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5ivexxxxx

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Posts posted by 5ivexxxxx

  1. Yes, there are waaay more real gun mods than fictional ones. Of course, the fictional guns are just as fun. If you want fictional guns, just look for Warhammer 40K weapons. There are some Tau rifles that I personally use all the time. Other than that, try Classic Fallout Weapons, 20th Century Weapons and HeroinZero's multitudes of well made guns. There's a lot of good stuff if you look for it.
  2. There are a few good ones. DaiShiHUN's Tau weapons are pretty good, and so are HeroinZero's FG42 and XM 586 Assault Rifle/ Grenade Launcher. As for armor, the best has to be the Coyote Reflex Power Armor, with Better Medic Power Armor coming in second. Just look at the topp 100 for weapons and armor and you're bound to find some.
  3. Actually, the 'Intelligence the way it should have been' would be quite easy to make. The dialogue, at least. Just add conditions that check the player's intelligence. I think in Fallout 1/2 3 or less made you a moron, so there's something to go by.

     

    As for non dialogue, I guess someone could make a script for things like disarming the Megaton Nuke- there is a random chance that, if you have 3 or less intelligence, you might accidentally rig the bomb to explode.

     

    This also allows for improved perks, like an idiot-savant perk: Despite your low intelligence, you are really proficient with one skill, or something like that.

     

    This also requires a flip side - smart characters should get their own improvements and whatnot. Overall, this "XXXXXX as it should have been" is a pretty good idea!

  4. Now that a glitch causing it to crash my game has been fixed, I am fully working on Ashley, a companion for Fallout 3.

     

    FEATURES:

    -Intriguing backstory with a branch of the Commonwealth, will be explored in a separate quest mod.

    -Skilled with small guns, explosives, sneaking, and can repair your gear.

    -Sagely wisdom: from useful advice to ridiculous pop culture references, this dialogue option (with many, many responses, I might add) will always surprise you.

    -Most of the standard follower fare

     

    TO BE ADDED (Hopefully):

    -Commonwealth related quest that is itself a nod to a certain show that I will not disclose as of yet...

    -Teleport device: with this, she'll always be with you! (Unless you make her wait or fire her, of course)

    -Custom rifle

    -non-vanilla textures

     

    How you can help:

     

    I need someone to make textures for her face and hair, so that she isn't of the ugly vanilla variety of NPCs. Textures and meshes are not my forte, that goes to quests and NPCs.

     

    Keep watching this thread; I'll try to keep you all updated! I'm quite dedicated to doing this, so you can be sure I'll finish it!

  5. Heh, no. When I load the game with the esp active, it crashes. It did not have this problem earlier, even thought I did not change much. To be exact, I remade it exactly, except without dependancy on FOOK, to make it just require Fallout.esm. I have tried to run it with all other mods deactivated, in non-FOSE mode, etc, but it still crashes. When it doesn't crash, on earlier versions of the follower, the follower does not appear. On those versions, the esp is activated, the game does not crash, but the NPC does not appear.

     

    Oh, and the crash happens on startup, not when I load a save or go to the NPCs location. Is there anything I may have accidentally changed that causes this, perhaps?

     

    And to clarify again, the esp is only dependant on Fallout.esm, nothing else.

  6. Well, here's her script:

     

    scn AshleySCRIPT
    
    ;** Ashley**
    short AshleyHired
    short AshleyFired
    short HasBeenHired
    short WeaponOut
    short CombatStyleRanged
    short CombatStyleMelee
    short IsFollowingDefault
    short IsFollowingLong
    short IsFollowingShort
    short Waiting
    short Doonce
    short LightOn
    short AshleyHealPercent
    short AshleyRunSpeed
    short AshleyHome
    short AshleyChilledOut
    short AshleyDistanceSize
    
    
    BEGIN GameMode
    
    ; Don not enter Vault 87 with her, stuff will glitch up.
    if ( player.getincell Vault87c && GetQuestRunning MQ08 && AshleyHired == 1 )
    	set AshleyHired to 0
    	set AshleyFired to 1
    	AshleyREF.moveto GaryStaleySellMarker
    	ShowMessage FollowerMessageLeaveAshley
    endif
    
    ;This is Ashley's healing function thingy.
    
    If (GetPlayerTeammate == 1) && IsInCombat == 1 && AshleyHealPercent == 1 && AshleyHired == 1
    	If HasMagicEffect RestoreHealthStimpak == 0
    		If GetHealthPercentage <= 0
    			If GetItemCount Stimpak > 0
    				CastImmediateOnSelf Stimpak
    				PlayIdle AnimStempax
    				RemoveItem Stimpak 1
    			EndIf
    		EndIf
    	EndIf
    EndIf
    
    ;Use of Psycho if in Combat
    	If (GetPlayerTeammate == 1) && IsInCombat == 1
    		If HasMagicEffect PsychoMagicEffect == 0
    			If GetActorValue Health <= 0.80
    				If GetItemCount Psycho > 0
    					CastImmediateOnSelf Psycho
    					RemoveItem Psycho 1
    				EndIf
    			EndIf
    		EndIf
    	EndIf
    
    ;***********Med-X Use!*********
    	If (GetPlayerTeammate == 1) && IsInCombat == 1
    		If HasMagicEffect MorphineEffect == 0
    			If GetActorValue Health <= 0.40
    				If GetItemCount Morphine > 0
    					CastImmediateOnSelf Morphine
    					RemoveItem Morphine 1
    				EndIf
    			EndIf
    		EndIf
    	EndIf
    
    ;These Are Her Eating Habits*********
    	If (GetPlayerTeammate == 1)
    		If HasMagicEffect RestoreHealth == 0 && Doonce == 0
    			If GetHealthPercentage < 1.00
    				If GetItemcount Apple > 1
    					CastImmediateOnSelf Apple
    					RemoveItem Apple 2
    EndIf
    
    ElseIf GetItemCount DandyBoyApples > 1
    	CastImmediateOnSelf DandyBoyApples
    	RemoveItem DandyBoyApples 2
    EndIf
    
    ElseIf GetItemCount NukaCola > 0
    	CastImmediateOnSelf NukaCola
    	RemoveItem NukaCola 1
    	AddItem Caps001 1
    EndIf
    
    ElseIf GetItemCount MS05IceNukaCola > 0
    	CastImmediateOnSelf MS05IceNukaCola
    	RemoveItem MS05IceNukaCola 1
    	AddItem Caps001 1
    EndIf
    
    ElseIf GetItemCount BlamcoMacandCheese > 0
    	CastImmediateOnSelf BlamcoMacandCheese
    	RemoveItem BlamcoMacandCheese 1
    EndIf
    
    ElseIf GetItemCount Carrot > 0
    	CastImmediateOnSelf Carrot
    	RemoveItem Carrot 1
    EndIf
    
    ElseIf GetItemCount FancyLadsSnackCakes > 0
    	CastImmediateOnSelf FancyLadsSnackCakes
    	RemoveItem FancyLadsSnackCakes 1
    EndIf
    
    ElseIf GetItemCount InstaMash > 0
    	CastImmediateOnSelf InstaMash
    	RemoveItem InstaMash 1
    EndIf
    
    ElseIf GetItemCount WaterPurified > 0
    	CastImmediateOnSelf WaterPurified
    	RemoveItem WaterPurified 1
    EndIf
    
    ElseIf GetItemCount Noodles > 0
    	CastImmediateOnSelf Noodles
    	RemoveItem Noodles 1
    EndIf
    
    ElseIf GetItemCount Mutfruit1 > 0
    	CastImmediateOnSelf Mutfruit1
    	RemoveItem Mutfruit1 1
    EndIf
    
    ElseIf GetItemCount Mutfruit2 > 0
    	CastImmediateOnSelf Mutfruit2
    	RemoveItem Mutfruit2 1
    EndIf
    
    ElseIf GetItemCount BrahminSteak > 1
    	CastImmediateOnSelf BrahminSteak
    	RemoveItem BrahminSteak 1
    EndIf
    
    ElseIf GetItemCount MirelurkCakes > 1
    	CastImmediateOnSelf MirelurkCakes
    	RemoveItem MirelurkCakes 1
    EndIf
    EndIf
    EndIf
    EndIf
    
    
    END
    
    BEGIN MenuMode 1012
    
    ;This Makes Her Heal When You Sleep********
    If (GetPlayerTeammate == 1)
    	If ( IsTimePassing == 1)
    		ResetHealth
    		Restoreav PerceptionCondition 100
    		Restoreav EnduranceCondition 100
    		Restoreav LeftAttackCondition 100
    		Restoreav LeftMobilityCondition 100
    		Restoreav RightAttackCondition 100
    		Restoreav RightMobilityCondition 100
    		ShowMessage AshleyMessageSleepHeal
    	EndIf
    EndIf
    
    END
    
    ;******End of Combat**********
    
    Begin OnCombatEND
    
    ;Tell Player if Ash is near death
    	If ( AshleyHealPercent == 0 && GetHealthPercentage < 0.20 && AshleyHired == 1 )
    		ShowMessage AshleyHealthCritical01
    EndIf
    
    ;Show Message if Ash has no stims left
    	If ( AshleyHealPercent == 1 && GetHealthPercentage <= 0.30 && GetItemCount Stimpak < 2 && AshleyHired == 1 )
    		ShowMessage AshleyNoStimpaks
    	EndIf
    
    END
    
    BEGIN OnDeath
    ;Message telling player Ash is dead****
    	If ( AshleyHired == 1 )
    		set AshleyHired to 0
    		ShowMessage FollowerMessageDeadAshley
    	EndIf
    END
    
    

     

    It may be a problem with one of her AI packages, that tells her to wait at the Rivet City Bar when fired, taken from Butch. Also, the game crashes when I try to load it with the .esp active for some reason. Is that related? It hasn't happened before, and I am 100% sure it is the follower esp causing it.

     

    Oh, and they are not initially disabled.

  7. Well, it's not just followers, it's NPCs. I'm attempting to make a follower NPC, and I make the NPC, their AI packages, dialogue, scripts, etc., and place them in the world ( in this case, Rivet City). I make sure everything is right (as far as I know), I load up the game with the .esp enabled, go to Rivet City, and the NPC isn't there. What am I doing wrong?
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