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Mantear

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  1. Well, I finally narrowed it down to the P1DkeyChain mod. I'm going to try and update OBSE (currently using v18.6) to see if that fixes it. If not, are there other keychain mods out there? OBSE v20 didn't fix it. Time to find a new keychain mod...
  2. I have completed the Glarthir quest. I have ~200 hours of gameplay into this setup before this issue cropped up. I'm forcing myself to not fast travel; that's why it's taking as long as it is.
  3. I've been fighting an extremely persistent crash-on-save bug and could use some help. Here's what I know so far. I have a save game where if I let the game-time roll over midnight and try to save I get a CTD and the save file is corrupt. If I sleep or wait through the midnight roll over instead of letting it pass naturally, it seems to save just fine. I'm trying to see if it's a mod that's causing the problem. If I disable everything but the official patches, unofficial patches, and the core of OOO, it still happens. However, I believe if I disable everything except what I just mentioned, do a save before midnight, shutdown and relaunch Oblivion and reload, it will save after rolling over normally. I'm still trying to verify this part. Does anyone know of any let-time-roll-over-midnight-and-crash-on-save bugs? Does anything special happen during a midnight rollover? Thanks for the help!
  4. I have all of the Official and Unofficial patches applied. I don't appear to be having any issues with my animations, so I doubt it's the Abomb bug. I realized I don't have the weOCPS plugin installed. I'll see if that clears up my issues. (And no, I didn't whack the defenseless at Perryite's shrine. Wasn't aware of an issue with that, though). UPDATE: weOCPS doesn't fix the crash-on-save problem. :( No more Oblivion for me, I guess. Time to wait for Skyrim.
  5. I have a medium number of mods applied including OOO. Everything works great and runs stable. The only time the system crashes is if I'm running, jumping, casting spells, and a new outdoor area begins to load. Things slow down for a few seconds and if I keep running, it'll tend to crash. That's fine, I can deal with that by not moving for a second or two and it doesn't happen that often. Every time I save I save to a new file and don't overwrite existing save files. Auto-save is disabled. However, once my play time hits 200+ hours, it'll start to randomly crash upon trying to save and corrupt the save file. This has happened to me twice now. The last time it happened, I had to start over. Now it has happened again and I either need to figure out why and fix it or just be done playing the game. Does anyone know of a 200+ hour play time save/crash bug? Is there a fix for it? Thanks.
  6. I'm using the EVE_HGEC_BodyStockAndClothing mod along with OOO and EVE_StockEquipmentReplacer for OOO. I chose the EBE version of the models, if that matters. My trouble is getting body and face textures to look nice. I have a list of mods I'm trying to use, but I don't fully understand how they all interact. No matter what combination I've tried, I can't get body and face textures that look good. So far I've tried various combinations of: Natural Faces (v0.95), Facial Texture by Enayla, Face Texture for High Rez Skin Texture v1.2, Improved Factial Textures, F-INevOblivion Skins, Body Seam Reducer (with optional Textures). So my questions are: what should my expectations be for face/body texture mods? What combinations work best? So far my efforts have resulted in the face and body looking horribly mis-matched, or if they come close the color/tone of the face is off that of the body and the neck seem sticks out like a sore thumb. I have a fairly recent system (Core i5 + Radeon 5750) so I can handle hi-res textures. Like I said, part of my issue is I don't fully understand how body/face mesh or texture modding works. I see files get placed into the Data\Meshes\ and Data\Textures\ folders. Does whatever gets put in there over-ride the stock Oblivion versions? (ie, if those folders are empty will there still be default meshes/textures for the game to use?). Which sub-folder names are used? (I'm pretty sure sub-folders like 'darkelft', 'imperial', 'orc', etc, are used, but some mods have other folder names). Of the files that get placed in those folders, which ones get used/what do they do? That's why I don't understand what the mods actually do and how to best inter-mix the mods. Any suggestions? Thanks.
  7. I came across Hlofor the Artic Bear by chance and managed to kill him. He appears to be part of an OOO added quest. I want to make sure I won't screw any quests up by killing him before I knew I had to. Anyone know anything about him? Thanks.
  8. I tried messing around with the uGridsToLoad setting in the *.ini file and really love what it makes things look like. However, setting it to anything above 5 produces some nasty bugs; water glitches, falling through geometry, things not loading properly, etc. Are there any known work-arounds for increasing uGridsToLoad? Thanks!
  9. Which *.exe must be run as admin? Just OBMM, OBSE, or something else?
  10. I recently built a new machine with Windows 7. I have my current Oblivion game on a Windows XP machine. I'm trying to get the same setup on the Win7 machine as the WinXP machine so I can resume my current save games on the new machine, but I seem to be having trouble. Here's what I've tried and here's what I've seen. I started by installing everything from scratch in the Win7 machine. I had read that I might have trouble under Vista/7 using mods if the game was installed under C:\Program Files\, so it's simply installed under C:\Games\Oblivion. I installed all of the patches and mods that I was using on the old machine, then moved over the save games. However, there appears to be problems. When loading the save game I got the warning about some content missing, but nothing seemed to be missing. I had all my gear and in-progress quests, so I didn't think much of it. That was until I started leveling too fast (I'm using OOO) and the merchants had the default behavior. As far as I could tell, OOO was installed properly, and at least the in-progress quests were still there, but other things seemed broken. So, I then tried doing a whole-sale copy-paste of my Oblivion folder from the WinXP machine to the Vista machine. Again, it ran just fine, but again it also seemed to have the same problems of some mods apparently not working. I still got the missing-content warning (which is very odd, since it should be the EXACT same install content paired with the save game) and OOO still seemed broken. Is there something more I should know about Oblivion + modding + Win7 + migrating a save game from WinXP? Any advice is welcome. Thanks!
  11. Ok, so here's my current list of mods I would like to run. The list will be in order of installation with some notes, as needed, if the load order in OBMM needs to be different than the install order. If anything looks out of whack, please let me know. Obviously, using the latest OBMM and OBSE. Thanks in advance! 1. Vanilla Oblivion, SI, Horse Armor and Spell Tomes DLC, Official Patches, Unofficial Patches 2. Hermaeus Mora Daedric Quest Fix 3. Fast Exit 4. LowPoly Grass 5. Oscuro's Oblivion Overhaul (OOO) [*.esp will load LAST] 6. Kvatch Rebuilt 7. Hoarfrost Castle 8. Estirdalin_fix (for "Hoarfrost Castle") 9. Thievery in the Imperial City 10. Mannimarco Resurrection - Light and Dark 11. Living Economy [*.esp will load just before OOO, per OOO instructions. Not using the one bundled with OOO, is that OK?] 12. MaleBodyReplacerV4 13. EVE HGEC Eyecandy Variants Expansion + EVE for OOO 1.3 optional files 14. Natural Faces 15. Facial Textures by Enayla 16. High Rez Skin Textures for HGEC 17. Luchaires HGEC Body Seam Reducer [is this the right order for HGEC stuff?] 18. Animated Window Lighting System and Chimneys 19. Weather - All Natural 20. Harvest Flora [not using the OOO bundled one as there is a more current version. This is OK, right?] 21. Landmarks with Wells 22. Book Jackets: Oblivion Standard Res 23. Grimbots DLC Book Jackets 24. Spell Icon Replace 1 Final 25. Leviathan Soulgems 26. Realistic Ragdolls and Force v3 27. Improved Signs 28. LBM Weathered Direction Signs 29. Unique Signs 30. Real Lava 31. Better Letters 32. Vas Better Gold 33. Kafeis Better Amulet Replacer 34. Kafeis Better Ring Replacer 35. better staffs texture 36. Elven Map Redux 37. Denock Arrow 38. Quest Award Leveler - Now supports Battlehorn Castle 39. All +5 Attribute Modifiers 40. Keychain 41. OblivionScriptOptimization [Will be the first *.esp loaded in OBMM right after all the *.esm's] 42. Operation Optimization 43. Streamline Now, I'm not using "Harvest Containers". I loved what it did, but I always ran into a bug where I would try to open something, and the GUI would disappear and I couldn't walk. I could still look around, though. Can't even open the menu when it happened. I tried OOO once and I have some questions about it. Will it have enough new weapons/armor that I won't need "EVE for Armamentarium"? The reason I stopped using OOO right away is this. I like to keep my friendly NPCs alive, even if I don't really need them. So, I always do the Main Quest up through Blood of the Daedra right away, especially for the Kvatch stuff. If I wait too long, the NPCs get slaughtered at Kvatch. So, I immediately go there when running OOO. I got creamed. I don't mind leveling up before doing this, but how will the guards stand up if I do it at a later time? What is the best level to do Kvatch to keep friendly NPCs alive? Any feedback is greatly appreciated. Thanks all!
  12. I'm still a bit confused by this. Should the install order for the HGEC + textures be the following? 1. EVE HGEC Eyecandy Variants Expansion 2. Natural Faces 3. Facial Textures by Enayla 4. High Rez Skin Textures for HGEC 5. Luchaires HGEC Body Seam Reducer
  13. Is there a mod that will reduce the wandering range of the Oblivion gate spawns? There is a Mages Guild quest where you track down a murderer along the road near an inn. Well, there's also an Oblivion gate nearby with creatures that interfere and kill some NPCs. Is there a way to address this? Without affecting other quests that require gate spawns, such as the non-quest where imperial soldiers fight outside the gate and ask you for help, the Kvatch fight (outside the city walls), the Battle for Bruma, etc.
  14. I'm a bit confused by how to make the HGEC EVE play nice with Armamentarium. Won't the HGEC EVE overwrite the changes made by Armamentarium and vice versa? EDIT: BTW, great suggestions so far, thanks!
  15. So I'm looking to start over again. My last play through was the first time I heavily applied mods (used Fransescos overhaul, etc). Some things I liked, others I didn't. So I'm asking for help finding the best mods for my tastes. I'm going with some basics like HGEC + default armor updates, various optimizers, etc. Weapons mod - Fransesco came bundled with a weapons overhaul mod that didn't seem to work too well. Weapon balance was way out of whack. Mace of Molag Bol was like 3x better than Goldbrand, and a vanilla Daedric longsword was 2x better than the Mace of Molag Bol. Any weapon mod that adds more variety, but not necessarily puts everything out of whack would be nice. Armor mods - more armor = better, as long as it's lore-friendly. HGEC compliant also a major bonus. Body mods - as I've said before, using HGEC. But I'd also like a mod that lets me make a halfway decent looking face. So, better textures, texture seam fix, head/torso transition, etc. Last time I messed around with trying to import a pre-made nice looking face, I totaly screwed the faces of every NPC in the game. :( I could really use some pointers on body mods, I'm still pretty shakey on even the basics. Additional quests - I really like the Hoarfrost castle, Lost Spires, Kvatch Rebuilt; anything else along the lines of those two would be great. Again, fairly lore-friendly is always a bonus. Aethstetics - I really liked the window lights and chimney smoke mod. I haven't found a good weather system mod yet; one that doesn't try to get too crazy. I'm willing to try another overhaul, but Fransecsos just seem too inconsistent, unbalanced, and potentially buggy (hard to say "buggy" with a list of other mods also running, though). I really like what it tried to do with keeping every lowly bandit in glass armor, but there were too many negatives to go along with it. Any other mods that are lore friendly and add to the existing Oblivion world without trying to change it's look and feel too much would be great. Thanks in advance!
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