Jump to content

M4770

Supporter
  • Posts

    7
  • Joined

  • Last visited

Everything posted by M4770

  1. well the solution is ridiculously simple :facepalm: ... https://forum.kingdomcomerpg.com/t/modding-hud/51912/2
  2. Hi, i just tried to use a edited dds file for the hud...the "hud_main.dds" to be exact; i compressed it with BC3 without mipmaps but it doesnt load. then i tried it uncompressed ==> does not load. tried some other compression methods and even with mipmaps(dont think the are needed, correct me if im wrong) but had no luck so far. im using Gimp with dds plugin, also tried it in paint.net no luck yet; didnt try every compression. after some research i came across the unsplitting tool https://wiki.nexusmods.com/index.php/Textures_and_Images for Starcitizen, but since these HUD files are not split, i dont think i need it in this case. whats confusing, the file size of other HUD_mods (not all) is about 4 times bigger than the original file (512kb) here i should read "is opened" please, can someone tell how i get the files i changed properly loaded?
  3. thx :cool:
  4. can you elaborate what these exceptions are?
  5. hello, i got a fundamental understanding problem regarding FO4edit. when you install more and more mods you come to a point where you have to merge plugins yourself to make them all work like expected; here is an example where im not sure whether its necessary or not. in that case the last one loaded is NanoSuit.esp. will the entries from the other files be deleted or carried over? A) deleted: only one entry remains (new patchfile needed) B) carried over: all entries are recognized by the game (no patch needed) the color scheme makes me think B. but is that correct? :confused: can you shed some light on that subject? that would be great :smile:
  6. IF you are using MSI afterburner, exclude F4SE and FO4 executable from the statistics server... the overlay was somehow messing with F4SE. that solved it for me at least.
×
×
  • Create New...