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razorpony

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Everything posted by razorpony

  1. I'm not much of an active player anymore but I do miss the close knit community from around 08-09. Seemed like Oblivions golden era.
  2. I think Midas Magic adds Beholders from D&D. You could probably remove the tentacles and have a decent Caco mesh.
  3. I wouldn't use MO and OBMM together as they are both managers. My personal setup is OBMM/BOSS/Wrye. They seem to play together nicely.
  4. player.modav -600 in the console should remove the extra speed.
  5. This one still going or is it in limbo? I haven't done a good RP in a while.
  6. I'm getting better at this. It only took until the 2nd paragraph before I said "What the?" and looked over and saw Zanity's name on the post.
  7. Looks like you need to set a ref to tell whether the book has been opened previously. It's been years since I scripted anything so forgive my syntax. scn BookA short haveread Begin OnActivate StreamMusic randomStreamMusic "Data\Music\Special\opening.mp3" If haveread == 0 player.advskill blade 10 player.advskill blunt 10 player.advskill marksman 10 player.advskill handtohand 10 player.advskill destruction 10 player.advskill restoration 10 player.advskill mysticism 10 player.advskill illusion 10 player.advskill conjuration 10 player.advskill alteration 10 player.advskill alchemy 10 player.advskill acrobatics 10 player.advskill athletics 10 player.advskill block 10 player.advskill heavyarmor 10 player.advskill lightarmor 10 player.advskill security 10 player.advskill sneak 10 player.advskill mercantile 10 player.advskill armorer 10 player.advskill speechcraft 10 Set haveread to 1Endif end So what happens is you create a have read variable which has no initial value. The script runs once then sets the variable to 1. Next time you read it the script won't run because the variable isn't 0. Hope this made sense.
  8. Try setting your iNumHWThreads=2 in your Fallout4.ini. That worked for me.
  9. So I tried an old fix from the Fallout 3 days and it seems to have fixed my game. Went into Fallout4.ini and changed iNumHWThreads=4 to iNumHWThreads=2 and enjoyed playing for several hours straight with no more VATS freezes. It was becoming unbearable. Try this and report back here with your findings.
  10. From what I've read on this, the survival settings are within the .esm file. The only way to change them is with mods.
  11. Something like this? http://www.nexusmods.com/oblivion/mods/5480
  12. Are you using wrye bash to make a bashed patch? When using multiple cosmetic mods the last one in your load order will overwrite the rest unless you make a bashed patch to combine all the changes from multiple mods.
  13. Have you ever used the AF Level Mod? http://www.nexusmods.com/oblivion/mods/3244/? I'm pretty sure the ring it gives you allows you to set which skills affect level up as well as how fast or slow you level. It's one of my must have mods as it makes leveling set and forget.
  14. Each creature type has its own skeleton assigned and animations are skeleton-specific. I don't think it's possible to apply dragon animations to other creatures or NPCs.
  15. Looked at the nifs and there are bogus nodes linked. Basically unused 'bones' that don't have a mesh assigned to them. Running spells>optimize>remove bogus nodes will clean them up but it also looks like the greaves only have a pelvis bone left after cleaning, so the legs aren't rigged properly. I'd do as Drake suggested and re-export the armor + skeleton from whatever 3d program you're using.
  16. The only game I did this with was Saints Row 4. I got a code when I bought my pc. Put it in steam and it unlocked like a regular purchase. Oblivion should work the same way. Pretty sure deluxe is what you want as GOTY is older and missing a couple of DLC items such as Battlehorn.
  17. My bad, I didn't actually download the files and check. This ftp mirror does have both versions though if anyone wants to grab them. http://www.filewatcher.com/b/ftp/213.180.139.200/pub/.mirrors3/sourceforge/n/ni/niftools/nifskope/1.1.0-0.html
  18. http://github.com/niftools/nifskope/releases Scroll down for earlier versions.
  19. This is a mod idea I'd like to see. I think a quest to become the "Caesar of the East" and unite the raiders would be fun. Oh and bring back the mesmetron. Although maybe the workshop DLC will let you abduct people. We'll see how that goes.
  20. It's actually cat meat, only no one remembers what squirrel looks or tastes like anymore.
  21. I think he meant every weapon he's used IRL doesn't get slowed down by such things. Although I don't know how many 100rd drum mags he's used, that much weight will def make the weapon heavier and a bit harder to move around quickly. The thing to understand is that weapon mods in the game are a tactical decision, and if there were no penalties at all then you'd simply use the top mod in each category and there would be no reason for the others. With upsides and downsides you have to make a decision: Do you want a lot of ammo and a powerful scope? Or would you settle for less ammo and magnification if it meant faster firing rate? This is how game designers create balance so all the mods can be useful and not just the top 5. Another RL example is suppressors. Shooting standard ammo with a suppressor makes little sense as you're still going to have to deal with the sonic boom from the bullet. This is why subsonic ammo exists. The bullet is slower, quieter, and has less range and knockdown power. It's a trade-off.
  22. Don't think that last part is true. I run FO4 on an APU with no discrete video card under Win7. DX10. It runs fine on medium. Get a few lags here and there in town but playable.
  23. Darnified UI is the go-to UI mod for Oblivion: http://www.nexusmods.com/oblivion/mods/10763 There's also DarkUI'd Darns if you prefer darker menus: http://www.nexusmods.com/oblivion/mods/11280/? Now, I also have a list of mods that aren't huge overhauls, but change small annoyances for smoother gameplay. http://www.nexusmods.com/oblivion/mods/12859/? TQP will allow you to shift or ctrl click when selling or buying items to chose stack or single. http://www.nexusmods.com/oblivion/mods/38110/? Denock arrow will allow you to cancel a drawn arrow without firing it. http://www.nexusmods.com/oblivion/mods/39635/? Autoupdate will allow spells and quest items to update to their stronger versions as you level up so you don't have to worry about doing quests too early and getting junk loot. http://www.nexusmods.com/oblivion/mods/13879/? Realistic leveling removes stat micromanagement and worrying about getting +5 bonuses all the time. These are just a few off the top of my head. Have fun with Oblivion. I spent several very memorable years there.
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