory Rifle.
Another could be the NPC clears out an area, like the Deathclaw Sanctuary, in exchange for The Terrible Shotgun, and bring you back the loot, or something. You should make it apply to things other than quests.
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Here it is without the yellow lines:
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I'm about 50% done the interior structure, minus navmesh, clutter, lighting, and other things. I fixed a glitch with my computer where I couldn't use the PrintScreen key, so here are some pictures:
The cave:
The sewer:
Hopefully I'll get more done soon. Currently I'm working on the ground floor of the outpost, and just finished the basement and sub-basement. Please share your ideas or comments or what have you.
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I made a customised version of the assault rifle, and it'd be great if someone could make a new texture for it. Mainly incresing the resolution and making the gun look 'cleaner'. As well as adding "Five_X" to the side of the stock.
The attachments don't need to be retextured, just the gun itself, to look better and to match the attachments.
The picture of the gun is below.
It'd be great if someone could do this! :)
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Have you tried ArchiveInvalidationInvalidated? It takes care of texture problems like that.
It's HERE
Hope that helps!

What Scares You?
in Discussion
Posted
In order to make the mod I am making (other than my Commonwealth Expanded mod) scarier, I wanted to ask the people here what they find to be scary. To elaborate on the level, it is an abandoned military missile bunker partially taken over by raiders. Its main feature is an undetonated nuclear missile that the player can activate, accidentally or otherwise.
So tell me, what do you find absolutely horrifying, terrible, disgusting, depressing, frightening or otherwise terror inducing that I could feasibly fit into this mod using only vanilla dungeon sets? Think of the scariest parts of regular Fallout 3, to give you an idea. Or scary mods from Oblivion. Or stuff from thrillers and horror movies. It doesn't matter, as long as it would work.