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BishopVick

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  1. I really want a player home that consists of two aspects. A simple living space and a huge showroom. Bunker 72 has a good size storage space, and that idea of lots of shelves and display cases are great. I use fook and lets face it, there's a lot of guns out there and i really like to show them all. It would be cool to have some organization, a sizable space to display each weapon type, rifle, pistals, big guns, snipers etc. What i also would really like is a manikin room with models you can add appeal items too to display them. Lings tenpenny shop mod has a good example of manikins, though you cant dress them on that mod. I think this would be good as a stand alone player home, or as a megaton/ tenpenny extension. I really hope someone is up for this :) Thanks
  2. that 1.7 patch is a godsend :) at last fallout is playable again! thanks!
  3. wow pkleiss, that worked a treat!!! many thanks and kudos ++ :D
  4. i had the same bug. I find that after about 3-4 hours of play from a new game sally randomly finds me in the dc wastes, first it was the superduper mart and next time was at gnr radio building.anyhow, she finds me and says the old 'hey are you escaping too? i can be real usful blah blah". This is oviously a bad bug. to try and get around this bug, i tried loading a slightly earlyer save before she shows up in the waste and from there go to straight to zeta, but then, inside zeta, as you described, sally is no where around :( at the moment im trying earlier saves to see if i can find the point that it buggered up for me this time round, but the first time, i found the way to fix was to make zeta the first thing that you do on a new game, get it out the way then then on in it should be fine...touchwood...
  5. i have a problem that sally does not appear :(
  6. I was wondering what the best patching set up is to run mods like fook2, fwe, mmm, wmk, and many more together. I have read the tutorials hear, to which i am currently running the old fallout3 official patch 1.0.0.15, with latest fake patch and unofficial fallout patches. I am wondering if the latest official patch (1.7 is it?) is worth getting? Any help with suggested most stable set up will be appreciated. Thanks
  7. So Ive just found the Shadow Bow by completing the quest shrine. Its a sexy bow with a lot of power, but the blue night eye filter bugs the crap out of me! I would really love it if someone could make a quick fix to the bow to remove the night eye function. It would be perfect if the bow could add a spell, a spell that is only available when equipped to cast the night eye and invisible too, rather that just having them turn on when the bow is equipped. But i would be happy with just a quick fix to remove the night eye. Thanks Modders
  8. I would really love to have hemp plants in my game, as random plants throughout Cyridiil or even as crops. Its primary function would be for use with alchemy, with some healing properties. I feel that hemp is a plant that would be grown Cyridiil as it would be used for parchment, ropes for ships, for cloth and of course for alchemy and healing. As an additional, it would be cool if the player character could smoke it too :) The look of the plant and its leaves, the detail in the meshes and the textures are important in this mod. I have great faith in our modders to create a realistic plant. :D Thanks!
  9. is it ok to put ogg files in to the music folders to have to music play in game? or will this only work with mp3s? Thanks
  10. great tutorial, it has helped alot. Could u please show me where MMM and all other mods come in the load order please :) Thanks!!
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