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kaetzer

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Posts posted by kaetzer

  1. hello

     

    i made my own summon in the creation kit and i'd like it to automatically teleport to the player, when it lags behind

    is it even possible? i googled and couldn't find anything helpful

    i know it is possible with NPC followers, some mods already do that, one thing i found was to "attach a script to the follower ref" but a summon doesn't really have a ref id

     

    edit: maybe there is a way to make a passive ability that triggers on distance to player and then just executes a "moveto" script?

     

    edit2: ok, i think i found the basics of what i have to do, AI package! it has conditions, start and end triggers (i think) and it can have a script attached, now if someone could help me to set it up correctly that'd be great :smile:

    for now i have made a simple "follow package" with conditions: "target:subject, GetDistance PlayerRef >5000" AND "target:player, HasMagicEffect [summon effect] == 1"

     

    (i would also like it to sneak, when the player does)

     

    greetings

    kaetzer

  2. Do you have all the required source scripts installed? Sounds like it could be a missing script.

    damn, i didn't check that, i did unpack all the scripts for something else though, but haven't checked the conditions thing i just checked, no more error message, thanks and sorry

     

    so for everyone else running into the same problem who found this: extracting the scripts seems to have solved it for me, just extract the "Scripts.zip" in "Skyrim Special Edition\Data" into the Data folder

  3. hello hello

     

    I'm having a little trouble with the creation kit it seems

     

    I want to set up a specific condition for a spell effect, so: right click -> new and an error message immediately pops up "QUEST: Failed to get owner quest for unowned condition."

    i click "yes" and can put everything in, then i hit "OK" and the "Warnings" window pops up, telling me the same thing

    the error also occurs when I want to edit an existing spell effects condition

     

    can i ignore this? or will it actually not work in the game? if so, how can i fix it?

     

     

    more info:

    AbResistFire, Mag 50

     

    Condition Items:

    GetLevel < 20

    Run on Player

     

    want to make a creature that gets progressively stronger with the player, so 50% fire resistance from 1-19, 70% from 20-50 or something like that

     

    greetings

    kaetzer

     

  4. hello everyone

     

    i just had this thought and am quite curious

    i've been using wrye bash a lot in the last 2 days to mod and adjust skyrim to my personal preferences

    so, every time i want to open a plugin in the CK that has .esp masters, i have to ESMify them or else when i save the plugin the .esp masters are gone and it messes up the whole thing, right?

     

    what would happen if I just ESMified ALL the plugins?

    (i'm just asking out of curiosity :laugh: )

     

     

    greetings

    kaetzer

  5. greetings

     

    i would very much like to do a little retexturing, to be precise: black lion for the ranger!

     

    how can i make this happen? where can i find the textures and how can i access them?

    i suspect them to be in "cre_ranger_lion.unity3d" or so, but how do i get them, put them in GIMP, darken and then save them?

     

    i'm already downloading Unity3D and will take a look at it later, but other than that i'm pretty clueless :/

  6. Hello everyone

     

    Since my knowledge of the creation kit is basic at most and i know almost nothing about scripting, i was hoping someone could help with a small issue.

     

    My problem is this: When you give an NPC heavy armor, he equips it, even if he's skilled in light armor and just shouldnt equip the heavy stuff... a rogue or healer companion clad in iron or ebony? no, i dont want that <.<

     

    so is there a way to get an NPC to NEVER EVER equip heavy armor? so he'd rather run around naked than equipping the full orcish set in his inventory? maybe a script or something?

     

    as i said, i don't know squat about scripting, but i can imagine that there is a way, and i would really appreciate it if one of you could help me to whip something up ;)

     

    Greetings

    kaetzer

  7. i dont know much about skyrim modding or the mechanics, but it sounds to me like you are somehow in the vampire's faction

     

    try console commands, i just found this: "addfac <faction ID> -1", this will remove the targeted actor from the faction whose id you put at <faction ID>, i'm pretty sure it should work on the player as well, just click on your character when the console is open

     

    now you just have to find out the faction id of the vampires i guess... cant help you more at the moment, sorry, it's 3am here and im tired and drunk :confused:

  8. ok, so i didnt read EVERY post here, but i have a similar problem, i just cant absorb the souls of SOME dragons (using deadly dragons), here is a mod that helped me: http://skyrim.nexusmods.com/mods/31909/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D31909&pUp=1

    it just adds a spell under the "power" category that enables you to absorb dragon souls manually, worked for me so check it out

    and i think it's kinda cool absorbing dragon souls manually^^

     

    oh yea, with this ability you have to stand very close to the dragon, like "activating range" close

  9. have you already tried starting a new game?

    and have you made backups of the cleaned mods? normally TES5EDIT does it automatically

     

    just try starting a new game or reinstalling the mods

     

    EDIT: did BOSS tell you to clean? you probably shouldnt do everything BOSS tells you, i had some running order issues because of it, BOSS is really great and all, but i still had to sort some mods manually^^

  10. good mornin

     

    i'm having a little problem with skyrim, it's not that bad but still kinda annoying

    in the skills menu some of the perk descriptions are cut off at the edges of the screen...

    but only in screen ratio 4:3 and 5:4, since i don't have a widescreen i can't play in 16:something (well, i CAN but it looks pretty crappy)

     

    is ther a way to fix this? or do i have to get used to "guessing" the cut off part?

    (and i also tried a different font, this one: "Centaur" to be precise

    http://skyrim.nexusmods.com/mods/95/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fid%3D95%26user%3D1&pUp=1)

    Centaur to be precise

     

    greetings

    kaetzer

  11. i got it fixed, i dont really know how though :confused: i think it was because of race menu (you know, the mod) which i deactivated after i was done with it, now i just tried to create a new char and he had teeth! then i changed the race of mr. no-teeth here, changed it back and voila: teeth :biggrin:

  12. evenin

     

    so i started skyrim again and made myself a custom race (it's just a khajiit with focus on combat instead of stealth, and a little tougher)

    works fine so far but my char has no teeth... or tounge :(
    as you can see:

    http://www.bilder-hochladen.net/files/big/hejo-7-8f14.jpg

     

    funny thing is: they appear in the render window in the creation kit...

     

    can anyone help me, please? i dont see his (not)teeth often, but when i do it's pretty annoying

     

    greetings

    kaetzer

  13. hello

     

    i'm playing fallout 3 with the "zombie apocalypse" mod and i want them to walk more like zombies, stumbling

    so there is an animation replacer for feral ghouls, but i only want to change the zombies animation, not the ghouls

     

    soo, can i somehow change these?

     

    http://www.bilder-hochladen.net/files/big/hejo-6-1679.jpg

     

    i clicked on them but nothing happened

     

    greetings

    kaetzer

  14. hello

     

    i just made Lydia (Housecarl in Whiterun) into a khajiit but she still has that silly "macho walking" animation

    is it because of the class? combat 2H? (i know, 1H but i changed that too)

    could someone please help me with this?

     

    greetings

    kaetzer

  15. hey

     

    i'm having the exact same problem... sucks...

    but now that i see you are ALSO using the breezehome enchanting table mod and the better skill book mod i'm pretty sure it has to be one of those, cause i didnt have the problem before i installed them

    i will start a new game later without both of them to confirm that, but i wont be able to say which one it was (i just dont want to start a new game TWICE)

     

    EDIT:

    sooo, i checked my theory and it definetly was one of these two mods

    i didnt even had to start anew, i just deactivated them and loaded a savegame from before the bug occured

     

    EDIT 2:

    i tried to figure out which one it was, by saving right before becoming thane and then testing the two mods one by one, but the bug didnt show up... i dont feel like testing it intensively so i will just leave it

     

    hope i could help a bit

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