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Aries14482

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Everything posted by Aries14482

  1. Thank you sir! I think that's done it. Keywords appear to just be called by scripts.
  2. Thanks for replying guys. I need to gain a basic understanding of how they work. For instance, I noticed that raiders will only try and occupy "raider" power armor. As an experiment, I want to make them occupy any power armor they come across. I see that raider NPCs have a keyword called "usepowerarmorframeraider." How would I set up a keyword, or series of keywords, to allow them to occupy any power armor?
  3. I'm running into a lot of dead ends with little documentation (or I'm not finding the documentation). Now, I need to know more about how keywords work and am not finding any info on them. I hate to keep posting here asking questions like "how do keywords work?"
  4. Forgive me if there's a FAQ or manual I've missed, but how exactly does the game determine what weapon attachments will be loaded on a given NPC's weapon? I've looked through the weapons, object modifications, npc and item leveled lists, and just can't figure it out. I'm not seeing any direct references indicating where this is done.
  5. I'm playing around with Nifscope trying to learn how to shift a model closer or farther from the screen in first person. I can shift the model in the X, Y, or Z axis, but when I do, the hands in first person no longer match up with the weapon model. I can't figure out how to move the hands to the weapon instead of always moving the weapon to the hands. I've noticed some mod makers' weapons, including the player's hands, are farther away from the screen in first person than the vanilla models and now I'm curious how this was done.
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