Jump to content

kirloper

Supporter
  • Posts

    18
  • Joined

  • Last visited

Everything posted by kirloper

  1. Are certain models blocked from being exported such as battlefield or is that coming in a update, I was messing around with it on battlefield 4 and I was only able to export certain buildings, vehicles and only 3 animals the rest have to be exported as .bin files, but I have no idea how to open those bin files.
  2. I can't pick them up or search containers, anybody know how to solve this ? I duplicated the vanilla ammo box and replaced it with that mesh and also duplicated the vanilla Army helmet for the ACHHC maybe i need to create something else. I also have had problems with exporting the mesh as a nif from .obj, when they are in there .obj format the meshes are fine, when I export them I end up with holes which you can see on the blue container around the edges on the grey bit. I have tried triangulating the mesh, converting it to different forms but it always leaves the same holes ? After I figure this out I will try my hand at importing a rifle from EFT with all of the attachments.
  3. What 3DS Max Version do I need ? for the nif plugins
  4. I Have been creating new ranks for vanilla creatures and also researching creatures from other fallout's as I want to include them. There was a cut Mole Rat Queen from Fallout 4 and it used the acidic spit attack similar to the mirelurk queen. How would I give the mole rat this attack. Is it an easy menu swap or would I have to build it or something complex.
  5. So I am decided to redo a mod I am currently working on and remake it from scratch it will be a sewer expansion pack. Before entering a message will pop up warning you of the dangers you face, once you click ok and travel through the door locks behind you preventing you from leaving then you have to find your own way out. How to make a massage pop up ? How to make a door lock once you travel through it ?
  6. Today I have been creating a bunch of new NPCs for new caravans but I am a little lost on creating the packages and quest for them to follow each other and move. Never done anything like this before.
  7. master file BSStream error NIF BSversion is too old So i want to port in content from FNV to Fallout 4 and I have set the folders up correctly >Meshes>Fallout New Vegas Upgrades>NVMilitary Crate >Textures>Fallout New Vegas Upgrades>NVMilitary Crate Opened them in creation kit and created a new container and set everything up now i Just get red triangle with exclamation mark. Before I just got a grey see through square. Is it because I have to set the texture paths in nifscope as i have never done that before.
  8. Are you allowed to port audio from FNV such as death,pickup and aid sounds ?
  9. So the (CEO Project) Comenwealth Exploration Overhaul is going well and lots of progress has been made. I am looking for any unused interior mods that anyone has as I will include them in the mod if you want.
  10. This discord is set up to discuss ideas you have for new locations and interiors aswell as other things. Discord - https://discord.gg/hGQbW72
  11. Sounds like a good area.
  12. I will be making a huge port capable of holding a aircraft carrier (custom build) being resupplied, submarine under construction, cargo ship and container area with cranes and petroleum manufacturing plant. I was wondering where would be a good place to put this area. Also if there is any port related stuff you would like to add just say and I might include it. Many thanks Kirloper.
  13. Interiors project This is a rundown on all of the interiors I have designed but not finished so far. They are all now made from scratch so no copying of vanilla interiors that is why it takes so long to make these. But there is a few things I copied left over from when I began learning the creation kit. Slaughter Pass Cavern (This will be redone) Concord to Wildwood Cemetery (Will update this add new surface escapes) US Federal Gold Reserve (Might move this somewhere else maybe near the sentinel site or connected) Collapsed Subway MedTek Research Station (Will update this one too) Collapsed Submarine Pen Boston Lurker (Submarine) Underneath the glowing sea I am going to create several large military installations all self sufficient and connected to each other via subways and underground roads. They will connect to Decayed Reactor, Abandoned Shack, Sentinel Site, Federal Supply Cache and Vault 95 as well as the other several military installations dotted around the glowing sea. The system will be called THE NETWORK. Abandoned Military Tunnels (Unfinished part of the NETWORK Diamond City Sewers (A huge underground pumping station) Medical Waste Repository (Just a place to casually dump harmful chemicals and create a army of ghouls) Nuka Cola Factory (Based between Poseidon energy turbine 18f and Irish Pride Shipping Yard Tiny Tots Toy Factory (Based right next to BADTFL Regional Office) Tank Factory Reactor Waste Containment (Positioned next to the decayed reactor and connected to the network) Arturos Munitions Storage (Secret locked bunker underneath Arturos house. Want to create a story of him secretly being a front for a shady mercenary group from a mod in FNV Boston Police Headquarters (Large HQ with plenty of weapons) Chinese POW Camp (Inside the excavated Drain Tunnel) Grey Tortoise Factory Super Duper Mart (Glowing Sea) Quarantined Car Tunnel (Left over from the new plague) Quarantined Train Tunnel (new plague) Quarantined Train Depot (new plague) Research Bunker (inspired by the research bunker from tomb raider but with more levels) Research Bunker Entrance Sewer Treatment Sewer (Currently designing it and figuring out what it will look like) Subway (Stretches from Kendall Hospital to CIT Ruins to Holy Mission Church to Police Precinct 8) Subway 2 (Links to Holy Mission Church to Hallucigen and Vault Tech HQ) Subway 3 Subway 4 Subway 5 (Will link the NETWORK to the previous subways) USM Robot Reclamation Storage Many others will also be built from ideas here in the comments such as: Science facility like CERN or LHC Underground Water Reservoirs and caverns like the film the descent or other caving films Archelogy sites Mole Rat, Ant Tunnels Catacombs (Collapsed Catacombs trapping hundreds of survivors leading them to go insane and kill each other like the film as above so below) Alien mothership buried deep underground Some kind of Space Facility or launch pad Crashed Alien wreckage off the coast I would like to recreate the underground pyramid from predator vs aliens Hidden Vault where they conducted secret experiments on tourists and communist sympathisers. Or what about an underground bio down like crisis Some kind of occult vault where the filthy rich lived in and conducted horrendous atrocities. I am getting pretty good at recreating areas from other games and films so maybe if there is anything you all want recreating I can try. I can literally build anything now from scratch it just takes allot of time to decide on designs, colours and individual pieces to collect in a object pallet. Nice Ideas Everyone :laugh:
  14. I am currently working on many new hand made interiors and was just interested to see if anyone has any ideas or information on new underground locations which could be added. I would also be willing to recreate areas from other games as at the moment I am recreating the Japanese tunnels from Dead Island Riptide and any feedback would be appreciated.
  15. Is their anybody making a Boston interiors mod like the DC and NV interiors as If nobody is I could begin building cells. I will take requests for interiors to be made as well.
×
×
  • Create New...