Jump to content

chrishpz

Premium Member
  • Posts

    62
  • Joined

  • Last visited

Posts posted by chrishpz

  1. Just wanted to add that I had the same problems. I was sure I did everything right between 3ds Max and Nifskope, but I was wrong. The problem in my case was choosing BP_TORSO for the body armor in Nifskope. It actually needs to be SPB_32_BODY. Once that was adjusted, my armor appeared in game

  2. In response to post #73705423.


    johnskyrim wrote: After a few days of using this, here's some feedback:

    - The Upload button needs equal margins on the bottom and top. It looks off right now
    - Notification colour is a horrible brown (on Skyrim Nexus at least)
    - Notifications NEED thumbnails again. This is the only thing I would actively ask for, without them it's a pain.
    - Notifications should not disappear on click.


    - The Upload button needs equal margins on the bottom and top. It looks off right now
    For one, it's not margins. It's padding. And the padding is 8px on all four sides.

    - Notification colour is a horrible brown (on Skyrim Nexus at least)
    Yeah, that particular shade of brown is a bit of an eyesore where ever it's used :)

    - Notifications should not disappear on click.
    You can still see all your notifications by clicking on "See All"
  3. I ran into the same problem with Sheogorath's quest. Indeed, the culprit here is how the game crashes when the player has too many items in their inventory. Luckily this time, I had already completed Molag Bol's quest. So I could use the chest in Abandoned House to dump everything. Afterwards, Escape from Cidhna Mine played though smoothly.

     

    TLDR;

    Dump all your items somewhere before the game is going to remove all your inventory

  4. I know this topic is old, but I'll comment anyway. I think the problem stems from the game itself, in my case SSE. I happened upon this bug in a mod that I'm actually making. It doesn't have any dependencies other than SSE. I'm not using any mods in the testing phases. But I get the water squares up in the damned sky which are unselectable in Creation Kit 64 altogether. Like the original poster, this bug just appeared out of nowhere for me. Adding insult to injury, this rogue water up in the sky can't be selected in Creation Kit.

  5. Chiming in here with my experiences with script lag. Ok so the situations where I encounter script lag are as follows:

     

    1. An active quest is updating its displayed objectives. Can be traced back to SetObjectiveDisplayed(). This function is at work when we complete a quest objective and a new objective is displayed.

    2. Looting a container or corpse. Might be traced back to OnContainerChange(). This script runs when we remove stuff and place it into our inventory.

    3. Feeding on a corpse ( I use Better Vampires ). Not sure what script runs in this situation. But since Better Vampires uses a script to keep track of number of feedings the player has, it's definitely script related.

    4. Mining an ore vein. The ore veins that we see in the game are just static objects. However, in Creation Kit every ore vein is linked to a mineore marker which contains the script. I don't remember the name of the script, but it's in the marker object.

     

    I was experiencing a lot of script lag of the above nature all of a sudden in Oldrim. What's really crazy is it just started to happen even after years of a heavy loverslab based load order. It seems the mods that I used are irrelevant. Having crossed over to SSE, the script lag is still there. And I'm not using any loverslab mods this time.

     

    I have a high end rig and can run SSE at a consistent 60fps outdoors even with mods like Simply Bigger Trees, Noble Skyrim HD 2K, and Viscous Grass. Now that I type this, I just wonder if it's actually something to do with Windows 10 itself. The past few updates seem to coincide with recent Skyrim issues. Of course that's just a theory and observation. I really don't have enough to go on to call it a hypothesis.

     

    I guess I should post a link to my modlist. Maybe we all have 1 or more mods in common that might narrow down the cause of script lag. https://modwat.ch/u/SkyrimBeast/plugins

  6. I ran into the same thing. There's just next to no vampire eye mods for the ningheim race. What I ended up doing is opening the actual vampire eye texture in photoshop and editing that file to my liking. If you want to go this route, the file is located in textures/actors/character/Ningheim/eyes/eye_typeU_Vampire.dds

  7. I was having the same problem in that when I went to preview my standalone follower, CK was complaining about missing models. The problem in my case is I'm using the ningheim race body, but I had installed it with TBBP support. CK ain't having that. Once I re-installed the ningheim race without TBBP, my follower didn't crash CK anymore.

  8. Just want to add my thanks for making this tutorial. My first worldspace was a bit flat. But once I began to understand how L3DT does what it does, it was no trouble to make some adjustments and get the hilly terrain I'm looking for. The magic lies in the altitude setting for creating hills and valleys.

  9. I spoke too soon.

     

    Not sure if you can help with this one or not. The home is now multiple adoption friendly, I can cast Bless Home and it says I have 6 beds available and all appears fine. I offer to adopt a child and tell them I have a new house and they say they have to get their things and say goodbye to everyone as normal. However, they never actually show up at the house.

    I googled the issue and apparently it's a common glitch with all houses. So I tested to see if it was that glitch by loading an older save and quickly buying Breezehome.

    Adopting a kid was no problem; they were there waiting for me when I got there and everything was running smoothly. So I said it was time to move home and they said they'd meet me there. Still they didn't show up. I waited a full game month with no signs of them ever appearing.

     

    So far my other attempts to fix this include: checking the NavMesh, no issues there, the house is fully NavMeshed with the green load triangles for NPC's. Tested with followers who can enter, leave and sandbox in the area.

    Using PRID with moveto player commands on the children while in the new home; child appears in the home and then promptly leaves out the front door and runs back to Whiterun. Also attempted this outside the home but the child runs away from the home immediately.

     

    I'm wondering if I need to add anymore xmarker headings to give them somewhere to go but can't see a location reference that would be appplicable.

    It's very frustrating to be so near and yet so far.

    Please, if you have any suggestions it would be deeply appreciated.

     

    Give it around 24 to 72 hours for the kids to show up. Please for all that is holy NEVER MESS WITH BREEZEHOME!. It's one of the buggiest locations in the game. It's never happened to me that they don't show up. Keep in mind, the kids are small defenseless creatures and the distance between where they are and your house factors into how long it takes them to get there. They also like to pick up things along the way to their new home. That said, they can't run as fast as we can :-)

  10. I have followed this to a T...5 times now. I've double checked, triple checked...still no go. I don't know what is wrong. I enabled the papyrus thing, but either it's not logging or I'm looking in the wrong place. So, where do the logs save to? There is a logs folder in the Skyrim program folder, but another place says it will be in documents/mygames/skyrim folder....nothing is happening in either.

    It's in the /documents/mygames/skyrim/ folder. Look for files names Papyrus0.log. Be sure to check the sub-folders as well.

  11.  

     

     

    So after following everything, reading through the comments, starting a new game, and triple checking and running through the list, the spell still says the house isn't suitable. :sad: Ran a log and couldn't find reference to the mod. I made sure all the external stuff was in the the same cell as the home. So I'm quite unsure. I have the house cell set to player faction for ownership. Also, when I cast the spell outside, it says this isn't one of my homes.

     

    Here is my log:

    [07/29/2016 - 12:40:10AM] Papyrus log opened (PC)

    [07/29/2016 - 12:40:10AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.

    [07/29/2016 - 12:40:10AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)

    [07/29/2016 - 12:40:10AM] Memory page: 128 (min) 512 (max) 76800 (max total)

    [07/29/2016 - 12:40:34AM] Cannot open store for class "isilStingGlow", missing file?

    [07/29/2016 - 12:41:24AM] VM is freezing...

    [07/29/2016 - 12:41:24AM] VM is frozen

    [07/29/2016 - 12:41:24AM] Reverting game...

    [07/29/2016 - 12:41:32AM] Loading game...

    [07/29/2016 - 12:41:32AM] VM is thawing...

    [07/29/2016 - 12:41:32AM] ERROR: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?

    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?

    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "83Willows_101BUGS_V4_HighRes.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.GetBUGSLoaded() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?

    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?

    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "83Willows_101BUGS_V4_LowRes.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.GetBUGSLoaded() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "83Willows_101BUGS_V4_HighRes_HighSpawn.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.GetBUGSLoaded() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "83Willows_101BUGS_V4_LowerRes_HighSpawn.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.GetBUGSLoaded() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "Chesko_WearableLantern_Candle.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "Chesko_WearableLantern_Candle_DG.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "Chesko_WearableLantern_Guards.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "Chesko_WearableLantern_Caravaner.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:44AM] VM is freezing...

    [07/29/2016 - 12:41:44AM] VM is frozen

     

     

    There's a ton of errors regarding missing files in that log. Skyrim is looking for the individual Unofficial Patches when USLEEP has been installed. Surely that has something to do with it. Also, the Bless Home spell is cast inside the home. The exterior cell only serves as the location so the kids "know" where to go.

     

    Okay. I thought that usleep was all the patches in one! Okay, I'll get the individuals along with usleep. Currently reinstalling cold and starting over.

     

    NO NO NO Brotha!, USLEEP replaces all the individual patches. That's all ya need.

  12.  

    So after following everything, reading through the comments, starting a new game, and triple checking and running through the list, the spell still says the house isn't suitable. :sad: Ran a log and couldn't find reference to the mod. I made sure all the external stuff was in the the same cell as the home. So I'm quite unsure. I have the house cell set to player faction for ownership. Also, when I cast the spell outside, it says this isn't one of my homes.

     

    Here is my log:

    [07/29/2016 - 12:40:10AM] Papyrus log opened (PC)

    [07/29/2016 - 12:40:10AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.

    [07/29/2016 - 12:40:10AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)

    [07/29/2016 - 12:40:10AM] Memory page: 128 (min) 512 (max) 76800 (max total)

    [07/29/2016 - 12:40:34AM] Cannot open store for class "isilStingGlow", missing file?

    [07/29/2016 - 12:41:24AM] VM is freezing...

    [07/29/2016 - 12:41:24AM] VM is frozen

    [07/29/2016 - 12:41:24AM] Reverting game...

    [07/29/2016 - 12:41:32AM] Loading game...

    [07/29/2016 - 12:41:32AM] VM is thawing...

    [07/29/2016 - 12:41:32AM] ERROR: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?

    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?

    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "83Willows_101BUGS_V4_HighRes.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.GetBUGSLoaded() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?

    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ?

    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "83Willows_101BUGS_V4_LowRes.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.GetBUGSLoaded() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "83Willows_101BUGS_V4_HighRes_HighSpawn.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.GetBUGSLoaded() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "83Willows_101BUGS_V4_LowerRes_HighSpawn.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.GetBUGSLoaded() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "Chesko_WearableLantern_Candle.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "Chesko_WearableLantern_Candle_DG.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "Chesko_WearableLantern_Guards.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:32AM] ERROR: File "Chesko_WearableLantern_Caravaner.esp" does not exist or is not currently loaded.

    stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.CompatibilityCheck() - "_WL_Compatibility.psc" Line ?

    [alias _WL_Player on quest _WL_CompatibilityQuest (38010162)]._WL_Compatibility.OnPlayerLoadGame() - "_WL_Compatibility.psc" Line ?

    [07/29/2016 - 12:41:44AM] VM is freezing...

    [07/29/2016 - 12:41:44AM] VM is frozen

     

     

    There's a ton of errors regarding missing files in that log. Skyrim is looking for the individual Unofficial Patches when USLEEP has been installed. Surely that has something to do with it. Also, the Bless Home spell is cast inside the home. The exterior cell only serves as the location so the kids "know" where to go.

  13. I've been having problems with the new uploader the last few days. I've uploaded several different compressed versions of my mod ( .zip, .7z ). Now on my computer, these archives are uncorrupted. However, once I upload these archives to Nexus and summarily redownload them, the files come back corrupted. I've checked my archiving software and made sure I have the latest versions so I'm at a bit of a loss.
  14. I know this a post from 3 years ago, but I'd like to add on to what Diablu has stated since this is one of the top links when you search for this problem.

     

    If deleting the mg07 vision scripts isn't working you can change the value of one of the scripts that are set to 0 to 1 using the Hadoram's Save Game Script Cleaner; I suggest you make a hard copy of your save before you use the program. I didn't realize the Magnus Quest could bug out so horribly to the point where it creates random CTDs. You'll be basically be doing what steve40 suggested only though a 3rd program.

     

    Soooo late to this party, but the script in question didn't invite me until recently. So I tried the above and yes it did stop the CTD's. But the CTD's were replaced by freezes just outside Pinewatch. Seems like all the best quests have a tendency to bug out even long after they're finished.

  15. I'll see if I can download yours to take a look. I've put my WIP on the Steam workshop here:

     

    http://steamcommunity.com/sharedfiles/filedetails/?id=645362884

     

    If you wish to try to find the problem, I would be really appreciative - no pressure tho. :smile:

    Ok, brotha looking at it now. We'll get it working.

     

    According to my logs, these are the source of the problems:

     

    PHXCH - No SandboxHome found! [03/15/2016 - 08:06:02PM]
    PHXCH - No SandboxOutside found! [03/15/2016 - 08:06:02PM]
    Also, the cell in which your house resides had its location link ref'd to an XMarker. It has to be link ref'd to a Map Marker.
  16. Thanks very much for the help, though I can't find anything in the papyrus log that looks related to the mod at all. (I'm not sure what its keywords are, though.) Any idea what I should be looking for?

     

    The keywords are listed on the the first page of this forum topic. Yes, some of them differ very slightly from what's provided in the tutorial against what we have in CK Editor. Just go with the closest match and that's it. If you missed any of the keywords in the tutorial, then that's the reason this isn't working for you. Worse comes to worse, provide a link where I can download your mod and I'll take a look at it.

  17. Thanks for answering - and for the tutorial. I'm still not able to figure out why it isn't working. I try to use Bless Home, and it tells me the house isn't suitable.

     

    Enable logs in Skyrim.ini then. It'll tell you what's missing. Just cast the spell, wait for the error message then quit the game. This pin pointed stuff I was missing to get this to work. I had to go through the tutorial a few times myself as I missed stuff along the way. If you want, download my mod Aspen Lodge and open it in CK. Compare what I did against the steps in the tutorial.

     

    [Papyrus]

    EnableLogging=1;

×
×
  • Create New...