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mortorato5

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Everything posted by mortorato5

  1. Sorry, wrong place. I've already created another in the Fo4 Forum.
  2. There are many lore-content in Fallout 4 that if you take too much time without seeing it, they despawn and the whole history gets lost. I'm looking at stuff such as the Dutchman and Helena in Bedford Station, or the Minuteman dead at the garage of that supermarket in Lexington. There's also the BoS cadaver in the Police Station that despawns if you take too long to loot it. I mean, they should despawn only after you loot them, idk, or after certain quests are triggered. I.e the Minuteman could despawn after you open the garage through the Terminal. And lastly, Bill Sutton shouldn't kill himself before that Institute quest on Warwick Ty for reading.
  3. There are many lore-content in Fallout 4 that if you take too much time without seeing it, they despawn and the whole history gets lost. I'm looking at stuff such as the Dutchman and Helena in Bedford Station, or the Minuteman dead at the garage of that supermarket in Lexington. There's also the BoS cadaver in the Police Station that despawns if you take too long to loot it. I mean, they should despawn only after you loot them, idk, or after certain quests are triggered. I.e the Minuteman could despawn after you open the garage through the Terminal. And lastly, Bill Sutton shouldn't kill himself before that Institute quest on Warwick Ty for reading.
  4. This mod is for you, that like me, was sent to Finch Farm at level < 10. My mod suggestion is to block Preston from sending you to high level locations while still starting the game/being underleveled. What is does? Forces the next three questions to be OR Starlight Drive In OR Oberland Station OR Sunshine Tidings Co-Op. Once all three locations have been cleared the mod goes off.
  5. I use a mod called Lights remover which basically removes all sources of lights in the game, greatly increasing fps. Coupled with Light Sources Do Not Cast Dynamic Shadows, it gives the game a great dark vibe with occasional light places. What's my idea: be able to use the Flare Gun as a light source, shooting a dark place and illuminating it, just like a burning corpse does. Bonus point: the light attracts ghouls, scares animals and place all the other enemies on alert. Restrictions: can only be used inside buildings, outside it will work as normal. How it works? I'm not familiar with the modding code, but it could produce an invisible corpse burning on the point it lands, correcting the color from the white-red to bright red of the glare.
  6. Quite simple, instead of allowing you to hacker harder terminals puzzle, Hacker perk turns all Master terminals into Expert, all Expert terminals into Advanced and all Advanced terminals into Novice. All Novice terminals then become available to break just like if you had the password for it. This ofc is at level one, level two then turns all Expert into Advanced.. and level three turns all Advanced into Novice. This idea is due to how hard and time spending it takes to hack Master terminals. It would also be lore-friendly.
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