It couldn't hurt to clarify the OP. It is an interesting idea. I think I like your idea of the "deck" the best, as it would make it feel less like you are just jumping through hoops to get a prize and more like doing a mission (of course that is just how I feel about it). It would also allow more variety in the radiant quests as you only use one of the maps. Of course this makes the time it takes to complete the quest a lot shorter. I like the second idea if you manage to get a bunch of maps (approx. ten) and only use a few (approx. three) per "run"; that way it will seem less like you are recycling maps, even though you are. Of course, that is just how I think it should be done. The idea to "funnel" radiant quests through a framework would be interesting but I don't know how well it would work (I have never done work on radiant quests). I do like the idea, as it would limit the number of times you would "have" to go to the maps and would mitigate any chance of cross-quest bugs! Really, the only part where I see things "messing up" is any time someone adds a new radiant quest using the maps as a framework. Editing common cells/leveled lists is always a hassle with Bethesda's engine as any mod can change something and just start a whole slew of problems. Someone making a mod that uses the framework would have to make sure not to move/look at/touch anything in the framework maps. The best thing they could do to ensure compatibility with other mods (purely on an "editing the cell" level) is to just add new leveled creature/NPC lists that are only enabled if the radiant quest is enabled. This is especially the case as a framework, as many people are intended to use it. If they add their own maps, then nothing would be a problem and it would still be a useful way to get new content out there. Of course, I might be wrong on all accounts but I don't think I am (someone who is more experienced than I, PLEASE correct me if I am wrong). I hate to be a Negative Nancy again, but you also need to get people WANT to use the mod as a framework. Of course, you never really know which way that will go when you start out. As for your number three idea, more bases/settlements are always welcome. Again, I am all for this idea. More maps are always better. Edit: Fixed spelling mistake.